StarWars Imperial Commandos, A Deepening Darkness (Inactive)

Game Master Kip84

You have been selected from various divisions of the Imperial Army to form a new commando unit to spearhead battles, investigate rebel sleeper cells, and control and react to rebel terrorism in the core worlds.


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"Is everyone set?
"Iggins - this looks like it will be short enough, no need to separate from everyone though you and Nalis and I will take cover on the other side of the road over there. Spray and Pray as you run."

Something like this:
.
Jenkins, Iggins, Nalis
______________________________________
.
.
......................................road block
.
.
________________________________________
Calahan, Doc, Manus
.
.
What distance are we looking at?
How wide is the road?


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

wouldnt the road block, or blocks, run perpendicular to the road?


Human Scout 5

Depends how terrible these Rebels are at being soldiers...


Sorry, my ASCII skills haven't seen the light of day for at least a decade.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Lol!

The road block is about 50 meters down the road and set up in the usual fashion despite how terrible these men are at soldiering. The road is about fourteen meters wide including pedestrian sections. 9 squares for movement needs and the road block is 33 squares from your position for range needs


okay, I think we spend a round blasting, then half of us cross the road.
Hitting hard first up might well deter any further resistance, but we really shouldn't stay together as a single target.
Thoughts?


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

keep 5-10 meter spacing so grenades only hurt one person, not 2 or more. and 2 move, 4 shoot, all at the same time...basically we all delay our actions until the same interval and then move and shoot.


M Human Scoundrel 3/Scout 1/Soldier 1

Sounds good to me!


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Everyone gets one action as a surprise round.

Calahans grenade arcs through the air and sends rebels flying from the force of the blast. Shrapnel flying everywhere. Three bodies hang over the barrier battered and bleeding, 8 survivors duck low behind the barricade looking all around to see where the grenade came from.


Thumbing his carbine to autofire Rolin shoulders it and lets loose on the crowd.

AOO. -2 range -2 auto fire 1d20 + 6 - 2 - 2 ⇒ (11) + 6 - 2 - 2 = 13 for 3d8 + 2 ⇒ (2, 5, 5) + 2 = 14 dmg


Human Scout 5

Iggins flips the switch to Autofire as he shoulders the rifle. He hates this, this indiscriminate firing of blaster fire, this messy slaughter. He loves the math of it all, the arc of the fire, the clean snap of a single shot as it cleanly snuff outs a man's life. This? This is slaughter.

Autofire: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 3d12 + 3 ⇒ (5, 1, 6) + 3 = 15


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

too bad we dont have any artillery


M Human Scoundrel 3/Scout 1/Soldier 1

"Sorry folks; you chose the wrong side." Manus quietly says to himself as flicks the carbine to autofire and begins to unload on the rebel militia.

Autofire Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 3d8 ⇒ (2, 4, 7) = 13


Initiative 1d20 - 1 ⇒ (6) - 1 = 5

Jenkins watches his team and the enemy carefully, looking for the advantage.

Born Leader: +1 to attack roll to all allies in line of sight. "


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Iggins, Rolin, Manus and Nalis open up on the rebels with autofire. Red bolt flashing over the barricade as the smoke clears. 3 more soldiers fall to the ground.

I'm going to try something different with initiatives. To make it easier for me really... Team initiatives. Actions will be carried out in order of posting, which I think will work well with PbP. I'll still be rolling initiatives and comparing them against your enemies so your Init bonuses will still matter.

Init:
Nalis: 1d20 + 10 ⇒ (8) + 10 = 18 
Manus: 1d20 + 11 ⇒ (7) + 11 = 18 
Rolin: 1d20 + 9 ⇒ (8) + 9 = 17 
Iggins: 1d20 + 11 ⇒ (5) + 11 = 16
Calahan: 1d20 + 9 ⇒ (10) + 9 = 19 
Jenkins: 5 = 5

15.5

Rebels 1-5
1d20 + 2 ⇒ (16) + 2 = 18 
1d20 + 2 ⇒ (4) + 2 = 6 
1d20 + 2 ⇒ (11) + 2 = 13 
1d20 + 2 ⇒ (3) + 2 = 5 
1d20 + 2 ⇒ (14) + 2 = 16 

11.6

Your squad has initiative. 5 rebels remain behind the barrier. One alone to the left and four bunched together on your right.


Human Scout 5

Iggins flips his rifle from Auto to single fire. He sighs, feeling his calm descend once more upon him. He raises the rifle, aims at the lone man on the left and breathes in, out, hold.

Fire.

Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 3d12 + 3 ⇒ (8, 1, 7) + 3 = 19


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

move action: load another grenade
attack1d20 + 8 ⇒ (4) + 8 = 12
dmg4d6 ⇒ (3, 2, 2, 3) = 10

pumping the action to reload, Calahan launches another frag grenade at the clustered rebels on the right.
Manus, Rolin, move up to the barracade he barks at them.


I considered shooting my rifle, trying to be more the soldier, but frankly, I have a negative Dex modifier and I'm not even proficient with rifles...

"Manis, look there! Go for it! Quick! "

Standard action: Trust Talent = extra standard action to Manus.
Move action - move 6 squares towards cover on the other side of the road.

Don't forget the + 1 to attack rolls from my Born Leader ability.


Human Scout 5

Whoops! Forgot that +1 on my attack...


"Right!." Rolin barks, letting loose another barrage before heading down the road.

Auto-fire 1d20 + 6 - 2 - 2 + 1 ⇒ (7) + 6 - 2 - 2 + 1 = 10 for 3d8 + 2 ⇒ (8, 7, 8) + 2 = 25
Move 6 sq down the road, if there's any cover to be had I'll take it.


M Human Scoundrel 3/Scout 1/Soldier 1

"Roger." Taking care to keep his head down, Manus moves toward the barricade, firing as he comes to a stop.

Moving six squares, then stopping to autofire. Also, I miscalculated last time, I should have had +0 to hit. My Bad. It is right this time though.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 3d8 ⇒ (7, 5, 1) = 13


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Iggins switches his rifle back to single fire and "Bzaap" he shoots down the man on the left with his calm practiced method, making the shot look easy.

Calahan sends another grenade flying which explodes right in the midst of the bunched group causing havoc as Manus, Rolin and Nalis send streams of blaster fire through the explosion when the dust settles there's no rebels left standing.

Over the barrier and around the corner the squad crouches low behind a couple of parked land speeders. Across the street is the 6 meter walls and closed blast doors of the shield generator complex.


"We gona hack it? Or blow it?" Rolin asks gruffly gesturing at the blast door. Surveying the carnage before the generator complex the doctor finds bile rising up to his throat. 'Frack! They were just civies!' "Fracking rebel scum. Using civilians as cannon fodder! They have no shame the bastards!" he spits, turning his nausea to rage.


Human Scout 5

"Well said, Doctor. Sir, I will work with Manus to place explosives."

Aid Another: 1d20 + 8 ⇒ (7) + 8 = 15 Mechanics


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

Calahan walks up to stand next to Rolin and Manus, looking over everything, his grenade launcher exchanged for the heavy blaster. Checking to ammo pack for charge, he then listens to rolin as about entry.

well, those blast doors are pretty heavy, and meant to resist explosives...hmmm.calahan pauses, looking at the shield generator.
what about the roof? the doors here are meant to repel, along with the walls, but a roof is usually the thinnest section on a building, just meant to keep the weather out. we blow a hole up there, jump in, totally catch those rebels with their pants down.

whats the building look like? how tall? single story? whats on the roof?


Listening to the team, Jenkin has a good look at the building through his electrobinocs.

1d20 + 9 ⇒ (8) + 9 = 17

"I think we will need to slice our way in. Calahan is usually right, and that is what rankles those with rank so much. "

Waiting to hear if the roof is an easy option, otherwise I will start making the Use Computer checks?
Can anyone else aid? I'm at + 11.


Human Scout 5

I am not a Computer User, though I can fix said computer if it's damaged... We could also call inside on the comm and ask for rebel reinforcements, then ambush them when they come outside?


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

too risky. i had thought of that, but we dont know the numbers inside. could be another 20, and we dont have too good of cover out here...


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

<MAP>

You recall from the tactical maps that Delmont gave you that theres no roof over this miniature military base just a barracks a shed next to the generator and a parade ground area.


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

calahan snaps his fingers. looking at iggins, a big grin covers his face.
want to have some fun? he asks iggins.

since there is no roof. iggins could get up high and look down into the complex. he could provide cover while a couple of us go over and open the door from the other side.


Human Scout 5

"If the Captain agrees, I am always up for some 'death from above.'"


" Sounds good, Iggins. You should probably take a partner. Volunteers? "


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

calahan just looks at jenkins. way to volunteer yourself sir.
pausing a moment longer to see the look on his face calahan continues it would be best if you went up there too, the better to direct us.

easy way for jenkins to get in a high spot to give us extra goodies


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Looking at the maps and then around the surrounding area it looks like the strange hexagonal building to the south would provide the best angle for sniping/seeing the inside of the shield generator complex. On the roof would provide a wide view of the parade yard and the blastdoors.


Human Scout 5

Iggins nods to the Captain, " I could always use a spotter, sir. And it would allow you to see the whole action zone." Assuming Jenkins agrees, Iggins trots to the hexagonal building and begins looking for a way in and upstairs.


"Let's try and find our own way in then." Rolin mutters as Iggins and the captain jog off. "So, explosives or somthing more subtle?" he asks, going to the door and giving it a once over.

[ooc]Perception to locate a panel or somthing that looks hack-able. 1d20 + 10 ⇒ (13) + 10 = 23


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

Calahan just smiles at rolin. subtle, huh?
walking over to the three parked land speeders, calahan chuckles. hoping in the landspeeder, Calahan fires the thing up and lines it up on the front doors.
how bout we knock? he asks, revving the engines.

would it be safe to assume that there is a type of fuel in these land speeders that would be flammable? or explosive?


"Yes, let's go, Iggins.
"Hey, wait up. "

Jenkins goes with Iggins to the roof of the hexagonal building.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

The hexagonal building looks to be an office block. Just a little taller than the shield generator walls. The large plexiglass shop front provides easy entry and it's not hard once upstairs to find the roof access panel which when activated a motor whirs some where and a roof panel drops in and a collapsible ladder extends down. Looking down into the courtyard there's no troops in sight, just two battle droids standing as still as statues one either side of the blast doors.

Jumping into one of the land speeders is just as easy however without the access codes you'll need to hot wire it. Mechanics check required. Ramming the walls/door with the speeder would cause 2d6+4 Dmg. This can be doubled by getting a run up (all out movement action pg172) though it would be tricky due to the small distance between the buildings on one side of the road and the generator complex. The speeder could also be rigged to explode on collision using the same rules for setting explosives in the mechanics skill discription. If someone was piloting the vehicle at the time of the collision they would also suffer the damage.

Rolin spots a panel near the blast doors but it seems to be an intercomm to contact someone on the inside to open the doors.


Rolin looks at the panel for a bit pondering the possibilities, 'What if...?' "Hei guys! Form up. I have an idea."

Turning back to the scattered corpses he finds the four that looked like soldiers and rifles through heir pockets, looking for identification.

GM Kip:
And any notes the poor souls might have been stupid enough to write any codes or passwords on.

Perception? 1d20 + 12 ⇒ (1) + 12 = 13


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

what you got rolin? calahan mics back to rolin.


"I'm thinking we can get the bozos to open up for us, just need to see if any of 'em was as stupid as I think they are." Rolin mics back, rummaging through the dead 'officers' pockets.


M Human Scoundrel 3/Scout 1/Soldier 1

Looking over the landspeeder, Manus begins to follow the appropriate wires that would need to be cut and spliced in order to hot wire the vehicle before looking up at Rolin's and Calahan's conversation. "So what are we doing? Because I'm fairly positive that I can get this baby to work as an impromptu battering ram..."

Mechanics of +15, Pilot of +11, Use Comp of +10...


"Are you thinking, Rolin," Jenkins responds through his commlink, "to set up some dead guys in the speeders and hide in there with them? The rebels are more likely to let their friends in when they can see their smiling faces..."


"Didn't see any cameras, cap.. Just an intercom." Reolin replies patiently, still rummaging for an ID card.


"Very good then. Continue with your plan."


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Rolin has an idea and turns back to the bodies of the fallen rebels. Grabbing bodies and checking their faces he looks for the men who were acting as officers. Rummaging through their cloths in search of a note or something that may have the access code to enter the shield generator complex. His search turns up a personal Holo recording device, a code cylinder, a packet of cigars and four ID badges. One of the ID badges has writing scratched into the back, its quite long but makes no straight forward sense it's made up (mostly) of girls names each followed by a number. Perhaps it's the code, though with its length everyone would need to spend a long time memorising it.

Perception DC13:
This is not the code but a code for remembering the code.However your unable to make sense of it.

Perception DC18:
Noticing faint marks above the names you catch on to the code. The numbers link to a letter in the names eg. Martha 2 is A. It's quite a simple code once cracked. The letters spell out Acertwofiveregorneight


"Hey I got something." Rolin reports, turning his findings over in his hands.

Perception 1d20 + 10 ⇒ (12) + 10 = 22

"Frakkin batha herder. Never should'ave turned tail you sack of near-human orifices, you call yourself soldiers you gur-nockin lick-spittle.." Rolin is heard muttering over the com as he discards most of what he found and makes his way to the intercom. Pressing the send button he barks into it. " Acer-two! Fiver-egorn-eight!" and releases the button before following with; "You good-fer-nuthin-poodoo-eatin'-nerf-shacker."


Female Dwarf Unchained Rogue 5

Spoiler:
Her breath echoed hard in her helmet as she set her datapad on the console, half an eye on it as the command lines scrolled past its screen, reading them with ease as they blurred by. Currently, it was re-establishing the connections into the Rebel's comm network, the other half of her awareness on the door, along with her rifle. From what she knew of the offensive, it was likely there were several other teams like hers out there, and if she had to guess, the AA Turrets were a good guess of where they could be--

--After. Disabling the comms system was her priority. The pad was preset with a couple of routines that she had managed to press together, simple things that made working a little bit easier. The first chime of connection sounded in her helmet, as well as the second of the programs initiating.

Once the third chime sounded, she was done here, and judging by the distant sounds of blaster fire and explosions, the other teams were doing a good job of it. Blinking, she pulled up the city map and started to figure out which turret was the closest, as well as an efficient way there. A couple more blinks brought set her comm to scan the other known frequencies, checking for squad chatter.
Use Computer: 1d20 + 15 ⇒ (5) + 15 = 20 Master Slicer Reroll: 1d20 + 15 ⇒ (19) + 15 = 34


M elf-orc 1st cleric seperatist
quick info:
HPs 10 AC 19 F=4 R=2 W=5

frick rolin, at least get us up on point and ready before you go opening the front door Calahan grunts to rolin as he runs up to the door, gun at the shoulder, sighting down the barrel.

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