Flavia Sparacino |
Lessee, what's my WIS? 10? Roit!
"We outnumber them, they're on foot, they are a long way away. We'll have plenty of time to prepare if they're hostile. Why wait? They're probably more afraid of us than we are of them," Flavia suggests with a shrug. She slips her sling out of her belt and loads it with a shot, holding it loose in her hand, then kicks Blazing Doom back into a walk.
GM Tordek |
My fingers were not listening to my mind on Saturday. Right to left is correct
As you continue forward on your horses the group of 4 humanoids take notice of you, stop and turn. They spread themselves out and one of the 4 advances forward. The other 3 appear to be covering him in case of trouble. You are about 200 yards away from the lead humanoid now.
GM Tordek |
LOL Flavia :D
It is still too far for Enard to determine what type of humanoids are approaching. Flavia on the other hand peers through her scrunched eyes and makes out that the four figures are indeed dwarfs. The three dwarfs in the rear seem to be holding their arms about chest high as if pointing something. The lead dwarf carries some handled implement in his hand.
If you are still riding, you are about 100 yards away now, otherwise you remain at 200 yards.
Enard Darkblade |
Enard shrugs. “I tend to piss people off sometimes,” he says, also pulling Swift to a halt. “Some folk just can’t stand people who are better than them ... anyway, someone else should probably go and talk to them, rest of us stay the same distance behind as those other three are behind their boss.”
Flavia Sparacino |
Flavia sighs and puts away her slingstone and sling. "I'm probably the least threatening. Most expendable. Whatever. Wait here a sec."
She tschks to move Blazing Doom forward at a walk, closing half the distance before dismounting and walking slowly towards the lead dwarf, leading her horse but with her hands otherwise empty.
"Greetings," she calls in Dwarven, "Well met! We seek Janderhoff. Are we on the right path?"
Flavia Sparacino |
Flavia bows and continues in Dwarven. "My apologies for any discourtesy, sir. My name is Flavia Sparcino of Korvosa, and those fine gentlemen are my companions. We are in service to a noble of Korvosa whose son has disappeared in Sirathu. Every moment is precious, so we chose to venture off the road and across country to save time. We've been beset by wolves, bandits, and crocodiles. Tidings that Janderhoff is near would be welcome indeed! We need rest and supplies before we hasten on our way. Can you point us in the right direction?"
She keeps her hands still and in the open.
Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
GM Tordek |
The dwarf bows deeply to Flavia. "Given the circumstance that has brought you here your apology is accepted. I am Renurn Fograk, leader of this patrol." He waves to his companions and they approach cautiously. "This is Valal Muladurr, and the brothers Glorulf and Gimur Torbor." The other dwarves bow silently. "We are on patrol for the great Sky Citadel of Janderhoff. You are about half a day's ride from this point. If you continue due North you will find our illustrious city. It sounds as if your journey has been difficult thus far. Fear not, from this point forward you will be safe. Our dwarven brothers patrol within half a day's ride of the city all around the perimeter. As your mission seems to have some urgency, you may proceed with haste. May Torag bless you on your journey." Renurn bows again and steps aside allowing you to pass.
Flavia Sparacino |
Flavia sighs with relief. "That is good news indeed!" She beckons everyone forward. As the party approaches, she tells the dwarves, "The tall dark man is Enard, the fair one is Urzur Allsmasher. The priest of Desna is Mason Szerencse. My Tian friend is Matsumoto Rokuru, and Savendir Enaris is our elven companion." She then bows again and swings up on Blazing Doom, then says in Common so the party can understand as well. "On behalf of my companions and our employer, I give you thanks for your welcome, protection, and blessing. Abadar keep your city safe, friends!"
"We are on the right track to glorious Janderhoff, and within the protection of their patrols now. We should be able to make good time now," she tells the rest of the party.
GM Tordek |
As you approach Janderhoff, you come across a road. A steady stream of people flow in both directions. The majority of travelers are dwarves and human Shoanti, but other human ethnic groups are represented as well, along with other races to a smaller extent.
In the distance you see the massive iron curtain walls that surround the city. The only entrance into the city is a large tunnel that drops below the surface.
It is late afternoon as you arrive at the city.
What do you wish to do in Janderhoff? Also, if any wants to know more about Janderhoff, make a Knowledge (Local) roll.
Flavia Sparacino |
Flavia asks around for a good, safe, tall inn for the night, with decent food and people, preferably accustomed to travelers.
Gather info: Inn. Diplomacy 1d20 + 7 ⇒ (9) + 7 = 16
Once they arrive, she'll try to find out anything she can about Sirathu, the quickest road to it, and any word about disappearances or other events there. She'll try to chat up those who look like traveling traders or adventurers.
Gather info: Sirathu. Diplomacy 1d20 + 7 ⇒ (9) + 7 = 16
GM Tordek |
Once you pass through the tunnel you find that most of the city is underground. Rooms selling everything from armor, magic items, and weapons to precious stones, fine fabric, and strong ales are interconnected by an intricate maze of tunnels. After a few tries, Flavia finally gets a lead on an inn/bar frequented by outsiders, Otik's Delight. It promises decent beds, fair food, and fine stouts. Many Varisians stay there as they conduct their business.
The directions you are told are accurate and soon you find yourself at the inn. The accommodations are reasonable, 3 silver each. As you settle in at the Inn. Flavia strikes up a conversation with a traveler from Kaer Maga. His name is Bjorn Verdroene.
"Sirathu, you say. That is about a two day ride up the river from here. There is a road that runs along the river. You will be safe on it. It's amazing what a stir a minor miracle can cause. You'd think no one has ever seen magic before the way those pilgrims flock to that backward town. Traffic has almost doubled on the road between here and Kaer Maga since that girl appeared. Smoke and mirrors is all it is if you ask me."
GM Tordek |
"Thank you, I'll give it to the dwarves. They can brew a mean ale." He takes a long drink from the mug, wipes the foam off his beard, and then continues. "Yes, she is still preaching. The crowds keep growing. Quite surprising given the rumors. Anyway, the town itself is barely a village. It wasn't even included in a lot of maps until the water sprung from that fountain. Now I think catering to the pilgrim crowd is their largest industry." He pauses and takes another long drink of Ale.
GM Tordek |
Bjorn turns to Enard. "Aye, so you have heard about the disappearances too? I travel the road between Kaer Maga and Janderhoff quite frequently. About once a month or two. Seems pilgrims are not the only ones attracted to Sirathu. Every once a while someone will ask me if I have seen so and so. It's always the same story. They were with them in the village, then suddenly they can't find them. Some say that it's bandits preying on the pilgrims. You know when a town suddenly appears on the map, the opportunistic among us see it as virgin territory. Others believe its some strange creature preying on travelers. Me, I believe the former. Simple greed is at work here. Besides, it isn't just happening in Sirathu. I hear similar stories when I am in Kaer Maga about disappearances in other cities further east. One monster can't cover that much ground can it?"
GM Tordek |
Bjorn pauses for a moment and considers Flavia's question. "Usually, you know bandits have been around by the mess they leave, bodies, broken belongings, blood. Same with animals. That's not how the stories go with these disappearances. People just disappear without a trace. Sometimes, their belongings are left behind untouched. As far as the roads, they have their share of danger. After all, Varisia is not the safest land in Golarion. But as far as these disappearances go. The stories I've heard have all taken place in towns."
Bjorn drains the last of his ale. "Unless you have something more for me, I best be going. I have business to attend to early in the morning. You be safe. And thank you kindly for the ale."
You are welcome to question Bjorn further. If you don't have any more questions for him. He will leave the inn.
GM Tordek |
"Well these are stories I hear on the road mind you. So they could be true or not true. I cannot say. But yes, I have heard about similar disappearances in several other countries, like Razmiran, Numeria, Nirmathas, even as far east as the River Kingdoms. Thank you again for the drink. Be safe."
With that, Bjorn turns and exits the tavern.
What do you plan to do next?
GM Tordek |
16 Lamashan 4711
Evening passes. Being underground, it is difficult to discern a difference between night and day. However, the sounds and smells of the staff preparing breakfast and other guests stirring makes it apparent that morning has indeed arrived.
Breakfast is served in the main inn hall and is included in the price of your room.
How do you wish to proceed? You can do any shopping in town as you wish, or start again on your journey. You are two days away from Sirathu.
Flavia Sparacino |
"I think we should make haste towards Sirathu. It's interesting that other cities are reporting the same kinds of disappearances, but that's the latest trace of our client," Flavia says over breakfast. "I need to buy a sunrod or two and I'll be ready to ride."
Flavia buys two sunrods and an acid flask to replenish her stash. Also removing 1 gp for room, board, ale, etc.