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Star Wars Rebels - Classic Adventures

Game Master Nethru


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Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Kagore was about to throw the hook again but a trooper engaging him in hand to hand was just too much to ignore. He launches an all out elbow smash into the trooper's head with all the considerable skill he has.

All Out Attack +2D Attack, +1D Damage, -10 Defenses, Tera Kasi Strike -2D Attack, +2D Damage

Brawl on the Trooper: 6d6 ⇒ (1, 2, 2, 4, 4, 3) = 16
Damage on the Trooper: 7d6 ⇒ (5, 2, 5, 5, 5, 1, 1) = 24


Male Human Brash Pilot

As his back bumps up against the bulkhead, Rufus considers the chances to go back to the Y-Wing and use the big gun. But their blasters seem to be working just fine, so he takes another shot.

Blaster: 4d6 ⇒ (4, 6, 2, 5) = 17
Damage: 5d6 ⇒ (3, 2, 1, 6, 6) = 18


Colton grabs the grappling hook with the Force and hooks it to a sturdy looking piece of debris.

Telekinesis: 4d6 + 6 ⇒ (1, 4, 5, 4) + 6 = 20

"Allez-oop."


Kagore i remove the option of combining combat actions and special abilities because it was just over the top to much. Gonna consider the attack a wash with the bonus/penalties for this attack.

Kagore strikes the trooper in the head and appears to knock him out cold!

Rufus strike another trooper. Man this old pilot been practic'n

Colton assist Kagores hook and it latches on successfully to the other end. Making it across pulling yourself will only take 2 rounds instead of 4 now!


Colton scurries up the line to be ready to protect the Tallons at the other end.


One trooper takes a shot at Rufus
attack: 2d6 + 2 ⇒ (1, 3) + 2 = 6
damage: 5d6 ⇒ (6, 2, 3, 1, 3) = 15
Horrible shot goes wide hitting the hull of the ship and the trooper is shot back further into the void.

The last remaining trooper also takes a shot toward Colton.
attack: 2d6 + 2 ⇒ (6, 5) + 2 = 13
wild: 1d6 ⇒ 6
wild: 1d6 ⇒ 3
damage: 5d6 ⇒ (4, 1, 1, 1, 5) = 12
Colton is hit as he's trying to make his way across but not to badly (your now at stunned state -1D to rolls for 2 rounds.)

You all may act again. 2 left!


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Kagore grips the now taut line and anchors it bracing himself against the wall on the far side from the exit. "Use the line and get across, we don't have time to waste!"


Male Human Brash Pilot

Rufus snaps off another shot and then follows Kagore's orders, yanking hard on the cable to get him moving toward the exit.

Blaster: 4d6 ⇒ (3, 6, 6, 3) = 18
Damage: 5d6 ⇒ (2, 1, 6, 1, 6) = 16


Colton continues moving up the line.


Male Umbaran Veteran Jedi

Gotal pauses before heading across, it just would not do to have these Troopers shooting at them.

Use the Force TK Push the Trooper out into space - 3d6 ⇒ (5, 5, 6) = 16


Another trooper flies deeper into space with the force push as Colton and Kagor with the Tallon's continues to make his way across free from trouble. Rufus blasts the last one in range and you all safely make it across.

When you make it to the other side you find yourself back in a relatively intact, gravity-filled corridor. Tallon turns to the group "I believe we are close to the hangar bays." T-3PO confirms Tallons thoughts.

Just then more blaster bolts wiz past your heads from behind as you see more troopers making their way over, probably about 12 or more can be seen from here.


"Fight or flee?

Colton's lightsaber snaps to life as he moves to the rear of the group.

Sense Danger: 4d6 + 6 ⇒ (2, 5, 5, 4) + 6 = 22

Is there a big chunk of debris that I can cut down to block their path?


Male Umbaran Veteran Jedi

"Flee. If we are this close to the ship then we can simply leave".


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Kagore keeps the retreat going leading the way ideally toward the ship to punch through anything in their way.


Male Human Brash Pilot

"Okay, let's move, then!" Rufus agrees with not standing around and getting shot at by stormtroopers. He follows along with the others, but fires a blaster bolt over his back shoulder to keep them honest.

Blaster, covering fire: 3d6 ⇒ (5, 6, 1) = 12
Damage: 5d6 ⇒ (1, 6, 1, 2, 1) = 11

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