Trooper A-337, "Janitor" |
Also happy to kick in my share. Considering I'm not sure what all else to buy...
Shanosuke, can you just factor in these extra credits to whatever gear Janitor gets when you send me the stats?
Arana Niss |
Just a quick rules question.
Noticed that Zaleos and Nichos have recently made Perception checks. Just took a quick look at their profiles; your skills list looks like you took them from Saga rules and not the revised rule book. id No Perception in revised.
I used the revised when making Arana, should I rework her to the saga ruleset?
Just want to avoid any confusion on my end going forward :)
Trooper A-337, "Janitor" |
Ah yes, separate Perception skills. The bane of rogues and rangers in 3rd edition... It seemed like a given that any skillful character in games lost about half their ranks to being able to see/hear/find things. I also like these changes!
Karval de Longinous |
Page 289 CRB
Falling Damage is 1d6 for every 4m fallen (max 20d6). Reflex save to make it Vitality, otherwise it's wound damage. DC is 10 + 1 for every 4 metres (this doesn't have the 80m limit!).
Which I think is an amazing rule, really allows heroism whilst providing versimilitude. So if you fall from 100m; DC35 Reflex - even Vader'd have a hard time - or take 20d6 Wound Damage.
Shanosuke |
Okay a few things to point out.
First: Zaleos, from what what I can tell from your profile and the rules, you have a +7 to hit with a blaster. Multi fire is a -4 to each shot leaving you with a +3 per shot. And you are shooting at a climbing creature, this actually adds two further, your shots were at a +5 to hit not a -1.
Second: Zaleos, this rulebook makes it very difficult for players to die. You are down by 4 wound points and you will take another 9 from falling. This puts you at -1 wound points. This means you are dying not dead. You are dead when you hit -10 wound points. Karval will have stabilized you.
Now, luckily, I wasn't aware of the bonus vs climbing targets and the beast is doing just that. So luckily, all your shots from this round and last get a plus two added.
I would like all of you to review the difference between vitality and wounds. Vitality in no way results in physical harm, it represents physical fatigue but no actual damage. Wounds are actual physical damage.
So please, when RPing a "hit", remember, if you took no wound damage from the attack, you are not actually "Injured" just strained.
Also, I cannot remember if I changed this but I thought I allowed all players to start with two additional vitality dice? Did I specify it correctly and did I go back on it anywhere? I thought I kept it cause I didn't want my heroes to die so easy. I found where I approved this but I cannot find going back on it but if someone finds it, let me know. Otherwise you should all have 6 hit dice.
I have to leave for work, I cannot take the beastie's notes with me so I will get back to you after work.
Shanosuke |
If you all decide to follow through with the hunt I will not waste time with the passage of days. We will do a few quick rolls and one - three encounters per player tops. I will try and stay on to finish each of you. Doing this I have Karval, Janitor, and Nichos.
Heres how this will work:
First, I will as for a specific set of skill checks.
Second I take your results and determine the encounter.
Third, You plan on how to deal with the encounter, including whether or not you actually want to take on the encounter. Note: During the encounter, if it appears too tough, you can attempt to flee with a small chance of failure and you will be fully restored for the next encounter.
Fourth, you take what you can from the encounter and return for your status check.
There will be up too 3 encounters for each of you to test yourselves against. These may be slaying a vicious beast, or procuring a rare resource for the tribe. The more valuable the resource to the tribe, the higher your status. It’ll be up to you to determine the value of the resource through knowledge, survival, appraise, and other abilities. Basically, the resource encounter is the best non violent way of getting something but it is the hardest to determine the value you of. At least with violent encounters, you have something to measure your success off of.
If for some reason you fail to procure a resource or beat any of the challenges after three encounters, then you return and you have to make one last roll to determine if you can return with at least the bare minimum, otherwise your hunt was deemed a shameful failure.
Encounter specifics:
A challenge: A Boukon is basically a wolf. The better more nasty, basically in CR, the monster, the higher your status. Size and armaments is a really good way to measure this. These battles can also be more creative, you will have time to strategize before you engage the beast finding ways to make it easier to fight and or kill it. There are all sorts of non-conventional tricks you may employ to achieve this goal. Get creative, if the idea is good enough I may bend a few rules in your favor.
A resource: The resource you find can actually be a location of resources. Malaki value building materials and food and medicinal supplies. Lately, they have also included large bits of technology and Jedi artifacts as valuable resources as well. There is, however, no specific value placed on such resources to determine their worth. You take checks and make your best guess based on the results. Resources, no matter how valuable, won’t yield near as much prestige as a good challenge but find a good enough resource and you can at least get as high as a military captain. Animals are the best kind of resource. Bringing eggs of a great beast or infants is good, taming them is even better, look at Arana for example. Also, an important note, any resource you turn in will not be returned to you. If you choose to hand over the lightsaber or holocron, you will not get them back.
I will do my best to stay active on this thread so we can get through this but still enjoy the experience. I will also make sure I have things for the waiting players to do in the meantime. Just so everyone is being entertained.
So y’all excited? Any Questions on mechanics or other things for OOC?
Karval de Longinous |
Yes, this sounds like it could be loads of fun. Of course, it may be super deadly.
The mountain environment, are there woods or jungles where they get vegetation resources.
And Sorry Nichos, if you wanted a trophy? Although with your skills you should be very capable of finding resources.
Trooper A-337, "Janitor" |
Likewise, I think this shall be a blast. Just, hopefully we don't die, heh.
Janitor seems singularly unsuited to resource-gathering, so he shall probably be out looking for a beast to kill. Assuming at least a couple of his skills can get him the drop on something, he may just get a good standing.
Shanosuke |
I personally think spoilers would be fun. EVERY member of you guys team will be doing something, even Arana and Zaleos. It is more fun to not know what the others are up to, as long as you are polite enough to not look at other's spoilers.
This then opens the opportunity for interpretive story telling, which in my opinion is a lot of fun. When you get home from your hunt, you can word your adventure how you chose and the players themselves can enjoy hearing what went down just as much as the characters.
Nichos |
Spoilers are fine. Nichos is probably not going to accomplish much on this, to be honest. He's not much of a hunter, he lacks the survival skill to readily find resources, and there probably aren't any ruins for him to delve into to scavenge technology from, and he has next to no information on the local geography, flora, or fauna, so at this point, he's probably going to be wandering around blindly until some resource or challenge manages to find him.
The only things really going for him are his lucky class skill, stealth, perception, and for equipment, his datapad to look up the basics on wild flora and fauna in general and his electrobinoculars. He shouldn't have problems surviving, but finding anything worthwhile is a bit of a long shot no matter what he chooses to attempt.
Karval de Longinous |
Yeah, sorry about that Nichos. Although with your Appraisal skills you have some resource gathering ideas.
Karval has performance & Profession Gladiator, he's not too suited to jungle life. However hopefully he can get a good hunt.
Nichos |
The difficulty he is going to have is finding the resources in the first place. Unless we found out a lot about the local area from the temple, he's going to be more than half blind to begin with, and with no survival skill, it'll be even harder. He should be able to at least get the minimum without too much headache, but anything beyond that is going to be really hard.
Shanosuke |
The trip back to the temple by foot would take fifteen days to get too the temple. another fifteen days to get back.
The planet is new to the galaxy so knowledge of the planet is scarce at best. The empire wasn't interested in the study of this world as much as it was exploiting it. The Jedi temple had more interest in the people of this world than the fauna or flora.
And most importantly.......There is toooooo much for me to put into a post.
Like I said, we are not going to detail the hunt too much. I am going to ask you for rolls and a I will also throw in a few questions that'll give you options on what you have a highest likelihood on what you run into.
There was information to be had, I will hand it out based on rolls and where relevant. Don't worry your pretty little head Nichos, They'll let you have your datapad so you can find all the answers on the internet *squee*
And Karval, as long as it is used for the battle. The expectation of challenge is to fight a beast. If it dies without a fight, then the encounter was pointless.
The most valuable skill set for this particular quest is going to be survival and knowledge. the ability to gain knowledge will be useful. Intelligence checks can also be made in place of Survival.
Nichos |
The expectation of challenge is to fight a beast. If it dies without a fight, then the encounter was pointless.
Which is why Nichos will not be doing the challenge unless a predator forces him to. To him, seeking out a fight with something that could kill you simply for the sake of fighting it seems rather moronic and a good way to ensure a short life span.
Shanosuke |
hehe, Nichos is also not a Malaki. Your best bet is to find a good resource. You could always ask Zaleos if he'd let you have over the lightsaber or the holocron. You guys won't get them back but they would allow you to nicely bypass the test.
If Zaleos didn't have such aweful luck in the first place, I would have said nichos ought to take credit for the beast kill. However, the Dice bot would kill Zaleos before any beast would hehe.
Trooper A-337, "Janitor" |
Definitely give that to Nichos, Arana. Janitor may not have the Survival skill, but between Knowledge (tactics) and Profession (soldier), which are quickly becoming his go-to skills, he may be able to get around and survive.
Shanosuke |
Okay it is discussion time.
Given how well you guys have done, I have decided to not run and or engage in any other RPGs so as to devote more time to this campaign.
Thing you need to know. I wrote the original version of this campaign WAY back somewhere between 1996 and 2000. It has since undergone many revisions and modifications, especially with the releases of episodes 1-2-3. I have had over 35 different players for this campaign since I first started running it and it has seen various forms of completion.
Ultimately, this is a rather long campaign with lots of adventure and story. It is broken up into five major segments that are themselves broken up into three smaller parts each segment.
The segments are:
The Unification Saga
Part 1: Rise of the Dark Lord
Part 2: Corellian Last Stand
Part 3: Legion of the Dark Side
Segment two:
The Great hunt Saga
Part 1: Seeking the Jedi
Part 2: Zedora and Sith Alliance
Part 3: Birth of the Academy
Segment three:
Time Thoad Saga
Part 1: Back to the Future
Part 2: Clash of Old Order and New Order
Part 3: Void of the Force
Segment Four:
The Great Jedi War
Part 1: Ancient Evil
Part 2: The War Begins
Part 3: The Final Showdown
Segment Five:
The Black Hole Saga:
Part 1: Enemies Beyond
Part 2: Overwhelmed
Part 3: Last Days of the Resistance
These are all the different parts and segments.
Right now you are in "The Unification Saga" And the part is "Rise of the Dark Lord"
The overall story has a very defined course in which it is to follow with victors, losers, and special events already laid out. However, as I have joyfully experienced in past times with this campaign, players an alter future developments and even change the course of the story as a whole. This is the fun part that shows player power.
You guys are already on the right track for altering the long term story. For example, if you follow through with helping the Malaki free their homeworld, you would be altering the future of this campaign as Mirianna would never gained the resources of Malakai or the Malaki on her own and those are MAJOR assets.
The war for Malakai could take some time but thanks to the enemies who are already fighting one another, you have a clear advantage. If you take the time to free Malakai, you will be altering the preset destiny of MY Star Wars universe. If you move on without ensuring the freedom of the people, the story will remain unaltered and fate will carry on within the script.
I will be blunt, any missions you recieve from Mirianna or Tavoes will only further the main plot with the prewitten outcome as the result. Anytime you guys take it upon yourselves to think outside the box and do things that are not requested of you, you make small pushes away from the predestined plot.
Example: Chandrilla, the rebels of the Lab survived, You gained a nice chunk of imperial forces from Chandrilla that would have been lost fighting the alliance otherwise.
The original destiny of Chandrilla was that the Moff ruling would have destroyed the Lab before the alliance arrived allowing no one to gain it's contents. The Alliance and imperials would have fought and the imperials would have lost every last ship while the alliance would have sustained minimal losses due to stratagems already in place planet side.
You guys altered that outcome. It was a light alteration but will ultimately have an impact in the long term.
Your info hunt is also yielding more results than it was normally intended to do.
So, think very carefully about your choices. Don't always follow orders to a T, and think outside the box wherever you can and you can totally shape the galaxy into your own thing.
Had one player who developed his own empire from scratch in one game. had his own flag, anthem, and salute to boot.
So if your dedicated to taking this game as far as you can, the possibilities are endless.
Let me know what you think.
Trooper A-337, "Janitor" |
Had one player who developed his own empire from scratch in one game. had his own flag, anthem, and salute to boot.
I think this is what Janitor was born to do!
Seriously, that's awesome. And here I thought I would just get to play in a Star Wars game :) Here's to success in altering the fate of the galaxy, everyone!
Nichos |
I see no reason why helping the Malakai and helping the empress must be mutually exclusive. Even if she doesn't end up with resources you expected her to, she can still get important alies both on Malakai itself, and by being able to keep the Chiss divided long enough to firmly secure the space station as a permanent foothold. And regardless of what she gets directly, weakening the other would be empire heirs is still a very likely outcome, so she still gets a big boost. Nichos has already figured out that direct control of resources may not be the best way for the empress to ultimately win the greater war; having strategically placed allies and enemies is going to be as important as what she can directly command.