Zaelos utters a few choice words in Mirilukan as he collides with the building...
Coordination check: 2d8 ⇒ (7, 7) = 14 2 Success, 2 Advantage
Difficulty: 3d8 ⇒ (6, 7, 4) = 17 4 Threats.
Total: 2 Threats, 2 Advantages. Total damage 5 + 1 = 6 total, convert 1 damage to Strain.
He hits the ground with a grunt, feeling his shoulder explode with pain. Gasping for breath, he looks back at the wreckage of the speeders. At least they won't be able to find us now...
Holding onto Zaleos tightly as the speeder caroms through the buildings, Arana peeks over his shoulder and sees the corner of a building approaching much too rapidly...
Coordination Check:YGGG: 1d12 + 3d8 ⇒ (12) + (1, 5, 3) = 21 1 Triumph,1 Blank, 1 Advantage, 1 Success
Difficulty: 3d8 ⇒ (2, 5, 6) = 13 1 Failure, 2 Threat
Net: 1 Triumph = 1 Success, 1 Threat = 1 Strain
The impact jars her from the speeder, her arms flying out to the side, trying to alter her trajectory. Spinning through the air, she bounces with her legs off of an air condensor, then lands in a crouch beside the smoking remains of the speeder.
Wincing a little , she slowly stands and hurries over to Zaleos, only to lookup at the sound of the other speeder also meeting a firey end.
|Trooper A-337, "Janitor"|
Coordination: 3d8 + 1d6 ⇒ (2, 7, 5) + (6) = 20 2 Successes, 3 Advantages
Difficulty: 3d8 ⇒ (5, 3, 2) = 10 3 Failures, 1 Threat
Net Roll: 1 Failure, 2 Advantages. 4 Damage and 1 Strain.
Janitor quickly begins to lose control of the speeder after shooting out from the shuttle's small bay, desperately trying to dodge buildings and trees. He's piloting equipment based on vehicles he worked with years before, and without time to reacquaint himself, the trooper quickly finds himself headed for a tree. He has just enough time to shout "Bail!" before launching himself from the bike, but he still slams into the tree chest-first, and the wind knocks out of him as he lands heavily on the ground.
After a few moments, he gives a groan and pushes himself to his feet, a hand on his ribs to make sure they aren't broken. Wheezing air in and out of his lungs, he catches sight of Zaleos and Arana and gives a wave before glancing around his own wreckage. "Karval? Darius? You okay, brothers?"
|Karval de Longinous|
Keeping a tight grip upon the sides of Janitors speeder, the urban Mandolorean isn't excessively used to piloting such a craft. His pale tale whips in the air behind him.
Co-Ord Check: 1d12 + 2d8 + 1d6 ⇒ (4) + (6, 4) + (4) = 18
Difficulty: 3d8 ⇒ (2, 3, 4) = 9
3 Failures, 1 Threat, 2 Successes, 2 Successes & 1 Advantage + 1 Success & Advantage....which may go to a 2 Success & 1 Advantage
Zaelos gingerly rises to his feet, fearing something in his body was broken. Stretching his arms out experimentally showed he was apparently just shaken up a little.
Perhaps the Force was with me there...
As Arana hurries over, he smiles weakly in reply. "I am OK. I think our ruse may actually work here , but we do need to get out of here before someone shows up to investigate." He motions for Arana to follow him. "Let's go."
High=Janitor, Low=Zaleos 1d100 ⇒ 91
Hearing Janitor's warning and having his wits about him, Darius launches off the speeder with an unnatural grace and rolls on the ground, reducing his impact to nothing more than some dirt on his clothing.
Standing up, Darius responds to Janitor and says I'm fine. It looks like you got the worst of it.
Coordination: 4d8 + 4d6 ⇒ (2, 1, 3, 5) + (3, 6, 6, 4) = 30
Success x 4, Advantage x 4
Difficulty: 3d8 ⇒ (2, 1, 4) = 7
Failure x 1, Threat x 1
Net Results: Success x 3, Advantage x 3
Advantages to be spent: 1-Boost Next Skill Check for Next Character, 2-Boost Next Skill Check for Self
Once you all recovered from your rather rough departure from the shuttle. You are quickly able to tell your in some kind of plaza. You still need to inform Commander Tavoes that the rebels main hanger is sabotaged.
Once that is done, you need to make your way to the outer defense turrets and take them off line so that you can complete your mission and the main ground assault can begin.
Zaelos quickly scans the immediate area with his Force sight to make sure no Rebels took notice of the crash. Once finished, he motions to the others. "Let's get out of sight here. Someone is bound to investigate this crash, and we are running out of time here."
As the groups heads off, he nods to Darius. "Do you still have our portable communications kit? We still need to contact Tavoes with an updated report."
Zaelos moves into view and addresses Tavoes. "Yes, Commander. We were successful in disabling the Rebel hanger and evading pursuit...for the moment. We are now proceeding to our final objective." He pauses for Tavoes to add anything further before finishing, "We will report once we have achieved the objective. Zaelos out."
Once Tavoes's image fades he says to the other team members, "We need to get to the turrets. How far are they from our position?"
"You found a way to take the hanger offline without a bombardment? Can you assure that the hanger won't be an issue? If so, then you and your team are far more resourceful than I initially anticipated.
Once you elaborate Feel free to RP your confirmation Tavoes continues.
"You have made your Empress proud and you will be rewarded for your efforts. I will inform the other agents and I will direct them to provide you support. We will start the invasion once you give the signal."
To figure out where to go requires either a computer check against 2 purple (d8) and 2 black (6d). You could use Streetwise against 3 purple (d8) + a boost if you have been to Bakura in your past. Player discretion
Zaelos replies, "We were able to jam the main hangar bay doors shut, trapping the Rebel ships inside. I cannot guarantee for how long however. Time is of the essence. We are already on our way to the final target."
Once Tavoes has ended the communication, Zaelos turns his attention to his datapad. "We need to locate the turrets. Let me see if I can track the location down..."
Computer check: 2d8 + 1d12 ⇒ (7, 8) + (9) = 24 2 Success, 4 advantages
Difficulty: 2d8 + 2d6 ⇒ (3, 4) + (2, 4) = 13 3 failures, 1 Threat.
Total: 1 failure, 3 advantages. Zaelos will elect to add a Boost die to ANY allied character's next skill check.
Arana watches Zaleos over his shoulder, wincing as he makes a couple of mistakes.
"Here let me try..." she says, leaning over and tapping at the datapad.
Computer Check: 2d8 + 1d12 ⇒ (2, 6) + (2) = 10 1 success, 3 Advantage
Difficulty: 2d8 + 2d6 ⇒ (4, 3) + (1, 5) = 13 2 Threat, 2 Failures
Net: 1 Failure, 1 Advantage.
"Arg! she says as the query bounces back ,giving only random locations.
|Trooper A-337, "Janitor"|
Janitor takes in his surroundings and tries to gauge where the group is in the city. "I've been here before... during the Clone Wars. Came to deal with some Separatists, didn't stay long because they had a good hold..." He shields his eyes with a hand and peers off down a street. "So if we're here, then..."
Streetwise: 2d8 + 2d6 ⇒ (4, 6) + (5, 5) = 20 2 Successes, 5 Advantages
Difficulty: 3d8 ⇒ (2, 3, 4) = 9 3 Failures, 1 Threat
Net roll: 1 Failure, 4 Advantages. ARGH
The trooper shakes his head. "No, it's been too long, and we didn't move around the entire city here." He shrugs and exhales.
I will use my Advantages to give Karval and Darius boosts; hopefully they'll succeed.
Darius shakes his head, and with a laugh asks, "Did all of you bang your heads up in that crash?"
He looks over the datapad and makes a few changes in what Arana entered... "There we go!"
Computer Check: 3d8 + 2d6 ⇒ (8, 2, 8) + (5, 2) = 25 Success x 1, Advantage x 6
Difficulty: 2d8 + 2d6 ⇒ (4, 7) + (5, 5) = 21 Threat x 5
Net: Success x1, Advantage x 1
Advantage to boost next check of next player
Darius is able to pull up a readout of the city. Basically finds star wars mapquest. He finds the best route but now the question is, what is the safest way there.
You can begin your journey, you have a choice to make. One player must make a Streetwise, Stealth, or Knowledge outer rim check against 4 purple die (d8). Upgrade the ability for each ally with a rank in any of those skills.
So, who is making the check. Oh you also get a boost die from the map.
|Karval de Longinous|
Karval has Know(Outer Rim)/1 & Stealth/2, but would probably not be the best to let him be the primary source of the rolls.
"Probably..." Karval curtly replies to Darius, in his usual gruff manner. Although he does rub his brow to focus himself.
Using his knowledge of the likely seedier sides of the city and where he'd expect good patrol positions or frequented highways, Karval looks at the map pointing out a couple of alleys & places that may be suitable for stealth.
I'm going to assume that everyone is helping with this check, unless I hear otherwise. I also took some liberties, feel free to adjust.
Darius motions for everyone to gather around the map as he begins to suggest a path, as he goes through his suggested route, pointing out ways they can move covertly.
As he points to one part of the route, Arana chimes in and explains a slight adjustment to help them go unseen.
When reaches another area, Janitor talks about an old trick that his squad used to move through that type of area without drawing attention to themselves in a previous battle.
Listening to Zaleos talk about his experience on Malaki, leads to another improvement on the original plan.
Karval ads the finishing touches, pointing out ways to avoid detection by hiding in the alleyways and avoiding patrols.
Assisted Stealth Check: 4d12 + 2d8 + 4d6 ⇒ (7, 12, 4, 7) + (4, 3) + (2, 1, 4, 5) = 49
Triumph, Success x10, Advantage x3
Difficulty: 4d8 ⇒ (3, 5, 7, 7) = 22
Failure x2, Threat x5
Net Result: Triumph, Success x 8, Threat x 2
What types of things can we use the Triumph for to be vital to the scenario?