SouthWelshland Bushrangers (Inactive)

Game Master Kip84

Put on a ship and transported to the new colony in the south a group of escaped convicts take on the law while making their way in this strange and dangerous land.
A campaign set in a version of colonial Australia
Current Map


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Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Bralla scurries forward quickly to take cover behind the barrels.

Move to (3,3) from the bottom left, because I'm a maths teacher and see this as a Cartesian plane with the origin at the bottom left.

EDIT: I just remembered you said we can move our own token.

MAP copied to new page.


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

The Rev slides behind a different set of boxes as quietly as possible, and slowly pulls the hammer back on both revolvers as he does.

Spoiler:
Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
perception: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

Aces holds his position behind some barrels rifle trained on the doorway.
Ready action to fire if the man at the top of the stairs spots the party and makes to alert others

Stealth:
1d20 + 5 ⇒ (3) + 5 = 8


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Stealth: 1d20 + 10 ⇒ (1) + 10 = 11


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

Bruce makes his way behind one of the crates with his sneakiest expression yet.

Sneaky Expression:
Sneak: 1d20 - 1 ⇒ (14) - 1 = 13
Breakdown of awesome sneak skill
Masterwork Full plate -5
Armour training increase max Dex by 1 and reduce AC penalty by 1
Armour expert trait reduce AC penalty by 1
Dex +2


Alright you lot! I swear, turn your back for one minute and there's a picture of you calling a pig cool! Who did that?! Fess up! :D

I have placed the Map in the campaign description so it will appear at the top of every page.


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Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

One minute? I did that twenty hours ago. It's gone viral on Flickr.


Perc : 1d20 + 5 ⇒ (17) + 5 = 22

The man scans the cellar and spots you all. " It's not the Bugbears! Intruders! "
He points his pistol at 1d4 ⇒ 4 Aces as he yells.

Initiative:

Bralla 1d20 + 3 ⇒ (19) + 3 = 22
Bruce 1d20 + 2 ⇒ (11) + 2 = 13
Guard 1d20 + 2 ⇒ (2) + 2 = 4
Roland 1d20 + 3 ⇒ (17) + 3 = 20
Ruben 1d20 + 7 ⇒ (5) + 7 = 12

Initiative:
Bralla
Rev
Bruce
Aces
Guard

Wow +7 Init and Aces comes last in the pc's. Unlucky.


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

CMB: 1d20 + 7 ⇒ (19) + 7 = 26
Bralla races up the stairs and shoves his way past the man with gun, knocking him down a couple of stairs.
If the roll is high enough vs CMD I'd like to move him 10' down the stairs.
This provokes an AoO, though I'm not sure if he gets one seeing as he hasn't acted yet.

Reposition:

Reposition
You can attempt to reposition a foe to a different location as a standard action. You can only reposition an opponent that is no more than one size category larger than you. A reposition attempts to force a foe to move to a different position in relation to your location without doing any harm. If you do not have the Improved Reposition feat or a similar ability, attempting to reposition a foe provokes an attack of opportunity from the target of your maneuver. You cannot use this maneuver to move a foe into a space that is intrinsically dangerous, such as a pit or wall of fire .

If your attack is successful, you may move your target 5 feet to a new location. For every 5 by which your attack exceeds your opponent's CMD, you can move the target an additional 5 feet. The target must remain within your reach at all times during this movement, except for the final 5 feet of movement, which can be to a space adjacent to your reach.

An enemy being moved by a reposition does not provoke an attack of opportunity because of the movement unless you possess the Greater Reposition feat. You cannot move a creature into a square that is occupied by a solid object or obstacle.


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

As the poor bastard tumbled down the steps, Rev began to fill him with holes from both of his revolvers.

First Shot: 1d20 + 4 ⇒ (9) + 4 = 13
Second shot: 1d20 + 4 ⇒ (4) + 4 = 8


no AoO. You can move him a total of ten feet.


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

Bruce runs over to the base of the stairs and takes a swing at the guard as he stumbles/falls down the steps

Power Attack: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 2d6 + 18 ⇒ (3, 1) + 18 = 22

Bull's Strength = ouch


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

Aces looks for an opening, waiting for his chance to strike in the confusion of the fight.
Seeing an opening and slowly squeezing the trigger on his rifle...

BANG!:

Attack with rifle + Point blank
Attack: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Confirm Critical: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Dammage: 2d6 + 1 ⇒ (4, 4) + 1 = 9
Critical damage: 2d6 + 1 ⇒ (1, 3) + 1 = 52d6 + 1 ⇒ (6, 4) + 1 = 11
Total: 9 + 5 + 11 = 25

A prayer to the dice gods on his lips


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

"So glad I got out of the way."


Bralla rushes up the stairs knocking the man off balance and pushing him down the stairs. He manages to keep his feet as he stumbles down.

The Rev starts unloading his revolvers, one bullet punches through the stair rail turning it to splinters. The other slamming into the wall.

Bruce rushes up to the foot of the stairs and swings his massive sword. Clang the sword smashes into the guy bashing through the guys chainmail and biting into his flesh.

Aces sees his opportunity and takes a shot Blam! The bullet smashes into the mans shoulder, blood spurts from the wound as his body collapses onto the stairs.

Forgot that he was flatfooted. Bruce hit.

You all hear footsteps from upstairs and then a crash like furniture being turned over and crockery smashing.


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

"We've got your pal down 'ere! You guys wanna do this the easy way or the hard way?" Rev calls out from his "hiding" spot, turning the chambers in his revolvers with two satisfying clicks.


Map updated.

The Rev's call goes unanswered as the upstairs falls silent.

First person to the top of the stairs.:

Surprise, readied actions. Assuming you were careful you have cover. +2 AC

Two men behind turned over furniture (a table and a cabinet ) fire thier pistols at you.
1d20 + 8 ⇒ (15) + 8 = 23
1d8 + 1 ⇒ (6) + 1 = 7
1d20 + 8 ⇒ (16) + 8 = 24
1d8 + 1 ⇒ (5) + 1 = 6

A third man by the door follows suit.
1d20 + 6 ⇒ (20) + 6 = 26
Crit confirm: 1d20 + 6 ⇒ (4) + 6 = 10
1d8 + 1 ⇒ (1) + 1 = 2

They all are wearing similar clothes to the guy you killed in the cellar. A uniform. Grey long sleeve shirts and trousers with an insignia on the right breast.


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Bralla rushes ahead into the next room.

*reads spoiler*

Ouch. 15 Damage

Initiative?


Rolls:

Bralla 1d20 + 3 ⇒ (4) + 3 = 7
Bruce 1d20 + 2 ⇒ (10) + 2 = 12
Guard 1d20 + 2 ⇒ (5) + 2 = 7
Roland 1d20 + 3 ⇒ (7) + 3 = 10
Ruben 1d20 + 5 ⇒ (7) + 5 = 12

Everyone hears gunshots as Bralla gets to the top of the stairs. Bralla is hit BLAM! BLAM! BLAM!

Initiative:
Aces
Bruce
Rev
Bralla
Guards


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

Hearing the shots from upstairs Aces runs up the stairs taking cover behind a close chair, reaching into a coat pocket he pulls out a stick of TNT.
Lighting the fuse he yells "CATCH!"and flicks it into the room.

position marked on the map

BOOM!:

Attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage (fire): 2d6 + 2 + 1 ⇒ (5, 1) + 2 + 1 = 9
Splash for 1/2 and reflex DC 15


1d20 + 3 ⇒ (4) + 3 = 7

Boom! The bomb goes off in the guards face, flames washing over him and his partner.

Bruce
Rev
Bralla
Guards
------------------
Aces


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

Bruce moves up the stairs, with a mumbled "'Scuse me", squeezes past Bralla. Taking in the scene before him, he then runs over to one of the guys hiding behind a table and takes a swing.
Just checking if I have enough movement to get where I did. If not, Bruce will take cover behind one of the furniture thingies.

Power Attack:

Attack Roll: 1d20 + 13 ⇒ (19) + 13 = 32
Crit Confirm: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 2d6 + 18 + 2d6 + 18 ⇒ (3, 6) + 18 + (5, 2) + 18 = 52


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

Rev sprints up, a few steps behind Bruce as he bursts into the room. He however, he stops short and stands just to the side of the doorway taking cover behind the wall. He points into the room with one of his revolvers, aiming at one of the unengaged uniformed men.

Revolver Shot:

Attack Roll: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 ⇒ 1


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Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

1d20 + 7 ⇒ (2) + 7 = 9

Bralla moves into the room and seeing an opportunity, tries to kick the table over on top of the man.

EDIT: seeing as Bruce has 'probably' killed that guy, I have moved to the other one on the map. Same action.


Bruce rushes in slashing the guard in half!

Rev fires his revolver! The bullet wings the guards head! The guard by the door?

Bralla rushes in trying to kick a table over the man but the guard reacts quickly and pushes back.

The guard by the door starts casting a spell! Magic Missiles stream across the room at Rev!

2d4 + 2 ⇒ (1, 3) + 2 = 6

The other guard steps back from the table and fires again at Bralla

Rapid shot:
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (9) + 6 = 15

The bullets miss as the guard fires a little wildly!

initiative:
Aces
Bruce
Rev
Bralla
Guards


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

Aces pops his head up from cover bringing his revolver from its holster and using the chair as a brace.
Yelling 'Is that all ya got', he lets fly with a volley of bullets at the closest guard.

Bang! Bang!:
Rapid shot.
Shot 1: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Shot 2: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

Bruce moves around the table and then advances towards the spellcaster.
Aoo from guard with gun??
He then swings his mighty sword in a great, cleaving (hint) arc...

Power Attack & Cleave:

Power Attack on spellcaster: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 2d6 + 18 ⇒ (3, 2) + 18 = 23
Cleave on guard: 1d20 + 11 ⇒ (9) + 11 = 20
Cleave Damage: 2d6 + 18 ⇒ (3, 3) + 18 = 24
Bruce hopes the caster has REALLY low AC


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Bralla moves along the wall to flank with Bruce

Attack: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Damage + Sneak Attack + Weapon of Awe: 2d4 + 6 + 2d6 + 2 ⇒ (4, 4) + 6 + (6, 4) + 2 = 26


One of Aces bullets finds the mark punching into the mans shoulder, the other winds up in a wall.

The Bruce and Bralla move in attacking the guard that cast a spell. Their swords are stopped an inch away from the mans body with flashes of blue.

Waiting on Rev.


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

Rev fires his revolvers at the same guy again, hoping for more luck this time.

First Shot: 1d20 + 4 ⇒ (8) + 4 = 12
Second Shot: 1d20 + 4 ⇒ (8) + 4 = 12

But it is just not his day/


Lol at the Rev's bullet arrow!

The pistol guard steps back firing his revolver at 1d2 ⇒ 2 Bruce!

Rapid shot 1: 1d20 + 6 ⇒ (15) + 6 = 21
Rapid shot 2: 1d20 + 6 ⇒ (20) + 6 = 26
Crit confirm: 1d20 + 6 ⇒ (13) + 6 = 19

Damage for Bruce!: 1d6 + 3 ⇒ (3) + 3 = 6

The Mage looks frustrated and a little scared at being surrounded. he pulls a dagger and stabs at Bralla

1d20 + 1 ⇒ (16) + 1 = 17 Wow wasn't expecting a hit...
Damage for Bralla!: 1d4 - 1 ⇒ (3) - 1 = 2

Then he steps out from between you towards the pistol guard.

Map updated at the top of page.


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Bralla has a chuckle as the mage stabs him. He drops his falchion and says in his deep, throaty voice,
"Do you wanna rumba, boy? Let's dance, you and me."
Grapple vs CMD: 1d20 + 7 ⇒ (9) + 7 = 16
This provokes an AoO.

Grapple Rules!:

http://www.d20pfsrd.com/gamemastering/combat#TOC-Grapple
http://www.d20pfsrd.com/gamemastering/conditions#TOC-Grappled


AoO : 1d20 + 1 ⇒ (10) + 1 = 11
He stabs at you as you grab him but you easily avoid his clumsy blow.

The Mage is grappled.


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Bralla pulls the mage tight to his own body and begins to move gently, whispering a beat to his dancing partner, "Oom, ba-ba. Oom, ba-ba. Ooh, ba-ba."


More damage for Bruce!: 1d6 + 3 ⇒ (1) + 3 = 4

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