Unlikely to get a 2 for 1 deal.
I've currently got the trap set to tripwires just behind the entry screen - so will trigger as soon as one moves around... you could revise to being active triggered (as in by one of you) - but then might be harder to catch them. Plus most of the momentum would be spent by hitting target 1 anyway.
Sentis silently wonders why the Wolves seem to be stalling. He thought they had a solid plan but he wasnt a tactician so he could be wrong. He stayed back at the entrance with a spell in mind and a tanlgefoot bag in hand until the time to act came.
Blaze nods, moving into a defensible position. He then says a few words in the fiery language he sometimes speaks, and lets loose a pair of force bolts at the spiked creature on the right. Casting Magic Missile.2d4 + 2 ⇒ (1, 4) + 2 = 7
"It's doubtful any of this is a good idea, but then, if we were inclined to follow good ideas, we probably wouldn't be here in the first place, would we?" Dark comments wrily as he waits for the things to close on the party.
Dark is waiting where he is to make sure that the creature doesn't simply use it's reach to avoid the trap, by giving him a target to follow. When the creature gets close enough, Dark can quickly step back, and, hopefully, pull the creature with him right into the trap.
Just a note from earlier - the plan was indeed to attempt to lure the statues into the trap, but at the time I posted Grusk was in base to base with one, and I was leaving open your options to ready actions or take ranged attacks, etc.
As Grusk attempts to flip out of the way, the spiked guardian lashes out with it's trident...
Trident: 1d20 + 13 - 4 ⇒ (17) + 13 - 4 = 26 for 2d6 + 7 - 4 ⇒ (6, 4) + 7 - 4 = 13
...catching a painful gouge to his hip - though still able to move out of the way.
Doc then unleashes another bomb at the near foe that struck Grusk...
Doc - you can't combine both of those effects into a single bomb. It's one or the other - so would you prefer the tanglebomb or smoke?
Sentis directs his flaming sphere into one of the statues... but the flames merely lick harmlessly at their metal form - having no tangible impact.
The other squaddies remain ready and clear of the killzone - awaiting the approach of the statue and the big reveal...
The statue is rocked by the impact of the swinging rocks, though it manages to keep it's footing.
Setis directs the flaming sphere, but the fire is again ineffectual. The tanglefoot bag breaks against the statue already hit by the trap...
Reflex: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
...though it reacts swiftly enough to avoid being glued to the earth.