Star Wars: Chronicles (Inactive)

Game Master DM Xyro

Star Wars: Chronicles is a Star Wars RPG campaign using the Edge of the Empire/Age of Rebellion/Force and Destiny rules from Fantasy Flight Games (https://www.fantasyflightgames.com/en/products/#/universe/star-wars).

The concept of this campaign is episodic (taking place after the Battle of Yavin, during the time of the Episode 4-6 movies), similar to the style of the Star Wars: Rebels television series. The characters will be making a living for themselves any way they can as well as taking the odd job from the Rebel Alliance to further the aims of the Rebellion.


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Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

No problem, I've had a crazy week too - combination of Easter weekend plus end of the financial year has been predictably manic.


What you know -

Roche Asteroid Field wrote:

The Roche Asteroid Field is a cluster of rocks,varying in size from tiny meteorites to large planetoids, circling a small yellow sun. This extremely old field, located in the Roche system, appears rather orderly for a whirling storm of space debris. Its asteroids travel almost predictable elliptical paths around the system's star.

Of course, within an asteroid field, "almost predictable" still means trouble for visiting ships. Pilots must constantly be on guard against impacting asteroids that suddenly bounce into the path of their vessel, hullpiercing micrometeorites, and dense areas with no room to maneuver. And in an asteroid field, engine
failure results in certain death.

Mynocks and space slugs inhabit the Roche field. The field is also home to the Verpine, a race of insectoid bipeds with a natural talent for ship building and other technological pursuits. These aliens, allies of the Alliance, live within the honeycombed interiors of the larger asteroids.

Two Verpine asteroids have been modified to handle the Rebel project. The Rebel Command Base houses Ackbar and his staff of Alliance engineers. They oversee the project from here. But the actual testing and construction take place at Research Station X, a large asteroid deep in the heart of the field.

TIE/rc wrote:

A variant of the standard TIE fighter, the rc variant is used for long-range recon duties. One laser cannon is replaced with an enhanced sensor package, but this also allows for increased maneuverability. They are often deployed in crowded spaces such as asteroid fields or sent ahead of larger vessels in search of starfighter forces.

Typical deployment is a larger vessel dropping off a flight of TIE/rc and allowing them to gather data while they rendezvous later at some other point.


DM Ark - No probs, man, life is more important! Just let us know. When I get into that situation, I just drop a quick line in Discussion to all my players. Everyone here is very understanding, at least as far as I have seen.

One thing: keep it simple for yourself. If it becomes a chore for you to develop and keep it going, then you'll get burned out. That is one of the reasons I always use pre-gen stuff: modules, adventure paths, etc. I don't have the time any more to create my own, so I put my spin on what's already out there.


Male Hobbit Dad 6 / Pirate 6 / Professionally Awesome 8

Hey, all. Catching up on the new posts now, I'm recovering from one heck of a flu bug that bit me over the holiday weekend. Sorry to drag it out.

This will be my first post using the dice roller, so I'm going to do it on my PC at home this evening before attempting it with my tablet at work.


Glad to see you back and over that bug. :)

I started to post some results, and realized that I was missing a couple of things. Everything looks good so far, I've just got to review how to run the starship combat. LOL


Male Human

Due to Easter holiday and spending time with the family, posting is probably going to be limited for the next two to three days. I will try to post if I find the time, but no promises.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Loading, please wait...


Male Human

Sigh...


I was/am really looking forward to this one!


If DM Ark is overcommitted I can GM for a while.


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |
xyrophobic wrote:
If DM Ark is overcommitted I can GM for a while.

:)


Male Human

A word from DM Arknight would be nice though. And quite frankly I would prefer not to PM him again. If he is indeed finding himself overextended, especially if it is due to real life stuff, I would hate to pester the guy.


I would go for that, xyro. Maybe play Kellen as an NPC? You already ave the alias you can use.

Xyro could run it as is for a while, he just won't have control over tabs until Paizo shifts it to him. Which has to be requested by email. So... we could keep going a bit and see if DM Ark comes back. If not we can get it shifted.

Xyro can GM under Xyro, and play NPC as Kellen to keep us straight on who is talking.

Thoughts?


if we don't hear from him by Monday, I will take over. Is Jaarka/Jan still around?


Sorry folks, I've been a bit out of it with what's been going on in RL. I know things have been slow, but I'm going to try to speed them up.

Besides, least I can do after watching the latest trailer for VII is try to kick things into high gear. :)


Male Human

Good to hear. :-)

And quite frankly December cannot get here fast enough.


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

Damn right, on both counts! That trailer - I actually got goosebumps...


No problems DM Ark, just drop us a line when things get rough, so we know you are still good. RL always takes precedence!


Male Human

I have sent a PM to Jaarka/Jan'Tar to see if he is still around, by the way.


I'll be moving things along this evening, and if don't hear from Jaarka in couple more days will recruit for a replacement...


I guess this is dead. Is there any interest to "start again"


Male Human

I would certainly like to play, sure.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

Absolutely.


Female Human Sphere-cleric 2 | HP 18/18 I AC 18 | T 11 | FF 17 I CMB +3 I CMD 14 I Fort +4 | Ref +2 | Will +8 I Init +5 I Percep +3 I Spell pts 6/day I Channel energy 5/day |

Same!


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

I wont be posting again until Tuesday due to the holiday. We will recruit for a new player if Jan does not turn back up.


Female N Human Envoy 1 (Outlaw) | HP: 10 Stam: 6 Resolve: 4 | EAC: 13 KAC: 14 CMAC: | F:+0 R: +4 + W: +2 + | Init +2 | Perc: +0 SM: +4 | Active conditions:

I'm still here, looking forward to getting going. Thanks DM X!


Male Kyton-Spawn Tiefling Fighter/Rogue

Hmmm....what to do, I could adjust Thrask by dropping enduring for now picking up some more obligation(gonna max out that out of course) to bump up his brawn to 5 and have his agility at two...thoughts? I am leaning towards that but not fully commited.

Dark Archive

Hey all! I will be statting up my character tonight when I get to work. I'm still planning to go with either Ace (rigger) or Mechanic. I can go with the slicer specialization if that would be more advantageous to the party.


Male Kyton-Spawn Tiefling Fighter/Rogue

If you don't mind, personally I have found slicers to be extremely useful (not to mention they make excellent medics as well) but Ace is really good as well. It really just depends on what sounds fun to you


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Made some minor adjustments. Went ahead and dropped agility to 2 and boosted brawn to 5. Adjusted a bit on the gear for a balanced hilt added to my vibrosword. Added on the extra xp for more Obligation and removed enduring to make the xp balance out. I'll be starting the game with 5 xp leftover.

Just to give a general look of lovely Thrask consider him to look a lot like this just a bit bulkier and black with orange finning (Flukes...horns...never sure what to call those)

Thrask

Dark Archive

Okay, upon reading through the OOC thread and reviewing the careers/specializations for EotE and AoR, I am thinking I will take Engineer (mechanic). It offers Piloting (space) twice, Mechanics twice and Computers once. This allows me to spread out my specialty to piloting, mechanics and slicing. I will be the party bard.

As for race, I am partial to the Miraluka. I know that they have not been covered yet and in looking at the forums at FFG, there is a lot of contention about them because of Force Rating. If it would be considered, I was thinking that they would be human with a special ability of Forcevision. Like Darkvision for other races, it would remove setback dice from concealment. No Force Rating, no special force powers behind it. Simple and straightforward.

If Miraluka won't work, I'll go with a normal human or Corellian human.

I'm starting on the character sheet now.


Apologies for the double post. A few clarifications and questions.

1. Forget Miraluka; I have decided upon Corellian Human.

2. If I have a Data Breaker, do I also need Slicer Gear? The description of data breaker giving 2 boost dice instead of just one for having the right tool for the job seems to imply that you do not need both, but GM clarification would be appreciated. Do both/either include a Data Pad?

3. This is my alias. Please let me know if the character sheet makes sense and is correct.

4. Fluff to come tonight.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Jospi Renning wrote:

Apologies for the double post. A few clarifications and questions.

2. If I have a Data Breaker, do I also need Slicer Gear? The description of data breaker giving 2 boost dice instead of just one for having the right tool for the job seems to imply that you do not need both, but GM clarification would be appreciated. Do both/either include a Data Pad?

I would say that slicer gear and a data breaker can be used in place of a datapad, however sitting down at say a cafe with slicer gear or data breaker can bring some suspicion to legal ramifications is the right persons see you using it.

Slicer gear vs data breaker: I would say the data breaker covers the slicer gear and no bonus would be granted by having both, that being said there is a possibility of not wanting to carry the restricted item on your person if you are under law enforcement observation, etc.

Sczarni

Male Human Cleric 1

Hey, I decided to do some of the work on my character, and I've completed everything creation-wise. I need to put down the backstory that I've been thinking of for the past couple of days.

I've decided to go with a Sullustan, since noone seems to give them much attention, and take the Gadgeteer Bounty Hunter Career. He should be able to handle combat, in space, walkers or ground. Additionally he brings some medical skills and gear and, obviously, some mechanical knowledge as well.

Just need to put down the details and ask if additional Obligation (in his case, probably Blackmail.)

I'll put some more details tomorrow, I'll be wrapping up the working week.

Dark Archive

DM Xyro wrote:
Jospi Renning wrote:

Apologies for the double post. A few clarifications and questions.

2. If I have a Data Breaker, do I also need Slicer Gear? The description of data breaker giving 2 boost dice instead of just one for having the right tool for the job seems to imply that you do not need both, but GM clarification would be appreciated. Do both/either include a Data Pad?

I would say that slicer gear and a data breaker can be used in place of a datapad, however sitting down at say a cafe with slicer gear or data breaker can bring some suspicion to legal ramifications is the right persons see you using it.

Slicer gear vs data breaker: I would say the data breaker covers the slicer gear and no bonus would be granted by having both, that being said there is a possibility of not wanting to carry the restricted item on your person if you are under law enforcement observation, etc.

I don't mind having all three, and I have purchased all of them, but I didn't want to have to carry all three at all times. Now I can pick and choose which is best for the mission. I will add a commlink to finish out my gear.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Sorry, I am rather distracted this weekend. I am working a con.


Male Human

Is it... a long con? :-P

So, we have three new guys, right?

Thrask, Trandoshan Hired Gun (Marauder) - Melee combat
Jospi Renning, Corellian Human Engineer (Mechanic) - Piloting, mechanics, computers
?, Sullustan Bounty Hunter (Gadgeteer) - Ship and vehicle combat, medicine, mechanics

Pretty cool. Also, a Corellian pilot is rather fitting, yes?


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

It is a weekend con so I am free by Monday. I might be able to squeeze some posting time in around 5ish this afternoon....


Male Human

I was referring to this kind of long con actually. What can I say, I was feeling punny... :-D


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Bah, I failed at catching the pun. I have brought shame upon my family.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

Melee combat will be Thrask's forte though I probably won't put any more xp into it for a while. Probably be sinking more points into Survival and Coercion. I am also looking at possibly picking up the Medic (Soldier) tree as well at some point and putting a bit on medicine in case the medic goes down or we need a medic.

Sczarni

Male Human Cleric 1

Regarding Medics, my character, Juviest Vood is versed in Medicine, and is also carrying a military-issue Medpac.

I want to thank whoever linked the character generation program, I have used it to complete Juviest's crunch faster than I could've possible done otherwise.

I will post the character later, but the general feel is mostly Cad Bane/Clint Eastwood inspired Gadgeteer, carrying two incredibly oversized blaster pistols, Umnub and Sulon, named after Sullust's moons.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

I don't know if you have had access to the Fly Casual book but there is a mod called paired that is 300 credits and reduces the linking cost to hit with both down to 1 advantage. There is also a Gunslinger tree that makes for an excellent second tree for someone trying to be like or better then Cad Bane.

Sczarni

Male Human Cleric 1

Guns and Mods from Fly Casual were already acquired. Also, damn Trandoshans and their ludicrous amount of wounds.

Juviest Vood, Gunslinger extraordinnaire, presented below.

Juviest Vood
Male Sullustan Bounty Hunter (Gadgeteer)
Obligation: A Score to Settle (10)
Motivation: Cause (Free Enterprise)
Experience: 205/210

-----------------
OFFENSE
Umnub (Ranged Light GGYYYB) DMG 11, Crit 3A, MED, Stun; Jury Rigged (Weapon) (1 Damage +1 Mod), Blaster Actuating Module (2 Damage +1 Mods, 1 Add ■ to all attack checks when using this weapon Mod), Paired Weapons (Reduce ω required to hit with second weapon when two-weapon fighting by 1.)
Sulon (Ranged Light GGYYYB) DMG 8, Crit 3A, MED, Stun; Paired with Umnub.

Combat Knife (Melee GG) DMG 2 DMG Mod +1, Crit 3A, Engaged
Unarmed (Brawl GG) DMG 2, Crit 5A, Engaged, Disorient 1, Knockdown, Stun
----------------
DEFENSE
Wound Threshold 14
Strain Threshold 12
Melee Defense 0 / Ranged Defense 0
Soak Value 5 (Brawn 2, Armor 3)
---------------
STATISTICS
Brawn 2, Agility 5, Intellect 3, Cunning 1, Willpower 2, Presence 2
Skills (General) Astrogation GGY, Athletics GG, Charm GG, Coercion GG, Computers GGG, Cool GY, Coordination GGGGG, Deception G, Discipline GG, Leadership GG, Mechanics GYY, Medicine GGG, Negotiation GG, Perception Y, Pilot (Planetary) GGGYY, Pilot (Space) GGGYY, Resilience GG, Skullduggery G, Stealth GGGGG, Streetwise G, Survival GG, Vigilance G
Skills (Combat) Brawl GG, Gunnery GGGGG, Melee GG, Ranged (Hvy) GGGGY, Ranged (Lt) GGYYY
Skills (Knowledge) Core Worlds GGG, Education GGG, Lore GGG, Outer Rim GGG, Underworld GGG, Xenology GGG, Warfare GGG
Talents Armor Master 1, Jury Rigged 1, Toughened 1, Skilled Jockey 1
Combat Gear Umnub & Sulon (SoroSuub "Renegade" Heavy Blaster Pistols, Both Modified, One more than the other.) combat knife. Padded armor with Added Heavy Trenchcoat,
Other Gear load-bearing grear, commlink, hand scanner, datapad, 2 stimpacks, Military medpac, 2 extra reloads, 2 emergency repair patch, space suit (Packed Away), Corellian Whiskey.
Money 125 credits
Encumbrance 9/10

-----------------
SPECIES ABILITIES
Wound Threshold 10 + Brawn + Toughened
Strain Threshold 10 + Willpower
Starting XP 120; Additional XP 80 Spent 205
Special Abilities Sullustans begin with 1 rank in Astrogation. They also start with one rank in the Skilled Jockey talent.
----------------
TALENTS
Skilled Jockey: Remove • per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks.
Toughened: Gain +2 wound threshold
Jury Rigged: Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. (+1 Damage, Umnub)
Armor Master: When wearing armor, increase total soak value by 1.

Of Books and Covers:
Juviest appears as an average height Sullustan, slightly more muscular than the average. He is one of the rare of his kind gifted, or perhaps, cursed with facial hair. Unlike others, he refuses to pay it any special attention, only resorting to shaving about twice a standard month.

At his mouth is usually hanging a half-smoked cigar, chewed on by principle and only lit up when appropriate, paired with a sip of Corellian Whiskey. On his eyes a pair of protective goggles is always worn, as is usually the case with most aging Sullustans, as he openly admits to others. To aid in that protection, a large brown and incredibly worn hat is sitting on his head.

The Journey So Far:
How does a Sullustan end up being a bounty hunter? That is the question Juviest asks himself about twice a month. Last time the question was asked, it was after a not-as-graceful-as-intended 15-foot drop in the lowest levels of Coruscant.

Seeing his acquisition run away, roaring wildly, he sighed, drawing a giant blaster pistol, flicking a switch on the way up. The stunning ray flew through the crowd, reaching the rampaging and roaring wookie straight between the shoulderblades, flying just millimeters away from the face of a street merchant just ducking down from the wookie's wrath.

Juviest stood for a moment as the crowd ran away, lighting up his cigar in the corner, keeping an eye on the prey. As a twi'lek ran away, her patting on doors echoing in Coruscant's eternal night, he took a sip of his flask and headed to pick up the mark. Taking out his binders, and stepping closer to the uncouncious body, a blaster bolt hit the mark's back, a last final roar filling the recycled air. A half-smoked cigar hissed sadly as it fell in a puddle, its ember extinguished.

How does a Sullustan end being a bounty hunter? That's the question Juviest answers for one final time, drinking the last remaining credits from his ship. Being set-up.

Faces Past and Present:
Juviest has few friends left in the business, most of them little more than acquiantances. Suspicions as to who may have decided to ruin his relatively successful career as a bounty hunter, however, lead to one woman, the smuggler Zea Dronn, a Zabrak Slaver of significant wealth and even more significant ego, after encountering her and her crew while on a mission on Ryloth. Despite the fact that Dronn's men were the ones initiating the hostilities, the Zabrak didn't take kindly to the murder of nearly half her men and the loss of her right arm in the retreat, let alone the loss of the captive Twi'leks.


Male Trandoshan Hired Gun (Marauder/Heavy) Wounds 3/23 Strain 7/11 Soak 7 Defense 2 Deflection 0

They can be pretty hard to take down at times but they are in a position where they are likely to take more hits and attention too given that they are generally melee characters.


Sullustan Bounty Hunter/Gadgeteer Wounds 1/14 Strain 10/12 Defense 0 SV 5

This is my character. Now, sadly, every picture on the internet I can find is Sullustans getting their arses kicked, except this rather low-res one, which is good enough for a portrait, at least.

Juviest Vood, in all his glory.


Sorry all. Terrible long weekend. Played a Pathfinder module all day Saturday that ended with a TPK (with the bbeg having just 10 hp left) only to find out that the GM applied the shield spell twice bumping his AC to 26.

I am writing up the fluff now and then I will be done.


Male Human

No worries. We seem to be in a bit of a lull anyway. :-)


Sorry, I forgot to post again to say that fluff is done. I will check the IC thread and post some little thing so this shows up in my campaigns tab.

EDIT: Just checked the IC thread and you guys are mid-scene. I'll wait until it is time to introduce our characters.


Male Human

You can always post something to get the dot and the campaign added and then immediately delete that post. It will still work.

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