Star Wars: Chronicles (Inactive)

Game Master DM Xyro

Star Wars: Chronicles is a Star Wars RPG campaign using the Edge of the Empire/Age of Rebellion/Force and Destiny rules from Fantasy Flight Games (https://www.fantasyflightgames.com/en/products/#/universe/star-wars).

The concept of this campaign is episodic (taking place after the Battle of Yavin, during the time of the Episode 4-6 movies), similar to the style of the Star Wars: Rebels television series. The characters will be making a living for themselves any way they can as well as taking the odd job from the Rebel Alliance to further the aims of the Rebellion.


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Male Human

Due to certain events in my country and a general sense of nervousness, I find myself a little drained and with my focus diverted elsewhere. So, if my posting becomes a little erratic (i.e. posts may be coming as often as they should on some days and on others they may be sparse or brief), that will be the reason. Please bear with me for a few days. If my lack of posting seems to be holding up the game, please DMPC my character. Thank you.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Castor, take care of yourself, RL comes first.

Thrask, we do neeed another Gunnery skill person, but also a medic. In the end, play what you think would be more fun.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Indeed do make sure to worry about RL when you need to.

It's one of those things that I'm trying to gauge a bit as to what the rest of the group is looking to do as well.

Either would be fun to play, Dr Thrask Medicine Man would be a hilarious combination considering his main hobby is killing. But then Bodyguard fits so well what he feels he would be doing in this group and gives access to Ranged Heavy and Gunnery both of which are very useful.

I'm leaning towards Bodyguard at the moment. Currently Thrask has no real ability to do anything if Space combat were to erupt, so that would open up at least something for him to do during that time. The weapon he would be looking to purchase to bring to the field with him is the FC1 Flechette Launcher (Anti Vehicle Version). While the Anti Infantry version would be more beneficial against the more common threats, Thrask already has a way to handle those situations.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Oh, I really need to pay more attention to the a actual description. If possible, Juviest will blow up the sergeant's blaster, if he can't blow up the heavy one.

Also, don't worry about RL issues, it comes first.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
F. Castor wrote:
Due to certain events in my country and a general sense of nervousness, I find myself a little drained and with my focus diverted elsewhere. So, if my posting becomes a little erratic (i.e. posts may be coming as often as they should on some days and on others they may be sparse or brief), that will be the reason. Please bear with me for a few days. If my lack of posting seems to be holding up the game, please DMPC my character. Thank you.

Stay safe.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Juviest Vood wrote:

Oh, I really need to pay more attention to the a actual description. If possible, Juviest will blow up the sergeant's blaster, if he can't blow up the heavy one.

Sorry again for the questions again, how did you get 16 damage? I see 11 for the weapon and 3 for successes for 14 damage. The triumphs count as successes (6 total) but there were three failures. Again I am sure I am missing something.

Thask a medicine man using odd trandoshan ointments, salve, and goos would be pretty funny to roll play!


DM Xyro wrote:
Juviest Vood wrote:

Oh, I really need to pay more attention to the a actual description. If possible, Juviest will blow up the sergeant's blaster, if he can't blow up the heavy one.

Sorry again for the questions again, how did you get 16 damage? I see 11 for the weapon and 3 for successes for 14 damage. The triumphs count as successes (6 total) but there were three failures. Again I am sure I am missing something.

Actually 14 sounds right according to those numbers.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Ah. Serves me right for trusting a website over the rulebook. In that case, reducing the damage to 14 seems reasonable. To be frank, I haven't really had the time to read the rulebook from cover to cover, so I'll be deferring to other people's judgement, especially for such situations.

I apologise if that'd slowed the game.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Juviest Vood wrote:

Ah. Serves me right for trusting a website over the rulebook. In that case, reducing the damage to 14 seems reasonable. To be frank, I haven't really had the time to read the rulebook from cover to cover, so I'll be deferring to other people's judgement, especially for such situations.

I apologise if that'd slowed the game.

No need to apologize, I am pretty new to this system also and just wanted to make sure I was not missing something.

I will say with the amount of material covered in three books in this system they leave a lot of unanswered questions, like if you use triumphs to destroy a weapon, which requires you to hit and beat soak, does it also do damage to the target? I guess I need to stop thinking about it in mechanical terms and just go with the thematic flow.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Yeah, they still do. The idea was that the exploding Tibanna gas would severely singe and damage the opponents.

Otherwise wouldn't be that good, since you CAN aim at a blaster, it's simply the size differences are inflicting penalties.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Sorry bout the wait, site went down last night for a while.

It really depends on the intent with the attack. If you are sundering to disarm the opponent in hopes of a peaceful solution then it just breaks the weapon. (There are sunder rules in I believe all three books.) The use of Triumphs should always be something unexpected and amazing story wise. That is what the mechanic is there for, same with Despairs. It gives the GM license to feed in something to reward or punish the player with flourish.

If I need to adjust because the Sergeant blows up let me know. He wouldn't go unarmed into a group of soldiers. But showing the soldiers his strength by crushing their commander's head with his bare hands...oh yes, oh yes yes yes.


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

Happy 4th July... Rebel scum :-)


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Juviest, mind if that is a free upgrade to my next roll instead. Is likely to do more good then a boost dice I reckon.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Probably, yes. Batter on.

Also, reduce the damage by 1, since I think I just did the same thing as last time, Triumph related. Will keep an eye on that.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

As i noted before the destiny pool is 6 light / 1 dark. For those who don't know you can use a light point to:

  • Upgrade a skill check (change one green to yellow)
  • Upgrade difficulty of opponents skill check (change one purple to red)
  • introduce a fact into the narrative
  • force users can convert a dark side result into a force point

When you guys use a light point it becomes a dark point and I can use it which swaps it back to a light point.

see page 27 of EotE Core book


Male Human

Huh? We have a Destiny Pool? I must have missed that...


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

not per person, the number is listed in my profile bar ^ where my hit points would be. It is kind of like luck points or action points


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

DM - all very good points, let's nix the Force check; it was all dark side anyway, which messes up the destiny pool big time.

I'll have Djebelle make a fear check - can you remind me, is it Cool or Willpower? Don't have the rulebook with me right now.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Djebelle Torr wrote:

DM - all very good points, let's nix the Force check; it was all dark side anyway, which messes up the destiny pool big time.

I'll have Djebelle make a fear check - can you remind me, is it Cool or Willpower? Don't have the rulebook with me right now.

cool or discipline. roll with 2 diff and one boost for having friends nearby.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

I'm having trouble finding it but I swear in the beta book for Force and Destiny that they changed it to where you only have to flip one light side to use any number of dark side force points...you just have to take all the conflict of the however many dark points you are using.

You'll never have to flip more then one to do something as by rules you can't.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

DM Xryo, is there a way you can send me a pdf or something of the map so I can see it here at work?

tpn00@yahoo.com

thx


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Got it, thx!


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

sent.


Male Human

I will be leaving later today for some much needed vacation. I will be gone for about a week give or take and the place I am going to has... well, let us call it less than stellar internet. I will try to post from my phone, but if I seem to be holding up the action and/or story, please DMPC my character.

For this game, what with it using a different site for the rolls, posting and rolling may prove very difficult to do from my phone. I could try to post and say what it is I am attempting and let DM Xyro do the rolling until I return to the Land of Proper Internet.


"Are you going to Lesbos? Tell me you're going to Lesbos."

<hangs his head in shame> I'm so inappropriate..."


Male Human

Heh... No, not this year. I was there last year for a week though. Very nice island, many things to see. *Says with a deadpan expression*


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Hah. I know how that feels. I was flying home for two weeks, which is Bulgaria, and my internet was... Not the best. Enjoy your vacation!


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Sorry about that confusion there, forgot about it at the time. Although, I have to say, I do very much enjoy some inter-party friction, obviously given that it's only characters and not players. Let's bag some more Imps and then get the hell out of dodge.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Kara, I think you forgot to post your dice roll up on the situation for the shots.

Edit: I think I need a recap on where everyone is. We are currently at what Room 3 looking down range at Room 6 yes?

Where is Pollard's team and where is the group that is encroaching on them?


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:
Thrask the Trandoshan wrote:
Kara, I think you forgot to post your dice roll up on the situation for the shots.

There are times when it really pays to pay attention to whats going on. It's very hard to do this pbp, but what I find is people get into too much of a rush to post and miss whats happening around them. I didn't forgot to post rolls. That was an OLD post, re-posted for Juviest who missed it earlier. It was about my giving him my name.

We are in the comms room (3) looking down the long hallway. Everyone else is to our left (room 2) finishing up with the admiral.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Could we set the base to self-destruct after we start dashing for it? Also, I'll pay some more attention from now on to what's happening, sorry for my behaviour. I really like the characters and this PbP.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

There are still a lot of Verpine on the station that would be killed.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Great so far, I love the characters and how everyone is filling them out.

Everyone gets 25xp for getting passed the first two episodes. Plus add 5 xp for role playing and character development and 5xp for a major milestone.

Some of you seemed to start with more experience than you were supposed to have. I believe this may have been a misunderstanding. When we start with a base obligation/duty of 10 you dont get extra XP for that. anything beyond that can be used for extra XP/money.

Rann you started with 10 more xp than the others so to make up the difference you can only use 25 of the rewarded xp.

Juviest you used 15 xp extra so you only have 20 to spend.

Jospi you started with 10 more xp also and used it for characteristics which can only be bought at creation so you will need to add an obligation worth 10 points to fix the issue. Unless you have something in mind, use Favor for 10 and the favor will be revealed to you in the future. After that you will be able to spend the 35 awarded xp.

Kara and Thrask, you both appear to have 5xp left over from creation.

Thrask lower you obsession obligation to 9 as the Scorekeeper has to be pleased with you recent carnage.

After this everything is correct. Unless I am missing something, let me know. When you are ready we will start episode 3, assuming everyone is still interested.


Male Human

I do not really mind using 25 out of the 35 rewarded XP. But as far as the XP at the beginning of the game are concerned, I am fairly certain I did not use more than what we were supposed to get back then.

Arannis gets 110 Starting XP for being Human. Then, another 10 Starting XP from Morality (as referenced in these posts: Click me and Click me as well). Adding to that 20 bonus Starting XP, as well as 80 additional XP (non-Starting, for lack of a better term), both courtesy of DM Arknight.

110 (Human) + 10 (Morality) + 20 (DM Arknight) = 140 Starting XP (can be used to raise Characteristics), plus 80 additional XP (cannot be used to raise Characteristics) for a total of 220.

Also, you appear to have left Djebelle out.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

let me read the morality section real quick, Djeblle had no changes so she gets the 35xp.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

interesting. based on the actual wording it seems you get 10xp for nothing which seems odd. I wonder if this will be brought into line with the other books by making it "alter morality by 10 pts for +10xp" etc. Unless morality is a mechanic that really hinders the character in the future. I realize that the books are meant to be stand alone campaigns but interchangeable. Obligation and duty are already hard to reconcile, this steps it up a notch.

I am going to keep reading the morality section, anyone else have any thoughts?


Male Human

Not to mention that Arannis and Djebelle are pretty similar as they both have Morality and Obligation, while beginning the game with the same amount of XP.

Arannis: Morality 50 (Curiosity/Obsession), Obligation 10 (Responsibility), XP 220/220

Djebelle: Morality 50 (Pride/Arrogance), Obligation 10 (Bounty), XP 220/220

Morality appears to be necessary or even obligatory for Force-users (if memory serves, it actually does not have much of an effect, if any, for non-Force-users), as depending on their choices they will eventually -though quite possibly not necessarily- end up turning to the Light Side or falling to the Dark Side, making certain Force powers easier or more difficult to use. And I think the Force dice with their Light and Dark points may play into it in some way, but I am not at home at the moment and I do not have my books with me.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

yep, lets keep it as written. I am guessing you get it as you technically cant raise xp via obligation if only using the FaD book. So ignore what I said about your issue. You have 35 to spend, you have used 220 and have a total of 255

Djebelle, not sure if you accounted for the 10xp from morality also. Based on this you have 255xp total with 210 spent leaving you with 45 to spend, unless I missed something on you also.


Male Human

Going by her character profile/sheet, I believe she also used the +10 XP option from Morality, as both Arannis and Djebelle are Human and their Morality, Obligation and Experience entries are identical numerically, that is 50, 10 and 220/220 respectively.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Also due to your direct assistance to the rebellion:
Rann gains 2 points of duty in Intelligence.
Djebelle gains 2 points of duty in Political Support.
Jospi gains 2 points of duty in Internal Security.
Thrask gains 2 points of duty in Combat Victory.
Juviset gains 2 points of duty in Combat Victory.
Kara either gain 1 point in each of your duties or raise one by 2.

This will help in defining your "rank" among rebellion personnel.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

So we're keeping it as it's on our character sheets? Which leaves me 40 XP to spend (or 30, since I didn't quite get the ruling on obligation)

Sum of my XP expenditures

100(Sullustan) + 20(GM) + 80 (Additionally given) + 10(Obligation?) = 210, of which I've spent 205.

So, if I've got 40 to spend, I'll get Tinkerer, adding an additional Hard point to Umnub, and Deadly Accuracy for Ranged(Light), both for 20 each.

If I got 30 to spend, I'll NOT take Deadly Accuracy and save the 10.

Please tell me if I've done anything wrong, I'm relatively inexperienced in the game.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Juviest Vood wrote:

So we're keeping it as it's on our character sheets? Which leaves me 40 XP to spend (or 30, since I didn't quite get the ruling on obligation)

Sum of my XP expenditures

100(Sullustan) + 20(GM) + 80 (Additionally given) + 10(Obligation?) = 210, of which I've spent 205.

So, if I've got 40 to spend, I'll get Tinkerer, adding an additional Hard point to Umnub, and Deadly Accuracy for Ranged(Light), both for 20 each.

If I got 30 to spend, I'll NOT take Deadly Accuracy and save the 10.

Please tell me if I've done anything wrong, I'm relatively inexperienced in the game.

I am learning also. I see you have a total of 235 as of this post.

100(Sullustan) + 20(GM) + 80 (Additionally given) (no obligation as you only have 10) = 200 at at start plus 35 which gets you to 235.

you spent 120(characteristics) + 65(skills) + 20(talents) = 215

235-215= 20 left to spend.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Looking at my Skills, I see 55 points spent there.

Ranged Light from 1 to 3 - 25
Pilot Planetary from 1 to 2 - 10
Pilot Space from 1 to 2 - 10
Mechanics from 1 to 2 - 10

For a total of 55.

Is it possible that you're counting the 10 as a rank in Astrogation, a non-career skill, which is given to all Sullustans for free? Just asking for clarification. I believe this to be the confusion. I'm just trying to make everything as clear as it should be.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Back from a business trip, will get everything updated soonish.


DM Xyro wrote:
Jospi you started with 10 more xp also and used it for characteristics which can only be bought at creation so you will need to add an obligation worth 10 points to fix the issue. Unless you have something in mind, use Favor for 10 and the favor will be revealed to you in the future. After that you will be able to spend the 35 awarded xp.

First, let me say that I am definitely still interested and am looking forward to episode 3.

I am leaving now and will have to check my character when I get to work to see where I went wrong. I can say that I listed my expenditures at the bottom of my stat block in caps. I will have to go back to the recruitment to see how much I was supposed to start with.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Juviest Vood wrote:

Looking at my Skills, I see 55 points spent there.

Ranged Light from 1 to 3 - 25
Pilot Planetary from 1 to 2 - 10
Pilot Space from 1 to 2 - 10
Mechanics from 1 to 2 - 10

For a total of 55.

Is it possible that you're counting the 10 as a rank in Astrogation, a non-career skill, which is given to all Sullustans for free? Just asking for clarification. I believe this to be the confusion. I'm just trying to make everything as clear as it should be.

I am seeing

Ranged Light from 1 to 3 - 25
Pilot Planetary from 1 to 2 - 10
Pilot Space from 1 to 2 - 10
Mechanics from 1 to 2 - 10
and
cool from 1 to 2 which is non career for 10.
which makes 65 unless cool getting a point is a typo


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Jospi Renning wrote:
DM Xyro wrote:
Jospi you started with 10 more xp also and used it for characteristics which can only be bought at creation so you will need to add an obligation worth 10 points to fix the issue. Unless you have something in mind, use Favor for 10 and the favor will be revealed to you in the future. After that you will be able to spend the 35 awarded xp.

First, let me say that I am definitely still interested and am looking forward to episode 3.

I am leaving now and will have to check my character when I get to work to see where I went wrong. I can say that I listed my expenditures at the bottom of my stat block in caps. I will have to go back to the recruitment to see how much I was supposed to start with.

I am assuming this is due you taking 10xp for the base 10 obligation but maybe there is something else making me read it wrong.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

Yeah, it's definitely a typo. I'll take Brawl instead. Sorry about the confusion. I'm definitely looking forward to Episode 3.


Male Human

Being new to the system, I would naturally appreciate any and all suggestions and advice on how to spend my XP. So, if you have an idea, then by all means, fire away. :-)


DM Xyro wrote:
Jospi Renning wrote:
I am leaving now and will have to check my character when I get to work to see where I went wrong. I can say that I listed my expenditures at the bottom of my stat block in caps. I will have to go back to the recruitment to see how much I was supposed to start with.
I am assuming this is due you taking 10xp for the base 10 obligation but maybe there is something else making me read it wrong.

Yeah, that looks right. Jospi has a bounty on his head as detailed in his background. Experience: 110 (Human, Corellian) + 20 (GM) + 80 (GM) + 10 (Obligation) = 220. The 80 points were detailed as play experience, so I didn't spend any of those on characteristics.

New expenditures (based on play):

Ranged (light) 0-1 = 5 pts.
Skullduggery 1-2 = 10 pts.
Vigilance 1-2 = 10 pts.
Gearhead 2 = 10 pts. (In anticipation of making mechanics checks for the party in adding mods to weapons.)

@DM Xyro - I have a rank in Gearhead; it halves the cost of adding a mod to an attachment. I take a second rank in Gearhead; it also halves the cost of adding a mod to an attachment. Does this mean I reduce the cost by 75%?

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