Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


5,051 to 5,100 of 6,321 << first < prev | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | next > last >>

With the hits against it after Yasmin's Freezing Arc, the automaton is doomed regardless of whether it makes its Reflex Save or not!!!

Lashing out with a blast of cold, Yasmin's magic bursts a network of hair-line cracks across the machine's armour... cracks which Murassa, Titania and Rallos exploit with their increasingly devastating attacks - the last of the blows, a thrust from Rallos' rapier sends the second of the ancient guardians to the floor... it sparks a few times, flashes of blue light sporadically flaring, before falling forever dormant...

Combat Over.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

"All in a day's work," says Yasmin, feeling pretty cocky after the team obliterates the enemy automata in seconds. "Anyone looking for some spare parts?"

She casts Detect Magic again, trying to decipher the nature of the magical auras to the north and the south of them. Spellcraft: 1d20 + 14 ⇒ (15) + 14 = 29. "Careful, there's a strong conjuration aura heading toward those doors on either side. Could be some sort of summoning magic or trap."


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

"From the halls or from the double doors ahead," Tot asks, feeling just a little wary about magic auras on doors.


It is only within the side corridors, to the north and to the south, that the swirling conjuration auras exist... to the east, the main double doors seem relatively benign. The longer Yasmin considers the auras, the more confused as to their purpose or likely effect she becomes... they seem contained, engineered and very specifically shaped - far more so than if they were a spontaneous spell... but why?

As the group consider the side corridors, the temperature in the main hallway quickly rising to a comfortable ambient warmth, there comes the sound of a tolling bell - a wind rushes in from the landing outside, and the bronze doors clang shut. A golden rune glows over the door for a moment before the wind dies away leaving the air stale and tinged with wisps of slate-grey smoke.

Knowledge (Religion) DC15:
The rune that flared across the door was an old Sarenrite binding symbol.

Detect Magic:
The abjuration aura that had sporadically flared across the entrance doors is now burning brightly... almost certainly some form of locking or holding spell, it is intensely powerful.

Actions?


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Earlier

Yasmin, you're right, it could be useful to get a few spare parts. Wasn't the mage in town interested in old Azlani automatons? Maybe he would be willing to get those for a price.

Now
Ea glances at the symbol before it disappears

Know Religion: 1d20 + 12 ⇒ (12) + 12 = 24

Another old Sarenite symbol, of course.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Yasmin, who had been busy studying the magic auras, is startled by not only the sound of the bell but the powerful abjuration aura that flares up once again. "So . . . the good news is that whatever magic was sealing that door has returned, so any evil creatures trapped in here can't get out. The bad news is that we're also trapped in here. I mean, I could try to teleport us out. Maybe? I don't know, I think the bad news is really bad." Yasmin's heart sinks imagining the prospect of being trapped in this tomb, though she's not ready to just give up. "The sound of the bell was quite strange. Was anyone able to tell where it came from? Could it mean something for our escape?"

Sovereign Court

Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

"Not here is all I can figure," Murassa said absently as he examined the robot, the first he's fought since joining the Spire society. It didn't seem that tough, though they seemed a little weathered. Bending down, he picked up a piece of scrap and pocketed it, a memento of his fight.


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

"That or it was foretelling our doom," Tot says as she turns and marches up to the doors that had just sealed them in. Her eyes glow red for a moment before she tries to cut her way through the door with her adamantine blade.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

"Yeah, I suppose that's also possible." Yasmin pulls out the dagger that she never uses and then lets go. But the dagger remains hovering in the air. "I guess it's time to do some experiments to understand this place? I'm going to test out one of these auras. Be ready for something weird to happen." Keeping some distance, she tries to move the dagger into one of the auras to the south see what might happen. Mage hand to just float the dagger over there.


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

I could ask Pharasma for guidance and counsel. There is probably a way out, and Rallos will find it.


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

As you wish... Rallos says as he searches the room using his keen senses and trained insticts to find a way out of the room.

perc: 1d20 + 18 ⇒ (5) + 18 = 23+4 more for a trap


The dagger slowly floats towards one of the southern doors... glinting gently in the light as it moves nothing appears to happen at first, it floats closer to the side passage before Yasmin feels something tugging at it - pulling it away from Yasmin and towards the doors. For a moment, the blade - which is pointing towards the door - appears to stretch to two times its length and become slightly translucent at the same time... and then, despite Yasmin's attempts to keep the dagger aloft, it falls to the floor.

Yasmin - somehow it feels like Yasmin's ability to maintain the spell only reaches out as far as the side passage...

Rallos - the doors back out of this corridor and to the staircase are locked, yet it does not seem to be physical in nature... more that there is something arcane, and immensely powerful, preventing the doors from opening once more...

Welcome to 'The Tomb of Yarrix' by Wolfgang Baur - head honcho of Kobold Press and, for you history buffs, one of the authors in the first ever Pathfinder AP (Fortress of the Stone Giants, the fourth chapter of Rise of the Runelords).


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

"That's really strange." Yasmin feels puzzled as her dagger crosses the threshold and she loses control of it. "I can't seem to reach the dagger anymore. It could be that there's just magic cutting it off, but I can't help but wonder if somehow that dagger is now farther away from us than it looks, like there's some sort of extradimensional connection there."

Picking up a spare part from one of the automatons, Yasmin magically moves it toward the north aura, to see if there's a similar effect.

"I guess we might be better off avoiding these auras for now," she suggests.


The loose plate, smashed clear of one of the automata and lifted by Yasmin's magicks, hovers northwards... and then, moreorless at the same distance as the dagger was before it, it distorts and slightly fades... and then clatters, noiselessly, to the floor...


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Hmm...very odd...i wonder if it does the same to other objects... Rallos says as he grabs a piece of the automatin and throws it the same direction as the dagger


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Did the doors we came in through respond at all to Tot's ministrations? She's trying to hack them open using her adamantine greatsword.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Continuing her experimentation, Yasmin tries to send some Dancing Lights through the auras, to see if she can manage to maintain them on the other side.

Sovereign Court

Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

"You guys said that this place was riddled with portals to other planes, right?" Murassa asked Yasmin. "Think that might be another one? Maybe to one of the higher or lower planes?"


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

That's an interesting theory, Murassa. But its takes a special kind of magic to travel between planes.


Again and again, Titania's impressive blade hacks into the great wood of the closed doors... splinters, dust and shards of metal fly in all directions as she repeatedly assails the mighty structure... yet, when she stands back and inspects the damage done, there is naught - the doors stand as imposing and as sturdy as the day they were first carved...

Having little more luck than Titania, Yasmin and Rallos send various items and spells down the side passages... Rallos' plate of automata junk arcs through the air - and, with more momentum than the previous items carried by magic, passes the items lying on the floor and phases out of view entirely - and, if it falls to the ground out of sight, no sound makes its way back to Rallos. Yasmin's lights are only sustainable up to the point where the dagger fell... as she tries to push them further, they blink out of existence.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

"I could believe anything about these magic auras right now," says Yasmin, terribly confused about what she's seeing. "Still say our best bet is to avoid them until later. Maybe we'll learn something further within through those double-doors?"


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Panting slightly, Tot stands looking at the doors in disbelief.

"How? How is it not doing anything?"

With a groan, she slouches and leans forward until she bumps her head into the unyielding stone.

"Why do I always get the missions that go whacky," she asks no-one in particular.

After a few minutes she turns around and follows Yasmin's suggestion about looking at the door.

Perception: 1d20 + 11 ⇒ (5) + 11 = 16


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Rallos looks at the door, checking for any clue how to get by.

perc: 1d20 + 18 ⇒ (12) + 18 = 30


The doors at the end of the corridor are an imposing bronze structure... embossed with seemingly abstract symbols, a soft light bleeds around the edges of the doors. Rallos, cautious in case of any traps, examines the doors - and finds little of note, they are neither locked nor trapped. And so, nodding to his companions, Rallos pushes the doors open... The large, octagonal room beyond features a passage or alcove in each of its eight sides.

An eerie blue-and-yellow flame dances within a large central pit in the middle of the chamber - In an alcove directly opposite the main entrance stands a red stone statue of a robed woman, her arms lifted to the sky and her eyes gleaming like jewels. Arched passageways lead to the north and to the south.

Map update to follow.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Marveling at the flickering flame and the statue, Yasmin wonders what she's seeing. She again keeps a keen eye out for auras or magical signatures, especially given how this tomb was suffused in magic. Detect Magic as usual.


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Ea looks at the statue, trying to find out any historical clues

know history: 1d20 + 6 ⇒ (19) + 6 = 25


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Titania is less interested in the statue than in the passages leading out.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Ea - the statue appears to be of someone in the midst of performing a summoning ritual... yet, who this person is supposed to be, isn't immediately obvious to Ea.

Titania - the passageways to the north and south lead to sturdy doors (the passageway to the north leads almost immediately to a door whilst heading southwards, there are a couple of corners before one arrives at the door)... both showing signs of having been scorched with fire.

Yasmin's examination of the arcane reveals that there is a strong conjuration aura focussed upon the central pit... it swirls around the entirety of the chamber... and, as she watches, she 'sees' the auras of all of her friends - and her own magicks - stretching out towards the flame in the centre of the chamber... moments later a whoosh of heated air rushes through the chamber and fires ignite upon the walls. In three of the alcoves, chanting creatures of dark blue and purple flames appear.

Knowledge (Planes) DC17:
Created through rituals that suffused elemental fire with the dark corruption of shadow, shadowfire creatures were spawned by ancient evils cults. Cruelly transformed from their true forms by their ancient creators, they flicker between existence and nothingness, reality and oblivion, feeding on pain and flame and the screams of those who dare stand against them.

The elementals endlessly chant in a staccato rhythm... the phrases, whatever they are, repeat over and over again... thus far, the creatures seem to have little interest in the friends within the chamber.

Ignan:
“Our souls burn and die, our sacrifices call across the void, these souls burn and die to summon you, Yarrix, mistress of the Void!”


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Knowledge (planes): 1d20 + 6 ⇒ (1) + 6 = 7

"I don't know what's going on here, but I just saw all of our magical auras stretching out toward the flame in the room, followed by these flame creatures appearing. It's like our magical items somehow fueled the fire." Spellcraft to understand more?: 1d20 + 14 ⇒ (2) + 14 = 16

Note to self: need to buy scroll of comprehend languages.


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Know Planes: 1d20 + 12 ⇒ (7) + 12 = 19

Come on, Yasmin...You don't recognise shadowfire creatures when you see them? They aren't that common, I agree. They were elementals of Fire perverted by evil cults. So far, they pay no interest in us. But they would be "happy" to sacrifice new lifes to their dark mistress Yarrix, I heard.

Ea knack for eerie langages and strange knowledges is sometimes spooky


Yasmin's deduction of the way on which the auras were moving... and what it meant are accurate - it seems that the fire in the middle of the room was drawing magical energy from the group's arcane items... and indeed from Yasmin's spell...


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Yasmin has a Mage Armor buff up. Was that disrupted by going near the fire or is it still in good shape.

The sorceress was rather impressed that Ea understood everything. Though, after thinking on it more, she's not that surprised - it seemed to fit Ea perfectly. "Alright, these are evil fire creatures wanting to make a sacrifice to Yarrix? So why in the Abyss are they ignoring us?"


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

"Forgive me if I'm not waiting to find out," Titania says as she moves next to the closest of the strange creatures and does her best to "behead" it.

Attack: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 2d6 + 8 ⇒ (3, 6) + 8 = 17


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

If we get a surprise round or something, Yasmin casts Haste

Sovereign Court

Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

"So would magic be a bad idea or not?" Murassa asked as he watched Titania walk up to one of the flame creatures and attack it. "And seriously, is that part of Hellknight brainwashing? See something, attack, repeat?"

Would the magic sucker affect my mindblade, as it's a magical construct?


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

"Is now really the time to be starting an argument with me," Titania snarls.


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

And here I thought Gray was a hothead.... Rallos sighs as he whips out his blade a lnd prepares for combat.


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Ea looks at the Hellknight as she attacks the creatures

This doesn't bode well..


As Titania didn't really warn the others that she was going to initiate combat, I'm ruling that only Titania acts in the Surprise Round.

Murassa wrote:
Would the magic sucker affect my mindblade, as it's a magical construct?

Murassa thinks about his blade, and whether the fire will draw power from it... and, from the little he has witnessed so far, can not be sure.

Stepping forwards with some urgency, Titania swings her blade... trying to catch the chanting figure with its honed edge...

The Shadowfire Elementals have a 'Shadowblend' ability leading to a 20% miss chance other than in Bright Light.

Titania, 20% Miss Chance: 1d100 ⇒ 92, hitting

GM Only:
Shadowfire Elemental 1 = /

...suddenly, as Titania's blade strikes, the black fires flickering across the shadowy creatures 'burn' with a greater ferocity and the chanting becomes more insistent...

Initiative for Party and Enemy

Rallos, Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Murassa, Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Titania, Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Ea, Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Yasmin, Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Shadowfire Elementals, Initiative: 1d20 + 10 ⇒ (2) + 10 = 12

Initiative Order
Yasmin, Rallos, Murassa, Ea then
Shadowfire Elementals then
Titania

Yasmin, Rallos, Murassa and Ea may act now

All - without meta-gaming too much, casting spells in this room will have consequences so please don't run too far ahead of me in terms of posting!!!!

Map updated


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Rallos stepstowards the nearest elemental and slashes at it twice with his blade.

attack: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 6 ⇒ (4) + 6 = 101d6 ⇒ 25d6 ⇒ (6, 4, 4, 5, 1) = 20
attack: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 6 ⇒ (6) + 6 = 121d6 ⇒ 35d6 ⇒ (6, 2, 3, 5, 4) = 20

miss1: 1d100 ⇒ 64
miss2: 1d100 ⇒ 69

[ooc] on phone atm....rolled sneak in case they are not immune...though they likely are...1d6 is acid as well[/dice]


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Okay, I will avoid metagaming. Sorry if this blows up in our faces!

"Haven't you learn anything about warning us, Tot?" Yasmin takes a step toward Titania and Murassa and attempts to cast a protection spell on them and herself, to keep them cool when faced with damaging heat and fire.

5-foot step and cast Communal Resist Energy: Fire on Titania, Murassa, and herself. Gain Resist Fire 20 for the next 30 minutes. . . unless something goes horribly wrong.


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

"I thought the ominous chant of DOOM was the warning!"

Sovereign Court

Male Half-Elf Magus (Mindblade) 10 | HP [66/66] | AC 21, FF 19, T 14 | Fort 12 | Ref 8 | Will 11 | Init +2 | Perc +15 | Psychic Pool [11] | Hero Point 3

"She meant warn us about what you're about to do, you trumped up city guard!" Murassa yelled out as he shot forward, summoned blade in his hand.

Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

"Sorry! Next time I'll let them finish the damn spell and let whatever godsdamned monster comes from it eat you!"


As Yasmin casts her spell, she feels the fire in the centre hungrily reach towards her magicks - the flames flicker and pull at her spell... but, concentrating hard, she holds on to the arcana for long enough for her friends to feel the benefit of her powers...

Spell Crucible, Dispel Magic / Counterspell (DC20 - [11 + Yasmin's Caster level]): 1d20 + 12 ⇒ (7) + 12 = 19, Failure

...and, rushing forwards, both Rallos and Murassa attack the chanting creatures - their blades hitting the large creatures as they make their exaltations within the alcoves...

Murassa - Miss Chance (20%): 1d100 ⇒ 76, hitting

Rallos - the elementals are indeed immune to flanking / precision damage such as Sneak.

GM Only:
Shadowfire Elemental 1 = 41/60, Shadowfire Elemental 2 = 43/60

Ea may act now


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Ea uses the power of Pharasma to send a blast of greyish energy toward the creatures, bringing them closer to the embrace of her Goddess

Alignement Channel, affect Evil outsiders, DC 16 will save for half: 5d6 ⇒ (3, 3, 3, 4, 1) = 14


Ea's energies wash out across the room and into the alcoves... swirling and eddying around the shadow creatures yet not diminishing their dark flames at all...

These creatures are not Evil Outsiders and are therefore unaffected by the Channel.

...and then, looming out of the alcoves in which they had appeared, the creatures retaliate - slamming and crashing against the friends.

Shadowfire Elemental 1, Slam vs Titania: 1d20 + 13 ⇒ (3) + 13 = 16, missing
Shadowfire Elemental 1, Slam vs Titania: 1d20 + 13 ⇒ (5) + 13 = 18, missing

Shadowfire Elemental 2, Slam vs Rallos: 1d20 + 13 ⇒ (4) + 13 = 17, missing
Shadowfire Elemental 2, Slam vs Rallos: 1d20 + 13 ⇒ (18) + 13 = 31, hitting for 1d8 + 3 ⇒ (7) + 3 = 10 plus 1d6 ⇒ 1 negative energy damage plus 1d8 ⇒ 6 fire damage (reduced to 1 fire damage by resistance)

Rallos must make a Reflex save DC16 or catch fire, taking 1d8 fire damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action - dropping and rolling on the ground grants a +4 bonus on this save.

...all except the one in the alcove nearest to Ea which, ignoring the explosion of violence, carries on its chanting.

Everyone may act now.


Female Tiefling Fighter 1 | HP: 15/15, NL: 0 | AC: 15/12/13| Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +2 W+1 | Per: +6 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Titania's black blade dances as she slashes at the elemental again and again.

Attack 1: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 2d6 + 8 ⇒ (1, 1) + 8 = 10

Attack 2: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Is the fire in the middle on a pedestal or brazier or something? I want to knock the pedestal over or, if it looks too stable for that, throw a blanket over it.


The fire, burning with increasing brightness since the friends entered the chamber, is slightly recessed into the floor within a stone-worked fire pit...

Knowledge (Arcana) DC15:
It is unlikely that simply throwing a blanket over the fire, which doesn't appear to be burning hot, will extinguish the dancing flames.

Titania's blade twice sweeps through the fiery body of the elemental... the metal edge catching and trailing smears of black flame outside of the alcove...

GM Only:
Shadowfire Elemental 1 = 25/60, Shadowfire Elemental 2 = 43/60

Waiting on actions from Yasmin, Ea, Rallos and Murassa.

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