I'm going to summerize everything to get our new guy posting. Sorry for the rush job.
Jarl and Perception 10:
"Copy that. Give me 20 minutes to get the action started. Ellor out."
You wait about twenty minutes.
You are in prision awaiting execution when there is a tap on your sell. A Duros is keeping around your door. He slips you a medium blaster pistol through the bars. "Take this. There is going to be a jail break. Zedora's men are waiting outside for you to start shooting this place up. When I open the cages, make for the garage and start causing as much damage as possible. We will have you all out of here and bring down Nym for good."
Before you can say anything the Duros sneaks off to arm the other prisoners. After several minutes you hear shouts. "HEY! Who are you!? Get away from those controls!" Then a series of blaster shots follows. Not a moment after, your cell door, plus the other cells in the prison all open. Prisoners begin to barge out and start blasting at their guards. What is your course of action?
Around twenty minutes later you hear the alarm sound. That is the signal. Yeebo is up and ready to follow the rest of you into battle. How do you wish to approach?
Not being a nautolan to rush into a blaster fight; Kloh let the other prisoners go ahead of him. He'd come behind and pick up off anything they missed. He checked the power cell on his blaster and moved out ...Zedora's men huh? This is wizard! What a turn of fate. I could turn this profitable if i play my sabacc card's right...
....I guess your all heading to the garage now? Well even if you ain't, I'm gonna make you.
You all move quickly...or stealthily, haven't seen any checks so I assume not. There is a nice amount of commotion going on that no one notices your approach. Ellor did well to get the break going.
There are still foes protecting the main entrance to the garage. You wanna go in stealthy or guns blazing?
You see an opening for which to follow the other escapees out of the cells and into the garage. The prisoners are causing a good bit of havok but are still out numbered. Your odds of success are slim. Then you notice a tank. That might help some things mister shipjacker. If you want the tank I need a stealth Check DC 14. If you make the DC then I need a piloting check from you. If you fail, it is battle time.
When he saw the tank the plan fell naturally into place. He could cause mass chaos and be protected at the same time. Plus he could punch a hole and
break free of this place. ..now just to get to it... He knew he'd have to remain unseen to have any chance so kept to the shadows and went for it.
Stealth - 1d20 + 10 ⇒ (17) + 10 = 27
It was almost too easy but he didnt waste time contemplating his good fortune that just seemed to be getting better. He settled into the pilot's seat and set about starting the beast up.
Your stealth has failed you. Guards on the tower spot you slinking about and open fire. There are plenty of rocks to provide cover. Once your positions are compramised, Yeebo stands and begins deflecting bolts as you guys move closer. Plenty of targets to shoot at, will take you 4 rounds if shooting and moving or 2 rounds if double moving to reach the main entrance. Though even with the chaos of the prison break, there are still a nice amount of baddies in your way.
You mount the tank with ease and get it's systems running. It is armed with two turbo lasers that do 6d10 damage with splash as well. There are also missiles on this beast too. So far no one has taken notice that you have hijacked and started the tank. Happy shooting bud. Your turn. Pilot check followed by a shoosting check.
The three heroes storm the base blasting away as they go. Blaster shot zip through the air as you approach. Yeebo casually follows occasionally deflecting shots directed at him.
Your shots explode sending several soldiers flying. Now they are aware of you. They fire back but their shots simply bounce of the hull. Sooner or later they may get the idea to climb on and break in. Keep shooting and moving.
The nautolan smiled as bodies flew in different directions. He figured he better get this tank moving to make it a more difficult target; especially to boarders. He jammed the controls straight back to make room and kept the turbo laser banks firing at Nym's men.
Pilot - 1d20 + 12 ⇒ (17) + 12 = 29
Laser attack - 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 155 ranks of Pilot grants a +2 pg 188
Torin connects but Venkru and Jarl are too busy chatting to take aim. Yeebo shouts. "Quit yammerin an shoot straight er we gonna have to fight em with our fists soon!" He follows.
One more round guys.
You have some mild trouble steering and bump into some of the skiffs parked in the garage. However, it does not hinder your aim as another shot goes out and takes out a couple of foes. Things look bad for the prisoners at the moment but you are in good shape. Have another go.
Kloh was more than pleased with how things were going so far. He was causing damage and was well on his way to escaping what was certain doom just an hour ago. He knew he should start destroying some of these skiffs to impede any of his captors from following him but he trained the turbo lasers on more guards for the moment as he steered the tank forward.
Okay the three of you arrive at near the entrance of the garage. Quite a bit of chaos is going on here. It seems the Tank Ellor mentioned is up and running and shooting at Nym's people. One of the prisoners must have commandeered it. It is causing much damage but you see little sign of any other prisoners.
It is not a clear path to the garage but it is clear that Nym's men are now able to focus on destroying the tank.
The now free nautolan would not be captured again or killed so he kept up the assault on his former guards. He remembered their 'mercy' quite well and fully intended on repaying some of it. But he also kept in mind actually getting out of this death trap. He steered the tank towards the exit and kept the guns blazing at the closest of Nym's men.
You guys are at the garage entrance. There are a handful of foes. You guys have definitely been picking at them not to mention the tank. Now you have the choice to storm in and tank.....I mean take them out or stay in cover and keep shooting. Their numbers are thinning noticeably and the tank definitely seems to be on your side only a little thrown off.
A few grenades fly at the tank causing some mild hull damage.
The small concussive blasts rocked the tank slightly and Kloh wondered idly how many more of those his moving shelter could take. His hands blazed across the controls as he kept the tank headed towards the open doors and targeted his assailants.
The tank pushes past over over foes and blasting away at them as it goes. It moves out the garage entrance.
Kloh you see four individuals standing just behind the rocks shooting at Nym's men. They may be associated with the man who released you. One of them has a lightsaber and is standing there casually deflecting blaster bolts.
The rest of you see the tank pull up. How do you respond? It has been blasting away at the enemy.
After much flashy violence and destruction, the kind of which you could only find in a sci-fi adventure like star wars. Your small "army" blows up several of the skiffs, badguys, and any unfortunate bystanders stupid enough to get to close. The reminaing forces flee into the compound leaving the garage and prison cells in your capable hands.
Upon observing whats left of the battlefield, you come to the realization you have a few prisoners to pick from as there are a quite a few wounded thugs crawling about in this garage.
The tank, having nothing else to shoot at except for our heroes, is sitting there. What will it do next? That is up to Kloh.
Kloh continued his croaking chuckle at the sight of all the skiffs blowing up. He did enjoy causing damage and was tickled to have found the tank. His chuckling increased at the sight of Nym's running every which way like space herpies when the illuminators are turned on. With the area temporarily secure he popped the hatch and stuck his head out to address the men that had apparently taken his side. Blaster in hand and ready to drop back into the tank he hailed them.