Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion

Souls for a Devil

Game Master Tordek Rumnaheim

A noble's son has gone missing while on a pilgrimage to Sirathu. Can our heroes find him in time?


2,501 to 2,517 of 2,517 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>

Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

"Is anyone badly wounded?" Savendir asks.

He turns to the cells and looks to see if the same magical patterns are present, or if they subsided after the wraith's appearance.

detect magic


Female Humanoid(vishkanya) Rogue 4/deadly courtesan/Trickster Tier 2 Init +6; Perception +9, low-light vision, darkvision 60'; HP 21/27, MP 3/7

Zarine sags against the wall in relief. "Uff. Not wounded, exactly. Thank you, sir dwarf, for distracting the creature. It was bravely done." Her kukri seems clean, but she still wipes it with a panel of her robes before sheathing it.

She moves to the fifth door on the right, having previously found nothing on the fourth left door that Savendir pointed out as magical. Kneeling, she carefully examines it for traps, magical and otherwise.

Perception with trapfinding: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23


The magical auras remain unchanged with the wraith dispatched. Zarine examines the fifth door. She can not find any signs of a trap.

Peeking through the window in the door, Zarine sees a huge creature that is barely contained in the cell. Its back faces the door, and dragon like scales cover its body. The creature is completely motionless.

knowledge(Arcana) DC 38:
The creature is a very rare Jabberwock. A legendary dragon created in the fey realm. Legend has it that it can only be killed by vorpal weapons.

Surmising that since Zarine is looking into the door, it must not be trapped, Owen comes and looks inside. He tries to identify the creature inside knowledge(arcana: 1d20 + 11 ⇒ (19) + 11 = 30 but is unable to recognize the creature.


Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

Savendir peeks through the door and grows somewhat pale. "Right, I suppose we should be grateful whatever is in there has been locked up. Some things are better left undisturbed."


Female Humanoid(vishkanya) Rogue 4/deadly courtesan/Trickster Tier 2 Init +6; Perception +9, low-light vision, darkvision 60'; HP 21/27, MP 3/7

Though taken aback at the sight of the creature in the cell, Zarine sighs lightly at Savendir's words. "Poor thing. It can barely move in there. Even if it is dangerous, it deserves better treatment. It is pent like a veal calf."


I've updated the map for when you are ready to continue.

Map after the wraith


HP 39/41 Fort +7, Ref +3, Will +10 AC 18, touch 11, Perception +11

"Poor blighter." Ulath whispers softly to himself, moving cautiously into the cell. Touching the creatures back he casts some minor healing magic.
Cure Light Wounds: 1d8 + 4 ⇒ (4) + 4 = 8

Shaking his head at Savendirs' pessimistic assessment of the being, the stout dwarf leans over to look at the front of the creature. He whispers to Zarine, "Think tha' canst loosen it's bonds?"


With the door still locked, Ulath tries to reach through the bars on the window in the door but he is unable to touch the creature.


HP 39/41 Fort +7, Ref +3, Will +10 AC 18, touch 11, Perception +11

"If you would Zarine, please. Loosen t' bonds of t' doors." Ulath asks, then raises a heavy eye-brow. "Unless anyone knows owt of alignment divinations?"


Female Humanoid(vishkanya) Rogue 4/deadly courtesan/Trickster Tier 2 Init +6; Perception +9, low-light vision, darkvision 60'; HP 21/27, MP 3/7

"Er.... maybe on our way back out," Zarine offers, regarding the scaled hulk a bit nervously.


HP 39/41 Fort +7, Ref +3, Will +10 AC 18, touch 11, Perception +11

"Alreet, then." Ulath says a trifle disappointed; "Lead on then..."

Turning back to the creature in the cell; "We'll be back for thee."


Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

"Let's not forget why we are here," Savendir adds, moving onward.


HP 39/41 Fort +7, Ref +3, Will +10 AC 18, touch 11, Perception +11

"To rescue people and get some answers." Ulath seriously replies, hefting his axe heavily. Cautiously he looks around the corner of the hallway before starting to plod forward.


As Ulath peaks around the corner of the cell block hall he sees the path continues halfway down the hall and leads to another door. The new hallway looks empty and quiet.


Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

Savendir proceeds along the hallway and examines the door, listening for any noises beyond.

Perception: 1d20 + 13 ⇒ (5) + 13 = 18


HP 39/41 Fort +7, Ref +3, Will +10 AC 18, touch 11, Perception +11

There's a slight concern in the pit of his stomach about leaving the creature still locked in his cell as he carries on moving. Ulath gives a quick glance back at Owen, as they troop down the corridor quietly.

"I wonder why they need all t' cells?" His rough voice says softly, half to himself and not really wanting to know he answers.

Move to P24.


Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

"A reasonable question, indeed," Savendir muses. "And none of the cells that we've seen are occupied by the typical denizens of Kaer Maga. Perhaps this prison predates its current occupants, and is no longer in use. This certainly does not appear to be where the smuggled victims are being kept."

2,501 to 2,517 of 2,517 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / GM Tordek's Souls for a Devil PBP All Messageboards

Want to post a reply? Sign in.

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.