Star Wars The Conquest of the Underworld (Inactive)

Game Master Shanosuke

A group of mercs are joining the infamous Zedora the Hut in his attempt to take total control of the galactic underworld.


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Both Martian Level 20 invader

A fair assessment. Keeping Ellor as an NPC, especially now would work. I may know someone I could ask so I want to use the ask folks approach before I spend time on recruitment. Which I still have a thread for too. I could use that to make a shoddy recruitment.


Male Mandelorian Soldier / 4

Maybe we can take turns running Ellor and wrap this part up.

It should not be too hard to look up his details and roll as needed for him in the thread.

Then look at recruitment.


Both Martian Level 20 invader

We might just have to do that.


Both Martian Level 20 invader

I got a bite on recruitment. Will have a new player by the weekend I hope but it is still to early. I have some things to take care of but I will continue when I get home.


M Nautolan Scoundrel 2 / Scout 2

Hey all FNG here. Looking forward to running with you thugs.


Male Mandelorian Soldier / 4

Good to see a familiar person!


M Nautolan Scoundrel 2 / Scout 2

Thanks Venkru! I was psyched to see you in this game also. Now the waiting game for a proper meeting up begins...


Male Mandelorian Soldier / 4

Hope the wait is not long, it seems we lost our skill-monkey at a very in-opportune moment.


Welcome aboard Kloh!


M Nautolan Scoundrel 2 / Scout 2

Thanks Dennis! Now you guys gotta get going IC so my introduction can happen.

forgive my impatience but the story was a great read so far and Im anxious to be apart of it.


Male Mandelorian Soldier / 4

Maybe you were at the earlier gathering and followed us after we left, and eventually caught up with us.

That would need the DM's Ok.


M Nautolan Scoundrel 2 / Scout 2

He's got an idea already. We're just waiting on you guys :D


Male Mandelorian Soldier / 4

waiting on us to do what?


M Nautolan Scoundrel 2 / Scout 2

Move the IC story along. Kloh is hidden in the game path somewhere.


Both Martian Level 20 invader

Yeebo is watching and only helping when he is needed. Jarl posted but no one has confirmed any of his two ideas save for Torin who posted Sunday....when I was sick. Been sick all day monday and Yesterday. Better today. Since Venkru hasn't posted his opinion, I am going to speed things along a bit and get Kloh into this game a little faster.

This is where I depart Ellor and introduce Kloh. So here we go.


M Nautolan Scoundrel 2 / Scout 2

Yo Shanosuke! You around? way too quiet in the Game thread.


Both Martian Level 20 invader

Sorry for making you all wait. I have been exhausted something fierce this week and haven't had the ambition to post much of anything. I will try and get something up tomorrow. For sure on Friday. Again I am sorry. Just sooo tired.


Male Pale Master

No worries Shanosuke. Im evry familiar with the 'need more rest' feeling.


Both Martian Level 20 invader

Will try and post tomorrow evening. With school coming up, I've been doing a lot of running around and last minute working. Keeping me quite busy. Things should settle down once I get a routine going.


M Nautolan Scoundrel 2 / Scout 2

sounds like a plan. I for one am glad school is about to start. I live along I95 and the summer vacactioner traffic adds a lot of time to my commute.


M Nautolan Scoundrel 2 / Scout 2

@ Shanosuke - how many people can fit into the tank? Can another person operate the missiles or turbo laser bank while I pilot and fire the other weapon?

Are we using Force Points?


Male Kel Dor Soldier/ 3

I think I am done.


M Nautolan Scoundrel 2 / Scout 2
Torin Tol wrote:
I think I am done.

Done with leveling up?

Im close, just need Vitality: 1d6 ⇒ 6


Male Kel Dor Soldier/ 3

Yeah leveling up.


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

i WILL LEVEL UP WHEN i GET HOME FROM WORK. Damn Caps lock!


Both Martian Level 20 invader

Lol. Sorry Kloh forgot to mention the tank capacity. There is the pilot who operates the driving, forward turbolasers, and primary missiles. The gunner mans the turbolaser turret, a good position for Venkru. The gunner can also operate the secondary missile system, fewer and weaker missiles but missiles all the same. On the hull of the tank, 4 more crew can sit, similar to the scorpion tank from Halo.

Yes we are using force points.


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

Vitality 1d10 ⇒ 2
+1 Base Attack
+1 Reflex and Will save
+1 Defense Bonus
Feats: Rapid Shot, Shot on the Run
Skills: +3 Treat Injury, Knowledge Tactics +1, Perception +1, Intimidate +1, and Repair +1.

I will update my sheet tomorrow but the above are my level up picks for Soldier 3. That Vitality is disappointing :(


M Nautolan Scoundrel 2 / Scout 2

Thanks Shanosuke!


Male Mandelorian Soldier / 4

Ok are we leveling to level 4?

also jedi classes still off limits?


Both Martian Level 20 invader

You guys should be level 3 and jedi classes are still, for the time being anyways, off limits.


Male Mandelorian Soldier / 4

Vitality
1d10 ⇒ 6

SoS

Spoiler:

Stamina feat increases fast healing from 1/5 to 2/5?


Male Kel Dor Soldier/ 3

Vitality:1d10 ⇒ 4


M Nautolan Scoundrel 2 / Scout 2

Damn, I had some glaring mistakes with my crunch. Edited and on the up and up now.


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

I had to reallocate some points as well. It was not until I updated the sheet that I realized that I was maxed out in Treat Injury - I put one point into Computer Use and one point into Knowledge History.

Jarl is now fully updated and ready to go.


M Nautolan Scoundrel 2 / Scout 2

Bump! This thread fell off my Focus list also.


Both Martian Level 20 invader

Sorry, I thought I had let everyone know that my posting will be scarce for a couple of weeks as school just started. I've barely been able to keep up with my other games as I have spent all my free time running around trying to get stuff done. Only been able to do simple posts. However, I will be back to normal posting, if not better posting in a couple of days. Maybe starting tomorrow. Sorry I neglected to inform you.


Both Martian Level 20 invader

Just letting you guys know I'm at a con all weekend. There won't be any posting from me until Monday or Tuesday.
just letting you all know.


Male Kel Dor Soldier/ 3

Put up the second roll in the post since I still had time to.


Both Martian Level 20 invader

Droideka Specs – This Droid isn’t fully functional but can be restored to maximum status with some time and work
The first Column is the Droids Effective ability, the second column will be its potential
Effective
Level 6 Thug
Initiative: -4
Defense: 12
DR 2
Speed: 3m = 10 feet Walking, 20 m = 60 feet Wheeling
VP/WP: 0/8
Atk: +8/+3 To hit
Melee Damage: 1d3 -1
Ranged Damage: 3d6 20 Heavy Repeating Blaster
Saves:
Fort: 5
Reflex: 2
Will: 1
Size: Med
Face: 2m - feet
Reach 2m – 5feet
Str 8
Dex8
Con 9
Int 5
Wis 5
Cha 4
Equipment: Light Armor(Dmgd) two Heavy Repeating Blasters (Dmgd) Shield (DR9) Only lasts three rounds or 3 hits with a ten round cooldown. Remote Processor (Dmgd to only 200Km range)
Skills, Perception 5 Ranks, Can Speak
Feats: Ambidexterity, Armor Proficiency Light, Multi Shot(Inactive), Point Blank Shot, Rapid Shot(Inactive) Two Weapon Fighting, weapon proficiencies pistols, heavy weapons, simple weapons.

This is the Droid’s potential with consistent repair checks and parts, in the form of salvage or credits, these are the max specs the Droideka could have.
Level 12 Thug
Initiative: -1
Defense: 15
DR 3
Speed: 4m = 10 feet Walking, 25 m = 75 feet Wheeling
VP/WP: 0/15
Atk: +13/+8/+3 To hit
Melee Damage: 1d4 + 1
Ranged Damage: 4d8 19-20 Heavy Repeating Blaster
Saves:
Fort: +10
Reflex: +5
Will: +3
Size: Med
Face: 2m - feet
Reach 2m – 5feet
Str 13
Dex 13
Con 15
Int 6
Wis 8
Cha 6
Equipment: Light Armor, two Heavy Repeating Blasters, Shield (DR9) Shields function perfectly,Remote Processor (500 KM Range)
Skills, Perception 5 Ranks, Can Speak
Feats: Ambidexterity, Armor Proficiency Light, Multi Shot, Point Blank Shot, Rapid Shot, Two Weapon Fighting, weapon proficiencies pistols, heavy weapons, simple weapons


Both Martian Level 20 invader

Okay the day is yours.

I need each of you to post your daily actions and roleplay with one another or NPCs as you wish. I will respond where needed.

I don't want to take too long on this as I have a player waiting in the wings to join so keep it simple. Discuss with one another what you would like to buy and anything else your looking for and a summery of your other activities for the day.

You have one days worth of activities. I will give you all 3 out of game days to post your final actions before I push this along.


M Nautolan Scoundrel 2 / Scout 2

Thanks for the extra time to score gear. Im headed out to see Doug Stanhope tonight so I wont be able to pour through a book until tomorrow or Saturday.

Cant wait to meet our new member.


M Nautolan Scoundrel 2 / Scout 2

so we have 2500 credits each correct?


M Nautolan Scoundrel 2 / Scout 2

Shanosuke - can we purchase from the Arms and Equipment Guide?

expenditure so far

- mastercraft Security kit - 1500 c
- Tool kit - 250 c
- 4x Power pack - 100 c

- total - 1850 c


Both Martian Level 20 invader

That's fine Kloh.

I am still waiting on the others. I cannot move this along until I have everyone in on it.


Male Human, Soldier 3, HP 45/45 , Defenses F 16 - R 18 - W 14, Force Points 6/6, Initiative +9, and Perception +8 (No Special Senses)

Finally got power back Saturday night. I will update the Gameplay thread when I get home tonight, need to look through the book.


Male Mandelorian Soldier / 4

I am looking at the droideka and trying to determine if I have the basic information correct and what modifications are still needed.

Droideka
Wheeled/walking destroyer droid
Thug 12
Initiative -1
Defense 15 DR 3
Speed 4 m walking, 25 m wheeled
Attack +13/+8/+3 heavy-repeating blaster 4d8 OR appendage 1d4+1
Fort +10, REF +5, Will +3
Equipment: Light armor, 2 heavy repeating blasters, shields DR9, mini-reactor, sensors, internal processor, locked access,comlink

I am not sure if our droid has quirks or not,.... ; )


Both Martian Level 20 invader

My post above explains all that. Remember, to get those specs the droid needs a lot of repair.


Male Mandelorian Soldier / 4

Venkru turns his engineering eye upon the droid hoping to make some improvements.....


M Nautolan Scoundrel 2 / Scout 2

Kloh is pretty handy with a hydrospanner. Score some parts and he can do quite a bit of repairing to the driodeka. Theres actually a special scanner in the Arms and Equipment Guide. Ill add it to his shopping list.


Both Martian Level 20 invader

To improve each statisic you need to make a repair check for the day. Depending on your score will determine how much the repairs for the day cost and how many specs are improved.

You will have time for one repair attempt. Parts will cost credits, how much they will cost depends on your scores.

To attempt to improve the droid, you need two roles.
First to determine cost of parts, second to determine how many specs you can improve in the day.

Only one attempt a day and you need a minimum of four hours to work on it.

Time also improves how many specs you can improve. Each hour over 4 spent improves each Repair roll in the day by +2

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