Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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This is the discussion thread for GM Zed's 'Stirrings in the Deep'.

The party for this adventure are:

Zedth - Grayface, Human Fighter
Tazo - Yasmin Al Akbar, Human Sorcerer
Spinning Dice – Emerald, Oread Shaman
Escharid Blackrose - Ea Zalinsel, Human Cleric of Pharasma
Grimdog73 – Rallos, Tiefling Rogue

Please drop in to say Hi and, in the meantime, I'll get our Gameplay thread up and running...


M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • *cracks knuckles*
    *polishes sword*
    *sharpens sword*
    *oils and polishes sword...again*
    *oils leather armor straps*
    *checks to make sure he didn't forget his toothbrush and sunscreen*


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Hello! Can we go ahead and make last minute adjustments? I swapped Yasmin's Con and Dex scores so she's a bit less graceful but a bit hardier.

    *Edit* - Actually, maybe I'll leave it the way it was.... you can tell I'm indecisive.


    Oread Shaman 2: HP 17/17

    Check


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    check and play!


    All - I have no problem with people modifying their character (within reason!!!!) whilst we are based in Fort Inevitable...once we head towards the Emerald Spire, things will be a little more rigid (although the maxim, 'if it isn't fun, fix it', will always apply).


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • GM & Yasmin, I hope you'll forgive me for RPing an NCP that involves you for a moment. It was just a mechanism for introductions and RP. I won't presume to play 2 roles for long. :)


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • GM question for ya. Did the Hellknights at the gate require us to peace-tie our scabbards? Did they confiscate anything? (IE do I have my weaponry on me still?)

    I arrived to the Fort with a caravan that I was hired on as a guard for. I probably would have heard a thing or two from my co-employees about this place. Feel free to provide answers I might have heard, or tell me that I don't know to any of the following:

    Please describe the Fort as it looks from the outside, approaching it, and please describe what it looks like on the inside.
    Why are they called hellknights?
    What is the Fort there to protect against?
    What is the scenery/landscape nearby? Mountainous? Woodsy? Plains?


    The Hellknights have made no requirement for you to secure your weapons within the Fort...the very presence of several orders of Cheliax's finest is deemed more than enough to prevent people drawing weapons in anger... Of course, the gallows with a freshly swinging corpse...with a sign around his neck proclaiming him to be a thief...adds further encouragement for people to stay on the right side of the law...

    The Fort is a walled town (map to be posted shortly)...the name probably originates from a previous military use but, from what you can see it seems to be little more than a well protected town these days...certainly there is no army present...

    You would have to ask a local what the Fort was built to protect against....

    The surrounding environs are rolling hills...the area surrounding Fort Inevitable is given over to agriculture (although the winter blankets the fields at the moment)...more than a few miles away though, a thick forest surrounds the Crusader Road...

    The Hellknights are enforcers from far away Cheliax...so called due to the infernal pacts formed between the powers that govern Cheliax and a multitude of devils


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    FYI: i'm getting in a big work meeting for the next two days. Will be able to post on evenings only (GMT+1, as I'm french)


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • I wanted to say that for the record, trying to speak in the voice of a Charisma 7 character is challenging, but kinda fun.
    I'm doing my best, and I'm deliberately trying to not be eloquent in my actual speech. If it comes across as dull or short, it was probably meant to be that way.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Grayface made me grin with his Crocodile Dundee reference.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Happy Independence day to my American friends!

    I'll be busy with family most of the weekend. May or may not be able to post. Looking forward to this game!


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Due to personal reasons- a death in the family-I'll be less active this week.
    Hope to come back as soon as possible.


    Understood... take all the time you need...


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    I'm sorry for your loss. My prayers with you and your family.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Thank you.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Same here Ea. You're in our thoughts. I hope things smooth over soon.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    If no one disagrees, here's what we'll take from the Hellknight armory:

    -Healer's kit (1)
    -Alchmist's fire (2)
    -Sunrods (5)

    For a total of 100 GP.

    I propose that Emerald and Yasmin, who gave most of the money, get 5 GP each back on the 110 GP we pooled


    Oread Shaman 2: HP 17/17

    I'd normally be tempted to get a healing potion, but we've a cleric and a shaman, so hopefully we'll have enough spells to go around.


    Oread Shaman 2: HP 17/17

    Access to map denied on google docs, for emerald spire, fort is okay.


    Should be fixed now - I had forgotten to share it.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    The purchases sound good. But to clear up some ambiguity, we're spending real gold on all of that, right?


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Ea Zalinsel wrote:

    If no one disagrees, here's what we'll take from the Hellknight armory:

    -Healer's kit (1)
    -Alchmist's fire (2)
    -Sunrods (5)

    For a total of 100 GP.

    I propose that Emerald and Yasmin, who gave most of the money, get 5 GP each back on the 110 GP we pooled

    I do believe the Hellknights provided us with 100g(20g for each of us to spend) credit based on someone's Diplomacy check a while back, so I do believe if we spent that 100g, none of it came out of our pockets.

    Is this correct GM Zed?


    Grayface - that is correct, you were given a pseudo-advance on your bounty equivalent to 100GP and I allowed for that to be 'virtually' spent within the Hellknight's Armoury...so, below 100GP, you won't have spent anything, if the total exceeded 100GP, you will need to put some of your own funds in...but I think you 'spent' exactly 100GP?


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Yep, exactly 100gp. So that's good, we still have our gold.

    -Posted with Wayfinder


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Yes, that's it, my mistake, sorry....


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Just so you know: i'll be on vacations the two first weeks of August, without Internet the first week


    All - Apologies but I have very limited internet access through until the end of the week...so, if you don't mind, am just pressing 'Pause' - all things being well, I will restart posting on the weekend.

    Thanks, GM Zed


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    ok, glad to know!


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Thanks for the headsup. Looking forward to the weekend!


    Oread Shaman 2: HP 17/17

    No worries, I may be struggling a little this week as well anyway.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Oooooh, the suspense is killing me.....lol


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Moving adjacent provokes an AoO?


    I think so because you can't five foot step....unless I'm totally misinterpreting!!!

    ...or it might just be me with 'rules hangover' from 4E


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Unless there is a circumstance I am unaware of, I believe it would not provoke to move adjacent; it would provoke when we leave a threatened square, however.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    remember i'm off on holidays for at least a week without internet, starting tomorrow morning.(See up, 18th July post on Discussion thread)


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Nope..you can't go...pbp comes first.....


    Oread Shaman 2: HP 17/17

    While I can't see it being game braking, now that Shaman's have their own spell list in the ACG Spark is no longer available to me, I've swapped it out for Detect Magic if that's okay.

    Everything else should be fine as far as I can see.


    Yasmin - just checking damage roll for Burning (Freezing) Hands... How is it 2d6 at level 1? PRD has Burning Hands as 1d4 per level...is there a feat or feature I'm missing?


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Crap, brain fart. But it's actually 2d4. She gets a +1 caster level on Evocation spells from Mage Tattoo.

    Damage: 2d4 ⇒ (2, 1) = 3


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Hey guys. I'm gonna be away for a few days...gotta go in the hospital for a bit. I should be back by the end of the weekend(hopefully). If need be, could you just bot him until I get back? I hate to leave in the middle of combat, but life happens. Just don't kill him, ok?


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Take care, Rallos!


    Yeah, take care and we'll see you soon...promise not to kill Rallos in the meantime...


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Be well, Rallos.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Hey. I am in a holding pattern, so I get to post tonight. Yay for me! And thanks for the kind thoughts too.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    I'm traveling this weekend and will have limited posting ability. Please bot her as needed. In general, Yasmin will just keep the lights in the right place and daze any visible humanoids. If they've all been dazed, she'll next try to taunt them.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • I will also be busy this weekend, I will likely be unable to post until Monday.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    I guess I'll have to do the heavy lifting in combat....lol


    ...a word to the wise...and I won't do this too often, but beyond the next door...is potentially quite a high CR...hint, hint - think about healing...

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