Star Wars Saga: Dawn of Defiance (Inactive)

Game Master James Martin

A small disturbance can create great waves. Will the heroes doom the galaxy or save it?


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Bonekeep Slides

Welcome!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Checking in!


Male Human Scout 1

Okay for me to hop in on this, once I get a few number's crunched and gear purchased?


Bonekeep Slides

Sure.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I am excited to play and get to play with everyone


Male Human Scout 1

:)


Male Zabrak Jedi 1

Will hop in a bit (just got home looooong day today and yesterday)


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I am assuming, in game, that Quen only knows the Dr but might recognize the padawans, perhaps they were in the same clan or something?


Male Human Scout 1

I just went out on a limb and decided Savvo had met Chel, at least in passing. Just as a way to sort of shoe him in, I hope no one minds! I love me some Star Wars, I'm stoked to be involved.

Thanks a bunch JM and everyone else!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Me too!


Ha! Just noticed the crawl! Loves it!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Where is the Doc?


Male Zabrak Jedi 1

just saw the updates. are the soldiers and the other 2 knocked out by that grenade?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I just want to say that I am really enjoying playing with you guys!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Are the storm troopers still clones or humans?


Male Zabrak Jedi 1

If we are only a few weeks after the order probably mostly clones (although one question is there are there any non clone troopers at all the whole time there so also during the clone wars)?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

That is something I have always wondered. It might influence RPing and behaviors for Quen.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Vag, doesnt force haze have pre-req?

Clear Mind Reroll Use the Force check when avoiding detection from other force-users.

Force Haze {Clear Mind} Conceal you and allies in haze to avoid detection from others in line of sight.

[] is the pre-req.


Male Zabrak Jedi 1

Gah you are right I had completely overlooked that one! (darn)

willl update my charsheet and my post accordingly


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I had looked at taking that talent. I think that there is one similar to it in the Force Unleashed book if you have it. I like the sentinel stuff.


Male Zabrak Jedi 1

I've the book but the original leadin to the recruiting said not that book (else would have glanced into it^^)

tnx there I had completely overlooked that prereq. Its one quite powerful talent I must say


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I think I did limit it because I wanted to develop the characters into taking some of those talents.


Male Human Scout 1

Woo, this is looking like it's going to be a lot of fun.

So before I post, group, is the plan to split to two groups of 3?

//Escorts : Jex, Ren, and Quen(with injured lady)

\\Distraction/ interference group : Chel, , Vagrus, Mahath

This look right to you guys?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

That is how I understood it.


Human Jedi(Janisaarai) 5 HP: 53/53, Threshold:22 R:17(16FF) F:17 W:19 Spd:6, Force 10/10 Condition: 0

Sounds about right

-Posted with Wayfinder


Bonekeep Slides

On the road today. Will update later or possibly tomorrow.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

This is really fun!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Where is everyone?


Bonekeep Slides

My fault. I had an unexpected sick day yesterday and spent it fighting off a head cold. Back today!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I hope you feel better! I have had a stomach thing for like a week, not fun at all.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I agree with Jax. I was assuming that When left some of his Jedi training stuff hidden in the clinic and would want to get that back plus her sbquarterstaff. He usually hides his lihjtsaber on him.


Male Human Scout 1

Sorry for the delay folks, had a lazy couple of days to be honest but I'll get a post up in character tomorrow!

Thanks. ☺️


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Kinda of a dumb question but does the quarterstaff have to be wood? I am thinking of something more along the lines of what Gambit from the X-MEN uses. I think it also grows and shrinks.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I am looking at some of the Consular talent trees, they are pretty neat.

Has anyone played the new version of the game, I think it is from Fantasy Flight. I got the first book, the book on the Rebellion, and the new Beta on the Force. Interesting but so different, at least in my opinion, from d20. Is there the ability to customize like in the Saga?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

The quarterstaff can be a small metal cylinder that expands. This is Star Wars, after all, where we have laser swords!

I have not looked at the new system. I played the new Warhammer Fantasy and there were so many dice and so little actual gaming in a three hour session that I was turned off the whole system. Might give it a go one of these years.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Thanks for the staff!

The new game has lots of dice and while I have the books, I kinda collect them, I haven't played. I like playing Jedi and they were not really an option until Force and Destiny. Even then, they are not as customizible as the D20 system. I played teh d6 version and I prefer the d20.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

So I have been reading up on the different types of Jedi on Wookiepedia like the Counselors and the Sentinels, etc. If I am understanding right, the Counselors are more apt to use the Force than the Guardians. The Guardians are more apt to have aggressive negoiations with the lightsaber and the sentinels are the mix?


Male Human Scout 1

Seems about that way, I played the Knights of the Republic game , and that's essentially the mold it followed. I'm not sure if it originated before that.

Ren, sweet deception roll!

Seems like a pretty sweet deal. Maybe Switch will be keeping tabs on us and waiting to sell us out. But maybe a good informant with his ear to the ground and a a working knowledge of how to run his operation on the down low will be a good ally in the coming rebellion.

Decisions!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

I am not too sure but I think that the first Star Wars d20 had at least the Guardian and the Counselor jedi classes.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

It is getting good!


Male Zabrak Jedi 1

How do we handle negate energy? does the player use that aftrer getting hit or the gm?


Male Human Scout 1

I'll have a post up in the next hour or two!


Bonekeep Slides

I would say after you get hit. You'd just ready an action to use it.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Oops, I just realized the other question I asked was in the wrong forum. I am sorry.

Are we using the modified Force Points rules?


Human Jedi(Janisaarai) 5 HP: 53/53, Threshold:22 R:17(16FF) F:17 W:19 Spd:6, Force 10/10 Condition: 0

In games I've been in that are theatre of the mind, initiative isn't as important, so if someone's a bit slow in posting, missing their turn so to speak the DM just wraps everyone's actions up at the end of the roudn, botting if necessary.

Is that your intent, OMB? I know you want us to be cinematic etc, but do you want us to post in turn by inititive or just post as we can?


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

That is a good point Chel. Some of us are more active than others for whatever reason. It might be nice to know how things will be run. I still would like to say that I am really enjoying this and playing with all of you.


Human Jedi(Janisaarai) 5 HP: 53/53, Threshold:22 R:17(16FF) F:17 W:19 Spd:6, Force 10/10 Condition: 0

Me too :)


Bonekeep Slides

I see Initiative as more of tool in case two people try to do things at the same time or on the same target. In that case it's a simple matter of saying "X got the higher init, so he goes before Y."

If someone doesn't post within a reasonable amount of time, I prefer to skip them and let them catch up when they do post, so as not to bog anything down.

On a related note, this weekend is my local con, so I will most likely not be online at all until Monday.


Male Zabrak Jedi 1

gm I asked as negate is reaction and takes no action thus


Bonekeep Slides

Gotcha. Then you could just use it as a reaction to being hit by a shot. If it works, you take no damage.

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