Steig Lamplighter and the Curse of the Creeping Twilight (Inactive)

Game Master Gerald Rose

Fantasy Craft rules, Schrodinger's campaign setting (it don't exist until you get there/one of us makes it up), generic fantasy.


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Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)

Sorry if I wasn't clear. Aid as in, to help, not actual aid maneuver/action thingy. Darius and Marco double move in Mead's direction.


Leaving Foebok to die, Darius and Marco take off in Meads direction. Gristle and his foe continue to trade blows, and Ferment continues to breathe beer into the open air; sadly not into the area occupied by an enemy.

Combat:

Foebok attacks Darius: hits Def 20, 16L. parry hits DC 8; 8 Darius takes 8 vitality.
Foebok attacks Cros: hits Def 18, no penetration.

Mead attempts to heal Barron with an elixir.

Crow hits Foebok for 4 vitality.
Crow hits Foebok, activates critical, 9 wounds, Foebok down Dying.

Archer4 hits Gristle, no penetration.
Archer4 missed Gristle.

Archer3 attacks Mead: hits Def 20, 4L. Mead takes 2 vitality.
Archer3 atacks Mead: hits Def 20, 7L. Mead takes 5 vitality.

Darius and Marco two Standard Move actions towards Mead.

Gristle misses Archer4 twice.

Ferment misses with breath weapon, moves and becomes hidden.

Foebok - dying
Mead vit(13/30)
Crow vit (12/33) wnd(6/13) (Str impairment: -2 melee hit/dmg, -2 lethal/subdual resist, Black cat curse: +2 error range)
Ungor Archers
Darius vit(24/43) wnd(8/15) subdual(3)
Gristle - appears slightly winded
Marco vit(31/35) (1/4 cover, fatigued I (-5 ft speed, -2 Str/Dex, may not run))
Ferment (10ft elevation, invisible,. hidden)

Actions!


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

Crow looks like he is about to continue smashing Foebok's head into a thin, smeary, red paste, until he realizes Mead is gone. Looking around he sees the beastman threatening her with the same blade with which he dispatched Barron. Crow turns on his heal (figuratively) and sprints full tilt towards the friend-slayer unleashing a primal scream of rage and hatred launching himself the remaining distance through the air and into his opponent.

Round 11:

action 1:
run to (-F)(3)
action 2:
whatever Fantasy Craft maneuver you feel is appropriate with whatever applicable penalties applied


Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2

Juniper looks up at the beastman, green fire lighting her eyes, "Back the f*&~ off, or i will gut you and you will die slow." She then returns her attention to Barrow assessing the bird's condition.

Round 11:
half/action- intimidate/threaten 1d20 + 8 ⇒ (16) + 8 = 241d6 ⇒ 5
half/action medicine? 1d20 + 7 ⇒ (3) + 7 = 10

ferment... the one near mead if he can't get both 1d20 + 1 ⇒ (13) + 1 = 14


Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)

Darius stops short to aid Gristle's fight while Marco charges past to Mead's aid.

combat:

Darius single moves to (-D,1)
1d20 + 9 ⇒ (5) + 9 = 14
1d8 + 3 ⇒ (6) + 3 = 9
Marco double moves to (-F,5)
I assume that Barron is not actually in that square anymore since Mead picked him up to tend to him. I realize mechanically, it doesn't matter, but don't want to be trampling him to death-er.

Crow: Told you so. You probably would have looked at me like I said if Barron hadn't died.


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Juniper looks up at the beastman, green fire lighting her eyes, "Back the f%*+ off, or i will gut you and you will die slow." Comprehension and fear come across the beastmans face, and it falls to the ground, shaken. Gristle and the last archer trade blows until the dwarf gets in a devastating shot, crushing the hip of the beastman, dropping it. The forest is quiet but for the gurgling of Foebok in his death, and the wind in the trees.

Barron lies in Meads lap, black feathers sodden with blood unmoving. His eyes flutter weakly as Crow approaches. He squeaks out,"C...ca...ca..."
Gristle stands over Mead, says"Well I'll be damned if that big bird didnt take down a couple of beasties on his own." with a ever-so-slightly softer tone than his usual.

Spoiler:

Here are the final standings:

Mead vit(13/30)
Crow vit (12/33) wnd(6/13)
Darius vit(24/43) wnd(8/15) subdual(3)
Gristle - appears slightly winded
Marco vit(31/35) (1/4 cover, fatigued I (-5 ft speed, -2 Str/Dex, may not run))
Ferment - appears uninjured

576XP each rounded to 600 for good RP!
Some impressive Medicine rolls are appropriate here.


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

Crow slides to a stop next to Mead. "Ya done good ya dumb bird." he says affectionately, then gives a quick sideways glance at Jun and with a smirk adds "and you fought well too, Barron. Need to watch out for the sharp pointy ends though." despite the snarkiness of his demeanor, his affection and concern is sincere. He removes his canteen, cleans the blood from the wound and feathers, but seems somewhat at a loss as to how to take care of a serious wound. Especially on a bird. He looks at Mead, flashes a worried look that he does his best to hide from Barron and adds more sincerely. "Thank you, Jun."


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

And...rolling the "impressive medicine roll" to aid. medicine: 1d20 + 1 ⇒ (17) + 1 = 18


Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)

Medicine
1d20 + 7 ⇒ (9) + 7 = 16
Marco
1d20 + 3 ⇒ (10) + 3 = 13
AD to get Marco to another aid
1d4 ⇒ 2
Just made it. Two aids from us.


Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2

Her hands still on Barron, her eyes not leaving her avian patient, "Darius, loan me your medicine kit." Her voice low, sure.

Once she has the right tools, she bandages Barron's wounds, checking his hollow bones for breaks. Ferment lands next to Barron's head, anesthetizing the bird.

Medicine Check plus Action Dice: 1d20 + 7 + 1d4 ⇒ (6) + 7 + (1) = 14


Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)

So apparently, the only of us who rolled "impressively", is the one with the lowest ranks in the skill. Can we do another check like with Thomas?


Minutes go by as the group feverishly tend to the fallen Barron. Gristle stands guard stoically, the expression on his rough face unreadable. The birds wound is grave, and tending to an animal is difficult. With everyone lending a hand, Mead stabilizes Barron and packs his seeping wound with a poultice and bandages. It is apparent that the bird will be convalescing for some time, and will need to be carried.

Once it is clear that the danger is past, Gristle quietly moves about making sure of the dead, and gathering their gear into a pile nearby. "Nae tae rush things, but we shoods keep movin' lest thaur ur mair ay those beastmen it thaur. Aiblins we camp an' mend closer tae th' wyrms cae. Naethin' shoods be a bampot enaw tae wander nearby 'at place.""

Gristle:
"Not to rush things, but we should keep moving lest there are more of those beastmen out there. Perhaps we camp and mend closer to the dragons cave. Nothing should be crazy enough to wander nearby that place."

Loot:
Gristle gathers:
8 beastman battle-axes (orc made) 60s/6# each
6 beastman hvy crossbows with bayonets 150s/8# each
22 std bolts 8s
1 beastman claymore (orc made) 180s/6#
1 headband, woven with silver thread 40s
1 aquamarine 400s
1 azurite 100s
80s of chemistry raw materials
10lb parchment (durable paper) (200 sheets) 80s
1464s in coin (59#)

he does not pull:
12 partial leather armor 20s/6# each
partial platemail 400s/27#
moderate beastman hardened leather armor 375s/32#

The beastman equipment is well made, but the designs are disturbing and they are poorly maintained. All the armor is similarly designed, and is filthy to boot. Everything will need to be cleaned at least before attempting sale, or a penalty to the Haggle check will apply. It may be difficult to sell due to the nature of the gear (possible Haggle bonus to buyer, depending on who you sell it to).


Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)
Gristle wrote:
"Nae tae rush things, but we shoods keep movin' lest thaur ur mair ay those beastmen it thaur. Aiblins we camp an' mend closer tae th' wyrms cae. Naethin' shoods be a bampot enaw tae wander nearby 'at place.""

"Except us of course," comes Darius's reply, "Let's go."


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

"Agreed." Crow responds. He retrieves his throwing knives and is willing to haul anything the party decides to take with them. He will attempt to fashion a sled or other pulled device if there is not one in the area and he can throw it together quickly. I am assuming ALL of the beastman came from the camp

survival: 1d20 + 4 ⇒ (19) + 4 = 23

would it be wise to wait until we stop to rest before applying a balm or salve that doubles healing rate?


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

He also fashions an easy cloth sling to help carry the injured bird. "Jun? Do you mind carrying Barron? I might need to keep my hands free."


Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2

Did Gristle search the camp tents as well, or do we still need to do that. Was the shaman/spellcaster carrying anything distinguishable - even if it is worth nothing?

Juniper nods, taking the sling from Crow. Before she wraps it around Barron and picks him up though, she turns her attention to the little drake, praising him for his stealthy approach and how well he did. Then, after Ferment settles himself proudly on Jun's shoulder, she carefully slings Barron in front of her and her heavy bag on her back. "Ready." With a determined nod. Slogging off, slow but steady.


As far as you can tell, all the beastmen encountered seem to have come from this camp, given the number and size of the tents. The balm/salves work for "a day", so if you get to a resting point soonish, it wont make much difference when you apply it. Gristle searched the camp briefly, which is where most of the loot came from. She shaman's partial plate and claymore were encrusted with pseudo religious symbology in blood and bile. Distinct, but at this point meaningless.

A brief 30 minutes of careful travel through a gradually thinning forest brings you to a rocky tor rising out of the trees. Like a scar in its side a dark cave opening looms, wisps of unnaturally cold mist wafting out into the warm air, creating a low fog that surrounds the tor. A 30 ft crack in the stone face, 15 ft wide at its base, the lair of the dragon Clipwing descends gently into the earth. Barron is unconscious throughout the trip. Gristle, while acting rather nonchalantly is clearly tense, his hands wringing the haft of his warhammer as he walks, and his eyes searching the forest. Crow spots a deep overhang of rock around the side where a safe encampment might be made. The forest is eerily silent this close to the cave.


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

Crow motions the rest to stay put and be quiet. He checks the overhang quickly, since snakes often like to bed down in shaded crevices perhaps something like part of this one. Assuming it has no inhabitants, he motions the others over and begins to quietly set up camp. After he has finished he takes out his balm and salve and lays them next to his pack, waiting for the others to finish getting settled.


Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)

Gee, we never did medicine checks for ourselves. I'll start on me.
1d20 + 7 ⇒ (11) + 7 = 18
2d6 ⇒ (5, 5) = 10
And Marco.
1d20 + 7 ⇒ (16) + 7 = 23
2d6 ⇒ (2, 6) = 8


medicine:
Marco is fully healed, and this is a new scene, so his fatigue is gone. Darius has vitality 29/43, wounds 13/15. Crow is as vitality 12/33, wounds 6/13. Mead is at vitality 13/30, wounds full. Gristle being a standard NPC is fully healed.


Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)

Continuing medicine checks unless anyone objects.
Crow
1d20 + 7 ⇒ (20) + 7 = 27
2d6 ⇒ (5, 4) = 9
Mead
1d20 + 7 ⇒ (7) + 7 = 14
Sorry.


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

After Darius is done looking at Mead, Crow gets her attention. "Come." he says. motioning her over and holding up a jar. (and assuming she does) he applies the balm to her muscles. After recapping the balm, he takes out the salve. "Ah think this'll help with mah wounds. Can't reach'em all. Can ye' slather sum on please? Don' wanna be laid up langer 'en necessary." he looks over at Darius, "Can ye' use some as well?"


Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)

Wait. Marco aid. 1d20 + 3 ⇒ (11) + 3 = 14
Sorry still


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

Crow tends to Mead, unless she brushes him off 'cause she can obviously do it better, and applies the balm (as stated in earlier post).
u.medicine dc15: 1d20 + 1 ⇒ (15) + 1 = 16
vitality healed: 2d6 ⇒ (5, 1) = 6 is that right?


That puts Crow at Vit 16/33, wnd 11/13; Mead at vit 19/30, wnd 15/15. You guys are still 3rd level yah? That makes your healing 3 vitality per hour and 1 wound per day of rest. Balm and salve double that rate respectively. Crow: that is correct.


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

okay, unless Darius objects, Crow uses the salve to double his and Darius wound healing rate so assuming no new encounters they should both be fully healed in 1 day


Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)

That's fine with me.


How long are you planning to rest?


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

one day, unless something happens to change our minds.


The morning comes after an exhausted night. The cool mist soothes your wounds, and the somewhat foul smelling balms and poultices do their work. The group awakens feeling refreshed and healed. The morning brings a new billowing of chill mist from the cave opening, which envelops the nearby forest with fog. No sound emanates from within.

Everyone is fully healed, save Barron.


Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)
Grose wrote:
Everyone is fully healed, save Barron.

Unfortunately, that is to be expected.

No sound as in normal no-sound-in-fog-because-it-dampens-sound or no sound as in crap-we're-about-to-get-our-butts-kicked-by-a-wizard-no-sound or no sound as in just-plain-spooky-creepiness-no-sound?


All of the above. Muahahahaha!!!!


Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2

Juniper moves towards the edge of the cave, watching the play of the mist. Then, when people look ready to go, she makes a torch, lights it and heads into the cave, following along the right hand wall.


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

Crow looks down at Barron, brow furrowing briefly. "Jun? If I carry anything you don't immediately want on your person...including Beer Breath." he grins a little slyly in Ferment's direction where he may or may not see him, "Do you think you'll be able to keep Barron safe?" his eyes move to hers, not quite a plea in his question.


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together
Mead Cailleath wrote:
Juniper moves towards the edge of the cave, watching the play of the mist. Then, when people look ready to go, she makes a torch, lights it and heads into the cave, following along the right hand wall.

"How deep is this thing supposed to be?" Crow asks, "Are we going to need more torches?" At the same time as he's saying this, he takes out his candle lantern, places a candle in it, but doesn't yet light it.


Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
Crow of The Village wrote:
Crow looks down at Barron, brow furrowing briefly. "Jun? If I carry anything you don't immediately want on your person...including Beer Breath." he grins a little slyly in Ferment's direction where he may or may not see him, "Do you think you'll be able to keep Barron safe?" his eyes move to hers, not quite a plea in his question.

She offhandedly hands him her backpack, the shadow of a glare as he renames her noble companion.

Then she carefully picks up Barron so that he is cradled (in his sling) against her thin middle.


The party carefully descends into the chill cave. In the flickering light of Mead's torch, crystals of ice on the walls glitters like diamond dust. Almost immediately, everyone's breath begins to frost. Perhaps 50 ft into the cave, there is a voice; a voice felt rather than heard, and it raises the hackles on your necks and chills your bones. 40 ft. further and the words become more distinct, a mixture of Trade Tongue and something else. The words "outside" and "chaos" can be made out. Ferment whispers "dragonspeech". At that, the great voice stops abruptly. The sound of a enormous creature sniffing the air, then the voice again, in Trade Tongue: Approach. Approach me and speak. Make your amends for the affront, for the breach of contract.


Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2

Juniper's hand goes up to scratch the point between Ferment's wings trying, unsuccessfully, to calm her quick ragged breathing. Despite her fear, the ice in her bones, she moves forward, curiosity winning out.

Once she sees the large creature, her breath catches in her throat, amazed wonder mixed with respect set on her face. "Greetings, Clipwing." A pause, as she chews on her bottom lip for a moment, "Does that mean that Templeton didn't get here?"

GM:
Throw down a charming

... and Impress: 1d20 + 8 ⇒ (12) + 8 = 20
and woot for that being decent since i'm out of action dice :)


Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)

Do we have any of the whatchamacallit alcohol thingy?


Negative, all the Ridgeline Whiskey was missing from Templeton's stores. Seems the keg Chapel had is also missing.


The immense dragon is not like anything you have seen before. It looms before you, an icy chill emanating from it. The fog seems to come from Clipwing himself, and each breath billows forth a fresh cloud. Several terrible scars pucker across the wyrm's twisted body, and as he moves to regard you, the old wounds clearly trouble the dragon. Turning his huge head towards you, you see that Clipwing does not appear to have eyes, but he looks through you just the same. Behind the dragon as he shifts his great weight, you see what must be Chapel. He sits on one of many oaken kegs, wrapped in furs against the cold. He wriggles his fingers at you in greeting, and cracks a "it's not my fault" smirk.

Spoiler:
The Charming works, but the Impress check seems to fall short.

"My chosen ward Chapel is here, but my tribute is not. His claims of banditry and fraud are irrelevant. This is the first time since the forging of the Compact that the humans have failed to surrender to me my due. Perhaps they feel they no longer have need for my protection? Perhaps they welcome the taint of Chaos?"
As Clipwing's emotion rises, so does the chill in the cave. Frost chases across the floor and walls, and you all feel the bite of a sudden unnatural cold.

Mead:
Your knowledge of Drakes does not prepare you for the sight of Clipwing. Not only is he immense in size, his appearance is shocking. Legless, with too many wings, twisted and malformed. If Clipwing is a drake or true dragon, he is vastly changed from what he once was. The closest analogue from your long talks with Ferment would be a White Dragon.(knowledge check result 24)

"My previous ward, Thebastian did not fail me so. Despite his acerbic demeanor and lack of proper respect he served well. At least he had the good sense to learn proper respect shortly after our meeting." At this, Clipwing throws a reproachful gaze at Chapel. At the mention of the previous Ward's name, Chapel's eyes narrow in thought.


Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2

GM:
Before I stick my foot in it, Knowledge re Thebastian: 1d20 + 8 ⇒ (13) + 8 = 211d20 + 8 ⇒ (6) + 8 = 14
Relavent studies - bar tales / Yatil Villages

Juniper's arms wrap around herself, defense against the wash of cold - and the instinctual lizard part of her brain that says to run, run now - one hand creeping up to hold Ferment's tail. Despite this, there is relief in her green eyes when she sees Chapel... almost immediately sharpened with just a tad of anger at the 'ward'.


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

Crow stands next to Mead, one arm brings his cloak to wrap around her. His eyes tear themselves away from the imposing creature and towards his ward. "We are looking into the matter, oh Great Wyrm Clipwing. Perhaps if we could have a word with Chapel here, we might be able to determine just where your tribute has absconded to."


Init +3; Blend +1; Notice +6; Sense Motive +0; Heroic renown +1; Defense 13; FF 12; DR 5; Action Dice 3d4; Light Sleeper; Always Ready; Cadre; No Pain; Unbreakable; Melee Combat Expert; Grueling Combatant; Armor Basics; Club Basics; Knife Basics; Night Fighting; Darkvision I (Vitality 43/43; Wounds 15/15)

"Indeed, the Mill is missing all of its Ridgeline Whiskey and it must have gone somewhere," Darius remarks in a tone not accusing but inquisitive. He glances towards Chapel curious as to his input on the situation.


Mead, the name Thebastian doesnt ring any bells. However, the bartender in Mill was named Sebastian, and he would be about the right age to have been the previous ward. Except he was supposed to be dead.
"You may speak to my Ward, but he is to remain here. Here until this matter is resolved."
Clipwing shifts painfully so his bulk no longer shields Chapel. The boy remains seated, with a suspicious look on his face.
"That smegging smeghead! I'll -" "Language, Ward!" interrupts Clipwing, cutting off Chapel's tirade. "Answer their questions." rumbles the dragon, enshrouding Chapel in a cloud of frosty mist.
Chapel crosses his arms and looks expectantly at you, with a defiant expression.


Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2

Juniper looks at the bulk of the dragon, offers to let Ferment snuggle under its warmth along with Barron before moving over to sit near Chapel. A half-smile, "Normally this would be accompanied by a drink and a hot meal, but I don't really have one one me."

Juniper's green eyes study Chapel for a minute, then softly, "What happened, Chapel? You've got friends that are really worried about you." A glance down the cavern towards Gristle, one of her hands pulling out the potion made by the elven apothecary.

GM:
Impress: 1d20 + 8 ⇒ (7) + 8 = 15

... would totally spend an action dice... but I'm out :)


The defiant boys eyes soften a tiny bit. Not so you'd notice or anything. "I got jumped, that's what. On the way here with the tribute - a guy in a hood and some kind of, monster."[i] He shrugs out of the warm furs to show his shoulder, a huge bite mark red against his pale skin. The biter would have to be big. Real big. The terrible wound would be no more than days old, but appears to have healed quite a bit more than you would think. The fresh pink scar tissue glimmers with a bit of blue, oddly. "I made it here, and Clip' fixed me enough to sneak back into Mill and try to get more from Templetons stash, but that was gone too. Somebody has it out for me, and I know who. When I get back there I'm gonna - you will not be going anywhere. Until this matter is settled, you will remain here, in my custody. গ্রিটিংস ভাই. আমাদের ক্ষুদ্রতর ভাই কি? সম্পর্কে তাকে আনুন."
The last spoken to an invisible spot nearby Mead. An invisible voice responds - "তিনি সৎকর্মশীল যুদ্ধ, ভাই মধ্যে নিপতিত হয়েছে. তার আত্মা তার শরীর থেকে দূরে."
Ferment pops back into visibility, and gently bears Barron over to Clipwing. The immense head dips low and sniffs Barron's form. "Lesser brother, righteous battle is our birthright. The ঈশ্বর প্রফুল্লতা shall not come for you this day.
Suddenly the dragon opens wide his maw and breaths a blindingly freezing blast of cold onto Barron, leaving him encased in a sheath of ice and frost. The effort seems to leave Clipwing drained, and he slumps back into a resting position, his tail coiled under him. The Barron-cicle rocks a few times, and a muffled racket emanates from within. A scene from Crow's youth replays before you as Barron pecks his way out of an icy shell. Perching on top of the mound of ice and snow, he shakes the frost out of his feathers. The gaping wound is gone, in its place a faintly glowing blue scar.


Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2

GM:
Knowledge, +2 Medicine: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Would the biter be a maw - or if not any of the beastmean types we have come up against?

WOOT! Look at the pretty pretty natural 20.


Juniper winces at the sight of the scar, clearly picturing the vicious wound it must have been. Even then, her quick mind is matching it up against the creatures that have begun to infiltrate the normally far more peaceful Yatil mountains.

Her attention only drawn away when Ferment takes Barron from his warm nest, then an amazed smile as Clipwing uses frosty breath to heal the bird. The awe tempered by worry as she sees the strain it placed on the white dragon. Quickly, quietly, while the dragon is hopefully distracted, Juniper asks Chapel, "Do you think it was Sebastian? Did he think he should be chosen?" A quick smile, "I know you'd rather go and take care of the thief yourself, but you need to help," she nods her head in the direction of the dragon, "just as he needs to help you."

"After all if they are willing to steal from Clipwing, it'll only be a matter of time before they get up the courage to face him head on."


Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1 Def 13; ff12; DR4; Lethal ?; Subdual ? Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

"Barron!" Crow's eyes widen in amazement at his friends sudden surprising renewed vigor. He takes an involuntary step forward, but halts himself. "Thank you, Oh Great White Wyrm, for healing my..our friend. May I approach your immenseness?"


The bite marks do not appear to be that of a maw, in fact with that roll you are able to determine that Chapel's attacker would appear to be a gobber, though that is unusual given the size of the wounds. It would have to have been a very large gobber indeed.

Chapel addresses Mead: "'S gotta be Sebastian! 'E was all askin' questions like he knows wots wot! He would know the way here, so's he could have layed in ambuscades for me. Why in the hells would he want to smeg off Clipper though? It don't make sense, it don't!"

"You may approach, warrior. You bear the stench of Chaos upon you. If they already have moved upon the vale, time is short for the people here. And you will need all the assistance you can find.

Barron caws proudly at Crow, showing off his unmarred plumage. A faint blue light leaks from his breast where his scar lays, and an azure glint shows in his eye that was not there before.

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