Space Hulk!!!

Game Master Radavel


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Dark Angels Rank 1 Librarian

Awareness: 46: 1d100 ⇒ 18

"As you wish, although I could also flood the hallway with lightning, should you choose that route instead."

Dark Archive

Brother Nemiel Roll Challenging Forbidden Lore (Warp) Check, pls.


Dark Angels Rank 1 Librarian

Unfortunately I lack that advanced skill.

Dark Archive

Shared auspex report from your HUD reveal that the organics have come closer though you have a hard time seeing them in the gloom. But the instrumentation scream that they are there. They are almost on top of you.

Initiative pls.


WS 24, BS 43, Str 31, T 40, Ag 39, Int 33, Per 37, WP 46, Fel 14 Wounds: 10/10, TB: 4, Armour All: 0, FP: 2/2

1d10 + 4 ⇒ (5) + 4 = 9


Initiaitve: 1d10 + 4 ⇒ (6) + 4 = 10
Overwatch if whomever comes is anything but Imperial: 1d100 ⇒ 28
Bolter if shot: 2d10 + 5 ⇒ (7, 5) + 5 = 17

Aurilous kept steady aim down the corridor. If anything came that wasn’t an imperial citizen, he was more than ready to blast it back into the abyss.


Dark Angels Rank 1 Librarian

Initiative: 1d10 + 4 ⇒ (2) + 4 = 6


5th Level Cleric of Saranrae. HP 45/57. AC: 24 TAC: 22. Per +9. F +8, R +10, W +12. Spell Points: 5/7. Channel Energy 4/4. Resonance 3/4. Speed 20ft*

Initiative: 1d10 + 3 ⇒ (9) + 3 = 12

@Radavel, we've got darksight as a reminder just to factor in.
@Nemiel The site ate my post it seems. I had one up where Scipio said you knew your abilities and to use your discretion. No fun if the kill team leader micromanages, thats not their job. Just trying to keep us vaguely working together.


Dark Angels Rank 1 Librarian

No worries. It'll just depend on what is attacking us.

Dark Archive

For Scipio

Spoiler:

Since you are 1st in the initiative, you notice movement below you.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Initiative: 1d10 + 3 ⇒ (8) + 3 = 11.

Knowing how difficult it would be to be disturbed once he immersed himself into the data of the plasma engine, Feliks chooses to prepare with his Brothers to meet the oncoming threat.

Bringing the missile launcher to the ready, Feliks also checks that his bolter is easily accessible and steps up just behind the others.


5th Level Cleric of Saranrae. HP 45/57. AC: 24 TAC: 22. Per +9. F +8, R +10, W +12. Spell Points: 5/7. Channel Energy 4/4. Resonance 3/4. Speed 20ft*

Radavel:
I assume they are outside of Scipio's overwatch arc. Does he have a clear shot? Is it an individual or a group? Can he get into a better angle to see it/them with a half move?

Dark Archive

For Scipio

Spoiler:

You notice movement from the floor which is apparently made of wire grates. They (whoever they are) are moving under your feet.


5th Level Cleric of Saranrae. HP 45/57. AC: 24 TAC: 22. Per +9. F +8, R +10, W +12. Spell Points: 5/7. Channel Energy 4/4. Resonance 3/4. Speed 20ft*

Scipio switches to comms <Beneath the grating!> After a half a heartbeat he wrenches up the floor grating to allow his Brothers to properly see and kill the skulking assailant.

Dark Archive

Kindly post your intentions and make the necessary rolls.


5th Level Cleric of Saranrae. HP 45/57. AC: 24 TAC: 22. Per +9. F +8, R +10, W +12. Spell Points: 5/7. Channel Energy 4/4. Resonance 3/4. Speed 20ft*

Is that addressed to me, to make a strength check? Or the rest of the group?

Dark Archive

for the entire group, since you have already broadcasted the warning.


5th Level Cleric of Saranrae. HP 45/57. AC: 24 TAC: 22. Per +9. F +8, R +10, W +12. Spell Points: 5/7. Channel Energy 4/4. Resonance 3/4. Speed 20ft*

Pulling up the floor grating.

Pulling up the floor grating. 95 or under: 1d100 ⇒ 42


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

With a glance around at the machines in the room, Feliks answers over the vox, <<Brothers, try to avoid using explosives. I do not know where all of the components of this plasma engine are located.>>

With that, he readies his bolter and rips up a section of the floor grating with his mechanical arm.

Str vs 75: 1d100 ⇒ 53.


As brother Scipio pulled up the floor grating, Aurilous trained his bolter down at the ground, ready to shoot any dangers lurking beneath them.


Dark Angels Rank 1 Librarian

Strength vs 63: 1d100 ⇒ 98

"If we should avoid explosions, then should we not use bolters, as do they not explode with the righteous fury of the Emperor?"


WS 24, BS 43, Str 31, T 40, Ag 39, Int 33, Per 37, WP 46, Fel 14 Wounds: 10/10, TB: 4, Armour All: 0, FP: 2/2

"I hate to disagree Brother-Librarian, but bolters are explosive, just smaller explosives than the rest of the weapons I currently carry." Brother Afan moves up, blade in hand, ready to attack any enemy might get close to his brothers-in-arms.

Afan will prepare to strike down any combatant that gets through the squads fire.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

<<It is the large blast area explosive I am concerned with Brother Nemiel. There is risk with any of our projectiles, but we must balance between necessity and acceptable risk.>>

Dark Archive

You remove enough of the grating that a passage sufficient for a marine to crawl through is exposed. HUD display reveal a trail of green slime.

A successful Forbidden Lore (Xenos) roll will reveal that it is tyranid ichor.


5th Level Cleric of Saranrae. HP 45/57. AC: 24 TAC: 22. Per +9. F +8, R +10, W +12. Spell Points: 5/7. Channel Energy 4/4. Resonance 3/4. Speed 20ft*

FL Xenos 53 or under: 1d100 ⇒ 53

"Tyranid Ichor. Given we're not being swarmed I would expect a Genestealer or Lictor probing our perimeter. No guarantee about that though." Scipio grips his boltgun in one hand and draws his chainsword with the other.

Spending a point of cohesion to regain two cohesion. Cohesion back up to 5 of 7.

Sustained Squad Modes: Stand with your Brothers (Sustained by Scipio), Fire for Effect (Sustained by Aurilous)

Dark Archive

Grating near the plasma chamber bursts upward and 3 genestealers emerge.

Ranged Fire Misses have a 1 in 10 chance of hitting the plasma chamber.


My absolute first combat. Please tell me what I got wrong.

Hit with Point Blank and Full Auto: 1d100 ⇒ 65
BS 40. +30 for Point Blank, +20 for Full Auto, so 90 to hit. 2 degrees of success.

Full Burst wrote:

The character fires a roaring burst of fully automatic gunfire at

his enemies. The attacker must be wielding a ranged weapon
capable of fully automatic fire to take this action.
The attacker makes a Ballistic Skill Test with a +20 bonus.
A dice result of 94–100 indicates the weapon has Jammed
(see page 15). If he succeeds, the attack scores a hit normally.
Furthermore, each degree of success scores an extra hit. The
number of extra hits scored in this manner cannot exceed the
weapon’s fully automatic Rate of Fire. Extra hits can either be
allocated to the original target or any other targets within two
metres, provided none of the new targets would have been
harder to hit than the original target

Hit 1: 1d10 + 12 ⇒ (1) + 12 = 13

Tearing: 1d10 + 12 ⇒ (4) + 12 = 16

Hit 2: 1d10 + 12 ⇒ (2) + 12 = 14
Tearing: 1d10 + 12 ⇒ (9) + 12 = 21

Hit 3: 1d10 + 12 ⇒ (2) + 12 = 14
Tearing: 1d10 + 12 ⇒ (7) + 12 = 19

The genestealers came out, directly at the feet of the astartes. Aurilous already had his bolter pointed at the floor, and just as they reached their claws up to climb out he unloaded his bolter into them. At such a close range it would be hard to miss...though missing would be catastrophic. Still...these were genestealers. Against such xenos, it was standard practice to send veterans in terminator armor to deal with them. And even then it often wasn't enough. To let them close into melee range would be just as fatal to the mission as hitting the plasma chamber.

He grimly fired three shots, one after another, into the xenos filth.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Aurilous wrote:

My absolute first combat. Please tell me what I got wrong.

Hit with Point Blank and Full Auto: 1d100d6 - 40 + 30 + 100d6 - 1d6d6d6 + 100d10 + 12d1d10 + 100d10 + 12d1d10 + 100d10 + 12d1d10 + 100d6 ⇒ (3, 3, 2, 6, 6, 3, 4, 2, 5, 4, 4, 3, 2, 1, 2, 5, 6, 6, 6, 5, 1, 1, 4, 2, 4, 5, 5, 2, 2, 4, 6, 5, 3, 5, 3, 4, 6, 5, 5, 4, 6, 1, 4, 4, 1, 4, 6, 5, 6, 6, 6, 4, 1, 2, 3, 1, 2, 5, 2, 2, 2, 2, 5, 4, 6, 2, 3, 4, 5, 5, 6, 6, 2, 2, 2, 4, 3, 3) - 40 + 30 + (6, 1, 3, 4, 3, 3, 5, 6, 2, 1, 1, 5, 6, 1, 1, 4, 6, 5, 5, 1, 3, 5, 6, 1, 3, 2, 4, 6, 6, 2, 2, 5, 5, 2, 6, 1, 5, 3, 4, 6, 5, 5, 1, 1, 4, 6, 6, 4, 2, 5, 6, 3, 4, 2, 1, 3, 3, 3, 3, 5, 6, 6, 6, 6, 4, 1, 6, 6, 3, 3, 5, 3, 4, 3, 6, 2, 2, 5, 2, 6, 6, 5, 4, 3, 1, 4, 3, 4, 3, 5, 2, 1, 1, 4, 4, 2, 6, 5, 1, 5) - (6, 3, 6, 2, 5, 3, 4, 2, 1, 1, 2, 5, 2, 1, 3, 2, 5, 6, 1, 2, 3, 1) + (5, 3, 7, 2, 6, 8, 10, 8, 7, 7, 2, 4, 10, 10, 7, 5, 4, 3, 9, 4, 8, 6, 6, 3, 1, 1, 1, 10, 9, 10, 8, 2, 7, 7, 6, 7, 3, 5, 9, 3, 3, 2, 5, 5, 1, 5, 6, 1, 9, 2, 1, 5, 4, 6, 6, 5, 7, 6, 5, 1, 5, 8, 10, 9, 9, 4, 5, 9, 2, 3, 10, 10, 5, 8, 1, 2, 8, 7, 6, 5, 5, 5, 7, 9, 1, 10, 7, 9, 1, 7, 1, 3, 3, 2, 6, 8, 6, 3, 10, 2) + (4, 1, 5, 8, 4, 6, 1, 4, 8, 2, 5, 7) + (7, 4, 8, 2, 8, 6, 10, 7, 7, 5, 3, 1, 6, 8, 5, 4, 2, 4, 8, 9, 5, 3, 2, 1, 7, 5, 8, 10, 5, 4, 2, 3, 7, 5, 9, 7, 7, 1, 9, 10, 8, 1, 4, 1, 8, 6, 2, 9, 7, 4, 3, 1, 1, 5, 10, 10, 8, 1, 6, 10, 3, 6, 8, 4, 2, 8, 9, 10, 8, 6, 10, 8, 5, 3, 3, 3, 7, 4, 2, 10, 2, 4, 8, 3, 10, 9, 9, 1, 6, 6, 6, 3, 4, 10, 4, 10, 4, 5, 3, 6) + (8, 9, 5, 10, 7, 4, 4, 2, 1, 1, 8, 6) + (1, 8, 10, 6, 6, 8, 1, 3, 9, 1, 1, 5, 2, 4, 6, 2, 7, 6, 7, 9, 7, 2, 2, 8, 3, 9, 4, 5, 2, 9, 3, 3, 2, 7, 5, 1, 8, 8, 7, 7, 3, 1, 7, 1, 9, 4, 1, 10, 2, 6, 4, 6, 6, 1, 8, 5, 8, 6, 6, 9, 6, 10, 6, 10, 4, 7, 4, 1, 6, 1, 5, 9, 5, 4, 7, 3, 4, 2, 6, 9, 5, 6, 9, 1, 8, 5, 5, 6, 5, 5, 4, 7, 10, 9, 8, 5, 10, 3, 2, 5) + (2, 9, 1, 7, 10, 10, 6, 6, 1, 6, 9, 5) + (1, 3, 5, 4, 1, 2, 1, 5, 5, 3, 3, 3, 1, 4, 5, 2, 3, 6, 6, 3, 6, 6, 3, 2, 6, 4, 2, 6, 1, 1, 6, 1, 5, 6, 4, 2, 5, 1, 2, 3, 4, 4, 6, 1, 6, 6, 4, 5, 2, 2, 5, 5, 2, 1, 5, 3, 2, 6, 5, 6, 1, 2, 5, 3, 5, 3, 4, 4, 5, 4, 6, 6, 6, 3, 2, 6, 1, 4, 2, 5, 6, 3, 1, 5, 2, 6, 1, 4, 5, 1, 2, 3, 4, 3, 4, 4, 1, 2, 1, 2) = 2778

Bolters cannot fire full-auto. Their rate of fire is listed as S/3/- meaning they can fire a single shot or semi auto with a maximum of three hits.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.
Feliks wrote:
Aurilous wrote:

My absolute first combat. Please tell me what I got wrong.

[dice=Hit with Point Blank and Full Auto]1d100
BS 40. +30 for Point Blank, +20 for Full Auto, so 90 to hit. 2 degrees of success.

Full Burst wrote:

The character fires a roaring burst of fully automatic gunfire at

his enemies. The attacker must be wielding a ranged weapon
capable of fully automatic fire to take this action.
The attacker makes a Ballistic Skill Test with a +20 bonus.
A dice result of 94–100 indicates the weapon has Jammed
(see page 15). If he succeeds, the attack scores a hit normally.
Furthermore, each degree of success scores an extra hit. The
number of extra hits scored in this manner cannot exceed the
weapon’s fully automatic Rate of Fire. Extra hits can either be
allocated to the original target or any other targets within two
metres, provided none of the new targets would have been
harder to hit than the original target

[dice=Hit 1]1d10+12

[dice=Tearing]1d10+12

[dice=Hit 2]1d10+12
[dice=Tearing]1d10+12

[dice=Hit 3]1d10+12
[dice=Tearing]1d10+12

The genestealers came out, directly at the feet of the astartes. Aurilous already had his bolter pointed at the floor, and just as they reached their claws up to climb out he unloaded his bolter into them. At such a close range it would be hard to miss...though missing would be catastrophic. Still...these were genestealers. Against such xenos, it was standard practice to send veterans in terminator armor to deal with them. And even then it often wasn't enough. To let them close into melee range would be just as fatal to the mission as hitting the plasma chamber.

He grimly fired three shots, one after another, into the xenos filth.

Bolters cannot fire full-auto. Their rate of fire is listed as S/3/- meaning they can fire a single shot or semi auto with a maximum of three hits.

One last note. The horrible mess of a dice expression in my first reply above is the result of using a "dice=" expression and having someone try to reply to it. For some reason, Paizo's code messes up the proper formatting when replying, so it is better to use an ooc tag and put the name of your roll in ooc outside of the dice expression.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Are the genestealers at point blank range?!


WS 24, BS 43, Str 31, T 40, Ag 39, Int 33, Per 37, WP 46, Fel 14 Wounds: 10/10, TB: 4, Armour All: 0, FP: 2/2

Afan surges forward, blade singing through the air as he closes in on the tyranids.

Charge 57: 1d100 ⇒ 80 Nope...


5th Level Cleric of Saranrae. HP 45/57. AC: 24 TAC: 22. Per +9. F +8, R +10, W +12. Spell Points: 5/7. Channel Energy 4/4. Resonance 3/4. Speed 20ft*

How close are the genestealers? Was Scipio's action spent on tearing up the grate or does he get another... if not can he still use free actions and reactions... he has a flamer and fire for effect. Although the components will be covered in flame for a second it's a plasma drive so I'm thinking it will probably be alright, built for extreme heat and what not...

Dark Archive

For those wielding bolters, the genestealers are in PB range.
@Brother Scipio, yes you can make an attack roll. But you need to be precise with an indiscriminate weapon considering that you are near the plasma chamber. To hit the genestealers you take a -10 to BS as you take pains to avoid hitting any vital machinery. If you do not wish to be so careful, let me know.


5th Level Cleric of Saranrae. HP 45/57. AC: 24 TAC: 22. Per +9. F +8, R +10, W +12. Spell Points: 5/7. Channel Energy 4/4. Resonance 3/4. Speed 20ft*

Not willing to risk the entire Kill Team and the mission with his flamer Brother Scipio pushes forward with Brother Afran to strike down the xenos.

Chainsword 59: 1d100 ⇒ 69Miss


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Feliks turns swiftly but calmly, bringing his bolter to bear on the xenos filth. Rage at the profane creatures floods through him but rather than making his movments erratic, they sharpen his concentration to a monofilament edge. Feliks squeezes the trigger and sends three rounds into the foe.

I am assuming that we are using the clarification on passive solo mode abilities from Rites of Battle and taking Hatred(Tyrranid) for this fight.

BS 49, Hatred(tyrranid)+10, point blank range +30, semi-auto +10.
Semi-Auto Attack vs 99: 1d100 ⇒ 19, 8 DoS, all three rounds hit.
Tearing, Explosive, Pen 4.
Damage #1: 2d10 ⇒ (5, 5) = 10. Replace damage with DoS. 8 + 9 = 17.
Damage #2: 2d10 ⇒ (10, 3) = 13. Righteous Fury: 1d10 ⇒ 9.
10 + 9 + 9 = 28.

Damage #3: 2d10 ⇒ (4, 7) = 11. 7 + 9 = 16

EDIT:

If any genestealers rush Feliks, he will strike at them with his servo-arm as a reaction when they reach 1.5m from him.

Reaction Attack vs 41: 1d100 ⇒ 34.
Damage: 2d10 + 14 ⇒ (5, 9) + 14 = 28 I, Pen 10.


Dark Angels Rank 1 Librarian

I am guessing that I am after the enemies, but if not:

Nemiel sheathes his bolter as his powersword begins humming quietly, almost like a prayer as Nemiel begins stalking towards the genestealer.

Dark Archive

You all go ahead of the genestealers.

Dark Archive

Aurilos and Feliks shred two of the three genestealers, ichor flowing freely. Scipio and Afan miss their attacks, while Nemiel joins the fun in melee range.

Ranged attacks now have a chance to hit allied melee combatants.

The remaining genestealer, unlike most foes, does not flee the awesome wrath of five Astartes revealed but rather it presses on and attacks Afan.

Claw Attack WS 60: 1d100 ⇒ 24

Damage Pen 6: 1d10 + 12 ⇒ (5) + 12 = 17

Afan you can make a dodge or a parry to prevent damage but at a -10 because of your earlier charge. Once, Afan rolls it's Round 2.


WS 24, BS 43, Str 31, T 40, Ag 39, Int 33, Per 37, WP 46, Fel 14 Wounds: 10/10, TB: 4, Armour All: 0, FP: 2/2

Parry 47 -10 charge - 10 unbalanced: 1d100 ⇒ 48

Hit Body, damage after mitigation 4 wounds.

Afan attempts to block the creatures blow, but the momentum of his attempted strike places his blade out of position to catch the claw. Foul xeno talons skitter against the Astarte's chest plate.

Dark Archive

Round 2, Fight


5th Level Cleric of Saranrae. HP 45/57. AC: 24 TAC: 22. Per +9. F +8, R +10, W +12. Spell Points: 5/7. Channel Energy 4/4. Resonance 3/4. Speed 20ft*

For those of us in melee don't forget outnumbering bonuses. Currently 3Vs1 so we get +20 to our attacks

Scipio lines up his attack carefully hoping to fell or distract the foul xenos.
Attack 69 or Under: 1d100 ⇒ 73


Hit: 1d100 ⇒ 49 Hit
Damage: 1d10 + 12 ⇒ (9) + 12 = 21
Tearing: 1d10 + 12 ⇒ (1) + 12 = 13

With his chainsword attachment, all Aurilous had to do was thumb the activation rune for his weapon to come to life. Flanking the genestealer, he thrust with the Weapon, the whirling teeth of the blade promising a painful end.


Dark Angels Rank 1 Librarian

Nemiel swings his blade, and as it arcs across, it's runes glow with holy light.

WS (45): 1d100 ⇒ 56

Dark Archive

Nemiel note the +20 Bonus; roll damage


WS 24, BS 43, Str 31, T 40, Ag 39, Int 33, Per 37, WP 46, Fel 14 Wounds: 10/10, TB: 4, Armour All: 0, FP: 2/2

Afan attempts again to cut down his chitiness foe.

WS 67: 1d100 ⇒ 99 And fails yet again to connect.

Dark Archive

Aurilous and Nemiel make mince meat of the remaining genestealer. The burr of chainblades is all that remains of your battle with the genestealers.

Techmarine Afan notes increased fluctuations in the plasma chamber. He recommends the installation of the bomb immediately.


5th Level Cleric of Saranrae. HP 45/57. AC: 24 TAC: 22. Per +9. F +8, R +10, W +12. Spell Points: 5/7. Channel Energy 4/4. Resonance 3/4. Speed 20ft*

<Let's cover Techmarine Afan and stay alert for more of the Tyranid scum.> Scipio watches over the new hole in the floor.


Aurilous' chainsword slowed to a halt. "Affirmative." He intoned, as he took up a position to watch over one of the other entrances.


Iron Hands Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

Pretty sure you guys mean Techmarine Feliks or Assault Marine Afan, right?

I would like to use the rules for assistance with a task if that is alright.

Moving swiftly, no more time to examine the engine, Feliks prepares the explosive package, <<Brother Afan, if you would assist me, please, we might finish this task more swiftly.>>

Demolitions (assisted) vs. 46: 1d100 ⇒ 20, 2 DoS (+1 from assistance).

Not sure what other rolls I might need to make.


5th Level Cleric of Saranrae. HP 45/57. AC: 24 TAC: 22. Per +9. F +8, R +10, W +12. Spell Points: 5/7. Channel Energy 4/4. Resonance 3/4. Speed 20ft*

I mean if you want to be accurate.

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