Captain Quan Jenkins |
"Is everyone set?
"Iggins - this looks like it will be short enough, no need to separate from everyone though you and Nalis and I will take cover on the other side of the road over there. Spray and Pray as you run."
Something like this:
.
Jenkins, Iggins, Nalis
______________________________________
.
.
......................................road block
.
.
________________________________________
Calahan, Doc, Manus
.
.
What distance are we looking at?
How wide is the road?
GM Kip |
Lol!
The road block is about 50 meters down the road and set up in the usual fashion despite how terrible these men are at soldiering. The road is about fourteen meters wide including pedestrian sections. 9 squares for movement needs and the road block is 33 squares from your position for range needs
GM Kip |
Everyone gets one action as a surprise round.
Calahans grenade arcs through the air and sends rebels flying from the force of the blast. Shrapnel flying everywhere. Three bodies hang over the barrier battered and bleeding, 8 survivors duck low behind the barricade looking all around to see where the grenade came from.
Hosh Iggins |
Iggins flips the switch to Autofire as he shoulders the rifle. He hates this, this indiscriminate firing of blaster fire, this messy slaughter. He loves the math of it all, the arc of the fire, the clean snap of a single shot as it cleanly snuff outs a man's life. This? This is slaughter.
Autofire: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 3d12 + 3 ⇒ (5, 1, 6) + 3 = 15
GM Kip |
Iggins, Rolin, Manus and Nalis open up on the rebels with autofire. Red bolt flashing over the barricade as the smoke clears. 3 more soldiers fall to the ground.
I'm going to try something different with initiatives. To make it easier for me really... Team initiatives. Actions will be carried out in order of posting, which I think will work well with PbP. I'll still be rolling initiatives and comparing them against your enemies so your Init bonuses will still matter.
Manus: 1d20 + 11 ⇒ (7) + 11 = 18
Rolin: 1d20 + 9 ⇒ (8) + 9 = 17
Iggins: 1d20 + 11 ⇒ (5) + 11 = 16
Calahan: 1d20 + 9 ⇒ (10) + 9 = 19
Jenkins: 5 = 5
15.5
Rebels 1-5
1d20 + 2 ⇒ (16) + 2 = 18
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (14) + 2 = 16
11.6
Your squad has initiative. 5 rebels remain behind the barrier. One alone to the left and four bunched together on your right.
"Dirty" Harry Calahan |
move action: load another grenade
attack1d20 + 8 ⇒ (4) + 8 = 12
dmg4d6 ⇒ (3, 2, 2, 3) = 10
pumping the action to reload, Calahan launches another frag grenade at the clustered rebels on the right.
Manus, Rolin, move up to the barracade he barks at them.
Captain Quan Jenkins |
I considered shooting my rifle, trying to be more the soldier, but frankly, I have a negative Dex modifier and I'm not even proficient with rifles...
"Manis, look there! Go for it! Quick! "
Standard action: Trust Talent = extra standard action to Manus.
Move action - move 6 squares towards cover on the other side of the road.
Don't forget the + 1 to attack rolls from my Born Leader ability.
Guillermo Manus |
"Roger." Taking care to keep his head down, Manus moves toward the barricade, firing as he comes to a stop.
Moving six squares, then stopping to autofire. Also, I miscalculated last time, I should have had +0 to hit. My Bad. It is right this time though.
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 3d8 ⇒ (7, 5, 1) = 13
GM Kip |
Iggins switches his rifle back to single fire and "Bzaap" he shoots down the man on the left with his calm practiced method, making the shot look easy.
Calahan sends another grenade flying which explodes right in the midst of the bunched group causing havoc as Manus, Rolin and Nalis send streams of blaster fire through the explosion when the dust settles there's no rebels left standing.
Over the barrier and around the corner the squad crouches low behind a couple of parked land speeders. Across the street is the 6 meter walls and closed blast doors of the shield generator complex.
Doc Rolin |
"We gona hack it? Or blow it?" Rolin asks gruffly gesturing at the blast door. Surveying the carnage before the generator complex the doctor finds bile rising up to his throat. 'Frack! They were just civies!' "Fracking rebel scum. Using civilians as cannon fodder! They have no shame the bastards!" he spits, turning his nausea to rage.
"Dirty" Harry Calahan |
Calahan walks up to stand next to Rolin and Manus, looking over everything, his grenade launcher exchanged for the heavy blaster. Checking to ammo pack for charge, he then listens to rolin as about entry.
well, those blast doors are pretty heavy, and meant to resist explosives...hmmm.calahan pauses, looking at the shield generator.
what about the roof? the doors here are meant to repel, along with the walls, but a roof is usually the thinnest section on a building, just meant to keep the weather out. we blow a hole up there, jump in, totally catch those rebels with their pants down.
whats the building look like? how tall? single story? whats on the roof?
Captain Quan Jenkins |
Listening to the team, Jenkin has a good look at the building through his electrobinocs.
1d20 + 9 ⇒ (8) + 9 = 17
"I think we will need to slice our way in. Calahan is usually right, and that is what rankles those with rank so much. "
Waiting to hear if the roof is an easy option, otherwise I will start making the Use Computer checks?
Can anyone else aid? I'm at + 11.
GM Kip |
You recall from the tactical maps that Delmont gave you that theres no roof over this miniature military base just a barracks a shed next to the generator and a parade ground area.
"Dirty" Harry Calahan |
calahan snaps his fingers. looking at iggins, a big grin covers his face.
want to have some fun? he asks iggins.
since there is no roof. iggins could get up high and look down into the complex. he could provide cover while a couple of us go over and open the door from the other side.
"Dirty" Harry Calahan |
calahan just looks at jenkins. way to volunteer yourself sir.
pausing a moment longer to see the look on his face calahan continues it would be best if you went up there too, the better to direct us.
easy way for jenkins to get in a high spot to give us extra goodies
GM Kip |
Looking at the maps and then around the surrounding area it looks like the strange hexagonal building to the south would provide the best angle for sniping/seeing the inside of the shield generator complex. On the roof would provide a wide view of the parade yard and the blastdoors.
"Dirty" Harry Calahan |
Calahan just smiles at rolin. subtle, huh?
walking over to the three parked land speeders, calahan chuckles. hoping in the landspeeder, Calahan fires the thing up and lines it up on the front doors.
how bout we knock? he asks, revving the engines.
would it be safe to assume that there is a type of fuel in these land speeders that would be flammable? or explosive?
GM Kip |
The hexagonal building looks to be an office block. Just a little taller than the shield generator walls. The large plexiglass shop front provides easy entry and it's not hard once upstairs to find the roof access panel which when activated a motor whirs some where and a roof panel drops in and a collapsible ladder extends down. Looking down into the courtyard there's no troops in sight, just two battle droids standing as still as statues one either side of the blast doors.
Jumping into one of the land speeders is just as easy however without the access codes you'll need to hot wire it. Mechanics check required. Ramming the walls/door with the speeder would cause 2d6+4 Dmg. This can be doubled by getting a run up (all out movement action pg172) though it would be tricky due to the small distance between the buildings on one side of the road and the generator complex. The speeder could also be rigged to explode on collision using the same rules for setting explosives in the mechanics skill discription. If someone was piloting the vehicle at the time of the collision they would also suffer the damage.
Rolin spots a panel near the blast doors but it seems to be an intercomm to contact someone on the inside to open the doors.
Doc Rolin |
Rolin looks at the panel for a bit pondering the possibilities, 'What if...?' "Hei guys! Form up. I have an idea."
Turning back to the scattered corpses he finds the four that looked like soldiers and rifles through heir pockets, looking for identification.
Perception? 1d20 + 12 ⇒ (1) + 12 = 13
Guillermo Manus |
Looking over the landspeeder, Manus begins to follow the appropriate wires that would need to be cut and spliced in order to hot wire the vehicle before looking up at Rolin's and Calahan's conversation. "So what are we doing? Because I'm fairly positive that I can get this baby to work as an impromptu battering ram..."
Mechanics of +15, Pilot of +11, Use Comp of +10...
GM Kip |
Rolin has an idea and turns back to the bodies of the fallen rebels. Grabbing bodies and checking their faces he looks for the men who were acting as officers. Rummaging through their cloths in search of a note or something that may have the access code to enter the shield generator complex. His search turns up a personal Holo recording device, a code cylinder, a packet of cigars and four ID badges. One of the ID badges has writing scratched into the back, its quite long but makes no straight forward sense it's made up (mostly) of girls names each followed by a number. Perhaps it's the code, though with its length everyone would need to spend a long time memorising it.
Doc Rolin |
"Hey I got something." Rolin reports, turning his findings over in his hands.
Perception 1d20 + 10 ⇒ (12) + 10 = 22
"Frakkin batha herder. Never should'ave turned tail you sack of near-human orifices, you call yourself soldiers you gur-nockin lick-spittle.." Rolin is heard muttering over the com as he discards most of what he found and makes his way to the intercom. Pressing the send button he barks into it. " Acer-two! Fiver-egorn-eight!" and releases the button before following with; "You good-fer-nuthin-poodoo-eatin'-nerf-shacker."
Ianthé Jack |
--After. Disabling the comms system was her priority. The pad was preset with a couple of routines that she had managed to press together, simple things that made working a little bit easier. The first chime of connection sounded in her helmet, as well as the second of the programs initiating.
Once the third chime sounded, she was done here, and judging by the distant sounds of blaster fire and explosions, the other teams were doing a good job of it. Blinking, she pulled up the city map and started to figure out which turret was the closest, as well as an efficient way there. A couple more blinks brought set her comm to scan the other known frequencies, checking for squad chatter.
Use Computer: 1d20 + 15 ⇒ (5) + 15 = 20 Master Slicer Reroll: 1d20 + 15 ⇒ (19) + 15 = 34