DM Xyro |
Sergeant 2 barks an order to squad 5 to move to cover and then climbs the ladder to the catwalk.
Squad 5 quickly moves up into cover near the back of the shuttle.
Squad 2 unsure where the grenade came from and seeing a Trandoshan and Sullustan dart across the hangar bay decide to shoot at the blood covered reptile. Their shots miss the Trandoshan but connect with his vibrosword knocking it from his hand. rolled 6 advantage no successes. Squad 2 gains +1 ranged defence (add a black die to all ranged attacks against them until their next turn.
Out of the hall to the rec room runs 4 tie fighter pilots who are heading to the ladder to board their fighter.
With a click one of the Verpine says, "you were in the wrong place at the wrong time, we however are working for the alliance and Commander Ackbar. What should we do? We dont have any weapons but maybe we can help the alliance fighters. The empire will just kill us anyway."
new map uploaded, top of the 4th round
DM Xyro |
I also used a destiny pool point for the sgt so it swaps back for your use giving you two.
Lt. Kara Savyn |
Kara growls. ...'I knew they were tough, but'... That Sergeant had to die. Prone on the catwalk, she braces the Czerka heavy against a stantion, focusing on the Sergeant.
Auto fire at Short, Aim =2 Successes and 4 Advantage. 12 damage twice for Autofire.
She lets loose a burst that catches the man fully, burning through his armor and sending him spinning off of the catwalk. She smiles. ...'take that, Imp'... Although the irony of that statement is not lost on her...again. The violence of the dying man is enough to distarct the other Imps in the room...it's pretty grim after all...just the way Kara likes it.
1 Adv for Autofire, 2 Adv to give +1 Bk to next shots at her, 1 Adv to recover 1 Strain.
DM Xyro |
Kara growls. ...'I knew they were tough, but'... That Sergeant had to die. Prone on the catwalk, she braces the Czerka heavy against a stantion, focusing on the Sergeant.
Auto fire at Short, Aim =2 Successes and 4 Advantage. 12 damage twice for Autofire.
She lets loose a burst that catches the man fully, burning through his armor and sending him spinning off of the catwalk. She smiles. ...'take that, Imp'... Although the irony of that statement is not lost on her...again. The violence of the dying man is enough to distarct the other Imps in the room...it's pretty grim after all...just the way Kara likes it.
1 Adv for Autofire, 2 Adv to give +1 Bk to next shots at her, 1 Adv to recover 1 Strain.
which sgt are you shooting at?
Aristi Or'agus |
Aristi stares at the Verpine. "What? Do you mean the Rebellion? Of all the things in the Outer Rim, it just had to be the Rebellion, didn't it? Well, you've got a point, I don't fancy waiting around for the Empire to interrogate me, let's blast out of here. We might even save some of your friends out there. Can anyone here operate a ship's blasters? If so, then find where they are on this ship and get 'em warmed up, there's gotta be something. You and...you..," pointing at two of the Verpine, "Get over to the hatch and be ready to open up. The rest of you, find something useful to do!"
Aristi heads for the cockpit. The controls are made for a creature with thicker fingers, Mon Calamari or Quarren he's not sure, but the configuration is pretty standard. He starts warming up the ship as well as any armaments.
Get ship ready to go. if there are guns, then target the catwalk, either by telling the Verpine or if Aristi can do so himself he will. Here is a Charm roll to keep the Verpine onside, and a Gunnery roll to either aid Verpine gunners by positioning the ship or by firing directly:
GM still getting the hang of the dice commands on Orokos so I ended up making a couple Charm checks, it didn't seem to allow me to go back to amend the dice string. Hope that's alright.
DM Xyro |
Number 2, on the catwalk.
ok, he is at medium range, has the adversary ability which upgrades one diff, and auto fire adds a diff. So your total diff should be PPR. using your roll I rolled a PR and got 1F. it all worked out the same either way. except that autofire needs adv to kick off so you dont recover strain.
DM Xyro |
no problem with the dice rolls right now.
The verpine scurry around and start the freighter up in preparation to use the laser cannon. they will fire next round
next PC is up
Juviest Vood |
"You alright, Trandoshan?", shouts Juviest as he opens fire on the squad assaulting Thrask, stopping for a moment, then continuing his run.
Fire, Aim, spend Strain for second maneuver.
3S, 2 Adv. Spending one to hit second time.
14 and 11 damage.
Several shots land on the squad in cover, each felling an imperial soldier. "You still counting the points?", he grins darkly as he continues towards the shuttle's entrance.
Strain 8/12
I think someone can use the second advantage for something.
DM Xyro |
squad 2 is dead
The Mon Cal freighter starts to come alive also as the indicator lights start flashing and the engines humming.
Thrask the Trandoshan |
Thrask hissed softly as he ran past the Sullustan "Minor wounds won't slow me down." he said softly assuming that he could hear with those big ass ears. He sprinted down the way trying to find the damned door of this stupid ship to stop the bastard from getting away.
Basically running down the side of the ship to try and maximize distance to get into it. Unless I could get a value for the breaking of a front window to fall into the ship before the safety doors shut over the opening...?
Lt. Kara Savyn |
That freighter is our way out of here. If you break into it via a window - something I think would be an impossibility in a starship - you pretty much make it non-spaceworthy.
DM Xyro |
That freighter is our way out of here. If you break into it via a window - something I think would be an impossibility in a starship - you pretty much make it non-spaceworthy.
it would be very very hard to break it and you dont want to. Are you leaving behind the vibro-sword?
DM Xyro |
Sargent 1 calls to squad 5, "Sullistan coming your way" giving them the warning needed to be ready for their target. As Juviest starts to exit the smoke cloud, squad 5 is there to greet him with blaster bolts to the chest. ugg, they hit you hard. 12 damage and a critical "Compromised: Increase difficulty of all skill checks by one until the end of the encounter."
The Sargent seeing a blood soaked Trandoashan very close, somewhat blurry but there non the less, fires his heavy blaster striking Thrask squarely in the chest knocking him out and sending him to the ground. As he fired he backed up clumsily out of fear and fell to the ground landing outside the smoke grenades radius. The bad news: he does 15 damage which gives you 8 post soak. I think this takes you to -3 or 26/23 wound. This causes an instant crit at a +20 since you aready have 2 crits. the crit rolled is:At the Brink: The target suffers 1 strain each time he performs an action. You are incapacitated and knocked out and cannot do anything until you get some healing. The good news: along with his five successes came a bunch of threat. Things just got real
Squad 4 grabs cover again and fires on Kara but misses.
Rann, djebelle. posted new map
DM Xyro |
I actually looked up all your hits and added the last hit twice by mistake. I have you with 18 total wounds. 2x 5 point wounds plus the 8 point wound. That would leave you at 5/23. You are still standing and did not get the third crit.
Lt. Kara Savyn |
Guys, don't forget the stimpacks. At the very least, you can take a maneuver to jab someone with one for a 5-pt Wound heal - on the first one of the day. Thrask could use that right now.
Aristi Or'agus |
How much of the action outside can Aristi see from the cockpit? Can he see Thrask banging outside the ship?
The ship was warming up nicely. Taking the controls Aristi slews it around so that the Verpine can target the guns on the stormtroopers, giving everyone a chance to blast out of here. He opens the ship's intercom to speak to the Verpine stationed at the main hatch, telling them to open it up. "And if you find any blasters laying around, watch out for any stormtroopers trying to board the ship!"
Djebelle Torr |
Djebelle cries out in alarm as Juviest falls under the weight of blaster fire; she also realises she's getting isolated from the others. Drawing her - ludicrously - heavy blaster pistol, which barely fits in her hand, she vaults down the ladder and toward the shuttle.
Seeing the sergeant, she hesitates - barely - but opens fire, biting her lip as she does so. She hits him solidly, but that only draws his attention...
Two maneuvers to go down ladder and get in range = 2 strain
Action: fire heavy blaster pistol at Sergeant 1 (I remembered the extra Difficulty Dice)
Base Damage 7+2 for the extra successes = 9 Damage (I think?)
Not sure what the 3 threat will do, nothing good I suspect!
DM Xyro |
seeing another rebel running and shooting at him, the sergeant leaps to his feet.
you take an extra strain for the threat and he gets a free maneuver to stand up
A wave of Verpine come running out of the MonCal freighter grabbing the troopers dropped weapons.
the 4 Tie pilots climb the ladder and sprint toward their fighters.
start of round 5
Juviest Vood |
4S, 4T, 1 Triumph
Using the Triumph to activate the dual-fire quality.
15 and 12 damage
Juviest's eyes squint, partly from the pain, partly from rage, as he turns his two heavy blaster pistols towards the squad. The heavy fire takes a heavy toll on the imperials, letting the old Sullustan use the distraction to duck behind the shuttle.
He draws a medkit with a wincing notion, the cover worn and old, and sticks it in the Trandoshan's paws. "You know how to use this, Trandoshan?"
6/12 strain, using the second one to draw the medkit. It's a military issue one, which has enough stimpaks.
Djebelle Torr |
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Owch. OK, let's RP that...
The oversized blaster trembles in Djebelle's hand: she's in point-blank range, time to end this.
Bringing her other hand up to the gun, she aims at the sergeant.
And stops.
Freezes.
She can't do this. She can't end a life. Not like this. It's one thing to shoot at people from a distance; another to gun them down right in front of you. Everything in her rebels at the thought.
The gun stays pointed at the sergeant, but its trembling betrays the owner's nerves.
Do it! Pull the trigger! It's you or him...
Tears spill out of her eyes, running down her cheeks. Then it'll have to be her. She can't - won't -
Djebelle slides a look up at Kara, ensconced above. She knows that the tactically sensible thing for the Chiss woman to do is leave her to it and focus on taking down the TIE pilots before they reach their craft.
Her soft brown eyes meet Kara's own glowing red ones:
Help me...
Lt. Kara Savyn |
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Kara watches the scene unfold in slow motion below her. Djebelle's hesitation, the Stormtrooper Sergeant turning to face her, blaster out. She can see the turmoil in the woman's face, see the pain of her decision. For a moment, Kara believes Djebelle will let self-preservation kick in, let her finger pull that trigger and save herself. Then she wavers, and the barrel of her blaster dips just so. When she looks up at Kara, the world comes back up to speed...
A squad behind trying to kill her, TIE pilots coming up on her right, and now this...
...'dammit Djebelle'...
Kara doesn't hesitate. She leans out over the edge of the catwalk, making sure to keep the bulk of the metal structure between her and the squad below her. Bracing the big rifle, she squeezes...
The Czerka barks, rippling fire tearing into the Imp sergeant, killing him instantly. Dropping down to a knee, she whirls towards the oncoming pilots.
1S, 3A. 1A = autofire, so two hits for 11 Wounds each. 2A = extra 1Bk for cover vs squad 4. Sorry, guys, in deep up here so keeping the extra Adv for cover for me.
Kara winces as the blaster fire explodes around her kneeling form. She can barely see the TIE pilots through the smoke and sparks.
...'we're going to have a talk, you and I, Djebelle, when this is over'...
Another shot from the squad below her explodes right under her position.
...'if we live through it'...
DM Xyro |
@ juv. they have cover adding a blk die, 1F. you kill 2 squad memebers. with your threat you turn to move to cover and toss the medpack and slip falling on your chest. Also take a strain.
@djebelle: best role play of a failure ever. with your threat you should fall to your knees weeping and then also end up prone.
@kara, always upgrade one diff die for sgts and officers, it actually rolled a blank also. Autofire takes two advantage, but you kill him with one shot anyway so keep the all 3 adv, 2 for cover and one extra
the sergeant perplexed by the little ones weakness, starts to smile only to get hit from above. He drops to the floor his helmet rolling off and spinning until it comes to rest in front of djebelle's weeping figure.
Squad 4 fires on Kara again but misses adds boost die to tie pilots roll
the Tie pilots, rush Kara, who they believe is suppressed and fire as they get to her hitting her with their light blaster pistols. 8 damage pre soak
Squad 5 fires at juviest missing his prone figure through the smoke cloud.
Juviest Vood |
2S, 4A
Using 1A to activate the Paired Quality, 2 to Maneuvre and 1 to recover strain.
Falling hard on his chest, Juviest coughs again. I'm getting too old for this..., he thinks as he rolls flat on his back and takes aim at the remaining troopers behind cover.
As the bolts fly, he rolls back behind the shuttle.
Using the two Adv. as a movement.
Leaning on the landing gear, he takes a deep breath, coughing again. Reaching into the open medkit, he takes a small vial labeled 'Cleaning Alcohol' and takes a small sip, passing Thrask a glance. "What. You got to be clear on the insides as well."
Thrask the Trandoshan |
Thrask picked up the medpack on his way to the backside of the ship. He looked around a bit bewildered looking for the enemy but seeing none in the smoke. He growled and nodded at the Sullustan.
He pulled two stimpacks out and jammed one in the small one's side. He threw away the empty and looked for a fresh deep wound and clenched his jaw before jamming the stimpack into it and letting out a roar of pain.
He began to pant and looked about wildly for someone to take the pain out on.
Strain for the extra maneuver for movement. Regular movement for stimming the Sullustan, Action converted to movement for stimpacking self. A tiny bit of RP in there as I always felt it fun to have to find open wounds in Trandoshan's cause of the thick scales.
DM Xyro |
Arannis Crane |
Arannis gives Djebelle a sympathetic look and a smile before once again turning his attention to the remaining Imperials, specifically the ones menacing Kara, and firing a shot.
"At least we seem to be doing well," he quips, "all things considered."
Firing at TIE pilots: 1eB+3eA+2eD 2 successes, 2 threat
Damage 7 (5 + 2).
Aristi Or'agus |
This Mon Cal's environmentals seemed to be set to humid. An indicator illuminated to show that the laser cannon was warmed up and ready, but Aristi barely notices as he stares out of the cockpit. Was that all of the Verpine out there on the deck? Aristi turns to shout across to the gun turret: "Hey. Hey! Is anyone manning that gun? Look, if you're gonna hang around out there, don't be surprised if I leave you behind. Ugh." The Bothan runs down the corridor to the cockpit, loosely straps in and looks for targets. All he can really see are the fighter pilots heading for those TiEs. Yeah, like I'm gonna let that happen, he thinks. Aristi presses the trigger, sending blue bolts at the pilots.
Fire at the pilots. Aristi puts the ship in neutral or whatever it is before leaving cockpit to keep the ship under control while he's with the gun.
Gunnery, firing at TIE pilots: 3eA + 2eS: 2 successes, 1 advantage, 1 failure
Is it a medium laser cannon? If so, then I think the damage is 7 (6 + 1 success).
DM Xyro |
me, i will post this afternoon. I have to go dig out of the snow right now.
Lt. Kara Savyn |
me, i will post this afternoon. I have to go dig out of the snow right now.
Ooh. Sorry to hear that. Take your time, no rush on the game!
DM Xyro |
Rann's shot drops one of the tie pilots sending him off the edge of the catwalk onto the floor below, however his shots also forced Kara to press herself deeper into the catwalk floor to keep from getting hit. Rann's 2 threat give Kara a blk die on her next action
At that moment the turret of the freighter starts shooting at the TIE pilots vaporizing the remaining pilots in a bright flash.
The verpine around the freighter, now with weapons, duck when the turret goes off and are not sure what to do next as they dont see any imperials.
start of the sixth round, the grenade starts to dissipate. Only one setback die to fire through it this round and it will be gone next round.
Lt. Kara Savyn |
"sonova...!" Kara swears as the cannon blasts the catwalk. She tries to press herself deeper into the grate of the structure. '...small target, small target...'
She reaches into her belt and pulls out a stimpack. Jamming into her leg with a hiss of pain, she rolls over to take stock in the situation.
Take a maneuver to draw a stim, then an action to apply it. +5 Wounds.
Djebelle Torr |
The stormtrooper Sergeant's broken, battle-scorched helmet rolls to a stop at Djebelle's feet. She looks at it. She looks up at Kara, hurt and bleeding. She looks back at the Verpine, armed and eager but directionless.
Something clicks.
Drawing on her Force powers, she augments herself, giving a swagger and confidence to her voice she surely doesn't feel right now.
"You there! Get your damn sorry asses over here RIGHT the FRAG now!!!!" She points angrily at the stormtrooper squads 4 and 5. "See them? Shoot them! Get it? Got it? Good! Now go save my friend up there. NOW!!!!"
Leadership plus Force Power check
4 success, 1 Advantage, 2 Light side. Using Influence (control) power to give myself 1 additional Success, and 1 extra Advantage = 5 Success, 2 Advantage
Kara, take the Advantage - you need it, hon
Thrask the Trandoshan |
DM Xyro |
The Quarren lets out a squeal and sprays ink on the controls of the ship.
Squad 4 drops prone and fires on Kara bolts striking around an on her. 11 damage pre soak.
Squad 5 seeing thrask charge by onto the ship pepper him with blaster fire. also 11 damage pre soak.
The verpine, emboldened by the speech and seeing Kara being hit, run forward and fire on squad 4 sending one of the members falling off the catwalk. they are right in front of Djebelle will do map at end of the round. Aristi, rann, and juv are up
Juviest Vood |
Juviest leans out from the corner and takes aim at the remainder of squad 5, gritting his teeth as he sees Thrask take another volley of shots.
A couple of fierce shots land in the midst of the ranks, as he looks upstairs to see Kara get hit by another volley. "Stay down, LT! Cavalry's coming!", he shouts.
If the squad is dead, Juviest will move into the shuttle.
Aristi Or'agus |
Oops, yes rolled the wrong dice I think. I've got it now for next time though. Remind me not to get on the wrong side of a ship's cannon!
A lucky shot takes out the TIE pilots. Aristi cringes. That's not going to do me any favours, he thinks. I guess I'm committed now. He slings the turret around, and targets the other ship, intending to disable it to spoil chances of pursuit. He's not quite sure what he should be shooting at, however, and his shots are wild.
Gunnery, firing at shuttle: 3eA + 2eD: 1 success, 1 advantage, 1 failure, 3 threats Ooh, that can't be good...
DM Xyro |
Juviest shots take out 2 of the remaining squad members leaving one standing. Juv you are still prone, for the future
All that being said, do you want a mulligan (redo) of your action to blast the shuttle?
pending a response from Aristi, I will DMPC Rann if he is unable to get online
DM Xyro |
Arannis Crane |
With only one Imperial left standing from the squad Juviet shot at, Arannis takes another shot, hoping to end this particular part of the fight so that they are able to finally make their escape.
Firing at Squad 5: 1eB+3eA+2eD 2 successes, 1 advantage
Damage is 7 (5 + 2).
Aristi Or'agus |
Ah well, that might change things then. If I were to make a complete redo, I would instead move the freighter to block the shuttle's departure.
Aristide is just about to blast the shuttle when he remembers the Verpine saying there were.some fighters onboard. He pounds the controls but, thinking quickly, he runs once more down the corridor and back to the cockpit. He slides the ship around to keep the shuttle from taking off. Meanwhile the Bothan thumbs the external comma and checks that the main hatch is still open: "Anyone planning on getting ought of here? Well let's go, because I'm not planning on sticking around!" The ship is just hovering a couple feet off the ground
DM, is Aristi's gear on the freighter or elsewhere in the station?
Thrask the Trandoshan |
Thrask seeing the Quarren's reaction to his roar would continue on by saying loudly. "I will offer you two choices Quarren....A quick death by the scorekeeper's honor...or if you prefer the cowardly choice, imprisonment, IF you stand up from that console and surrender. Or, I will tear apart with my claws eating you alive over the next month."
Little roleplay to play off of the intimidation success. Also, I screwed up the message earlier to Arannis about the weapon. Thrask asked on comm if someone would pick up his blade.
DM Xyro |
me, will post later today. Busy morning.
DM Xyro |
Rann takes out the remaining member of squad 5.
The Mon Cal freighter hovers and slides itself behind the shuttle blocking its escape. "Anyone planning on getting ought of here? Well let's go, because I'm not planning on sticking around!" comes from the freighter's comm system.
we will assume that Rann got Thraks's sword. Smoke is gone. Top of the seventh round.
The quarren stands up and faces Thrask, he looks like as if he is about to say something. He shrugs his shoulders and fires his blaster striking thrask. 9 damage pre soak
2 PCs are up. will post the map shortly
Lt. Kara Savyn |
Kara slings her blaster rifle, rolling over to the edge of catwalk. She slips her legs over the side, and hanging on for a second, drops off to the floor.
She lands with a roll, taking stock of the situation. With the Mon Cal freighter almost on top of her, she takes care to not get in the way.
Thrask the Trandoshan |
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Thrask takes the bolt to the chest, smoke pouring out of the hole and a grin shows on his face. "My favorite answer..." he says, the voice tailing off into a hiss as he drops his blade and charges the fool before slamming a clawed hand on his throat.
He began to squeeze slowly, watching as the light starts to slowly dim.
Base damage is five, plus one for the claws, plus three for the successes, plus two for ranks in feral strength equals a whopping 11 strain minus soak.