Star Wars - Saga - Frozen Breach

Game Master rhalwarlock

Star Wars

Operation: First Breach

It is a time of desperation for the Galactic Republic. Separatist forces have captured the planet Bespin, shutting down a much needed source of tibanna gas.

Sensing the urgency of the situation, the Republic has prepared and invasion force to liberate the planet. The Separatist forces present a daunting front, and more than brute force is necessary for victory.

In order to ensure victory, the Republic has prepared a plan to soften the planet's defenses ahead of the invasion. This strike team will be the first to breach the Separatists' defenses, and will make way for the liberation of the world . . .


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This is the discussion for Group 1, consisting of -

Alpha-46 "Spook" - Human - Scout 1/Soldier 6/Vanguard 1
Alpha-51 "Holliday" - Human - Soldier 7/Elite Trooper 1
Alpha-83 "Breaker" - Human - Soldier 6/Scoundrel 1/Saboteur 1
Myralda Looska - Miraluka - Jedi 7/JK 1
Rima Val-Mos - Zeltron - Scoundrel 8
BX-F1 Droid Soldier 5/Independent Droid 3


Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

Dotting in.


Female Miraluka (Jedi) | hp 116/116, Force Uses 20/20 | Init 7, Per 17 | Fort 22, Ref 23, Will 23 | Lightsaber +12 (2d8+3), Powerful Charge Lightsaber +16 (2d8+7), Redirected Shot: +11 (weapon's damage)

Myralda here and accounted for, sir. Excited to see the Trooper party here as well.

Avatar, this was the closest I could find to a female Miraluka. :P Did find an almost perfect male one, though.


First game post is up!


Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12
Myralda Looska wrote:

Myralda here and accounted for, sir. Excited to see the Trooper party here as well.

Avatar, this was the closest I could find to a female Miraluka. :P Did find an almost perfect male one, though.

Two of the troopers are buddies of mine, so I'm quite thrilled to see them here too. Holliday is the one who got me to put my character forward.


Male Human (Clone) Scout 1/Soldier 6/Vanguard 1 | Reflex 28, Fortitude 27, Will 22 | HP 118/118, Threshold 27, Condition 0 | Init +13, Perception +13 (low-light vision)

Trooper A-46 reporting for duty, sir. And I even found a decent avatar picture, at least for when his helmet's off. There are a couple others that are close enough to work for a clone trooper, too (mostly male human fighters, if the other ARCs are having any trouble).

I don't know about the others, but I'll try and start putting together a more complete backstory in the coming days as I have free time and adding it to the profile.

EDIT--A Little More Background on Spook in Particular:
Not sure how I didn't find them sooner, but in looking up what reflec looks like I came across the Covert Ops clone troopers, which fit to a T the idea of Spook's additional training. The Covert Ops troopers were assigned to perform "dirty work" of the sort many troopers might find questionable or unethical, up to and including hunting down independent clones who went AWOL. I'm not thinking that Spook has done anything like that, but he's definitely been highly trained for commando work.

Part of that training, it's suggested, would actually involve training with some of the Null-ARC troopers, which would instill further independent thinking. As an Alpha, Spook is still intensely respectful to the Republic and loyal (although not uncontrollably so) to its cause, but that training has rubbed off on him to some extent. He's more than willing to question orders and the decisions made by command; I imagine that getting stranded on a hostile world would also help with that, since it probably came out of an intelligence oversight or a commander making a bad (if probably necessary) call.

Not sure how my ARC buddies dig it, but apparently one of the Nulls specialized in disrupting/sabotaging droid factories and facilities; sounds right up Breaker's alley. Hell, we could build ourselves a new canon here, with a special ARC team trained by Nulls for covert operations commando work.


Android Technomancer 3 | SP 21/21, HP 19/19, RP 4/4 | EAC 16, KAC 17, vs. Maneuver 24 | Fort +3, Ref +4, Will +3 | Init +7 | Perception +0; low-light vision, darkvision

Trooper A-83, reporting for duty. Ready to slag some clankers, sir.

I figure this picture looks similar enough to Spook's without being the same to eliminate confusion.

I will also be working on a complete backstory, and yes, Spook, Breaker would absolutely love to train with that Null. Disrupting droid facilities? Heck, in the solo backstory I started writing just in case, I had Breaker and his fire team sabotage several droid factories. I'm absolutely thrilled by the idea!


Male Human (Clone) Scout 1/Soldier 6/Vanguard 1 | Reflex 28, Fortitude 27, Will 22 | HP 118/118, Threshold 27, Condition 0 | Init +13, Perception +13 (low-light vision)

Hey GM, is it okay if I shuffle a feat? I'd like to drop Martial Arts II and pick up Sniper to emphasize Spook's role as a sharpshooter.


Reporting for duty.

It would be hilarious if a little annoying if we all had the same avatar image, but I think the ones we have look similar enough to account for some individual differences between our troopers.

Also, I dunno if you've picked our your languages, but I'd highly suggest that the three of us pick up Mando'a. It would provide a secret language that even those listening in wouldn't be able to decipher, and with the ARCs being trained directly by Jango Fett it makes sense that we'd know the language and speak it fluently. As for the whole group, something like "Republic Sign Code" for non-auditory communication might be a smart choice as well.


Android Technomancer 3 | SP 21/21, HP 19/19, RP 4/4 | EAC 16, KAC 17, vs. Maneuver 24 | Fort +3, Ref +4, Will +3 | Init +7 | Perception +0; low-light vision, darkvision

I know I have Republic Sign Code, and I just set up my other language as Mando'a. It makes for a good background bit of information.


Male Human (Clone) Scout 1/Soldier 6/Vanguard 1 | Reflex 28, Fortitude 27, Will 22 | HP 118/118, Threshold 27, Condition 0 | Init +13, Perception +13 (low-light vision)

I took High Galactic because I wasn't sure what else to go with, but Mando'a makes sense. I'll swap to that, assuming it's okay with the GM.


Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

I'm considering swapping my Weapon Specialization for something else. Kind of feeling like I can do something more useful or at least more interesting. I'm not sure what else I might want though. Any suggestions?


Female Zeltron Scoundrel 8 | REF 23, FORT 21, WILL 20 | HP 84, Threshhold 21 | INIT +12, PER +12

Rima's on board. I'll finish my equipment up right quick, friends.


Android Technomancer 3 | SP 21/21, HP 19/19, RP 4/4 | EAC 16, KAC 17, vs. Maneuver 24 | Fort +3, Ref +4, Will +3 | Init +7 | Perception +0; low-light vision, darkvision

BX-F1, that depends largely on what you want to do. What do you see your character doing? Weapon Specialization is a solid talent, given how few bonuses you can add to your damage. If you want something from the same talent tree, Devastating Attack is always useful, knocking the target's damage threshold down by 5.


Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

Given that I sort of turned myself into the tech/mechanics guy, there's not really much in the way of soldier talents that will help me out. I think I'll just keep it for now since there's not much else to take right now.


Female Zeltron Scoundrel 8 | REF 23, FORT 21, WILL 20 | HP 84, Threshhold 21 | INIT +12, PER +12

As a note - In order to make Rima's equipment work with her concept, I had to swap Combat Reflexes with Armor Proficiency: Light, because of course all the necessary stealth gear is written up as armor rather than standard equipment.

For the GM, this means that Rima can no longer take up to 3 pot-shots at people as a combat reflex reaction each turn, so your bad guys will last longer.

For the PC's, this means sneaky sneaky hide hide is back on the menu from this particular Scoundrel.

Edit to add:

Rhal, (and anyone else who cares to peep) Rima's updated sheet, with equipment, is at the usual link.


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Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

Don't forget the camouflage poncho from Galaxy at War. +5 equipment bonus to Stealth at an almost pitiful cost. And not armor related at all.


Female Zeltron Scoundrel 8 | REF 23, FORT 21, WILL 20 | HP 84, Threshhold 21 | INIT +12, PER +12

I overlooked the poncho because I (foolishly) misread the entry and briefly thought it was conditional to terrains.

Since I don't need to be proficient with the Flight Suit in order to actually survive in it, Combat Reflexes is back on the plate.

Bonus, the Shadowsuit has conditional Stealth modifiers, the poncho does not.

Thank you! The last few days have been stressful (as a holder of degrees in history, political science, and economics, that's an understatement), and I'm not as on-spot as I usually am.

Changes to sheet reverting shortly!

And it's cheaper, too.


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Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

The poncho is so ridiculously good for a sneaky character. Glad to help.


It's good for pretty much anyone, considering you don't have equipment slots like you do in other d20 games for things like magic items. Holliday has one and an All-Temperature Cloak specifically so he's not worthless if we need to be sneaky.


"Spook" wrote:
Hey GM, is it okay if I shuffle a feat? I'd like to drop Martial Arts II and pick up Sniper to emphasize Spook's role as a sharpshooter.

That's fine.

"Spook" wrote:
I took High Galactic because I wasn't sure what else to go with, but Mando'a makes sense. I'll swap to that, assuming it's okay with the GM.

That's fine.


Female Zeltron Scoundrel 8 | REF 23, FORT 21, WILL 20 | HP 84, Threshhold 21 | INIT +12, PER +12

For the record, Rima has:

Basic
Zeltron
Republic Sign Code (aka Military Sign Code)
Droid Binary (Understand and read only)

Because if numerous non-Force-using characters throughout the new official canon can understand and converse with their droids, then by gum, so can she.


Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

Any chance I've heard of the Separatist commander before? Or that I might have information about his tactics or demeanor?


BX-F1 wrote:
Any chance I've heard of the Separatist commander before? Or that I might have information about his tactics or demeanor?

You have heard of him, but never meet him. From what you heard he is a very paranoid man. If he is in charge of the security for the cannon he is probably the only one with the authorization codes to actually fire it.


Female Zeltron Scoundrel 8 | REF 23, FORT 21, WILL 20 | HP 84, Threshhold 21 | INIT +12, PER +12

My next post depends on whether or not you'll let Rima have access to The Steady Hand back on Coruscant, or if you-as-GM need us to be in on that LAAT.

OOC Reasoning - if the group has to go now, then by all means, let's get us out there. If we have, say, a four hour window, then a shuttle back to Coruscant and a jump to Bespin could get us an alternate insertion vector, helping cover the approach of the other commando team.

I don't want to mention this in the gameplay thread just yet, because I want to make sure I don't inadvertently complicate things.


Will be heading out within 30 minutes of briefing, and the group needs to be on the LAAT - or else the alternate insertion would have been an awesome idea.


Female Zeltron Scoundrel 8 | REF 23, FORT 21, WILL 20 | HP 84, Threshhold 21 | INIT +12, PER +12

Works for me.

Side note:

I am sorely disappointed that Stun Batons don't do a Stun Attack, but instead do Stun Damage.

Stun Damage means you have to keep smacking your target, hopefully doing enough damage to eventually knock them out.

Stun Attack means you hit them and if you overcome their FORT Defense, they fall over.

I understand why they did it this way, but our current technology allows us to knock a grown man out with a pocket-sized tazer (stun attack) instead of continually smacking him with a rattan bat (stun damage).

It's like Stunning Fist vs. normal punching damage.

Eh. Ah well. Grouse grouse grouse.


Female Zeltron Scoundrel 8 | REF 23, FORT 21, WILL 20 | HP 84, Threshhold 21 | INIT +12, PER +12

Rhal, quick question.

Ascension guns in the rules are written as being their own separate items - essentially heavy blaster pistols that come with a component system that enables them to fire a single use (of a 2-use cannister) of liquid rope with an ascension grapple attached.

This doesn't match what we see in Ep1: TPM - the blasters that Padme and her associates use are just standard blasters, the same ones they've been using all through the movie, with the grappling modules attached.

Are you running them RAW, where they're their own weapon, or would it be possible for us to grab a couple of component packs on our way out of the Quartermaster's armory on the ship as we get our Jetpacks?


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Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

Small question. Can I add one or two more pieces of gear I didn't think of to my droid? I forgot that internal grappling launchers are a thing.


Yes to both Rima and BX's questions. Rima you can get the components and have it attached.


Female Zeltron Scoundrel 8 | REF 23, FORT 21, WILL 20 | HP 84, Threshhold 21 | INIT +12, PER +12

Just a heads up - I'll be away from my laptop most of the day Sunday (tomorrow!) so try not to get too far ahead of me! I'll post as soon as I can once I'm home.

If I'm needed for combat, I chooooooooose.... BX-F1 to stand in for me if Rhal can't or won't.


Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

Did we just time travel? Because I think we're in Empire Strikes Back.


Female Miraluka (Jedi) | hp 116/116, Force Uses 20/20 | Init 7, Per 17 | Fort 22, Ref 23, Will 23 | Lightsaber +12 (2d8+3), Powerful Charge Lightsaber +16 (2d8+7), Redirected Shot: +11 (weapon's damage)

So that's how I got past Order 66 alive.


Female Zeltron Scoundrel 8 | REF 23, FORT 21, WILL 20 | HP 84, Threshhold 21 | INIT +12, PER +12

Hoth was a smuggler's den before Empire - remember that Imperial Captain in ESB who pointed out that the systems in this sector are rife with smugglers and pirates.

We might be when we were, though it'll be interesting if we aren't. :)


Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

Hoth has been a pirate haven for somewhere around 3000 years if you go by the Legends timeline, so technically it could be any time.


Female Zeltron Scoundrel 8 | REF 23, FORT 21, WILL 20 | HP 84, Threshhold 21 | INIT +12, PER +12

Man, if we're about to screw up Luke's escape from the Wampa, there's gonna be hell to pay.


Female Miraluka (Jedi) | hp 116/116, Force Uses 20/20 | Init 7, Per 17 | Fort 22, Ref 23, Will 23 | Lightsaber +12 (2d8+3), Powerful Charge Lightsaber +16 (2d8+7), Redirected Shot: +11 (weapon's damage)

Roll a 1 and hit Luke instead.


Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

That was my thought too, but I thought it was too obvious to be the case...

Let's try not to kill the kid who blew up the Death Star.


Female Miraluka (Jedi) | hp 116/116, Force Uses 20/20 | Init 7, Per 17 | Fort 22, Ref 23, Will 23 | Lightsaber +12 (2d8+3), Powerful Charge Lightsaber +16 (2d8+7), Redirected Shot: +11 (weapon's damage)

Or just casually mention that his father kill dozens of youngling jedi in cold blood. If any of you are looking for a laugh (or maybe a cry, or at least a sobering moment, possibly), search on youtube for "Let It Flow".


Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

Thankfully, none of us actually know that in-character. Though you can probably tell Luke some interesting stories about his dad, considering Anakin's reputation during the Clone Wars.


Who is going into the cave and in what order?


Android Technomancer 3 | SP 21/21, HP 19/19, RP 4/4 | EAC 16, KAC 17, vs. Maneuver 24 | Fort +3, Ref +4, Will +3 | Init +7 | Perception +0; low-light vision, darkvision

Breaker is entering the cave. As for order...

Is the cave wide enough to walk two abreast? If we're going to try Diplomacy, Myralda should walk up front with one of either Holliday or Breaker, then Spook (since he volunteered) and either BX-F1 or another of the ARC troopers in the rear vanguard. That leaves Rima in the middle with either BX-F1 or an ARC trooper.

How do people like that lineup?


Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

That sounds completely reasonable. BX would like to take the rear, since his sensor suit makes it easy for him to watch our backs.


Female Zeltron Scoundrel 8 | REF 23, FORT 21, WILL 20 | HP 84, Threshhold 21 | INIT +12, PER +12
Myralda Looska wrote:
Or just casually mention that his father kill dozens of youngling jedi in cold blood. If any of you are looking for a laugh (or maybe a cry, or at least a sobering moment, possibly), search on youtube for "Let It Flow".

Thankfully, none of us were around when that happened.

"Thankfully."


Plan sounds good to me, I went ahead and posted.


Female Miraluka (Jedi) | hp 116/116, Force Uses 20/20 | Init 7, Per 17 | Fort 22, Ref 23, Will 23 | Lightsaber +12 (2d8+3), Powerful Charge Lightsaber +16 (2d8+7), Redirected Shot: +11 (weapon's damage)

Sounds good.


I apologize for not posting in a few days. Weekends will probably be a little slow for me. Normally I would be making a post now, however I have had a very long, exhausting, and frustrating few days. With the mood I am in, and how tired I am, I might do something stupid as a GM. So, I am holding off until tomorrow after I have had some time to relax. Sorry all.


Male Battle Droid (4th-Degree) Soldier 5/Independent Droid 3 | HP: 83/83 | Fort: 22, Reflex: 29, Will: 23 | Threshold: 22 | Init: +14, Perc: +12

It's alright. Get some rest and feel better in the morning.


No problem on slow weekends, I understand.


Female Miraluka (Jedi) | hp 116/116, Force Uses 20/20 | Init 7, Per 17 | Fort 22, Ref 23, Will 23 | Lightsaber +12 (2d8+3), Powerful Charge Lightsaber +16 (2d8+7), Redirected Shot: +11 (weapon's damage)

No prob, boss. *salute*

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