Shanosuke |
Yeebo is watching and only helping when he is needed. Jarl posted but no one has confirmed any of his two ideas save for Torin who posted Sunday....when I was sick. Been sick all day monday and Yesterday. Better today. Since Venkru hasn't posted his opinion, I am going to speed things along a bit and get Kloh into this game a little faster.
This is where I depart Ellor and introduce Kloh. So here we go.
Shanosuke |
Lol. Sorry Kloh forgot to mention the tank capacity. There is the pilot who operates the driving, forward turbolasers, and primary missiles. The gunner mans the turbolaser turret, a good position for Venkru. The gunner can also operate the secondary missile system, fewer and weaker missiles but missiles all the same. On the hull of the tank, 4 more crew can sit, similar to the scorpion tank from Halo.
Yes we are using force points.
Jarl Tehnos |
Vitality 1d10 ⇒ 2
+1 Base Attack
+1 Reflex and Will save
+1 Defense Bonus
Feats: Rapid Shot, Shot on the Run
Skills: +3 Treat Injury, Knowledge Tactics +1, Perception +1, Intimidate +1, and Repair +1.
I will update my sheet tomorrow but the above are my level up picks for Soldier 3. That Vitality is disappointing :(
Jarl Tehnos |
I had to reallocate some points as well. It was not until I updated the sheet that I realized that I was maxed out in Treat Injury - I put one point into Computer Use and one point into Knowledge History.
Jarl is now fully updated and ready to go.
Shanosuke |
Sorry, I thought I had let everyone know that my posting will be scarce for a couple of weeks as school just started. I've barely been able to keep up with my other games as I have spent all my free time running around trying to get stuff done. Only been able to do simple posts. However, I will be back to normal posting, if not better posting in a couple of days. Maybe starting tomorrow. Sorry I neglected to inform you.
Shanosuke |
Droideka Specs – This Droid isn’t fully functional but can be restored to maximum status with some time and work
The first Column is the Droids Effective ability, the second column will be its potential
Effective
Level 6 Thug
Initiative: -4
Defense: 12
DR 2
Speed: 3m = 10 feet Walking, 20 m = 60 feet Wheeling
VP/WP: 0/8
Atk: +8/+3 To hit
Melee Damage: 1d3 -1
Ranged Damage: 3d6 20 Heavy Repeating Blaster
Saves:
Fort: 5
Reflex: 2
Will: 1
Size: Med
Face: 2m - feet
Reach 2m – 5feet
Str 8
Dex8
Con 9
Int 5
Wis 5
Cha 4
Equipment: Light Armor(Dmgd) two Heavy Repeating Blasters (Dmgd) Shield (DR9) Only lasts three rounds or 3 hits with a ten round cooldown. Remote Processor (Dmgd to only 200Km range)
Skills, Perception 5 Ranks, Can Speak
Feats: Ambidexterity, Armor Proficiency Light, Multi Shot(Inactive), Point Blank Shot, Rapid Shot(Inactive) Two Weapon Fighting, weapon proficiencies pistols, heavy weapons, simple weapons.
This is the Droid’s potential with consistent repair checks and parts, in the form of salvage or credits, these are the max specs the Droideka could have.
Level 12 Thug
Initiative: -1
Defense: 15
DR 3
Speed: 4m = 10 feet Walking, 25 m = 75 feet Wheeling
VP/WP: 0/15
Atk: +13/+8/+3 To hit
Melee Damage: 1d4 + 1
Ranged Damage: 4d8 19-20 Heavy Repeating Blaster
Saves:
Fort: +10
Reflex: +5
Will: +3
Size: Med
Face: 2m - feet
Reach 2m – 5feet
Str 13
Dex 13
Con 15
Int 6
Wis 8
Cha 6
Equipment: Light Armor, two Heavy Repeating Blasters, Shield (DR9) Shields function perfectly,Remote Processor (500 KM Range)
Skills, Perception 5 Ranks, Can Speak
Feats: Ambidexterity, Armor Proficiency Light, Multi Shot, Point Blank Shot, Rapid Shot, Two Weapon Fighting, weapon proficiencies pistols, heavy weapons, simple weapons
Shanosuke |
Okay the day is yours.
I need each of you to post your daily actions and roleplay with one another or NPCs as you wish. I will respond where needed.
I don't want to take too long on this as I have a player waiting in the wings to join so keep it simple. Discuss with one another what you would like to buy and anything else your looking for and a summery of your other activities for the day.
You have one days worth of activities. I will give you all 3 out of game days to post your final actions before I push this along.
Kloh Ryn Pul |
Thanks for the extra time to score gear. Im headed out to see Doug Stanhope tonight so I wont be able to pour through a book until tomorrow or Saturday.
Cant wait to meet our new member.
Venkru Vong |
I am looking at the droideka and trying to determine if I have the basic information correct and what modifications are still needed.
Droideka
Wheeled/walking destroyer droid
Thug 12
Initiative -1
Defense 15 DR 3
Speed 4 m walking, 25 m wheeled
Attack +13/+8/+3 heavy-repeating blaster 4d8 OR appendage 1d4+1
Fort +10, REF +5, Will +3
Equipment: Light armor, 2 heavy repeating blasters, shields DR9, mini-reactor, sensors, internal processor, locked access,comlink
I am not sure if our droid has quirks or not,.... ; )
Shanosuke |
To improve each statisic you need to make a repair check for the day. Depending on your score will determine how much the repairs for the day cost and how many specs are improved.
You will have time for one repair attempt. Parts will cost credits, how much they will cost depends on your scores.
To attempt to improve the droid, you need two roles.
First to determine cost of parts, second to determine how many specs you can improve in the day.
Only one attempt a day and you need a minimum of four hours to work on it.
Time also improves how many specs you can improve. Each hour over 4 spent improves each Repair roll in the day by +2