Seeing how far the halfling has gotten, Blaze decides to go all out, charging through the debris in the barracks, then flipping over anything or anybody who gets in his way.
Blaze dances out of the barracks, shoving aside some of the beds to clear his way. As he streaks out and past the others he vaults up onto the roof with ease, drawing level with Grusk. Behind him on the ground, Doc's tanglefoot mortar explodes in sticky treacle... cementing him in place, but at least one arm is free enough to grab his stogies and booze.
The halfling, anxious that no-one responded to his cry for help gets desperate and tries to leave the menacing half-orc in his dust....
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Will Save vs Fear: 1d20 + 5 ⇒ (12) + 5 = 17
...brave enough to skirt the edge of the rooftop and make some progress, though his eyes can't pick out the strong parts of the roof easily enough for him to surge too far ahead.
Passed on 1, failed second by less than 5 - therefore still progresses one card
Card 3: Cats on a Hot Tin Roof
The roof of the command structure is in reasonable repair, though some of the tiles sag ominously in areas. The edge of the roof is in better repair, though it's a long way down from up here...
Hopscotch across the minefield: Nothing stopping you from charging straight across the middle of the roof... just watch out for the parts where the tiles might give way. (Perception)
No fear... of heights at least: Set your jaw and skirt the roof... it's not that far down. (Will save vs Fear)
Making the yard but still unsure why they were all running after a 'little bunny rabbit' Sentis kept up the chase anyways leaping over sleeping soldiers aand some very awake soldiers as well. He did spare a moment to chuckle at Doc's predicament.
Blaze picks a safe way across the roof and draws level with the halfling. As Sentis picks his way across the courtyard, Baran boisterously barrels belligerently out of the barracks.
Current Positions: Card 4: Halfling, Blaze
Card 3: Grusk
Card 2: Kaavel, Sentis
Card 1: Doc, Baran
Seeing Grusk streak ahead of him and Blaze speeding up behind him the halfling sighs and his shoulders slump in resignation. He drops to his knees and puts his hands up and head down "You got me why did I feckin agree to this just don't make with the stabbing please!" he begs.
Grusk and Blaze can respond to him initially. Depending on what transpires we'd either be out of or back into combat again.
Blaze takes a few moments to catch his breath then says "Relax, we aren't going to stab you. What exactly were you doing in our sleeping area? And why did you lead us on such a merry chase?."1d20 + 3 ⇒ (11) + 3 = 14 Diplomacy
Blaze look sternly into the halfling's eyes "And who exactly is Hargy?" He asks slowly. "And this was all some trick?? If so why did you run like you did?"
Not sure if Sentis actually caught up, as we're up on the rooftops, bu in case he hasn't I asked the same
Oops! Completely missed that you all were on the roof.
Edit previous action
Sentis wasnt about to go climbing up the roof when Blaze and Grusk were already up there. Those two could more than deal with one halfling. So he went over to check on the dwarf mired in his own concoction.
Stammering the halfling continues "Hargy's my corporal... he just overheard your dwarf and him arguing about parentage and thought it would be funny to give Grusk a picture." sweat beading on his brow "He drew it up and told me to put it on his bed after you were all asleep.... I ran because he woke up swinging."
At that comment, Blaze starts to laugh "Grusk is a very cranky person. I think it's due to his mom needing to be drunk pretty much her whole pregnancy and for most of his childhood" He puts out his hand and helps the halfling up. "I think we can just let this slide. It's nothing that serious, Grusk just overreacted, I think."
Just pausing to see if Grusk wants to take anything further.
For the rest - we'll be going into a couple of weeks of fast forward downtime, so any crafting / shopping / etc can get done then.
HP 31/31, Acid Resist 5, Fast Heal 10/10, AC 18, CMD 13, Fort +6, Ref +6, Will +0, Bombs 8/8, Init +2
"Oh, yeah, hey elf, I, uh, was jus' testin' a new formula fer stickin', uh, stuff to... me." Doc chewed his words, eventually giving up trying to save face entirely. "Works great." he said trying to take another drink and discovering that the tanglefoot resin had glued the top of his flask down. "F$%@..."
M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)
"Maybe yah needs better up-bringin! I tink DOc might has a new potion fer yah tah tries out, yer brave enuff fer tha task....Lets go have a talk wit tha others. I tink tha watch needs some instructin on watchin proper.... Care tah shows me how yah snuck in?"
The little halfling accedes to your request and follows Grusk back off the roof and shows him how he snuck into the Wolves part of the barracks - through a loose set of boarding at the far end.
Just a final reminder to post intent for any shopping or crafting or actions during downtime. Once I start up the narrative again it will be rush-rush for a while and you won't get a chance for a while.
Last payment hasn't been split up yet.
Please consider that you've already got your copied version of the books back. You'll be seeing Holmburg soon enough to kick off the next section anyhow.
HP 31/31, Acid Resist 5, Fast Heal 10/10, AC 18, CMD 13, Fort +6, Ref +6, Will +0, Bombs 8/8, Init +2
Doc grumbled something unintelligible and then said "It'll get brittle an' lose consistency pretty soon. Best not t' git you stuck too."
When Grusk tossed the halfling in with Doc, he grinned evilly. "Hello little rabbit. You look like you could use a drink."
Doc's table of random harmless alchemical mishaps says that by the time the halfling leaves in the morning one of his feet is significantly larger than the other for 2 weeks, and his skin has turned pale purple for a month.
The halfling endures your rejoiner stoically, knowing that he got off relatively easily. He is occasionally heard to curse Hargy and Numbnuts under his breath - the implied actions that he will take in revenge growing ever more elaborate.
Cort comes limping into the courtyard near the morning, cocky hat askew on his still pale face. "Well well. I see Doc's still up to his tricks." The disgraced swordlord says with a grin. "You boys weren't thinking of leaving without me were you?"
HP 31/31, Acid Resist 5, Fast Heal 10/10, AC 18, CMD 13, Fort +6, Ref +6, Will +0, Bombs 8/8, Init +2
Doc sends the halfling on his way with a large quantity or itching powder and his newly perfected hair-growth formula. "Ye ain't a bad assistant, lit'le rabbit. 'Ere's somethin' t' help ye git yer payback. Come on back if'n ye ever want t' join a be'ter squad."
"Mornin' Cort!" Doc grinned, raising his morning pint to the the swordsman and wiping some foam off his beard. "We still got some work t' do b'fore we head out. We killed some bugs tha' make impressive armor. Now we cot uniforms o' sorts, or at least a kind o' color scheme. Ah made ye some gear. 'Ow was yer vacation?"
The paper in Grusk's hand looks like an attempt to draw a woman on all fours being mounted by a bullock. A title at the bottom states Grusk's Mom. Now seen in the light it is a very poor drawing.
"Vacation was nice. We need prettier nurses in the barracks though. Medic Carlisle is not a pretty sight to wake to." Cort laughed and then looked at the new armor. "Does it work all right? Made outta bug hide and all. Ugh." He appraised it with a critical eye. "Couldn't we paint it? So dark and boring."
HP 31/31, Acid Resist 5, Fast Heal 10/10, AC 18, CMD 13, Fort +6, Ref +6, Will +0, Bombs 8/8, Init +2
Doc looks at the drawing with a completely straight face and nods. "Hmm. Ah c'n see why ye got so angry. Disrespectful as hell. They got yer dad's face all wrong."
Pocketing the drawing Doc says to Cort "Ah got plenty o' paint, an' ah think ah c'n even mix up somethin' that'll fix yer color blindness."
Blaze smiles brightly when Cort appears "Bout time you got off your lazy bum and became a useful member to this team again." He says with a chuckle "Seriously though it's good to have you back. Let's all go have a few drinks at Doc's tavern, and we can catch ya up"
I *think* this is the same town Doc owned that drinking contest in, right? If not, just replace Doc with *the*
Also, I'm good to move on. Blaze will scribe his full spellbook, if he hadn't already in the down time. Gonna probably save up the gold, though we should look to sell whatever left over loot we don't want.
Good to see you up and walking Cort. We definitely wouldnt leave without you now that you're back to fighting shape. I'm up for a drink. especially since our rest was so rudely interrupted.
Even though you arrive just before closing, the barkeep knows his business and keeps the inn open for as long as you care to keep drinking. It is the wee hours of just before midday when you stagger back out onto the streets of the strangely bright Kalabuto.
Part of the way back to your barracks there is a thundering explosion that bursts from the alleyway just ahead of your group.
Perception DC 15:
Immediately after the explosion you hear a long string of excited giggling.
HP 31/31, Acid Resist 5, Fast Heal 10/10, AC 18, CMD 13, Fort +6, Ref +6, Will +0, Bombs 8/8, Init +2
Doc was completely unsurprised at the explosion, whatever survival instincts about such things he once had long since destroyed by routine. He simply looked at the smoke's consistency and sniffed the air.
Alchemy to figure out what caused the explosion1d20 + 10 ⇒ (16) + 10 = 26
Looking at the smoke and lack of collateral damage in sight... Doc gauges that the boom was high on the flash factor, low on the efficacy. Definitely alchemic in origin, though you'd need to go into the alley and see the residual to be sure of what caused the smoke.
Moving round the corner and gazing into the alley you are able to see the source of the smoke. About thirty feet in and just in front of an opened shoplot was a scene of minor chaos. A blackened area surrounded what was left of what you would gauge was once a poorly constructed table. Ensconced upon his behind about 10 feet from the blast is a small gnomish figure wearing a leather smock and a pair of blackened goggles upon his face. Bright red hair seems to explode upwards from his head and outwards from his lip and chin and he is currently beside himself with a fit of giggles. One arm is raised at the remains of the table as he laughs.
Doc:
Judging from the blast you'd say maybe he was experimenting with fireworks or something similar - maybe a smoke bomb that went off a bit better than expected.