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| 501 to 550 of 1,302 |
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| Shanosuke |
| Both Martian Level 20 invader |
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You guess the front door would be right based on your point of entry. However, the garage was built into the rock of the canyon wall and the palace above that. Therefore you'd want to go upstairs if possible.
To the left appears to be a winding stair and to the right a long hallway with two left passages down it.
| Shanosuke |
| Both Martian Level 20 invader |
|
Okay the three of you head upstairs. There is a lot of bustling going on. You head into a larger corridor. From here you can tell the throne room is not far to your right and the main entrance is down the large hall to your right. However, there are a good many foes already visible. They have seen you and battle has begun once again.
You do get first shots. Visible there are about eight foes but there could be a lot more that would hear the fight.
| Kloh Ryn Pul |
| M Nautolan Scoundrel 2 / Scout 2 |
|
Perception - 1d20 + 7 ⇒ (13) + 7 = 20
| Shanosuke |
| Both Martian Level 20 invader |
|
The grenades go off in succession with Jarl's grenade coming close enough for you all to feel the heat. You all retreat once the bomb party starts just barely dodging any real damage.
Once down bellow there is still commotion going on just above. It is only a matter of time before they come down after you.
| Kloh Ryn Pul |
| M Nautolan Scoundrel 2 / Scout 2 |
|
Im being practical. If by some untoward occurance I get seperated from you all before I get the chance to be rewarded; I dont want to find my self credless. You're right; things are definitely looking up for me though. Too bad about the Duro. I owed him and well, you lot too for my freedom.
Leaving the armor but gladfully pocketing the grenades; Kloh returns to the tank and clambors aboard.
| Shanosuke |
| Both Martian Level 20 invader |
|
Yeebo spits on the ground. "Enough! We are out of time. The Mandelorian is right. There are more ways into this hanger than one and we will be overwhelmed quickly. A Jedi I may be but if Jedi were all powerful then the republic never would have fallen. Now you have done well enough for me but it is time I took over. Now here is the plan. First each of you needs to man a skiff. Kloh will handle the tank. Once we are out, Kloh will use the tank to destroy the rest of the skiffs. This will cripple their ability to outflank us when the main force assaults. We not only have a chance of holding out but winning this diversionary tactic now. Come lets get going." With that Yeebo will nimbly land on one of the skiffs and start it up.
I need two pilot checks from each of you.
Kloh, I need two pilot checks and a shot.
Do some exciting escape banter, I will post when you all have posted.
| Kloh Ryn Pul |
| M Nautolan Scoundrel 2 / Scout 2 |
|
Ill cover you guys while I wait for you to pick a skiff and clear out before blowing this place to smithereens. It'll be just like in Ace of Staves when Buck Turbo was caught those bounty hunters sleeping and he blew up their speeders with a rocket. Man was that wizard or what?! Kablooyey! I cant wait.
| Kloh Ryn Pul |
| M Nautolan Scoundrel 2 / Scout 2 |
|
As soon as the others had cranked up their skiffs and exited the garage; Kloh put the tank into gear and drove towards the exit. Once out side he spun the beast around and targeted as many remaining skiffs as possible before unloading the missiles at them.
Here goes nothing...
Pilot - 1d20 + 12 ⇒ (11) + 12 = 23
Pilot - 1d20 + 12 ⇒ (3) + 12 = 15
Missiles attack - 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
| Shanosuke |
| Both Martian Level 20 invader |
|
The four skiffs bearing our heroes speed out of the garage. Jarl has trouble steering at first and bangs against the garage door but recovers.
Torin has more than a little trouble. The speed is a bit more than he can handle and grinds into the garage door and is unable to regain control as the vehicle as it now flies sideways skidding across the ground.
Torin has no choice but to bail.
Torin:
I need a Reflex Save DC 16
If you fail you take 18 vitality and need to make a will save DC 12 or be knocked unconscious.
If you succeed the reflex, you need to make me either an Acrobatics check or a CMB check DC 15 to get hold of Kloh's tank.
If you failed the reflex but succeeded the will, the DCs of the above are increased to 20
Kloh
Once the others flee Kloh blasts up the interior of the garage with missiles shaking up the pursuers. As he turns to leave he would notice Torin several meters beyond the garage. You can attempt a a fly by pick up if he's conscious, a pilot check, every 2 points you beat 10 by takes a point off the DC for Torins Acrobatics or CMB check. If Torin is unconscious, you would have to stop, jump out, pick him up, and load him on board. With blaster cannons at your rear, you need to think carefully about your next action and hope Torin survives.
The rest of you are away.
| Kloh Ryn Pul |
| M Nautolan Scoundrel 2 / Scout 2 |
|
Pilot - 1d20 + 12 ⇒ (18) + 12 = 30
Blaster bolts and bantha breath!
Kloh couldnt believe his luck. Everything had been going sso well then this boltbrain had to wreck his skiff with no one even shooting at them! But these guys had been cool with that duros that broke him out and he figured he owed them at least an attempt. He slammed the tank into a full stop between the cannons and the man lying prone. He launched a barage of missiles to make them think twice and then jumped out to retrieve his new partner.
Missile attack - 1d20 + 8 ⇒ (6) + 8 = 14
| Shanosuke |
| Both Martian Level 20 invader |
|
Kloh manages to recover Torin but the tank takes a nasty hit from a laser cannon. Regardless Kloh manages to secure Torin and take off under heavy fire.
The five of you return to the base where the forces of Zedora are preparing for their attack. The suns have begun to set over the dune sea as you enter the city.
As the vehicles come to a halt Yeebo dismounts his skiff and approaches the tank. "Hey you got im?" Kloh will exit with a now conscious Torin. Yeebo approaches Torin. "Where'd you learn to drive? We could have used that skiff and we almost lost you too." Yeebo is clearly upset by what happened. "You need to get some rest and recover for tomorrow. I won't accept excuses if you fail again." Yeebo walks off to meet with the assault leaders leaving the rest of you to do what you need.
To recover hitpoints or acquire firearms and other gear, go to the armory.
Vehicle and droid repairs or maintenance go to the garage.
To gain further information on the target visit the city control room.
To socialize and get some food go to the barracks mess hall.
FYI for Torin and any of you, I know you cannot control what you roll, so don't take Yeebo's scolding personally. He is the second in command to a criminal overlord. Expect any failures weather in decision or rolls to be met with this kind of harsh response.
| Shanosuke |
| Both Martian Level 20 invader |
|
I got a lot of material to go over and am really tired. Happens a lot lately. I will try and post in the morning, I normally don't have time in the morning but I feel like hitting the hay early tonight so we'll see. If not I will put out in the late evening. Gonna be a HUGE post for sure.
| Shanosuke |
| Both Martian Level 20 invader |
|
Sorry again for the delay. Soo much material to go over.
You all disperse to conduct your activities for the rest of the evening.
Kloh works with the team in repairing the tank and readying it and the other vehicles for battle. With their mobility destroyed and yours bolstered, the enemy will clearly be at a disadvantage. It looks as though Kloh will be playing fire support for the up coming battle.
Torin and Jarl go to recover their wounds in the barracks and get some food. Jarl if you wish, you can make a knowledge tactics check and I will give you some further info. For now, you notice that the data has JUST been updated to include the enemies redution in leadership from the three skiffs you all initially chased and destroyed. Further it shows the significant difference in mobility on both sides. How your sides went up with the recovery of the tank and three skiffs and how the enemies went down with the loss of their garage. There is more info that needs to be updated that could give your team additional advantages if you are able to discover them. Hence the check I require.
Venkru, you are able to tinker with your armor with the aid of others present at the base. You do manage to improve it. You notice the forces working more diligently than before. There are also a few new faces running around.
Regardless of what you find today there isn't really a chance to act on it at the moment. You all retire to the bunker for the night. Yeebo seems to be no where in sight for the rest of that day. The next morning you are awoken early by the sounds of the morning alarms. You get food and join the rushing soldiers and they load up and prepare for battle. The skiffs are all outfitted with heavy blasters and heavy repeaters and have additional armor plating with stations for extra soldiers attached to them.
As you watch the hustle and bustle you discover Yeebo at the mobile forward command center that will be following you into this battle. Right now he is going over strategy with a few others. If any of you have advice then you should talk with him about it.
| 501 to 550 of 1,302 |
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