Starfinder Gameday 6: Quest: Into the Unknown (Inactive)

Game Master Redelia


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Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra will continue to try and encourage Yippee each turn if possible (unless it's too late or useless then she'll try to help the turret gunner).

Diplomacy DC 14: 1d20 + 9 + 1d6 ⇒ (11) + 9 + (2) = 22

(+2 when I beat the DC)


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Actually, Yippee, because of Elektra's help, I had to go first, so you may redo your move based on where I went.

Gunners may post now, also.

Wayfinders

Female NG human priest mystic 1 | SP 4/6 HP 10/10 | RP 4/4 | EAC 11; KAC 12 | Fort +0; Ref +0; Will +5 | Init: +0 | Perc: +9, SM: +7 | Speed 30ft | Detect Thoughts 1/1 | Spells: 1st 3/3 | Active conditions: Encumbered.

Gunnery: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 2d4 ⇒ (4, 2) = 6

"Ack!!"

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Flight path updated.


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Yippee maneuvers the ship so that the enemy is unable to shoot back. Miya aims a gun at the enemy ship, but is unable to hit.

Obozaya, we need your gunnery roll.


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Gunnery, Turret: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Damage: 4d4 ⇒ (4, 1, 3, 1) = 9

"Didn't anyone calibrate these guns before we left?"

Sorry for the delay, Redelia

-Posted with Wayfinder


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No one hit that turn.

Ship Status
Loreseeker: 55/55 | F:10 P:10 S:10 A:10 | Life Support: Normal | Sensors: Normal | Weapons: Normal| Engine: Normal | Power: Normal

Endless Threnody: -48 HP | no shields | Life Support: Normal | Sensors: Normal | Weapons: Normal | Engine: Normal (targeted) | Power: normal

bold may post:
captain: waiting for post
engineering phase:
engineer: waiting for post
helm phase:
pilot: waiting for roll
science officer: waiting for post
pilot to move ship later
gunnery phase:
both gunners to post later

enemy piloting: 1d20 + 8 ⇒ (10) + 8 = 18


KESKODAI | sp 4/7 | hp 12/12 | RP 5/5 | EAC 12 KAC 13 | fort +1 refl +1, will +6 | bab 3, melee 0, ranged 1 init +1 | RP 3/5 Shirren priest mystic/1
skills:
computers 2, diplo 5, life sci 5, medicine 5, mystic 9, perc 8, pilot 2,

Again, your hopeful science officer tries to make sure the enemy engines take a hit.

computers: 1d20 + 2 ⇒ (16) + 2 = 18

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Pilot: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22

Exo-Guardians

Male Vesk Soldier 6 | SP 60/60 HP 48/48 RP 2/8 | EAC 24 KAC 27 DR 5/-| F +8 R +7 W +6 | Init +5 | Speed 30 feet | ammo SMG 36/40 RC 4/6

With the luck he has been having with trying to work on the ship Sarangari is glad the Loreseeker hasn't taken any damage. He continues boosting the weapons. "See, that wasn't so hard was it?" he asks the ship.

Engineering: 1d20 + 3 ⇒ (12) + 3 = 15
1's continue being 2's


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Enemy ship has moved. Yippee, you may move, and gunners can shoot. Elektra, you may act at any point you choose.


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

Obozaya leans into her console, and starts whispering to it. "Come on baby you can do it, you take care of that bony ship and I'll take proper care of ya"
Gunnery, Turret: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Damage: 4d4 ⇒ (4, 3, 1, 3) = 11

Wayfinders

Female NG human priest mystic 1 | SP 4/6 HP 10/10 | RP 4/4 | EAC 11; KAC 12 | Fort +0; Ref +0; Will +5 | Init: +0 | Perc: +9, SM: +7 | Speed 30ft | Detect Thoughts 1/1 | Spells: 1st 3/3 | Active conditions: Encumbered.

Gunnery: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 2d4 ⇒ (2, 2) = 4

"Um, I agree with Obozaya. At this point, even my dislike of combat cannot explain my rather abysmal aim. Any pointers on how to adjust this thing?"

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra will call up Miya on the comm. "I know you don't like fighting but this is like our lives on the line Miya! You gotta do better!"

(If the GM will allow it Elektra will try to use Intimidate to demand Miya shoot better this turn maybe raising her 7 to an 11 if I make the DC?)

Intimidate DC 19: 1d20 + 7 ⇒ (2) + 7 = 9
nevermind

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee pulls a tight loop and flies the ship behind the enemy again.

(map updated with green path)


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Obozaya's turret gun makes the entire bone ship shake at the impact. Miya's gun is unable to hit, though. (no critical threshold crossed this time)

Ship Status
Loreseeker: 55/55 | F:10 P:10 S:10 A:10 | Life Support: Normal | Sensors: Normal | Weapons: Normal| Engine: Normal | Power: Normal

Endless Threnody: -59 HP | no shields | Life Support: Normal | Sensors: Normal | Weapons: Normal | Engine: Normal (targeted) | Power: normal

bold may post:
captain
engineering phase:
engineer
helm phase:
pilot (roll piloting, move if you lost the roll)
science officer: waiting for post
pilot to move ship later
gunnery phase:
both gunners to post later

enemy piloting: 1d20 + 8 ⇒ (8) + 8 = 16

Exo-Guardians

Male Vesk Soldier 6 | SP 60/60 HP 48/48 RP 2/8 | EAC 24 KAC 27 DR 5/-| F +8 R +7 W +6 | Init +5 | Speed 30 feet | ammo SMG 36/40 RC 4/6

"They felt that one, hit 'em again."

Engineering: 1d20 + 3 ⇒ (16) + 3 = 19
1's are still 2's


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I miscalculated the damage to the enemy last round, it's actually at -64 Hull Points, and passes a critical threshold.

engineer action to patch engines: 1d20 + 11 ⇒ (7) + 11 = 18


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piloting for Yippee: 1d20 + 13 ⇒ (5) + 13 = 18
Yippee wins, so he can end the turn behind the enemy.

Elektra encouraging Miya: 1d20 + 7 ⇒ (9) + 7 = 16
Miya gunnery: 1d20 + 1 ⇒ (11) + 1 = 12
Obozaya gunnery: 1d20 + 5 ⇒ (8) + 5 = 13
Miya damage: 2d4 ⇒ (3, 2) = 5
Obozaya damage: 4d4 ⇒ (1, 4, 2, 4) = 11

critical: 1d100 ⇒ 91


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Ship Status
Loreseeker: 55/55 | F:10 P:10 S:10 A:10 | Life Support: Normal | Sensors: Normal | Weapons: Normal| Engine: Normal | Power: Normal

Endless Threnody: -81 HP | no shields | Life Support: Normal | Sensors: Normal | Weapons: Normal | Engine: Normal | Power: glitch

enemy engineer to patch power core: 1d20 + 11 ⇒ (14) + 11 = 25
Sarangari's engineering: 1d20 + 3 ⇒ (16) + 3 = 19
enemy pilot: 1d20 + 8 ⇒ (2) + 8 = 10
Yippee automatically wins, and again is able to end behind the enemy
Elektra encouraging Miya: 1d20 + 7 ⇒ (6) + 7 = 13
Miya gunnery: 1d20 + 1 ⇒ (15) + 1 = 16
Obozaya gunnery: 1d20 + 5 ⇒ (11) + 5 = 16
Miya damage: 2d4 ⇒ (4, 1) = 5 6 damage
Obozaya damage: 4d4 ⇒ (1, 3, 3, 1) = 8 10 damage

Miya and Obozaya both hit the enemy ship, which is starting to look ready to fall apart.


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Ship Status
Loreseeker: 55/55 | F:10 P:10 S:10 A:10 | Life Support: Normal | Sensors: Normal | Weapons: Normal| Engine: Normal | Power: Normal

Endless Threnody: -97 HP | no shields | Life Support: Normal | Sensors: Normal | Weapons: Normal | Engine: Normal | Power: normal

Almost there, guys, so we'll finish this the normal way. I just wasn't prepared to spend another week in this one space battle.

enemy piloting roll: 1d20 + 8 ⇒ (3) + 8 = 11

Captain, engineer, and science officer may all post. Yippee, you automatically win piloting, so we will assume you again get the ship right behind the enemy where it can't fire on you.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee is finally feeeling that he has this other pilot beat, but keeps his mouth closed to avoid getting too cocky.

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra will get on the comm to encourage Miya. "You can do it Miya! I know you can take them out!"

Diplomacy DC 14: 1d20 + 9 + 1d6 ⇒ (16) + 9 + (2) = 27 (Miya gets +2 if I beat the dc)


KESKODAI | sp 4/7 | hp 12/12 | RP 5/5 | EAC 12 KAC 13 | fort +1 refl +1, will +6 | bab 3, melee 0, ranged 1 init +1 | RP 3/5 Shirren priest mystic/1
skills:
computers 2, diplo 5, life sci 5, medicine 5, mystic 9, perc 8, pilot 2,

Keskodai tries to get those guns targeting the most vulnerable system now...which looks like it might be the power.

computers: 1d20 + 2 ⇒ (13) + 2 = 15

Exo-Guardians

Male Vesk Soldier 6 | SP 60/60 HP 48/48 RP 2/8 | EAC 24 KAC 27 DR 5/-| F +8 R +7 W +6 | Init +5 | Speed 30 feet | ammo SMG 36/40 RC 4/6

Sarangari keeps pumping power to the guns.

Engineering: 1d20 + 3 ⇒ (16) + 3 = 19


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OK, gunners, you're up.

Wayfinders

Female NG human priest mystic 1 | SP 4/6 HP 10/10 | RP 4/4 | EAC 11; KAC 12 | Fort +0; Ref +0; Will +5 | Init: +0 | Perc: +9, SM: +7 | Speed 30ft | Detect Thoughts 1/1 | Spells: 1st 3/3 | Active conditions: Encumbered.

Gunnery: 1d20 + 1 ⇒ (6) + 1 = 7+2?
Damage: 2d4 ⇒ (1, 4) = 5

"I caaaaaan't!" Miya moans, headdesking her console. "I'm the worst, I'm sorry, I'm a failure, picture perfect failuuure!"


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

With an absolute calm, Obozaya places the Eoxian ship in the middle of the crosshairs. "Everything has been working great, we have this..."
Gunnery, Turret: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Damage: 4d4 ⇒ (4, 4, 3, 4) = 15

Do we have this? xD


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Yep, you've got this, Obozaya, but barely. This is my crazy day, so I'll actually update later, but I didn't want to leave you wondering for too long.


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As Obozaya's firing hits the bone ship, it lists to one side and its power core overloads, covering the ship with coruscations of negative energy. As you look over your own ship, barely damaged at all in the battle, you can congratulate yourselves on dispatching a wounded—though active—threat to living creatures everywhere.

==================================
END OF PART II
==================================


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=======================================
PART III: BOARDING
=======================================

The Endless Threnody drifts just outside the forward viewport. The enormous Corpse Fleet starship bristles with bone spurs, and a baleful red lens at its fore resembles a swollen and bloody eye. Crackles of dark energy leap across the bone spurs, discharging from the ruined ship’s necromantic power source. With a burst of static and a flash, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker’s communications station. "Excellent work. The Endless Threnody is incapacitated, but not pulverized. I need you to board that vessel, access the main computers at the bridge, and recover the coordinates of the missing Starfinder vessel’s crash site. That energy signature looks dangerous, and those discharges can damage your hull. Dock at the cargo bay at the rear of the ship and make your way forward to the bridge. Wear space suits if your armor can’t protect you from vacuum—there are a few suits in a storage locker aboard your ship. Eoxian ships do not have life support and are often exposed to space. Any questions?"


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"Unless we need three days to clear the skeleton ship, we're good with our armors. Everyone ready to go?"

Wayfinders

Female NG human priest mystic 1 | SP 4/6 HP 10/10 | RP 4/4 | EAC 11; KAC 12 | Fort +0; Ref +0; Will +5 | Init: +0 | Perc: +9, SM: +7 | Speed 30ft | Detect Thoughts 1/1 | Spells: 1st 3/3 | Active conditions: Encumbered.

"Oh thank god," Miya nearly falls out of her seat in relief. She's so pleased she nearly throws herself at Obozaya to hug her. That fight... Had been utterly atrocious, entirely ridiculous, and she more or less hated everything about it. But! They'd gotten through it and now they were onto the next part - recovery!

"Thank you, thank you, thank you," she chants. "You're the best!"

But for real, that was fun c: Miya just... had really, really bad luck with the dice roller, lol. Also, Miya wears a second skin - is that enough or should she be getting a space suit? (not sure if they double up or if solely for protection from vaccuum?)


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Yippee, if no one has any questions, you need to roll a piloting check to maneuver your ship to align with the enemy rear cargo bay.

Any armor will provide the needed protection, Miya.


KESKODAI | sp 4/7 | hp 12/12 | RP 5/5 | EAC 12 KAC 13 | fort +1 refl +1, will +6 | bab 3, melee 0, ranged 1 init +1 | RP 3/5 Shirren priest mystic/1
skills:
computers 2, diplo 5, life sci 5, medicine 5, mystic 9, perc 8, pilot 2,

Keskodai lets out an uncharacteristic whoop of surprise and pleasure, clacking his mandibles audibly as he settles back embarrassed in his chair... "I mean... well done, nice shot!"

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

"Great job everyone! You all showed them! Woohoo!"

When it comes time to board Elektra will checks the seals at the neck of her second skin armor so that they'll mate with her helmet properly...and then she puts some extra product in her hair and takes a few more selfies before getting said helmet on.

"Remember team no air on board so make sure you've got your helmets! Big heads after a space battle is fine but implodey-explodey heads because you didn't have your kit together would just end up on that one billion funny ways people died in the vast show that's on the infosphere late at night!"

Right before boarding she'll also draw her laser pistol and keep it in hand and ready.

"Let's sync our comm units up. Oh! And don't get too far away from me when the fighting starts...if you get hurt I can give you a little boost!" Anyone who looks at her when she says that gets a wink and a winning smile.

GM can we aid Yippee in any way on this?


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Hmmmmm, the adventure doesn't say either way. It's not space combat, it's a normal skill check. I'll say that one person may aid, also using the piloting skill.

Wayfinders

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Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Sorry, I just got hit with a sinus infection, and can't function well, so feel free to bot me for a few days.

Pilot: 1d20 + 12 ⇒ (16) + 12 = 28

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra looks over Yippee's shoulder then grabs her comm unit and takes some vid shots trying to get the wrecked corpse fleet ship in the frame too. "Ooh nice! I don't think our ace pilot needs any help here!"


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Yippee smoothly and easily lines the ships up, and you all get out of your ship and enter the bone ship's cargo hold. It is dark here, but with normal gravity. The hold is mostly empty, but you see a computer terminal. Computers, mysticism, or engineering, check can only be tried once. Aid another is allowed.


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"I hope those Eoxians aren't keeping any nasty surprises in here, last time I entered one of this ships, a skeledog neraly beat my ears off. And I don't even have ears!

Just to post something, I don't have any of the relevant skills for the check Spacefarer needs =)


KESKODAI | sp 4/7 | hp 12/12 | RP 5/5 | EAC 12 KAC 13 | fort +1 refl +1, will +6 | bab 3, melee 0, ranged 1 init +1 | RP 3/5 Shirren priest mystic/1
skills:
computers 2, diplo 5, life sci 5, medicine 5, mystic 9, perc 8, pilot 2,

"You were on one of these ships before? You're braver than you look."

Acquisitives

| SP 12/12 | HP 16/16 | RP 5/5 | EAC 13 KAC 14 | Fort +0 Ref +5 Will +3 | Init +6 Perception +4; Darkvision 60ft | Speed 30 | Female Human Icon Envoy 2

Elektra looks at the computer terminal in the hold looking at the more engineering/computer-officer types. "So um...anyone know how to try to hack into one of these?"


KESKODAI | sp 4/7 | hp 12/12 | RP 5/5 | EAC 12 KAC 13 | fort +1 refl +1, will +6 | bab 3, melee 0, ranged 1 init +1 | RP 3/5 Shirren priest mystic/1
skills:
computers 2, diplo 5, life sci 5, medicine 5, mystic 9, perc 8, pilot 2,

not sure how mysticism actually applies to the computer terminal.. please advise and I will make an appropriate post...


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The Eoxians use technology that is mixed with magic. The adventure isn't very specific, but my interpretation is that you can use the computer terminal to interact with the magical side using your knowledge of magic, rather than only the usual computer stuff.


KESKODAI | sp 4/7 | hp 12/12 | RP 5/5 | EAC 12 KAC 13 | fort +1 refl +1, will +6 | bab 3, melee 0, ranged 1 init +1 | RP 3/5 Shirren priest mystic/1
skills:
computers 2, diplo 5, life sci 5, medicine 5, mystic 9, perc 8, pilot 2,

ah okay

Keskodai approaches the terminal and attempts to access the system, tuning his thoughts toward the more esoteric nature of their technology.

mysticism: 1d20 + 9 ⇒ (20) + 9 = 29


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Keskodai's instincts and knowledge guide him how to interact with the computer, and he has a sense that he succeeds. He's not sure exactly what it did, but the necromantic energy in the bone ship seems to have decreased somehow.

You move deeper into the ship, trying to find your way to the front where you believe the main computer is. The branching corridors inside the Endless Threnody are not made of solid bulkheads of metal and plastic, but of a lattice of enchanted bone and steel. A metal grating on the floor provides stable footing, but the walls have gaps large enough to fit a fist. The passages split and recombine in a manner eerily reminiscent of being inside a giant rib cage. You find yourselves attacked by a group of skeletons.

initiative rolls:

Yippee: 1d20 + 4 ⇒ (9) + 4 = 13
Sarangari: 1d20 + 2 ⇒ (11) + 2 = 13
Miya: 1d20 ⇒ 8
Obozaya: 1d20 + 7 ⇒ (9) + 7 = 16
Keskodai: 1d20 + 1 ⇒ (14) + 1 = 15
Elektra: 1d20 + 2 ⇒ (14) + 2 = 16
skeletons 1: 1d20 + 7 ⇒ (15) + 7 = 22
skeletons 2: 1d20 + 7 ⇒ (15) + 7 = 22

skeletons
Obozaya
Elektra
Keskodai
Yippee
Saragari
Miya

The skeletons move up close to you and attack.
red on Keskodai: 1d20 + 4 ⇒ (4) + 4 = 8
orange on Sarangari: 1d20 + 4 ⇒ (6) + 4 = 10
green in Yippee: 1d20 + 4 ⇒ (19) + 4 = 23
blue on Obozaya: 1d20 + 4 ⇒ (12) + 4 = 16
Yippee damage: 1d6 + 1 ⇒ (1) + 1 = 2
Obozaya damage: 1d6 + 1 ⇒ (3) + 1 = 4

You're up, guys.
If Yippee has not posted after everyone else has, I will bot as requested.


KESKODAI | sp 4/7 | hp 12/12 | RP 5/5 | EAC 12 KAC 13 | fort +1 refl +1, will +6 | bab 3, melee 0, ranged 1 init +1 | RP 3/5 Shirren priest mystic/1
skills:
computers 2, diplo 5, life sci 5, medicine 5, mystic 9, perc 8, pilot 2,

Keskodai will channel to heal Yippee and Obozaya and damage the undead, spending an extra resolve point vs to the undead will save dc 14 applies for 1/2 dmg

channel: 2d8 ⇒ (3, 3) = 6


Init +7; Senses low-light vision; Perception +0 | SP 8 HP 13 RP 4 | Fort +3 Ref +3 Will +2(+2 vs fear)
Attacks:
Melee Tacti Doshko +4(1d12+3P;analog,unw) or unarmed +4(1d3+3B); Ranged L. React Cannon +4 (1d10P;pen) or Frag Grenade I +4 (expl[15ft, 1d6P, DC13]) or Shock Grenade I +4 (expl[15ft, 1d6P, DC13]
Skills:
Athl +6, Intimidate +4, Surv +4 (reduce DC of Culture and Profession[mercenary] by 5 when recalling knowledge about military procedures and personnel)

"I don't like bones I cannot eat... AND I HATE IF THEY TRY TO IT ME!!" Obozaya exclaims as she swings her tactical doshko.

(Cleave) Attack vs Blue's KAC; Damage (P): 1d20 + 4 ⇒ (7) + 4 = 111d12 + 3 ⇒ (8) + 3 = 11

Obo Status:
SP 4


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will rolls: 6d20 ⇒ (20, 11, 13, 3, 19, 5) = 71

Three skeletons fall from the positive energy. The others suddenly look more rickety than before.

Obozaya's swing barely passes to the side of the skeleton.

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