Shanosuke |
None of the survivors, weather they be Nym's men or prisoners seem able to fight.
Yeebo casually walks up to the tank and looks up to Kloh. "You there seem to be a competent and resourceful sort. Would you consider being under the employ of Master Zedora? If you aid us in this mission, then I will allow you to join the elite with these three. Good pay and tons of perks and benefits."
Once Yeebo gets an answer from Kloh, he turns to the others.
"We have done well. Lucky the tank was controlled by a friend and not an enemy. Now. The facility is on lockdown. So far we have the opportunity to destroy their vehicle support. We seem to be fine so what is the next step? Are you satisfied with our accomplishments against Nym and ready to head back? Or is there still more damage you believe we can do inside?"
Jarl Tehnos |
"We have them on the run, we should at least push forward, plus we need to locate Ellor before we withdraw. If the resistance is too tough we drop thermal detonators on a timer and get out the way we came in".
Kloh Ryn Pul |
Kloh gazed with wonder at the jedi...did he just offer me a gig?...
Whats that? Work for Zedora huh? Truth to tell, you had me at good pay. Do 'tons of perks' and such mean a starship? Hope so. That Nym yanked me right out of mine. Count me in. Shall I keep launching missiles into there?
Jarl Tehnos |
"If you can pull out from the garage and target their anti-air cannons around the fortress that would be pretty damn useful. Plus it allows us to go inside and look for Ellor and perhaps the head honcho himself".
Kloh Ryn Pul |
Main force? Tomorrow? You should call them in now or they're gonna miss out on all the fun...and all the loot huh?
The now free nautolan looked around to see is he could see any of these anti-air defenses or power couplings that he could take out as he considered what to do.
Perception - 1d20 + 7 ⇒ (9) + 7 = 16
Venkru Vong |
"We have taken their tank, we have their droideka. Given the ease of over-coming them it seems this rabble has little to offer, unless you think you heard of or saw something of value. There are other battles to be fought!"
"Maybe better foes to vanquish in Venkru victory!"
Kloh Ryn Pul |
Kloh was second guessing hooking up with these men. Here they were just out of a blaster battle and they were discussing written tales.
You guys are kidding right? Reading is lame! Thats why they invented holovids. Did you see the one with Buck Turbo? Where he blasted his way through those cylons? Man, now that was epic!
Shanosuke |
I've looked but it does not appear Jabba's palace has anti-air defenses, at least not visible ones at any rate. I need you guys to come up with another course of action or this game isn't going to move. Yeebo is there merely to watch and observe you guys lending aid when you request it. So the garage is no longer hostile. There are a few badly wounded prisoners and some of Nym's men who are pretty hurt also. There is a hallway in the garage that leads to the cellbay and the rancor den. Beyond that is a door that the surviving enemies fled through. What is your next course of action.
Jarl Tehnos |
"Yep, that is a good idea plus it will stop them from taking the tank itself. In fact perhaps Yeebo you should stay and guard the tank from the outside. If we are overwhelmed we plan on falling back".
Kloh Ryn Pul |
Right on. Then Ill move in and cover you fellas. Good luck in there.
With a plan hatched Kloh dropped back into the tank and drove it into the garage hitting some of the other vehicles while scanning for any waiting enemies.
Pilot: 1d20 + 12 ⇒ (2) + 12 = 14
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Shanosuke |
Excellect, so Kloh won't be active for the rest of this mission. Well if he is cool with that, then so be it.
As you move into the cell bay after the enemy you stubble across the corpse of Ellor near the entrance of the rancor pen. Thankfully there is no rancor. The door leading out of the cell is locked. It will require either disable device or Comp use to get the door open.
Jarl Tehnos |
Computer Use 1d20 + 7 ⇒ (12) + 7 = 19
Jarl will bow his head lean down and close Ellor's eyes. "Damn I sent him to his death. Never easy to do that no matter how many times it happens".
Shanosuke |
Sorry, I seem to have missed your posts. I am ashamed.
Fortunately 20 gets the door open however, when it does, blaster bolt almost immediately lance out before the door is even open all the way. A single bolt catches Torin in the shin dealing 12 points of damage.
There are around six foes in the corridor beyond the door hunkering in nooks in the wal for cover.
There are nooks on your side so you can gain cover from those as well.
Battle has begun, foes went first, your turns.
Jarl Tehnos |
Jarl fires back lookig to hit something besides the ceiling.
Blaster Rifle 1d20 + 5 ⇒ (11) + 5 = 16
Blaster Damage 3d8 ⇒ (8, 5, 4) = 17
+1 to attack and damage if w/in 30.
Shanosuke |
Shot ring out again and the flashes of combat lights continue to illuminate the corridor.
Venkru scores a hit but the foe does not go down.
One of the guards takes advantage of Venkru's words to put a bolt right into his side dealing 15 points of damage. "Ha! You gonna hafta do better dan dat bub!"
I am going to try and stay on top of this a little better. You guys have begun to post a lot more quickly than I was used to. Good Job
Jarl Tehnos |
Jarl growls, "I suppose banter without wit is just irritating. Though at this point whatever helps".
Jarl fires again at the entrenched foes.
Blaster Rifle 1d20 + 5 ⇒ (12) + 5 = 17
Blaster Damage 3d8 ⇒ (4, 7, 6) = 17
+1 to attack and damage if within 30.
Shanosuke |
Nicely done!
After Venkru was hit an opening appears and your next volley find various marks. All three of your shots strike true as three foes fall all at once.
The two remaining shooters pop out shooting and miss, they then make to flee moving 10 meters down the hall. They no longer have cover.
Your turns.
Shanosuke |
Indeed banter must improve Jarl's aim immensely as his next shot scores its target in the back of the head. The victim does a flip and lay dead on the ground.
Venkru follows suit and drops the last of the fleeing men. All is quiet now.
At the end of the corridor you have the choice to go left or right.