[Standard] GM Chadius's Shades of Ice (Gameplay) (Inactive)

Game Master chadius

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Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Knowledge Arcana: 1d20 + 8 ⇒ (17) + 8 = 25 What kinds of abilities might one this age possess? (offense followed by defense if that's how you roll.)


1-23 (Thread|Slides)

Roscoe, the mite and Goupil are able to react before the dragon does!

The dragon is Tiny, so it has no reach and has to enter your space to attack. That provokes AoOs from everyone except the Mite.

Roscoe's bag hits the dragon.

Reflex Save: 1d20 + 8 ⇒ (7) + 8 = 15

The dragon stumbles with the sticky goo, but is able to shake most of it off without being pinned down.

It flails away at the tiny mite.
bite: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

It chomps at the mite, who reels backward before returning to the fey realm.

Nemis determines this dragon is a wyrmling white dragon. In addition to its ice breath, the dragon has a bite and two claws it can lash out with. It is immune to cold, paralysis and sleep but is very vulnerable to fire.

Round 1
Roscoe
Goupil
Tiny Dragon (2 rounds to recharge ice breath)
Three
Brunhilde
Nemis
Marduk

Round 2
Roscoe
Goupil

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Then fire it is: Nemis removes an alchemist's fire from his belt and mentally hurls it towards the dragon: 1d20 + 2 ⇒ (16) + 2 = 18 on impact it does 1d6 ⇒ 2 bludgeoning damage and 1d6 ⇒ 2 fire damage this round, and 1d6 ⇒ 4 next round.


1-23 (Thread|Slides)

Nemis remembers that White Dragons don't like fire and nails it with a flask that bursts into flame.

Round 1 (Inspire Courage)
Roscoe
Goupil
Tiny Dragon (6 damage, 6 fire damage next round, 2 rounds to recharge ice breath)
Three
Brunhilde
Nemis
Marduk (Lucky)

Round 2
Roscoe
Goupil

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk moves carefully on the icy surface, taking extra care not to fall. She attacks once, spending a quick moment to apply some combat mascara.

Aspect of the bull (swift action)

Masterwork Orc Double Axe (Single attack), aspect of the bull: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 for Slashing Damage: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8 Definitely this one :)
or

Masterwork Orc Double Axe (Single attack), aspect of the bull: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 for Slashing Damage: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde needs a double move to get in but will move into flanking position

Brunhilde clanks into the chamber and gets into position with her axe held high.

Silver Crusade

Three makes her way into the icy room after muttering a prayer, easily navigating the ice as tiny butterflies of light appear with each step. Free action for agile feet domain power to ignore difficult terrain.

"Wait!" she commands her allies. "Don't kill it!" She lowers her spear and turns to the little ice dragon. "Were you enslaved? Who are you? Can we help? We've killed enough!"

Ready action to channel positive energy if it falls unconscious.
Channel energy: 1d6 ⇒ 3


1-23 (Thread|Slides)

Marduk approaches and hacks away at the dragon. As everyone repositions, Three tries to see if this encounter can end without a dead dragon.

Draconic:

"Get out! I'll kill you all! You'll never torture me again!"

Round 2
Roscoe
Goupil
Tiny Dragon (14 damage, 6 fire damage next round, 2 rounds to recharge ice breath)
Three
Brunhilde
Nemis
Marduk

Grand Lodge

Stats:
  • Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
  • King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4

Round 2 Mounted; Non-Lethal
Roscoe tries to carefully swat the dragonette with his lance ...
Lance: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9 for NonLethal: 1d6 + 1 ⇒ (1) + 1 = 2
"Play Nice George ..."
George takes his turn at the tiny dragon ...
Bite: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 for NonLethal: 1d6 + 4 ⇒ (5) + 4 = 9
Claw: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10 for NonLethal: 1d4 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4 for NonLethal: 1d4 + 4 ⇒ (2) + 4 = 6

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

"laugh!",says Goupil.hideous laughter will dc 16.

spell penetration: 1d20 + 2 ⇒ (15) + 2 = 17
Still courage

-Posted with Wayfinder


1-23 (Thread|Slides)

Roscoe and King George are unable to get a grip on the dragon.

Will Save, Different type: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24

The dragon doesn't understand what Goupil is saying, and it screams defiantly at Goupil as the alchemical fire flares up one last time.

The dragon flies at Marduk, trying to scratch her face. And provoking an AoO

Bite: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Claw: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
The dragon bites into Marduk, its claws catching nothing but air.

Round 2
Roscoe
Goupil
Tiny Dragon (20 damage, 1 round to recharge ice breath)
Three
Brunhilde
Nemis
Marduk (6 damange, AoO)

Round 3
Roscoe
Goupil

Grand Lodge

Stats:
  • Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
  • King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4

Round 3 Mounted; Non-Letha; Adaptable Luck
Hoping for a bit more luck this time ...
Lance: 1d20 + 7 + 2 - 4 ⇒ (12) + 7 + 2 - 4 = 17 for NonLethal: 1d6 + 1 ⇒ (3) + 1 = 4

George takes another swipe ...

Bite: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 for NonLethal: 1d6 + 4 ⇒ (5) + 4 = 9
Claw: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11 for NonLethal: 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19 for NonLethal: 1d4 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk spits at the tiny dragon's face!

"You be not harmin' Marduk beautiful makeup!"

AoO, aspect of the bull, lucky 1: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 for Slashing Damage: 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13
AoO, aspect of the bull, lucky 2: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 for Slashing Damage: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11 Let's roll with this one!

As she hits hard the dragon, Marduk lets her anger out and strikes thrice.

Masterwork Orc Double Axe, aspect of the bull: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 for Slashing Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Masterwork Orc Double Axe (second end), aspect of the bull: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 for Slashing Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Bite, aspect of the bull: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9 for B/P/S: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Not expecting much left after Marduk's mauling. But just in case, Nemis will launch a shard of ice for bludgeoning damage. 1d20 + 2 ⇒ (16) + 2 = 18 DMG if Hit: 1d6 ⇒ 1


1-23 (Thread|Slides)

Marduk hacks into the beast, dropping it. Three channels some energy into it. Realizing it's beaten, the dragon flies off into the mist on top of the cave, seemingly leaving the party alone.

Combat Over

With the dragon out of the way, you finally have a chance to observe the cold iron door at the end of the room. It radiates strong transmutation and enchantment magic. No matter your efforts the door is impossible to open or bypass. Perhaps you will see behind it in a later adventure...

A thourough search of the Lodge unearths a couple of letters written by Caggrigar. In one he mentions going to the Worldwound with his most reliable agents. In another he speaks of Melkorka Skur's mission to the Keep of the Huskarl King. A third, unfinished letter is addressed to someone called "The Spider". He says the Keep has some kind of incredible power that could be used not only to topple the Pathfinders in Absalom, but also help "The Spider" usurp control of the Shadow Lodge after the failure of "our illustrious leader."

Skagni himself is surprisingly upbeat despite his injuries. "Believe it or not, I know a few friends in town. This one goblin in particular, goes by the name Gumgum. He and his friends can give us a place to stay for a few weeks while we set up passage to get back to Trollheim." He nods to the tribesmen, who begin pillaging whatever weapons and armor they can.

"Once again, thank you. I'll take that chest off your hands." He kicks the chest. "Thanks for getting it here without damage. Whitethrone isn't exactly the friendliest city, but seeing so many races working together does inspire me...I can't hate this city, no matter how much it tries to make me."

End of Part 2
Skagni's contacts will allow you to purchase goods in Whitethrone for your next adventure!

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

Goupil will forgot his downtime. To create contact in trollhelm.

knowledge nobility: 1d20 + 8 ⇒ (11) + 8 = 19

-Posted with Wayfinder

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

On the road, sorry for the short reply

"Our job, it seems is not yet done. I'll use your contacts, then IU'm ready to go."

Thanks again GM, great time. Looking forward to part 3.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde lets out a victory shout with Marduk and clatters axes in celebration of victory.

Thanks Chadius!

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Yay! Thanks GM! Once again, good pace and good party. What else?

Marduk is happy to chop a dragon. "Iz me first time!" she acknowledges and she's happy to celebrate with her ulfen friend.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Aye now you can name yourself Marduk Dragonslayer!

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

Yeah thanks!/

-Posted with Wayfinder

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

dot

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

yes, definitely a good group and good pace.

-Posted with Wayfinder


1-23 (Thread|Slides)

One of Skagni's contacts, a goblin named Gumgum, closes his store early and gives you a safe place to sleep for the night.

"The Ram Tribe men said they would begin the trip home as soon as they get some food in their belly. I urged them to sleep here for tonight, at least. Gumgum knows a cleric who will check them for disease and injury." Skagni shakes his head. "Gumgum said the cleric owed him. I wonder what he did." He shrugs. "I'm glad Goupil and Roscoe offered to help them out of the city before reporting on the damage the Shadow Lodge has done to our reputation out here."

"In the meantime, we have more important things to discuss- like the Keep of the Huscarl King. While I was stuck there, I heard the Shadow Lodge caught wind of a weapon called Jedrek's Shard. That belonged to Ranulf the Huscarl King. That 'shard' belonged to a giant he slew in his youth. Of course it was a piece of something much larger..."

"After serving the Taldor Emperor as a bodyguard, Ranulf moved up north. That was five centuries ago. Hopefully the Shadow Lodge hasn't found the ruins yet."

Skagni turns to you all. "Sorry about the long story. Had to catch you up to speed. I updated your map to lead you to the ruins. You should get up there and secure Jerdek's Shard before the Shadow Lodge does. Assume the worst, but hope for the best. Maybe the Shadow Lodge was wiped out."

Gumgum runs past you with a pot of broth. "You talk too much, Skags. Me bring broth. All rabbit. No rats this time!" Gumgum attempts to smile politely but it forms into a full rictus grin.

"You want stew? Put fire in your belly!" Gumgum waves a ladel of broth at the new Pathfinder in the room, a female gnome.

You'll be outside. A lot. So grab your cold weather gear or endure elements spells to ward off frostbite!

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

What might I know of Jedrek's Shard Knowledge History: 1d20 + 8 ⇒ (4) + 8 = 12

For Faction Card:

Before getting started, Nemis will take some time out with Skagni to discuss his work, and how it pertains to the advancement of knowledge in general. He'll then talk to him about the work of the Scarab Sages. He'll make a case for how the goals of the Sages and his own work are mutualistic... Diplomacy with Guidance: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

"What? I look like aye need a fire in me belly? Not from the likes of you I'm thinking."
Missy pauses her rant briefly ... then gestures to her serpentine mount ...
"Middy might enjoy it though. Just watch your fingers when ya give it to 'em"
... then she goes back to servicing his light crossbow.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Sadly I don't have any endure elements on me... guess I could buy a scroll...

Brunhilde tucked into her deep furs studies the halfling and goblin carefully.

Tomorrow I'm gonna hunt myself. Bein fed by a goblin isn't my definition of a good time.


1-23 (Thread|Slides)

Nemis:

Skagni seems intrigued by your information about the Scarab Sages. "I'll stay in the frozen north over some dry desert land, but the exchange of knowledge is, well, one of my favorite past times. Tell me more..."

This will be good enough to fulfill your faction card's goal.

The Ulfen have a saying: “No blade is as sharp, no demon as cruel as the winds that walk their way down the Icestair.” At the border of Irrisen and the untamed wilds of the Realm of the Mammoth Lords, the meaning of those words becomes clear as the barren, snow-covered plains stretch to the horizon.

Four days’ travel now lies between the eastern edge of Irrisen and the shattered remains of the Huscarl King’s keep. To the east, sinuous snow drifts give way to rocky foothills from which pines and scrub brushes claw for life. In the distance, the massive creatures that give this land its name shuffle along at a ponderous speed, still impossibly huge even from far away. Skagni’s map marks a clear and straightforward path, but the snow makes for slow travel. The Shadow Lodge agents have a head start, but persistence through the harsh environment and adherence to the strict map may yet make it possible to catch them before they reach the Keep of the Huscarl King and gain access to the mighty weapon held within.

Feel free to make Knowledge(Local) and Knowledge(History) checks

Knowledge (Local)

10+:
The denizens of the Realm of the Mammoth lords are Kellids, considered primitive by many in the Inner Sea, but respected for their hardiness.

15+:
The PCs’ route goes through the domain of a Kellid tribe called the Snowmask Clan. Unlike many of the other migratory Kellid tribes, this clan has never abandoned its territory.

20+:
The Kellids of the Snowmask Clan are cunning warriors, favoring ambush whenever possible. Their familiarity with the region allows them to use terrain and natural features to their advantage.

25+:
Among the Kellid tribes of the Realm of the Mammoth Lords, the Snowmask Clan is known for members’ appreciation of great stories. One of their hospitality rituals is sharing tales with any who would be their guests. Failing to participate in this custom is a grave o ense. Additionally, they rely on cave paintings to record the history of their tribe.
In addition to gaining this knowledge, PCs who make a DC 25 check also receive the option of buying a scroll that provides translations to some of the more commonly used symbols and motifs among the Snowmask Clan. Scrawled onto the inner side of a long strip of mammoth pelt, this translation device costs 5 gp. While it may help in translating Kellid pictograms, it does not help a character speak or understand Hallit, the language of the Kellids.

Knowledge (History)

10+:
An Ulfen warrior once carved out a small “kingdom” for himself in the western regions of the Realm of the Mammoth Lords, earning loyalty from local Kellid tribes.

15+:
The Ulfen warrior Ranulf was known as the Huscarl King, as he had once served as one of the Emperor of Taldor’s personal guards. After he established his keep, it was attacked by a powerful white dragon who the Huscarl defeated in a battle so fierce that legends claim Ranulf’s beard was frozen during the fight. Despite ruling for almost 30 years after the battle, Ranulf died with no heir.

20+:
Ranulf was known for his flaming greataxe, Jedrek’s Shard. Rumors persist that it was buried with him at his death when his Kellid followers caused an avalanche to cover the keep under a mountain of ice, rock, and snow, but the retreat of a glacier has now made the tomb accessible again for those brave enough to venture through Snowmask territory.

25+:
While most assume that Ranulf’s decision to collapse the keep atop his grave was an egotistical plan to keep his fabled weapon out of the hands of others, some sages whisper that Ranulf’s reign was also a vigil. The great Ulfen’s keep was meant to protect not only his land, but all of the north from something that once dwelt deep beneath his castle; the avalanche that buried him and Jedrek’s Shard was also meant to stop others from exploring what lies beneath.

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

"Me got wand!" says eagerly Marduk, waving the said object.

She'll use it once the group needs to travel outside. If party members need to use a wand of endure element, she'll be glad to help but will only use her gear for other people if they are dying from the cold.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Nemis uses his own wand of EE

-Posted with Wayfinder

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

Knowledge (History): 1d20 + 7 ⇒ (18) + 7 = 25
"Hmmm ... so if I remember correctly, this Ranulf was a petty Ulfen king who died after 30 years with no heir. The 'shard' was flaming Great Axe that was thought to be buried with him by his Kellid subjects to protect it from treasure hunters ... although there are also some rumors of something under his keep that his tomb and buried keep where designed to protect the north from."

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Kn. Local1d20 + 2 ⇒ (13) + 2 = 15

The area we are about to travel is the home of the Snowmask Clan. A very hardy people who have lived here for ages...

Silver Crusade

Three manages to get a hold on a wand to protect herself from the cold, as well as a selection of scrolls from the friendly goblins. All of them seem to be solely pictorial, without any actual written words on them...

Three gladly offers the use of her endure elements wand to her fellow Pathfinders to keep them safe from the bitter cold. Gazing at the distant mammoths, Three breathes in the sharp, cold air before getting moving. "Time to go."

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

"Yes. Let's move posthaste."


1-23 (Thread|Slides)

During the first day, the party notices mammoth elephants in the distance, stomping about. Massive elk and giant sloths stride about. You are careful to keep your distance and they don't bother you.

The thick cluster of pine trees ends abruptly at the top of a low hill. At the bottom, the snow is littered with the aftermath of battle. Broken shields and spears jut from the snow like fractured bones, and blood colors the ground around a sprawl of bodies, many still seemingly locked in combat.

There are 10 corpses total of two distinct groups. 5 of the corpses are Kellid men and women warriors who carried axes and shields. The lower half of each Kellid warrior’s face is painted white in a haphazard sprawl of color from the upper lip to just above the larynx.

Knowledge(Local) DC 20:
These warriors are members of the Snowmask Clan, a fearsome group of barbarians known for protecting this region of the Realm of the Mammoth Lords from all outsiders.

Heal DC 15:
One of the Kellid warriors is still alive, but barely. You'll have to stabilize him immediately.

The remaining five are more "civilized" individuals, stripped of their armor and weapons, left to freeze in the frozen north.

Survival DC 15:
You notice two sets of footprints. One set is in the direction you are travelling. The second trail appeared to flank the first and followed it outside of the battlefield.

Silver Crusade

Heal: 1d20 + 3 ⇒ (11) + 3 = 14
Survival: 1d20 + 3 ⇒ (4) + 3 = 7

"Desna's wings... horrible." Three comments, shaking her head mournfully at the carnage.

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

Heal (Aid from Missy): 1d20 - 1 ⇒ (10) - 1 = 9
Heal (Aid from Middy): 1d20 ⇒ 20

Survival: 1d20 - 1 ⇒ (20) - 1 = 19
"We have two sets of prints here ... looks like one set was stalking the first set on the flank."

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Heal: 1d20 + 1 ⇒ (4) + 1 = 5
Survival: 1d20 + 2 ⇒ (17) + 2 = 19

"There are two sets of footprints. One set is in the direction we are travelling. The second trail appeared to flank the first and followed it outside of the battlefield."

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Heal: 1d20 + 5 ⇒ (18) + 5 = 23

Marduk raises an eyebrow, staring at Nemis and Melissandre. "Why you sayz same thing?"

Not expecting an answer, she draws a wand and touches one the Kellid warrior with it.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"There. Be best stop bleed, frost man." she says to the man.


1-23 (Thread|Slides)

Marduk pulls out a wand to heal once of the warriors. Before she can see if she recovers, a wild wolverine runs onto the field, snarling and looking for blood!
...yes, a single, wolverine. I made up a map and I do have a picture! LET'S GO, BUB!

Init:

Marduk: 1d20 + 3 ⇒ (12) + 3 = 15
Melisandre: 1d20 + 5 ⇒ (18) + 5 = 23
Nemis: 1d20 + 3 ⇒ (8) + 3 = 11
Brunhilde: 1d20 + 2 ⇒ (5) + 2 = 7
Three: 1d20 + 0 ⇒ (9) + 0 = 9

BUB: 1d20 + 2 ⇒ (3) + 2 = 5

Round 1
Melisandre
Marduk
Nemis
Three
Brunhilde
Wolverine

In fact it's so bloodthirsty it lets you take the first shot!

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Not wanting to face the beast head on without his psychic armor, Nemis opts to quickly bring some offense. The psychic snaps his wrist, dropping his trusty wand out and runs through the snow to get behind the new summoner's eidolon. From there he speaks the word and a bolt of energy flies unerringly at the wolverine. 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

"To fiiiiiiiiiight!" shouts Marduk, charging.

Masterwork Orc Double Axe (Single attack), charge: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 for Slashing Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Silver Crusade

Three moves out of the way of the other combatants, but gets around to the other side of Brunhilde. She reaches out and grants her a bit of luck with a touch. "Good fortune, princess."

Bit of luck to Brunhilde for a round!

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde having learned ancient techniques of mass destruction with her nice new shiny and very spiky shield whacks the Wolverine very hard bouncing it through the snow.

Shield Bash 1d20 + 7 ⇒ (20) + 7 = 27
Crit Confirm 1d20 + 7 ⇒ (19) + 7 = 26 1d20 + 7 ⇒ (16) + 7 = 23
Crit Damage 2d6 + 12 ⇒ (2, 3) + 12 = 17
If 27 beats the wolverines CMD it is also Bull Rushed 5 feet in a straight line and I will swift action attack it with my spiked armor
Spiked armor attack 1d20 + 7 ⇒ (4) + 7 = 11 1d20 + 7 ⇒ (6) + 7 = 13
Damage 1d6 + 4 ⇒ (4) + 4 = 8

Ooops totally missed this game when I checked this morning shame on me...

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Pretty sure we're having wolverine steak for dinner.


1-23 (Thread|Slides)

While Marduk's axe misses the beast by a hair, Brunhilde uses her shiny new shield to pummel the beast backward. Nemis backs her up by grazing the beast with an orb of pure energy.

The beast shniks its claws and screams!

Round 1
Melisandre
Marduk
Nemis
Three
Brunhilde
Wolverine (19 Damage)

Let's see if the summoner can finish this off.

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

Round 1 Mage Armor AC 18
Melisandre will use 1 charge off her wand to cast Mage Armor ...
... then rides Miðgarðsormr toward the wolverine.


1-23 (Thread|Slides)

The Wolverine growls "BUB" as its yellow claws and teeth bite into Brunhilde.

Claw: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Claw: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Bite: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

But Brunhilde's shield holds firm!

Round 2
Melisandre
Marduk
Nemis
Three
Brunhilde
Wolverine (19 Damage, RAGE +4 Str, +4 Con, -2 AC)

Grand Lodge

Stats:
  • Melisandre - HP 17/17 | AC15 T14 FF12 | Init +5 Perc +1 CMB +0 CMD 13 | F+2 R+3 W+2 | CN Gnome (Magical Linguist Explorer) | Summoner (Unchained First Worlder) 2 | Light Crossbow +6; 1d6 (19-20/x2)
  • Miðgarðsormr - HP 13/13 | AC19 T13 FF16 | Init +3 Perc +5 Stealth +8 CMB +3 CMD 16 | F+1 R+6 W+3 | N Outsider | Eidolon (Serpentine) 2 | bite +3 (1d6+1) | tail slap -2 (1d6)

Round 2 Mage Armor AC 18
Melisandre rides around the Wolverine's flank and reaches with her lg spear to attack ...
Lg Spear: 1d20 + 2 ⇒ (16) + 2 = 18 for Piercing: 1d6 ⇒ 6

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk, in the heat of the fight, has a moment of clarity and steps to her right, holding her double axe, ready to strike. "Come front, Brunny!"

When Brunhilde flanks:

Masterwork Orc Double Axe (Single attack), flank: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 for Slashing Damage: 1d8 + 6 ⇒ (7) + 6 = 13

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