The Force |
You do have a blaster to shoot with to :)
bh2 perception: 2d6 + 2 ⇒ (4, 5) + 2 = 11
The original bounty hunter that Gotal disarmed still search for his weapon.
bh1 attack kagor: 3d6 ⇒ (1, 2, 1) = 4
Big Miss!
bh3 attack rufus: 4d6 ⇒ (5, 6, 2, 2) = 15 The shot hits rufus on the shoulder!
damage: 4d6 ⇒ (6, 1, 5, 1) = 13
The armor absorbs some of the damage but you still feel pain (you are in a stunned state -1D to all skill rolls for 2 rounds)
bh6 attack gotal: 4d6 ⇒ (1, 2, 2, 4) = 9
Shot strikes the table but doesn't hit Gotal.
Kagor is up!
Kagore |
Kagore drops to a kneel and takes a deep breath as blaster shots ring out in the gunfight all around him. These youngings were firing wildly but few had the time to aim, to line up their shot and actually hit their target. He needed to be patient...take his time. He turns and took 2 full seconds to line up the shot and squeezed the trigger.
Action #1 attack on BH 1: 4d6 ⇒ (1, 4, 4, 5) = 14
Action #1 Damage: 4d6 ⇒ (6, 6, 6, 2) = 20
Action #2 attack on BH 3: 4d6 ⇒ (5, 4, 6, 4) = 19
Action #2 attack: 4d6 ⇒ (5, 3, 2, 6) = 16
The Force |
2 sharp shots ring from Kagores blaster and 2 more Bounty Hunters fall to the ground with a grunt!
Round 3
Rufus = 14 (cover)
Gotal = 12 (cover)
bh2 = 12 (scrambling to find weapon)
bh6 = 11 (cover)
Kagor = 8 (cover)
Rufus up.
None of you see the fury short alien anywhere around if you take a quick look during the fight. He appears to have fled.
Rufus Griller |
"Ow ow ow! I'm calling management!" Rufus quips to distract himself from the pain in his shoulder. Thankfully, Kagore dropped two, which left only a couple more to deal with. He fights through the pain and snaps off another shot.
Blaster: 3d6 ⇒ (6, 3, 3) = 12
damage: 4d6 ⇒ (5, 2, 2, 6) = 15
Wild: 1d6 ⇒ 2=14
Gotal of Umbara |
Gotal shakes his head, "We should take one of these thugs with us. I would wish to know what they know".
The one trying to grab his blaster is still alive right GM?
Perception 3d6 + 1 ⇒ (6, 6, 4) + 1 = 17- Wild 1d6 ⇒ 4
The Force |
Gotals stun blaster hits the BH and he drops to the ground not moving while Kagors strikes him as well.
There are no other BH's around but the room is still in chaos.
The barkeep pops his head back up once the blasting stop. "WHO'S GONNA PAY FOR ALL THESE DAMAGES!"
A grizzled old-timer steps out of the shadows. He surveys the area calmly, his craggy face baked brick red from constant exposure to Tatooine’s suns. He sports a long bristly beard. He steps up to your group as your looking around for more trouble and says to you all in a slow drawl.
"Someone sure doesn’t like you folks. Good thing I just got back from the Dune Sea or I might’ve ended up like poor ol’ Heff and Slag. I’m Old Arno, the scout, and I got a message from Slag Flats to look you all up."
Rufus Griller |
"Someone sure doesn’t like you folks. Good thing I just got back from the Dune Sea or I might’ve ended up like poor ol’ Heff and Slag. I’m Old Arno, the scout, and I got a message from Slag Flats to look you all up."
"Oh, they just didn't take the time to get to know us. We're actually a lot of fun."
He glances over to the bartender looking for someone to pay for the damages. "But we're cheap. Let's go someplace else." He tries to coax everyone to get moving before someone sticks them with the tab.
The Force |
Arno looks between the three of you.
"Your just going to have to trust I am who I say I am arn't ya chap? Lets move to someplace with less ears that can hear us."
You all head outside someplace where there isn't much traffic.
"I figure Slag and Heff were killed because someone thought they knew something about this Adar Tallon fellow, seeing as how them and me are the only locals who date back that far. Seems to me there was a group of people who arrived right around the time of this commander person’s death. They settled out in the Wastes, actually purchasing some deserted homesteads. So that’s where we’ll start in the morning. We’ll check out them places and see what we can see. Lank’s Farm, Tusken Fort, and Sedi Fisk’s desert manor. Yup, it’s gonna be an interesting day."
The Force |
Sorry for slow posts guys things been crazy with sick dog, family and work.
Arno looks down at the Bountyhunter.
"Probably because you lot have been poking around and they want you out of the way. He's probably useless to this cause me thinks. Lets get some rest it's late now and the town is buzzing to loud to do anything of use right now. We leave at second dawn."
Kagore |
Kagore whispers back. "So far all we can say for certainty is he is a different faction than the ones who just tried to blast us in the cantina. Lets let this play out. We don't have a lot of other leads and this might get us a step closer to finding the bounty hunter in the Mandalorian armor. I have a score to settle with them."
To Arno, "So Arno, where are we gonna meet tomorrow? I'm a little wary of assassins coming after you like they did Slag. No offense but maybe you should come with us to our ship."
The Force |
"Staying at your ship is fine. Lets move out!"
He takes you all back to the ship in his battered cargo skiff.
You all rest hard as the day and night was long for the three of you and Arno wakes you at second dawn urging you get a move on.
"Something big has happened in Mos Eisley and want to check it out before we move out."
He cranks up the old repulsorlift engine and the skiff rattles forward, sounding very much like it’s about to fall apart. But it doesn’t, and soon you all drive into town.
Something is different in the spaceport on this bright, hot morning. Something has changed. The Mos Eisley streets are quiet and less crowded, the citizens go about their business with obvious ease and relief. Old Arno pulls up outside the general store, offering a slight nod of greeting to Tar Lup. "Hello, Tar. Why’s our little town breathing so easy this fine morning?" asks Arno. "Can’t you tell, Arno? They’re gone," smiles Tar, "the bounty hunters have gone. The whole lot of them got up before First Dawn and headed out into the desert."
Kagore |
"Damn it all. Loose lips Arno...loose lips." Kagore growls as he feels a self directed anger for not having anticipated this after everything. They just couldn't seem to get ahead of the bounty hunters and he really hoped that wasn't going to cause him to lose anyone else on this mission. "We need to go...NOW."
The Force |
Old Arno maneuvers his clunky skiff through the wider streets, never looking behind to see if you are following. When he reaches the edge of town he guns the engine and the skiff shoots off into the desert. Soon Mos Eisley is far behind, just a speck on the scorched horizon.
###################
CUT-AWAY TO THE RELENTLESS
EXTERIOR: SPACECRAFT IN SPACE. The Imperial Star Destroyer Relentless, docked with Kwenn Space Station.
INTERIOR: IMPERIAL STAR DESTROYER — BRIDGE. Captain Parlan stands upon the command platform, watching the space station through bridge viewports. A lower officer steps up and clears his throat. Speak, orders Parlan. "The crews have worked through the night and all systems have been repaired," snaps the officer. "In addition, astrogation has calculated an optimum hyperspace route that will get us to Tatooine by tomorrow evening." Parlan’s eyes sparkle and his lip turns up in an evil smile. "Then Tallon’s mine! Order immediate departure."
Fade to…
EXTERIOR: THE TATOOINE DESERT
###################
As you come over a large sand dune you see a flat plain that stretches to the horizon. There, lying wounded just above the burning sand, is a large sail barge. Overloaded with bumbling, amateur bounty hunters, the craft appears to be ripe pickings for the creatures surrounding it. The sail barge is under attack by three huge, terrifying monsters! "Them’s Krayt Dragons, explains Arno, "some of the most fearsome creatures to walk the Tatooine sands."
Gotal of Umbara |
Gotal remains quiet as they survey the barge.
The Force |
You leave the sail barge behind, driving your landspeeder over a hill of sand. Suddenly, without warning, the hill moves! Sand cascades like water from a fall as a huge creature rises out of the desert. This Krayt Dragon roars, drowning out the sound of your vehicle’s engine. Its dripping, tooth-filled maw snaps closer and closer.
Rufus make another Repulsorlift ops roll at TN 15 to not have the speeder tip over from the avalanche of sand pouring down at your speeder.
The Force |
Miraculously Rufus is able to keep the landspeeder stable without tipping over dumping you all into the sands and passes the Krayte unharmed!
Arno looks to Rufus "Your good mate. Keep driving!"
Arno directs Rufus where to go. "Where going to Sedi Fisk’s desert manor."
The canyon is quiet, still. Nothing moves but the hot, midday breeze, and it blows unobstructed through and around the shattered buildings. The manor lies in ruins, as does every other dwelling in the vicinity. Whatever happened here occurred long ago. It appears Sedi Fisk no longer lives in this tiny community.
Make TN 10 perception checks as you make your way through the settlement toward the manor.
The Force |
Looking around you can tell that ruins date back at least a year, possibly longer. Shattered gaffi sticks can be found among the broken remains, as well as deteriorating signs of previous habitation and recent animal infestation. In fact, some of the animal droppings look quite fresh.
The broken remains lean toward you as you climb over rubble and under hanging wreckage. After a time the twin suns dip lower and shadows grow longer. You imagine that things are moving in the darkened corners, just out of sight. Then, without warning, a shadow disconnects from a crumbling wall and dashes in your direction.
Over two meters long and extremely vicious, 5 womp rats charge at your group!
Init
womp rat 1: 2d6 ⇒ (5, 3) = 8
womp rat 2: 2d6 ⇒ (5, 2) = 7
womp rat 3: 2d6 ⇒ (1, 2) = 3
womp rat 4: 2d6 ⇒ (4, 2) = 6
womp rat 5: 2d6 ⇒ (4, 3) = 7
Kagore |
Init: 3d6 ⇒ (3, 2, 3) = 8
Kagore calmly unslings his blaster rifle and begins firing shot after shot into the Womp Rats. He just starts shooting them from closest to furthest, switching targets when one is blasted.
Taking 3 actions with the appropriate -2D penalty
Attack 1: 3d6 ⇒ (4, 2, 5) = 11
Blaster Rifle Damage: 5d6 ⇒ (3, 2, 2, 3, 1) = 11
Attack 2: 3d6 ⇒ (4, 3, 6) = 13
Blaster Rifle Damage: 5d6 ⇒ (4, 1, 1, 6, 4) = 16
Attack 3: 3d6 ⇒ (1, 5, 3) = 9
Blaster Rifle Damage: 5d6 ⇒ (5, 5, 4, 3, 2) = 19
The Force |
1, 2, 3 Womp Rats go POP as Kagore snipes them as they run in leaving only 1 that Rufus injured.
1=rufus
2=gotal
3=kagore
random pick: 1d3 ⇒ 2
womp rat attack: 1d6 + 1 ⇒ (3) + 1 = 4
The Womp Rat lunges at Gotal but misses badly due to it's injury.
You 3 are up! Arno just watches as you handle the pesks.