Star Wars: Chronicles (Inactive)

Game Master DM Xyro

Star Wars: Chronicles is a Star Wars RPG campaign using the Edge of the Empire/Age of Rebellion/Force and Destiny rules from Fantasy Flight Games (https://www.fantasyflightgames.com/en/products/#/universe/star-wars).

The concept of this campaign is episodic (taking place after the Battle of Yavin, during the time of the Episode 4-6 movies), similar to the style of the Star Wars: Rebels television series. The characters will be making a living for themselves any way they can as well as taking the odd job from the Rebel Alliance to further the aims of the Rebellion.


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Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

I don't know if I should wait for Jospi to roll for the mechanics? If he would, I'll pass, if not,

Mechanics, 3F 2A, if he doesn't want.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Juviest Vood wrote:

I don't know if I should wait for Jospi to roll for the mechanics? If he would, I'll pass, if not,

Mechanics, 3F 2A, if he doesn't want.

I will roll for him.

Is everyone else still here or do we need to recruit again?


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Juviest Vood wrote:

I don't know if I should wait for Jospi to roll for the mechanics? If he would, I'll pass, if not,

Mechanics, 3F 2A, if he doesn't want.

As for destiny, you don't add a force die, you just spend a single light side point from the pool and upgrade one of your green die to a yellow. I would then change the pool to 2 light / 5 dark.


Male Human

Still here, just little that my guy can do at the moment I think. :-)


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

I'm here! If we need someone, I have a great person in mind maybe two.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Lt. Kara Savyn wrote:
I'm here! If we need someone, I have a great person in mind maybe two.

you guys need to tell me when we need to replace players. It would be nice to have everyone post daily on most weekdays but I understand there are real life issues.


DM Xyro wrote:
Lt. Kara Savyn wrote:
I'm here! If we need someone, I have a great person in mind maybe two.
you guys need to tell me when we need to replace players. It would be nice to have everyone post daily on most weekdays but I understand there are real life issues.

Daily is the expectation. Real life does play a part, but usually a player (or GM) should tell someone if they will be gone for more than a few days. To be gone 2-3 days regularly, is not acceptable. Joining/running a game is a commitment: to the players, to the GM. Even if you aren't 'key to the scene' you should at least post up something so we all know you are still about.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Ah, forgive me then. I tend to stay silent during scenes that don't involve me so that I don't break the line of thinking and such. I can try to post something daily in the discussion portion if you prefer.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Ooh. I did forget to mention the Destiny point, apparently, since I thought we agreed on that.

Yes, another destiny point was indeed used. Sorry for the miscommunication.


Thrask the Trandoshan wrote:
Ah, forgive me then. I tend to stay silent during scenes that don't involve me so that I don't break the line of thinking and such. I can try to post something daily in the discussion portion if you prefer.

I tend to think of the Discussion tab as a way to communicate ooc much like you'd do at a table. Sharing ideas, rehashing cues etc. etc.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

I dont like to act for the players and it is difficult sometimes to tell if i need to wait for someone or if they are not around at all.


Male Human

Will strive to post daily then, either in the IC thread or here. I have no intention of leaving the game. :-)


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Juviest Vood wrote:

Ooh. I did forget to mention the Destiny point, apparently, since I thought we agreed on that.

Yes, another destiny point was indeed used. Sorry for the miscommunication.

that was my mistake, i thought "yeehaw" was OOC not a link to your roll.

Feel free to describe the aftermath as you were very successful.


So do we know anything about Djebelle and/or Jospi?


Male Human

I will send Djebelle's player a PM. I think he just thought like I did that there was not much he could contribute presently.


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

Still here! Very much here. Just letting the others have their moment to shine!


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Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

I will be going out of pocket tomorrow afternoon through Sunday so my lat post before Monday will be tomorrow morning. Just so you know.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Thanks for letting us know, GM!

I also think that the 'Mission Impossible' soundtrack should be applicable for what we're going to do. Infiltrate a station, rig it to blow, and steal a ship on the way out.

Aw. Yeah.


Guys, ridiculously busy at work, and leaving for a business trip this afternoon. I will be out a couple of days and not able to update until Sunday most likely as well.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Do we have a plan?


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

My thoughts were for Djebelle to sneak in - with someone else as cover - and mind trick the crew to go somewhere into a corner to work (or a closet, or something), while we sneak in behind them. I could run escort for her as I have Stealth, but anyone could do it.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Thrask is honestly too bulky to really stealth worth a crap. He'd had to be part of the secondary boarding party.


Male Human

Arannis is pretty stealthy as well, so he could give a hand as well in that department.


Male Human

So, Arannis and Djebelle then? What is the worst that could happen after all...


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Go for it. Let's DO something.


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

OK, let's roll this!


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

Done. Hope it works! If you program the shuttles right, they won't come back for a while; so even when the mind trick wears off, it won't matter. I hope...


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

We did have a scene change yes?

At the end of an encounter, each player can make a
Simple (-) Discipline or Cool check. Each & recov-
ers one strain. Furthermore, a good night's rest gener-
ally removes all strain a character has suffered. It's also
rumored that some Jedi have mastered a technique that
allows them to ignore the effects of strain, or ease the
minds of others to help them recover more quickly.

I don't think we've had a full nights sleep yet so I won't lie, I could use the roll and probably another stimpack.

Unless you wanna roll with the idea that during the debriefing on the Verpine ship we had doctors looking over us and proceeded to provide medical attention?

Strain Recovery, 4 success

Also looking back over I haven't applied the effects of the first stim pack to my character for some reason. (I probably forgot in all the huff of trying to form a plan and get the catfishman out of here.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Thrask the Trandoshan wrote:

We did have a scene change yes?

At the end of an encounter, each player can make a
Simple (-) Discipline or Cool check. Each & recov-
ers one strain. Furthermore, a good night's rest gener-
ally removes all strain a character has suffered. It's also
rumored that some Jedi have mastered a technique that
allows them to ignore the effects of strain, or ease the
minds of others to help them recover more quickly.

I don't think we've had a full nights sleep yet so I won't lie, I could use the roll and probably another stimpack.

Unless you wanna roll with the idea that during the debriefing on the Verpine ship we had doctors looking over us and proceeded to provide medical attention?

Strain Recovery, 4 success

Also looking back over I haven't applied the effects of the first stim pack to my character for some reason. (I probably forgot in all the huff of trying to form a plan and get the catfishman out of here.

Sure, lets assume all strain is reset and the stimpack daily degrade counter is reset. Also recover 6 health due to medical attention.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Heh. Djebelle, I think the tech's just out cold, unless 15 strain damage kills him outright. That gun's for taking down bigger game than man.

LT, where are you taking us? What's the game plan?


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

That kind of shot can almost drop my rump.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:
Juviest Vood wrote:

Heh. Djebelle, I think the tech's just out cold, unless 15 strain damage kills him outright. That gun's for taking down bigger game than man.

LT, where are you taking us? What's the game plan?

"The main generator of course. We set the charges to blow at 30 mins, find that freighter, get on it and fly out of here. Easy stuff."

Of course I'm not sure where the generator is on the map, but I'm assuming we have the layout on a datapad from Ackbar. I'm following that.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

The wife is having a baby today so I probably will not be posting much next week.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Wow! Congratulations, I'm happy for you! Don't worry about it and be with your family. We'll be here.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Congrats! Don't worry, we'll be here!


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

Many congratulations on the new arrival!


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

thanks, busy first day back here. I will post tomorrow AM.


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

Tell me you've said "Look, I am your father"

(yes, I had to say that. No, you may not judge me.)


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Congrats and such on the arrival.


Male Human

Congratulations!


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Djebelle Torr wrote:

Tell me you've said "Look, I am your father"

(yes, I had to say that. No, you may not judge me.)

The funny thing is yes I have and his name happens to be Luke


Male Human

Priceless. :-)


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:
DM Xyro wrote:
Djebelle Torr wrote:

Tell me you've said "Look, I am your father"

(yes, I had to say that. No, you may not judge me.)

The funny thing is yes I have and his name happens to be Luke

ROFL!


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

Hi all, apologies for the no-show: I fell ill and then now that I've recovered there's a mountain of work to catch up on.

I'll resume posting this weekend.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Really busy at work the lat 2 days, hope to post today. Sorry for the delay


Male Human

Just a heads up, but today and tomorrow are a couple of busy days, so I may or may not be able to post.


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

I'm away for the next few days at a wedding (not mine, I hasten to add) - back late Monday.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Anyone? Bueller?

:)


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

We need a plan. Unfortunately, any plan involving deception seems to be handicapped by the Quarren. If I'm not mistaken, he's the one from the secret base where we picked up Ackbar? He'll recognize us for sure.

Any way to begin to sneak around the outskirts of the bay? Amongst the crates and sundry to get closer to the freighter?

In any case, the very first target when the shooting begins is that repeating blaster crew. We'll have to shoot...as much as I'd like to send Thrask at them, they are up on the catwalk, it'd take too long for him to get up there and back down.

Maybe slicing? Cause an alarm back in the bay we first entered? Draw off some of the troopers?

I'd also add we should try to rescue the Verpine, AND kill that Quarren traitor. But those are secondary.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

I fear we have lost our GM.

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