Star Wars: Chronicles (Inactive)

Game Master DM Xyro

Star Wars: Chronicles is a Star Wars RPG campaign using the Edge of the Empire/Age of Rebellion/Force and Destiny rules from Fantasy Flight Games (https://www.fantasyflightgames.com/en/products/#/universe/star-wars).

The concept of this campaign is episodic (taking place after the Battle of Yavin, during the time of the Episode 4-6 movies), similar to the style of the Star Wars: Rebels television series. The characters will be making a living for themselves any way they can as well as taking the odd job from the Rebel Alliance to further the aims of the Rebellion.


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Would there be any interest in my running a SW game? Any of the resources would be allowed, including the Force and Destiny Beta.

Note: I've had to take an unexpected hiatus from the Paizo boards due to work and family, however that is all resolved. I've figured I could run a game and play in a game, so here I am.


Hells yeah! I would prefer not rebellion, although I am not against it.


If the Rebellion had a direct bearing on the adventure, the players would (most likely) be "Independent Contractors".

However, AoR material is considered fair game for character creation. :)

Silver Crusade

I'm interested but I don't have any rule books :(


Unfortunately there are no PDFs, and I believe that there are no plans for any.


@rorek: that wouldn't be a problem. I'd be more than willing to help with the character crunch, all you'd have to provide would be a concept. :)

Silver Crusade

that'd be nice, but quite frankly, I don't know where to start, the only SW game I have ever played was someones (very well done) homebrew smashup of SW stuff into the shadowrun system :/


rorek55 wrote:
that'd be nice, but quite frankly, I don't know where to start, the only SW game I have ever played was someones (very well done) homebrew smashup of SW stuff into the shadowrun system :/

Well, given what you do know about Star Wars, what sort of char would interest you?

Silver Crusade

bounty hunter gunslinger or a Force wielder, specifically the jedi knight Raven variety


Bounty Hunter is very do able. Force Users are are a lot closer to Luke from Episodes 4 and 5. You may have abilities that are easier because of the Force, but your actual powers are much more limited, especially at the start. Plus it is kind of a complicated system with out the books to reference. I do not want to completely squash the idea of you playing a force user, I just think it would be a bad idea unless you can somehow get a hold of the Force and Destiny Beta. Again though, Bounty Hunter is very do able.

Silver Crusade

would a gunslinger type character that can wield the force be plausible?


Two things first. One I do not own any of the Age of Rebellion books or all of the Edge of the Empire ones. Second, three games use a simi class based system. While you have a lot of choice on how to spend your skills, your special abilities come from a talent tree. There is no talent tree that would allow for a char that shoots better thanks to the Force. If you want to start being a Force user, I need to know what else you want to be good at besides shooting. Again, I recommend against trying get active Force powers unless/until you get a book, preferably Force and Destiny.


There are a couple of things on the various force trees, especially the Force Sensitive Exile tree, like the Quick Draw talent, Uncanny Senses, Uncanny Reactions, Insight, Touch of Fate... few others that would help a gunslinger type. :)

In the upcoming Fly Casual there will be an actual Gunslinger Specialization for the Smuggler which I'm looking forward to.

The key would be are you more Force user with a blaster, or a Blaster slinger with a dash of force?

Silver Crusade

Blaster with dash of force, at least at the start, sort of like a guy who can use the force, but doesn't realize he is using it per say.


rorek55 wrote:
Blaster with dash of force, at least at the start, sort of like a guy who can use the force, but doesn't realize he is using it per say.

I wonder if the best way to handle this is to simply give you free a level of Force Rating. Especially as I would like to play a full on Force mystic of some kind.


Nohwear wrote:
rorek55 wrote:
Blaster with dash of force, at least at the start, sort of like a guy who can use the force, but doesn't realize he is using it per say.
I wonder if the best way to handle this is to simply give you free a level of Force Rating. Especially as I would like to play a full on Force mystic of some kind.

Both are quite doable. :)

Rorek: what kind of background do you see your character having? Human or non-human? (The splash would definitely be the Force Sensitive Exile specialization. )

Nohwear: sounds like you would lean towards the Mystic career from FaD

Mystic wrote:
Characters who follow the Mystic career are typically born to accept this mantle. From the time they first open their eyes, a strong connection to the Force colors their perceptions of the world around them. They constantly perceive the ebb and flow of its energies between all living things. To many Mystics, the Force is as important a friend and mentor as any other sentient.


More than likely. I am currently re reading my copy.


So yeah, if you are fine with dealing with Force Powers, then a Mystic Seer would make a great Force shaman.

Silver Crusade

Human, possibly ex military of some sort, didn't like the rigid discipline and left.


@DM Arknight, If you have not already, I highly recommend that you read latest update for the FaD Beta. The big thing for you is the addition of a section covering cross over campaigns.


I am interested in playing. I have always imagined the EotE with a firefly feel but would be down for anything. I have EotE and AoR books. I guess my first run at a character would be the smuggler type with mechanic/techie background depending on the campaign.


Sounds like have enough interest for me to actually pull something together. :)

I do want to give it that Firefly/Serenity feel, but with the thing that make Star Wars Star Wars. This would be maybe sometime doing things for Hutts, somethimes for Rebellion, and usually for selves. However, it seems like there is a bit of the Force involved, so that splashes in as well. :)

Thoughts on type of situations you would enjoy?


all of the above, fighting, intrigue, imperial patrols, smuggling, etc


Sounds good. :)

I'll open an official recruiting check sometime tomorrow where can hammer out character details.


DM Ark: totally into this. I run a FFG SW game in RL as well as on the boards here, and I'd really like to play for a change! I have EotE and AoR books as well as almost all of the supplements. MOST IMPORTANT: I know the dice system!


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Matter of fact, check here for my game. If nothing else, the Campaign Tab can be useful for your game.


I, like Old Guy GM, run a game in RL for all of my friends but have never had a chance to play as a PC. I'm dotting this, and really interested. I'll keep an eye out for the official recruitment thread.


Dotting for both curiosity and interest.

Would Jedi be allowed?


OK, sounds like we've got enough interest. So the following people are part of the game as far as I'm concerned. :)

Nohwear
rorek55
xyrophobic
Old Guy GM
Jaarka
F. Castor

The setting is as the book, very shortly after the destruction of the first Death Star. So, yes, Force Users are legal, but have potential issues with revealing their abilities.

I've liked this to a campaign page where the Die Roller link is located as well as a sample code for the roll itself. When you roll, copy the result to the thread and remove the die images. :)

Looking forward to this. :)


I have looked through the books. An interesting game system, although I do need to familiarize myself a little with it.

Currently leaning towards a Sentinel from the Force and Destiny Beta.

Also, as far as rolling and linking goes, something like this?

Roll


roll

Just as easy to right-click on the url and post the whole thing...dice and all.

EDIT: the posting is just for verification? I assume we will be covering the results in the story.


Ok, I have two ideas, depending on what we need as a group. We will need a hot-shot pilot, and someone who can wield a blaster. I have no interest in a Force-user, so I am out for that. So I am thinking either a Corellian pilot, or a Chiss Assassin.

Silver Crusade

I am a blaster wielder! Or I think I am.


This is what I see so far:

rorek55: ex-mil soldier - possible class = bounty hunter or hired gun
f. castor: jedi sentinel
xyrophobic: smuggler? for a mechanic, you want a career of Technician, then your specializations go to Mechanic, Outlaw Tech, and Slicer. Smuggler Specializations are: Pilot, Scoundrel, Thief

I don't have FOD, but I will get it.

For all of you Force hopefuls, a few things to keep in mind. I don't know how DM Ark will play this, but per the books: Use of the Force is a death-sentence by Imperial decree. Seen the movies? Yeah, it's that bad. Be aware of what you're getting into. Plenty of ne'er -do-wells on the Fringe would turn you in to the Empire for the creds. Also, splashing Force use in EotE is very expensive in terms of xp spend. Again, know what you're getting into. Maybe FoD changed some of that.

Trying to help. DM Ark, tell me to shut up as needed. ;)


Yeah, I have noticed as much browsing through the books. As far as I can tell, FaD does not change how the Empire and the galaxy at large see Force-wielders, seeing as how that is a characteristic of the time all three of the books (EotE, AoR, FaD) take place in, i.e. after the destruction of the first Death Star.

I would like to see how DM Arknight is considering handling it, although I find that the potential risk and drama that comes with being a Force-user in a time when being recognized as one may mean death or worse might actually lend itself to some juicy story hooks. Kind of like Firefly's Simon and River Tam perhaps?

And although I would like my Sentinel (if it does turn out that it is a Sentinel that I will be creating, as I am certainly leaning towards that, but have not entirely decided...) to eventually wield a lightsaber, he will not be doing so with impunity, or at least that is the plan. And even until that time comes, he will not be using the Force if he can help it. As far as I can tell, Sentinels are all about subterfuge anyway.

I do have a couple of things in mind as far as his background is concerned and I have been looking into Force and Destiny to familiarize myself with the rules and slowly but surely sculpt the character's crunch as well. Still, I would definitely not mind feedback and/or advice from those more knowledgeable than I when the time for character creation comes.

Speaking of which, are we going to be doing that here or in the Discussion thread that I assume will be coming up sooner or later?


As a matter of fact, the discussion thread is here. :)

OGGM: Thanks for the link to your game. I borrowed just a bit of your info as you can see. :) (Also, I'd love to play when you have an opening. ;) ) I really do appreciate the input too. This is going to be a first for me, so please let me know any hints or suggestions you may have.

We can go ahead and take the rest of the discussion over to the OOC thread. :)


Is this something that I can still get in on? I'd love the opportunity to play as a player for once instead of a GM! :D


Jaarka, One more should be fine. :) Hop over to the Discussion and jump in.


One of our players has disappeared and we are looking for a replacement. Nay interest?

Dark Archive

I would be interested in playing.


I am extremely interested and have done a fair but of at table play with the various books. I have found it to be without a doubt one of my favorite game systems


Just to lend a hand in perhaps coming up with at least character concepts, these are the current active characters.

Arannis Crane, Male Human Sentinel (Shadow, Force Sensitive Exile)
Djebelle Torr, Female Human Mystic (Advisor)
Lt. Kara Savyn, Female Chiss Soldier (Commando)

The ones no longer active are:

Jan'Tar Shen, Male Zeltron Ace (Hotshot)
Kellen Tantar, Male Human Smuggler (Scoundrel)

I am guessing character concepts should be enough for now, but I am not the GM, so he has final word. As for character creation guidelines, they can be found in the discussion thread, but they are in more than one of our original GM's posts (the current GM is Kellen Tantar's player).


Looking at your group, you really don't have a melee/tank character. I wouldn't be opposed to playing possibly a Wookiee madclaw or Trandoshan. Though, I could be convinced to play others. I will have to take a look over my options species wise but those two come to mind pretty quick. I see a zeltron in the mix and while I wouldn't mind playing another falleen for the shear antics those two could get into I currently have a Je'di Shadow Falleen character with a fallen zeltron for a padawan.

Though the chance to play one of the ferrets is also up too...hmm.

Question for the GM, I see that the players are at roughly creation xp plus 100...is this where we would start xp wise?


Hi - our initial GM was very generous with XP: we got 20 additional XP for our starting build (which we were allowed to put into characteristics), and then a further 80 XP to bump up skills, Force abilities, and so on.

Have fun cooking something up!


Not to mention an extra 4000 credits to spend.

Also, the Zeltron is no longer with us by the way (the Zeltron Ace and the Human Smuggler are no longer active).


Hmm...looks like you honestly have room for two at the table or three if the GM likes a bigger crowd. I shall think for a bit but I do like the original thought I started with. Melee can be quite fun in star wars.. bah, I shall sleep on it and give yah a character concept in 8ish hours.

Dark Archive

I see you're missing all of your pilots. I could go for an Ace (rigger) or Technician (mechanic or outlaw tech). Someone who can pilot a ship really well and make everything function "better". I like the Duros for race, but I am happy to go Human to better blend in with the current party members.

Looking out at the flotsam of the imperial wreckage, Jespi's mouth irised out to a silent "o". "We could salvage one of those engines off of that CR90 corvette and affix it to our underbelly. It'd increase our sub-light speed by an easy thirteen percent. All I'd hafta do is extend the landing gear by about five meters. It'll be real quick. C'mon guys, let's do it, huh?"


I am not sure being human is a must really. If anything, species diversity may actually be more fun. Playing what you prefer is also a good way to actually like the character, right? :-)

Dark Archive

F. Castor wrote:
I am not sure being human is a must really. If anything, species diversity may actually be more fun. Playing what you prefer is also a good way to actually like the character, right? :-)

I didn't know if the party did more spying type activities than blast 'em up things. If it's during the Empire, it would make more sense for a human in a blend in the crowd kind of group. I'm happy either way.


Good point. Actually, I am not sure what type of activities we will be undertaking as the game is really only at its beginning. I am going to let the GM help you with that, although I am guessing a healthy mix of both. The group is supposed to be freelancers of a sort (think Firefly and/or Star Wars Rebels), although it is safe to assume that their allegiance will probably be to the Rebellion rather than the Empire (the timeline is basically a bit of time -like months or maybe a year, not entirely sure- after the destruction of the first Death Star, if memory serves).

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