Grayface |
Here is the loot, some of which is still back at the spire:
-7 vials of green viscous liquid
-12 light crossbows and 34 bolts
-1 Masterwork crossbow
-20 short swords
-14 daggers
-1 starknife
-3 composite short bows (+2 Str)
-2 suits of leather armor
-3 suits of padded armor
- vial of perfectly clear liquid: Potion of Invisibility
- +1 chain shirt Rallos
- +1 rapier Rallos
-A holy symbol of Norgorber
-4 ceremonial candlesticks, (each worth 80 gp)
-1 masterwork silver dagger.
-23 GP in coins in various footlockers
-2 potions of Cure Light Wounds
In the mail halls/throne rooms we found:
Also...walls are fitted with shelves containing mismatched goblets, platters and bowls. Noticeably, a number are made of fine porcelain emblazoned with crests of noble families. (Looks good, but a bit ambiguous. We'll need to appraise this stuff and haul it back later.)
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The "Party Treasure" link at the top of the page is outdated. I think most of that has been allocated. Here is what is on that sheet:
•2 Unidentified Scrolls from Creepy Room with the Dismembered Corpses (Level 2) Anyone ever identify these?
•Rusty Key from Level 2
•Wand of Cure Light Wounds - 12 remaining charges Is this the one we found from the fleeing goblin on level 1? Does Ea have custody of this wand right now?
•4 Longswords (I think we already sold these)
•Masterwork bastard sword - Grayface is using
•Masterwork dagger - Rallos?
•Magic constitution belt - Ea
•Silver vial (unidentified) Don't remember about this one, a potion?
•Green cylinder (unidentified) The old mage is helping us to fully identify this one.
Unallocated Funds
•120 gp (from Gorloth’s room) I think we split this already, not sure...
•50gp emerald Crystal scorpions ate this!
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GM Zed,
Obviously we couldn't bring all of the loot in one trip, but with Grayface taking the time to bundle the weapons/armours into easier-to-carry loads, how much will you allow us to have carried out with us on this trip? I would imagine that we could have taken pretty much all of the weapons/armour that we found. I was picturing taking a trip or two to clear out all the plates, vases, etc.
This is important for loot distribution purposes, and so we have some numbers to deal with. (to calculate taxes and everyone's cut.)
I want to know how much money I have to spend before I state my actions in the Gameplay thread. I want to upgrade my armor at the very least, maybe more. I can add up the total value of these loose items when I get home, when I have more time.
GM Zed,
Help me with the math. Typically loot is sold at 50% value. Do I cut the values in half before or after we calculate the Fort's tax levy? (which is 30%, is that correct?)
Everyone else,
Please mention here in the discussion thread what loot from the above lists you have already taken, so that when I total it all up I am not counting something that we are still using.
GM Zed |
These are the larger groups of things which, in addition to the elaborate crockery, is still back at the Spire - everything else is with you and available for selling:
- 12 light crossbows
- 20 short swords
- 3 composite short bows (+2 Str)
- 2 suits of leather armor
- 3 suits of padded armor
The levy is 30% after you have sold the item (at 50% value).
Grayface |
Stuff to sell! (values posted are 50% then levied a further 30%)
-1 Masterwork crossbow........117 gp, 2 sp
-14 daggers...................9 gp, 8 sp
-1 starknife..................8 gp, 4 sp
-4 ceremonial candlesticks....112 gp
Stuff to keep or sell?
-2 Unidentified Scrolls from Creepy Room with the Dismembered Corpses (Level 2)
-A holy symbol of Norgorber (GM is this silver or wood? Sellable?)
-7 vials of green viscous liquid (these are the magic poison I assume. Did we ever confirm this? Shall we use them or sell them? Can someone appraise?)
-1 masterwork silver dagger (a silver weapon might come in handy)
-2 potions of Cure Light Wounds (Gray is taking one of these)
-Potion of Invisibility
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Cash to split:
-1000g (bounty for Dars)
-23 GP in coins in various footlockers
-247 GP from above-mentioned sold goods
= 254 gp each
-12 light crossbows
-20 short swords
-3 composite short bows (+2 Str)
-2 suits of leather armor
-3 suits of padded armor
- Misc goblets, platters and bowls, porcelain.
Grayface |
Hello friends, i just had a death in my family. I will be away from the boards at least until Monday.
Yasmin al Akbar |
I'm so sorry, Gray. Best wishes.
GM Zed |
A little more information about the 'loot' that you have collected around the Spire....
2 Unidentified Scrolls from Creepy Room with the Dismembered Corpses (Level 2) - these, having been extensively perused are confirmed to be a scroll of fireball and a scroll of fly.
A holy symbol of Norgorber - this is silver but, as you might imagine, may be fairly difficult to sell!!!
7 vials of green viscous liquid - these are vials of Greenblood Oil (a poison normally applied to weapons)
Silver vial - this is a Vial of Silversheen.
Also note that, in the Campaign Info tab, there is now a list of your 'active quests' - hopefully this will be useful to help you keep track of motivations / objectives through the duration of this adventure.
Rallos Therinor |
Hey, in case you guys missed it, I bought some cold iron weapons in the game. It will take a week or so to make, but they might come in handy later on. I got a longsword, mace and a dagger.
Grayface |
Hey friends,
I am back. I would like to take the vial of silversheen unless anyone has objections. I will also take 2 applications of Greenblood oil.
I'll ignore the holy symbol; you guys can choose to melt it down or throw it away.
Yasmin al Akbar |
We haven't decided on his middle name yet, it's between Battleship and Swagger
I should've said this long ago, but you win the thread!
GM Zed |
Sorry for inflicting a big nasty on you - the random monster table threw up a mere speed bump so I templated it quite viciously... Warning, I do have (and am a big fan of) Green Ronin's advanced bestiary so every so often a creature may be a little more vicious than you expect they might be - this one was a Dread Ghoul Serpentfolk (and killing it has set you up very nicely for levelling up when you next long rest...)
TLDR, think about your levelling plans now because Level 4 is just around the corner...
Grayface |
Not at all, no apologies necessary. GM's prerogative to throw mean things at his players.
Ea Zalinsel |
Levelling plans (or: where to put that 1 point bonus to ability score?)
Obvious: Wisdom, to 17, so at level 8, I could get 18 Wis. One more 4th level spell, higher DC for my spells. A one point bonus to Perception and Heal
Less obvious: +1 Cha, to get Cha 13 and unlock Selective Channeling as a Feat. Maybe get Cha 14 later, for 1 more channel per day and +1 DC vs my channel. Not much for skills.
Even less obvious: +1 Int, to get Int 13: unlock Fast Learner Feat (+1 to both HP and skill when leveling up). Int 14 later would mean more skills per level, and a bonus to Knowledges skills Ea is fond of. And with Fast Learner, one more HP per level starting at level 6 (do i get the bonus for levels 1-5 too?)
Ea Zalinsel |
As "GM Lil"Eschie", I recently took over a Second Darkness game, as the first GM disappeared, and one of the players (Borgmurch, a goblin slayer) has to bow out.
If you're interested, put your character in recruitment thread
Grayface |
I removed your energy drain bro. "THIS MAN'S SOUL IS HIS OWN," remember? ;)
No clue what that's from. :(
Grayface |
With my 7 charisma, I'm thinking of taking a level in either bard or sorcerer. Possibly fighter again though.
Yasmin al Akbar |
Woo, second level spells! Some serious burning/freezing coming up!
Grayface |
I sorta figured you might've made a call like that. Right on.
It was fun to roll max damage though!
Grayface |
Right on, level 4!
Str +1 = 18 *flex*
New feat: weapon specialization
New HP= 38/38
Rallos Therinor |
I'm torn between going another lvl in rogue or dipping for 1 lvl in slayer. slayer gives me +1 BAB,fort and ref saves, martial WP, medium armor and shield prof. I was gonna take the vanguard archetype, replaces track with a bonus to initiative. Ahh, decisions, decisions....
Grayface |
I was also thinking of dipping, but that fighter level 4 (weapon specialization) was too tempting. Maybe next level.
Yasmin al Akbar |
In the comfort of the inn, Yasmin talks to Hakan once more.
"See, there's more profit to be had here. The Temple of Abadar offered us 2,500 gold!"
The genie materializes in front of Yasmin once more. "Yeah, but you spit most of it away on a healing wand."
"I'm just keeping myself alive," retorts Yasmin. "I'm pretty sure that's in your interest too! If I die, you die."
"Well, of course you needed to keep yourself alive. You're working with a crazy Pharasmin who's just as happy to see you dead."
"That's -" Yasmin pauses. "That's not entirely true. I think she's warming up a bit. She actually said we were friends. Believe me, I was as surprised as anyone. Anyway, I think I've about reached the limit of my powers of fire and ice. I know there's more, but I seem to be stuck. If you really want to keep me alive, then help me unlock more of my power."
"That's MY power, whore." spits the genie.
"How about OUR powers. We're joined at the hip at this point."
The genie thinks about it for a bit. "Well, it seems like you're hell bent on getting yourself killed anyway." The genie begins to teach the sorceress deeper magical powers.
Level 4 - Sorcerer
+6HP
+1Will
+1 Cha
+1 Bluff, Diplomacy, Spellcraft and Use Magic Device
New spells:
2nd: Burning Arc
1st: Mage Armor, Vanish (favored class bonus)
0th: Mage Hand, Mending (dropping Daze)
Spell Specialization - Burning Arc (dropping Burning Hands)
Rallos Therinor |
Ok, leveled up. Took a level of Paladin....no seriously though, rogue again. Was sorely tempted to take a level of slayer...maybe after getting rogue 5....gotta make it that far first i reckon. got good HP now...put my point in Con...
Ea Zalinsel |
Still not sure about that bonus point. So far I put it in Int.
It doesnt change anything until level 6, in fact ,when I'll choose my next feat.
Either I bump up my Wisdom to 17, or any another characteristic to 13.
glad my own baby girl is nearly 18.. But yeah, the first months (and years) are rough.^^
My level up stats:
+1 bab
+1 Fort/Will
+8 Hp (5 hp+2CON+1 Toughness Feat)
5 skills
+1 Know Religion
+1 Heal
New skills: Know History, Diplomacy, Linguistics
Spells/day
+1 lvl 1
+1 lvl 2