Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Here is the loot, some of which is still back at the spire:
    -7 vials of green viscous liquid
    -12 light crossbows and 34 bolts
    -1 Masterwork crossbow
    -20 short swords
    -14 daggers
    -1 starknife
    -3 composite short bows (+2 Str)
    -2 suits of leather armor
    -3 suits of padded armor

    - vial of perfectly clear liquid: Potion of Invisibility
    - +1 chain shirt Rallos
    - +1 rapier Rallos
    -A holy symbol of Norgorber
    -4 ceremonial candlesticks, (each worth 80 gp)
    -1 masterwork silver dagger.
    -23 GP in coins in various footlockers
    -2 potions of Cure Light Wounds

    In the mail halls/throne rooms we found:
    Also...walls are fitted with shelves containing mismatched goblets, platters and bowls. Noticeably, a number are made of fine porcelain emblazoned with crests of noble families. (Looks good, but a bit ambiguous. We'll need to appraise this stuff and haul it back later.)

    -------

    The "Party Treasure" link at the top of the page is outdated. I think most of that has been allocated. Here is what is on that sheet:

    •2 Unidentified Scrolls from Creepy Room with the Dismembered Corpses (Level 2) Anyone ever identify these?
    •Rusty Key from Level 2
    •Wand of Cure Light Wounds - 12 remaining charges Is this the one we found from the fleeing goblin on level 1? Does Ea have custody of this wand right now?
    4 Longswords (I think we already sold these)
    Masterwork bastard sword - Grayface is using
    •Masterwork dagger - Rallos?
    Magic constitution belt - Ea
    •Silver vial (unidentified) Don't remember about this one, a potion?
    •Green cylinder (unidentified) The old mage is helping us to fully identify this one.

    Unallocated Funds

    120 gp (from Gorloth’s room) I think we split this already, not sure...
    50gp emerald Crystal scorpions ate this!

    ---------

    GM Zed,
    Obviously we couldn't bring all of the loot in one trip, but with Grayface taking the time to bundle the weapons/armours into easier-to-carry loads, how much will you allow us to have carried out with us on this trip? I would imagine that we could have taken pretty much all of the weapons/armour that we found. I was picturing taking a trip or two to clear out all the plates, vases, etc.

    This is important for loot distribution purposes, and so we have some numbers to deal with. (to calculate taxes and everyone's cut.)
    I want to know how much money I have to spend before I state my actions in the Gameplay thread. I want to upgrade my armor at the very least, maybe more. I can add up the total value of these loose items when I get home, when I have more time.

    GM Zed,
    Help me with the math. Typically loot is sold at 50% value. Do I cut the values in half before or after we calculate the Fort's tax levy? (which is 30%, is that correct?)

    Everyone else,
    Please mention here in the discussion thread what loot from the above lists you have already taken, so that when I total it all up I am not counting something that we are still using.


    These are the larger groups of things which, in addition to the elaborate crockery, is still back at the Spire - everything else is with you and available for selling:

    • 12 light crossbows
    • 20 short swords
    • 3 composite short bows (+2 Str)
    • 2 suits of leather armor
    • 3 suits of padded armor

    The levy is 30% after you have sold the item (at 50% value).


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Stuff to sell! (values posted are 50% then levied a further 30%)
    -1 Masterwork crossbow........117 gp, 2 sp
    -14 daggers...................9 gp, 8 sp
    -1 starknife..................8 gp, 4 sp
    -4 ceremonial candlesticks....112 gp

    Stuff to keep or sell?
    -2 Unidentified Scrolls from Creepy Room with the Dismembered Corpses (Level 2)
    -A holy symbol of Norgorber (GM is this silver or wood? Sellable?)
    -7 vials of green viscous liquid (these are the magic poison I assume. Did we ever confirm this? Shall we use them or sell them? Can someone appraise?)
    -1 masterwork silver dagger (a silver weapon might come in handy)
    -2 potions of Cure Light Wounds (Gray is taking one of these)
    -Potion of Invisibility

    -------------

    Cash to split:
    -1000g (bounty for Dars)
    -23 GP in coins in various footlockers
    -247 GP from above-mentioned sold goods

    = 254 gp each

    Loot still at the spire:

    -12 light crossbows
    -20 short swords
    -3 composite short bows (+2 Str)
    -2 suits of leather armor
    -3 suits of padded armor
    - Misc goblets, platters and bowls, porcelain.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    I could use the masterwork silver dagger

    We should identify the scrolls from level 2's Creepy room


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Ok, adding new loot to my sheet.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Hello friends, i just had a death in my family. I will be away from the boards at least until Monday.


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    Sorry for your loss Gray.


    Yeah, that's tough Gray - you and the rest of your family pull together and get through this and we'll see you again when you are ready.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    My condolences man. Take your time....we will be here. Family first, game second.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Hey...any special weapons we might need for the Spire? Cold iron or the like?


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    I'm so sorry, Gray. Best wishes.


    A little more information about the 'loot' that you have collected around the Spire....

    2 Unidentified Scrolls from Creepy Room with the Dismembered Corpses (Level 2) - these, having been extensively perused are confirmed to be a scroll of fireball and a scroll of fly.
    A holy symbol of Norgorber - this is silver but, as you might imagine, may be fairly difficult to sell!!!
    7 vials of green viscous liquid - these are vials of Greenblood Oil (a poison normally applied to weapons)
    Silver vial - this is a Vial of Silversheen.

    Also note that, in the Campaign Info tab, there is now a list of your 'active quests' - hopefully this will be useful to help you keep track of motivations / objectives through the duration of this adventure.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Good idea man. Keeps us focused. You rock. Speaking of the greenblood oil, any special training I need to use it? I am not hugely familiar with it...just failing saves...lol.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Sorry for your loss, Grayface, my condoleances to you and your family.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Hey, in case you guys missed it, I bought some cold iron weapons in the game. It will take a week or so to make, but they might come in handy later on. I got a longsword, mace and a dagger.


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    It's a boy! Due date 4/20


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Congrats! Rallos is a good name I hear....lol.


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    We haven't decided on his middle name yet, it's between Battleship and Swagger


    Congratulations...fun times ahead!!!


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Hey friends,
    I am back. I would like to take the vial of silversheen unless anyone has objections. I will also take 2 applications of Greenblood oil.
    I'll ignore the holy symbol; you guys can choose to melt it down or throw it away.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8
    Pertreeko wrote:
    We haven't decided on his middle name yet, it's between Battleship and Swagger

    I should've said this long ago, but you win the thread!


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    :) he's going to be an awesome kid.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    No objections here man. Welcome back!


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    I am up for waiting a week...no objections here. Might drive the GM nuts though.....lol. Maybe we go and finish off lvl 3 then see what happens from there. I am good for whatever.


    Sorry for inflicting a big nasty on you - the random monster table threw up a mere speed bump so I templated it quite viciously... Warning, I do have (and am a big fan of) Green Ronin's advanced bestiary so every so often a creature may be a little more vicious than you expect they might be - this one was a Dread Ghoul Serpentfolk (and killing it has set you up very nicely for levelling up when you next long rest...)

    TLDR, think about your levelling plans now because Level 4 is just around the corner...


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    No big deal....as long as Rallos doesn't spontaneously bite Gray in the face and gnaw on his nose. Oh, and by the way, you are ot allowed to roll initiative for me anymore.....lol


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Not at all, no apologies necessary. GM's prerogative to throw mean things at his players.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Levelling plans (or: where to put that 1 point bonus to ability score?)

    Obvious: Wisdom, to 17, so at level 8, I could get 18 Wis. One more 4th level spell, higher DC for my spells. A one point bonus to Perception and Heal

    Less obvious: +1 Cha, to get Cha 13 and unlock Selective Channeling as a Feat. Maybe get Cha 14 later, for 1 more channel per day and +1 DC vs my channel. Not much for skills.

    Even less obvious: +1 Int, to get Int 13: unlock Fast Learner Feat (+1 to both HP and skill when leveling up). Int 14 later would mean more skills per level, and a bonus to Knowledges skills Ea is fond of. And with Fast Learner, one more HP per level starting at level 6 (do i get the bonus for levels 1-5 too?)


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    Ea: I'd get the Wisdom to 18, then worry about your Int thereafter, and allow Yasmin to be the Face. :)


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    As "GM Lil"Eschie", I recently took over a Second Darkness game, as the first GM disappeared, and one of the players (Borgmurch, a goblin slayer) has to bow out.

    If you're interested, put your character in recruitment thread


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Pertreeko wrote:
    I removed your energy drain bro. "THIS MAN'S SOUL IS HIS OWN," remember? ;)

    No clue what that's from. :(


    Well done folks - with the defeat of the wight and 'near completion' of this level, you may now get yourself ready for Level 4. The next time you rest, you will level up...

    ...congratulations...


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    awesomsauce!! I'm taking a level of paladin next....maybe cavalier.....hehe


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    Heck yeah, wild shape!


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • With my 7 charisma, I'm thinking of taking a level in either bard or sorcerer. Possibly fighter again though.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Woo, second level spells! Some serious burning/freezing coming up!


    Yep - the clockwork servant had a flat-footed AC of 12!!! It should have had a few more HP but at this stage of finishing this level, it wasn't an exciting enough fight / much of a challenge to be bothered with...


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • I sorta figured you might've made a call like that. Right on.
    It was fun to roll max damage though!


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Right on, level 4!

    Str +1 = 18 *flex*
    New feat: weapon specialization

    New HP= 38/38


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    I'm torn between going another lvl in rogue or dipping for 1 lvl in slayer. slayer gives me +1 BAB,fort and ref saves, martial WP, medium armor and shield prof. I was gonna take the vanguard archetype, replaces track with a bonus to initiative. Ahh, decisions, decisions....


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • I was also thinking of dipping, but that fighter level 4 (weapon specialization) was too tempting. Maybe next level.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    No for you it makes sense...pure fighter=more power!


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Leveled up, pure cleric.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    In the comfort of the inn, Yasmin talks to Hakan once more.

    "See, there's more profit to be had here. The Temple of Abadar offered us 2,500 gold!"

    The genie materializes in front of Yasmin once more. "Yeah, but you spit most of it away on a healing wand."

    "I'm just keeping myself alive," retorts Yasmin. "I'm pretty sure that's in your interest too! If I die, you die."

    "Well, of course you needed to keep yourself alive. You're working with a crazy Pharasmin who's just as happy to see you dead."

    "That's -" Yasmin pauses. "That's not entirely true. I think she's warming up a bit. She actually said we were friends. Believe me, I was as surprised as anyone. Anyway, I think I've about reached the limit of my powers of fire and ice. I know there's more, but I seem to be stuck. If you really want to keep me alive, then help me unlock more of my power."

    "That's MY power, whore." spits the genie.

    "How about OUR powers. We're joined at the hip at this point."

    The genie thinks about it for a bit. "Well, it seems like you're hell bent on getting yourself killed anyway." The genie begins to teach the sorceress deeper magical powers.

    Level 4 - Sorcerer
    +6HP
    +1Will
    +1 Cha
    +1 Bluff, Diplomacy, Spellcraft and Use Magic Device
    New spells:
    2nd: Burning Arc
    1st: Mage Armor, Vanish (favored class bonus)
    0th: Mage Hand, Mending (dropping Daze)
    Spell Specialization - Burning Arc (dropping Burning Hands)


    Male Tengu Menhir Savant Druid 4 | HP: 34 AC: 17 Initiative: +2 Fort: 5 Ref: 3 Will: 8

    Too busy today for a proper post at work, sorry! Trying to get work done ahead of time so I'm still caught up when I take my paternity leave in a month. Will try to update when I get home this evening.


    No worries Pertreeko - I think you are outside of town whilst those city-folk are doing all of the non-druidy type stuff...

    Paternity Leave - exciting times ahead for you!!!


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Oh man...get your sleep now...you likely won't sleep much for the next 18 years...lol.


    Oh Rallos... I wasnt going to mention that!!!


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Ok, leveled up. Took a level of Paladin....no seriously though, rogue again. Was sorely tempted to take a level of slayer...maybe after getting rogue 5....gotta make it that far first i reckon. got good HP now...put my point in Con...


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Still not sure about that bonus point. So far I put it in Int.
    It doesnt change anything until level 6, in fact ,when I'll choose my next feat.
    Either I bump up my Wisdom to 17, or any another characteristic to 13.

    glad my own baby girl is nearly 18.. But yeah, the first months (and years) are rough.^^

    My level up stats:
    +1 bab
    +1 Fort/Will
    +8 Hp (5 hp+2CON+1 Toughness Feat)

    5 skills
    +1 Know Religion
    +1 Heal
    New skills: Know History, Diplomacy, Linguistics

    Spells/day
    +1 lvl 1
    +1 lvl 2

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