StarWars Imperial Commandos, A Deepening Darkness
Game Master
Kip84
You have been selected from various divisions of the Imperial Army to form a new commando unit to spearhead battles, investigate rebel sleeper cells, and control and react to rebel terrorism in the core worlds.
"I need a fully stocked medical kit and a solid pistol, scoped if you can pull it, and the medical issue helmet if the frakkers ain't feeling too stingy for this brand-spankin'-new commando unit." Says the heavy set man in the medical officer uniform, scorn dripping from his voice as he speaks through clenched teeth, chewing on an un-lit cigar. "What the hell are we doin' anyway? I'll need to know so I can stock up on the right supplies. Don't wana be carryin' a pack full of anti-freeze when I'll be treatin' bug-bites the whole way."
Requested equipment;
Medical kit with 6 madpacks --> 1200cr, 26kg. (SW-RPG)
Scoped heavy blaster pistol + holster --> 875cr standard, 1775cr low-light, 2kg/3kg. (SW-RPG)
Stormtrooper Armor w. helmet package + medical interface package --> 8000cr standard, 9500cr with the medical interface (KotOR pg. 73) 10kg/10,5kg.
I figured the memory implant (KotOR pg, 74, 2000cr) and the prosthetics (1500 + 500 x2 cr) would be part of the doctors background before the army and wouldn't tap into the requisition funds. I thought it up mostly just for fluff so it's no problem to drop 'em if I'm overstepping the bounds, I just need to know so that I can change the implant training feat for something else.
I'd assume that they'd come standard with the appropriate specialists, but I'd need (just off of the top of my head) at least a Security Kit and a Tool Kit, and a Medical Kit would be nice. I'd also assume medpacs would come standard with everyone?
And anything that makes nice, big booms would be appreciated for Gil.
Sciath Nalis wrote:
"Standard weapons and armor are fine sir, depending on mission parameters I could do with a Portable Computer, Security Kit and Tool Kit."
Given the Portable Computer's massive expense at 5000 credits, I think it's better we leave that off unless it's likely to specifically useful/
If we're short on budget things like Security Kits and Tool Kits could be switched around in the field as it's unlikely we'll all be using them at once - of course then you run the risk of it not being in the right place at the right time.
Doc Rolin fixes the young upstart officer with a steady stare with his beady eyes, his mustache twitching as his cigar goes in circles. "Doesn't take a genius to fill in the dots, son." he finally replies just before the silence gets uncomfortable.
I figured the memory implant (KotOR pg, 74, 2000cr) and the prosthetics (1500 + 500 x2 cr) would be part of the doctors background before the army and wouldn't tap into the requisition funds. I thought it up mostly just for fluff so it's no problem to drop 'em if I'm overstepping the bounds, I just need to know so that I can change the implant training feat for something else.
I'll ask the GM to comment on that. Red Tape and all that, you understand. [Knowledge (Bureaucracy) DC 3]
The Prosthetics come with more negatives than positives so I have no problem there.
The implant however is a different story. The Implant training feat has been errated and you still take the negative 2 to your Will Defence even with the feat.
The implant would, as I said, make me a knowledge monster. Coupled with the educated perk Avenus could roll two dice on any knowledge skill and keep the better result.
So, no hard feelings if you say no. It might be something for him to aspire too.
"Sir, I would request a heavy blaster rifle, though I can make do with a standard blaster rifle and a scope, sir. Also a camouflage poncho and bandolier would be useful for carrying medpacs and power packs. Aside from those items, sir, I am ready for action."
And again, since the paizo roller hates me as much as real dice do.
1d6 ⇒ 4
18+3+4+3+4 = 32 (or 29 if we're only allowed to re-roll once)
Also note that I am based in the UK, so might be out of sync in my posts with others, hopefully won't be too much of an issue.
"No Special requirements, I've mentioned the kits I can use and I've been through basic military for rifle and armor use - lets see what we're up against before we make the big decisions."
Iceland calling here, so we should be in the same time zone for most of the year. I'm just post crazy now between Christmas and new-year, should tune back down to the evenings in January.
hey kip, which one should i go with? i had started posting my second post before you posted and ended up posting after you. so which should i take, the first HP roll for a total of 72 HP's, or my second of 77 HP's.
@ Harry- Please stick with the first rolls, for the total of 72.
@ Doc Rolin- I was trying to think of ways to balance out the Memory Implant but I've decided to say no. Let's make it something to work towards. Actually it's just given me an idea for a future mission.
Name
Destiny Force Points Dark Side
Sex Race Class Level
Init; Perception
Languages;
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Defenses;
Reflex, Will, Fortitude
Hit Points; Threshold
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Spd
Melee
Ranged
Base Attack; Grapple
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Abilities
STR DEX CON INT WIS CHA
Talents;
Feats;
Skills
Force Powers;
Possessions;
Racial;
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Experience;
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Appearance:
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Background:
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In case anyone's interested I re-worked the paizo monster stat sheet to fit SWSE (really just wrote a blank one up out of the swse books).
@ Quan; Bothese, Durese, Gamorean, Gungan, Ithorese, Jawa trade language, Ryl (Twilekie), Sulustan and Mon Calamarian are the ones left over from the core book. (except ewok but I don't think they've been introduced to the galaxy yet.)
Hey guys I noticed today that I've missed a few things like Rolin's battle analysis. I meant to tell you that R1 was under half hit points but it seems when I posted I forgot. Sorry Sigz.
I also noticed I missed Jenkins request to move to the doorway but instead moved him to a position to help Rolin with first aid... Sorry OberonViking.
Also want to say sorry to Spinningdice, though really it was the rebels. I know it must be frustrating to be knocked unconscious, especially in a PbP where a couple of rounds equals half a week or more. Sorry.
Looks great Ianthé... Though it seems your missing your human Bonus feat and skill?
Your equipped with
-Commando trooper armour (as Stormtrooper armour but +2 bonus to stealth)
-Blaster Carbine
-power pack 15 shots remaining
-Utility belt
-Int 12 Datapad.
Ianthé only:
Your Commando squad was charged with three objectives for this mission, very similar to Cpt Jenkins squad.
Ob 1- Disable an Anti aircraft turret further south than Jenkins one.
Ob 2- Disrupt the rebel armies communications
Ob 3- your squad was given one of three locations that the rebel command centre was likely to be located. After disrupting the communications your squad was to make your way to this location and capture the rebel leaders.
Your squad suffered heavy fire as you approached the anti aircraft turret and your medic was lost as he was patching up your heavy gunner who also didn't make it. Making your way through the city you experienced little organised resistance as the rebels scrambled to respond. You fought your way into the comms relay tower control room and plugged into the rebels network to jamm their comms. But before you could a squad of rebels surprised your team in the control room taking out your sniper, demolitionist and commanding officer before you managed to blast a hole through the last rebels head. Your CO lies there suffering multiple burn wounds and internal bleeding as you scramble to unpack his medpack and futilely try to patch his wounds he stops you with a hand and quietly says " The other squads Ianthé, try to link up with the other squads. " before he gently slips away... Welcome to the game. Please respond to this in the gameplay thread in a spoiler. You've been relatively lucky and have only suffered minor wounds. 35Hp remaining. You still need to jamm the rebels comms
The droids have been reactivated under their protocols as before, only the "friendly" tag has been changed to the squad and anyone else that registers as such through the squad's IFF... Other than that.. just stick near the squad as heavy support.