Star Wars Rebels - Classic Adventures (Inactive)

Game Master Nethru


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Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Kagore was about to throw the hook again but a trooper engaging him in hand to hand was just too much to ignore. He launches an all out elbow smash into the trooper's head with all the considerable skill he has.

All Out Attack +2D Attack, +1D Damage, -10 Defenses, Tera Kasi Strike -2D Attack, +2D Damage

Brawl on the Trooper: 6d6 ⇒ (1, 2, 2, 4, 4, 3) = 16
Damage on the Trooper: 7d6 ⇒ (5, 2, 5, 5, 5, 1, 1) = 24


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

As his back bumps up against the bulkhead, Rufus considers the chances to go back to the Y-Wing and use the big gun. But their blasters seem to be working just fine, so he takes another shot.

Blaster: 4d6 ⇒ (4, 6, 2, 5) = 17
Damage: 5d6 ⇒ (3, 2, 1, 6, 6) = 18


Colton grabs the grappling hook with the Force and hooks it to a sturdy looking piece of debris.

Telekinesis: 4d6 + 6 ⇒ (1, 4, 5, 4) + 6 = 20

"Allez-oop."


Kagore i remove the option of combining combat actions and special abilities because it was just over the top to much. Gonna consider the attack a wash with the bonus/penalties for this attack.

Kagore strikes the trooper in the head and appears to knock him out cold!

Rufus strike another trooper. Man this old pilot been practic'n

Colton assist Kagores hook and it latches on successfully to the other end. Making it across pulling yourself will only take 2 rounds instead of 4 now!


Colton scurries up the line to be ready to protect the Tallons at the other end.


One trooper takes a shot at Rufus
attack: 2d6 + 2 ⇒ (1, 3) + 2 = 6
damage: 5d6 ⇒ (6, 2, 3, 1, 3) = 15
Horrible shot goes wide hitting the hull of the ship and the trooper is shot back further into the void.

The last remaining trooper also takes a shot toward Colton.
attack: 2d6 + 2 ⇒ (6, 5) + 2 = 13
wild: 1d6 ⇒ 6
wild: 1d6 ⇒ 3
damage: 5d6 ⇒ (4, 1, 1, 1, 5) = 12
Colton is hit as he's trying to make his way across but not to badly (your now at stunned state -1D to rolls for 2 rounds.)

You all may act again. 2 left!


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Kagore grips the now taut line and anchors it bracing himself against the wall on the far side from the exit. "Use the line and get across, we don't have time to waste!"


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Rufus snaps off another shot and then follows Kagore's orders, yanking hard on the cable to get him moving toward the exit.

Blaster: 4d6 ⇒ (3, 6, 6, 3) = 18
Damage: 5d6 ⇒ (2, 1, 6, 1, 6) = 16


Colton continues moving up the line.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Gotal pauses before heading across, it just would not do to have these Troopers shooting at them.

Use the Force TK Push the Trooper out into space - 3d6 ⇒ (5, 5, 6) = 16


Another trooper flies deeper into space with the force push as Colton and Kagor with the Tallon's continues to make his way across free from trouble. Rufus blasts the last one in range and you all safely make it across.

When you make it to the other side you find yourself back in a relatively intact, gravity-filled corridor. Tallon turns to the group "I believe we are close to the hangar bays." T-3PO confirms Tallons thoughts.

Just then more blaster bolts wiz past your heads from behind as you see more troopers making their way over, probably about 12 or more can be seen from here.


"Fight or flee?

Colton's lightsaber snaps to life as he moves to the rear of the group.

Sense Danger: 4d6 + 6 ⇒ (2, 5, 5, 4) + 6 = 22

Is there a big chunk of debris that I can cut down to block their path?


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

"Flee. If we are this close to the ship then we can simply leave".


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Kagore keeps the retreat going leading the way ideally toward the ship to punch through anything in their way.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

"Okay, let's move, then!" Rufus agrees with not standing around and getting shot at by stormtroopers. He follows along with the others, but fires a blaster bolt over his back shoulder to keep them honest.

Blaster, covering fire: 3d6 ⇒ (5, 6, 1) = 12
Damage: 5d6 ⇒ (1, 6, 1, 2, 1) = 11


The group pushes forward firing when able and dodging bullets until you finally reach the hangar bay!

Smoke fill this small bay, obscuring vision in all directions. Some distance to the right, four large objects can be seen through the smoke, but no details can be gleaned.

Someone make make an Easy (10) technical roll to lock the doors behind you to slow down the troopers following.

Tallong looks around a bit trying to peer through the smoke.

"It looks like we are actually one level above the shuttle hangar bay, but this bay should have a cargo lift in it to get down."

Make Difficult (15) perception checks to find the edge of the cargo lift in the smoke.


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Perception: 4d6 ⇒ (1, 1, 6, 5) = 13

Kagore looks around the hangar seeking a way back to their ship. The imperial officer had been quiet recently...perhaps too quiet.

"Well imperial, make use of yourself and show the way to the lift." Kagore gripped his gun in both hands searching for threats but keeping the imperial in one corner of his eye.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Technical: 2d6 + 1 ⇒ (5, 4) + 1 = 10

Rufus slams the doors shut and pushes all the buttons. "There. Hopefully they won't guess the password is 1-2-3-4-5."

He then turns to Tallon. "Shuttle hangar bay? Are we leaving in one of those flying bricks? I was at least hoping we could find the Alabak's Gold to see if we could get her running again. We'll be much less likely to be shot down by the Rebels in it."

Perception: 3d6 + 1 ⇒ (2, 4, 4) + 1 = 11


Colton looks around the hangar bay.

Pereption: 4d6 ⇒ (1, 1, 1, 6) = 9


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Gotal clears his mind and uses the Force to guide his way.

Concentration 3d6 ⇒ (6, 2, 4) = 12 - Wild 1d6 ⇒ 4 = 16

Perception 3d6 + 4d6 ⇒ (6, 4, 4) + (2, 1, 3, 3) = 23

Gotal sees through the smoke and points, "There!"


Gotal spots the lift and where the control panels are and you drop down to the lower level and head toward the control panel to control the lift.

Make TN 10 perception checks again please.


Perception: 4d6 ⇒ (1, 2, 5, 1) = 9


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Perception: 3d6 + 1 ⇒ (2, 6, 2) + 1 = 11


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Perception: 4d6 ⇒ (4, 1, 2, 3) = 10
We did it Rufus! We did it!


As your making your away across the bay you spot a few storm troopers and 5 AT-ST's one of which starts moving in your direction with it's guns swiveling.

The other 4 AT-ST's do not appear to be manned.

ST1 Init: 2d6 ⇒ (4, 2) = 6
ST1 Init: 2d6 ⇒ (1, 5) = 6
ST1 Init: 2d6 ⇒ (1, 1) = 2
ST1 Init: 2d6 ⇒ (5, 3) = 8
AT-ST Init: 3d6 ⇒ (3, 4, 3) = 10

Init Please!


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Well pignuts. ST how far move actions wise is it to the exit? How far away are the enemies? Any crappy mspaint maps for reference? :)
Init: 4d6 ⇒ (3, 3, 1, 1) = 8


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

3d6 + 1 ⇒ (3, 1, 1) + 1 = 6
Wow, I gotcha beat in the crappy initiative department, Kagore!


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Damnit. Well time to go Plan Z then and throw you at them to hold them off Rufus while your brave sacrifice allows us to get away!


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Initiative 3d6 ⇒ (4, 3, 6) = 13


"Sithspawn!"

The lightsaber snaps up once again.

"Get to the ship. I'll try to slow them down."

Sense Danger: 4d6 + 6 ⇒ (3, 4, 5, 1) + 6 = 19

Initiative: 4d6 ⇒ (3, 2, 6, 5) = 16


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

DM I sent you a PM!


Ask and you shall received

Hangar Bay H-12

You guys are the blue dots, Tallons are the Green, Android is the Yell, Storm Troopers are the red and the active AT-ST is the big red blob. There are 4 other inactive AT-ST's against the wall.

It will take you 1 round to get to control panel to activate the lift to get down or 2 rounds to run to either the lift or one of the other AT-ST's.

Colton action was to activate sense danger.
Gotal is up and then some baddies! I sent you a PM back Gotal.


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Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Gotal will hustle to the control panel. Injured and without a lightsaber, it is his best course of action right now.

Sorry about that, got a 14 player Modern Vamp game up and running this weekend and that was quite time consuming. Not to mention updates for the 21 other games I DM plus a Recruitment for another new one.


The AT-ST moves up a bit to block access to the lift.

Kagore and Rufus can go and then I'll do the troopers.


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Kagore rushes across the distance engaging the troopers in fast paced close combat knowing their only chance would be to use all their strengths and hold nothing back. Seeing Gotal headed for the control panel he shouted to Rufus. He mentally cursed the useless officer too though perhap he might be fodder drawing a few blaster shots...

"Go for one of the unoccupied ATs! We'll buy some time and keep them busy but we'll need that firepower!"

Targeting two troopers with a Triple action -2D for move, attack attack
Attack 1: 4d6 ⇒ (6, 4, 2, 6) = 18+ Wild: 2d6 ⇒ (6, 5) = 11 = 29
Damage unmodded: 4d6 ⇒ (3, 6, 6, 2) = 17
Attack 2: 4d6 ⇒ (6, 5, 5, 5) = 21 + Wild: 2d6 ⇒ (6, 1) = 7 = 28
Damage unmodded: 4d6 ⇒ (4, 3, 1, 3) = 11


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Rufus's head whips back and forth between the lift and the unoccupied walkers. At Kagore's shout, a wide grin appears on his face. "Oh, YES!" he shouts, and begins to sprint across the hangar bay toward one of the empty AT-STs. "I shall pilot the chicken of DOOM!" he announces as he runs.


2 troopers drop to Kagores shots as Rufus heads for one of the AT's as he gets closer the active AT-ST shoots one of the four remaining closest to Rufus and it explodes in a glorious ball of fire!

The remaining 2 troopers takes shots at Kagore and Colton.

attack kagore: 2d6 + 2 ⇒ (3, 1) + 2 = 6
damage: 5d6 ⇒ (4, 4, 1, 2, 6) = 17

attack colton: 2d6 + 2 ⇒ (4, 3) + 2 = 9
damage: 5d6 ⇒ (1, 1, 6, 3, 2) = 13
Both shots go wide.

Tallon and his wife continue onto the control panel with the droid to see if they can assist with the operations.

Top of round! Colton and Gotal up first. Rufus will take a little longer to get to next closest AT so keep moving!


Colton runs between the legs of the AT-ST and swings his lightsaber at the knee joint.

Lightsaber: 4d6 ⇒ (5, 6, 2, 3) = 16


Roll your LS damage to so it saves time :)


Damage: 5d6 ⇒ (3, 4, 6, 2, 3) = 18


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

To save time since I'll go before the troopers again.

Kagore had rushed in dodging shots as he moved between the troopers in a burst of speed that made his old body protest. Reaching out to grab the first troopers arm he pivoted his body pulling the trooper over his hip using the man's own armor against him as he came down hard onto the hangar bay floor. Slamming a foot down on the troopers's throat even as he gurgled his death rattle the old clone was on the move again. Another troopers blaster fired at him but he was not longer there, the close range making it nearly impossible for them to get a shot lined up. As the trooper turned to line up another shot he saw Kagore had already spun himself behind a second trooper and the man's head was at an impossible angle to the side from a brutal twisting motion.

Then Kagore came on hard and fast to finish the job.

Coming for the last two troopers only now Kagore is inside their range so only 2 actions needed this turn for -1D

Attack 1: 5d6 ⇒ (4, 1, 5, 4, 5) = 19
Damage 1: 4d6 ⇒ (3, 4, 3, 3) = 13

Attack 2: 5d6 ⇒ (1, 3, 6, 5, 5) = 20
Damage 2: 4d6 ⇒ (5, 5, 5, 5) = 20


Coltons Lightsaber slices into the AT-ST's leg but doesn't appear to do enough damage to really hinder the machine.

Kagores fists flash out like bruce lee on crack and finishes off the final 2 troopers.

The AT-ST shoots again at another of the non used ST's destroying it leaving only 2 left as it stomps it's large feet under it to crush the anoying jedi.

attack stomp: 4d6 + 2 ⇒ (6, 5, 2, 1) + 2 = 16
The stomp misses Colton.

Gotal and Rufus need to go please. Gotal you make it to panel with the Tallons and droid you can try a tech/op roll TN 10 to operate the lift. Rufus you can run off to one of the 2 still operational if you wish.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Rufus keeps running, though he has his doubts whether there will be any left before he gets there. "Someone stop that guy from blowing up my attack chickens!" he shouts at the top of his lungs.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Once again Gotal will reach out to the Force to aid him, Concentration3d6 ⇒ (6, 4, 2) = 12-Wild1d6 ⇒ 3

Connected to the Force, his fingers splay over the control panel.

Tech/Op 1d6 + 4d6 ⇒ (2) + (5, 1, 5, 3) = 16


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

ST you forgot your wild die on the stomp.


I sure did!

stomp wild: 1d6 ⇒ 2
Still a miss with sense danger on.

Gotals eyes focus and is able to access the control panel and the lift slowly starts to make it's way up for you to get on if you can get past the AT!

Rufus keeps charging ahead!

Top of round! Colton up!


Colton attacks the leg once again.

Lightsaber: 5d6 ⇒ (1, 4, 1, 1, 6) = 13

damage: 5d6 ⇒ (6, 6, 6, 3, 4) = 25


Colton slashes some more at the legs appearing to cut some slashes into it but not enough to bring the thing down.

stomp: 4d6 + 2 ⇒ (2, 3, 6, 4) + 2 = 17

The machine attempts to stomp him again but misses as it shoots at one more of the empty AT-ST's leaving only one left.

A speaker hums to life from the AT-ST.

"Get in the last AT-ST farmer boy and let this game truly begin!"

Rufus you can get into the last one this round. Below are weapon stats but no shooting this round!


Twin Blaster Cannon
Fire Control: 1D
Damage: 4D


Just out of curiosity, is he taking MAPs?


vehicle damage is a bit different than normal human damage.

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