Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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"If you come as friends, then you are welcome. I am sure that Lord Geirni will welcome you. Please come into the Hall and place your weapons here while we inform the Lord of your arrival."

The guard indicates two marble weapons racks. The guard who is not speaking turns and heads further into the building, likely to inform Geirni of your desire for an audience.

You don't have any sense that they intend betrayal or deceit. You do think you don't completely trust you.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur assumes his quarterstaff will be considered a weapon, and places it on the weapon rack. Even though he has no intention of using it, he would not part with his true weapon- the amulet hidden under his shirt.

The wizard strokes his oily beard with one hand, glancing back at the Gallery of the Gods. "I hope this goes well before we continue our journey. I aspire to study the pillars here."


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Glenda hesitates noticeably, then finally she places her Dammerhall warhammer reverently to one side. "This is more than a weapon, it is part of our history and heritage," she says. "Please care for it as such."


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

Ukrim almost cheerily places the handaxe that he has one his side upon the marble rack. He grins at the nearest guard and awaits the others to head in and meet the lord of the city.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

With a scowl, Snorri places his axe and shield on the rack. "I will act as proper under the sacred bond of guesthood. See that you act as proper for hospitality."


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Keeping pace with the others and looking around with wide eyes. This place is beautiful. I see why they fear being slaves. Stopping for a moment. And you wonder why I do not let you out. I do not. It is because you are a child.

Barely paying anymore attention to the scenery as the mental argument continues so the guards statement catches her by surprise. Hmm, Drow. Tell them we have come to liberate them from the Drow and give them a safe place in our budding kingdom. No!

Looking back up as the others start to move inside. Damn it all Regnir! I have no idea what is going on because of you. Do not put that axe down! Flinching at the mental scream but adding her dagger and ancient axe to the weapon rack. No choice Regnir.

Looking over at the gaurd, "That axe is precious to me. Do not do anything to it."


The guards make no motion to touch your weapons, not even paying them much attention and not checking your for hidden weapons. They only seem to care about what they can easily see.

After you place your weapons on the racks, they lead you through the open doors into the hall beyond.

Here you find a large columned hall with a great fire pit in the center and an almost comically oversized throne at the far end. The walls are adorned wtih rich tapestries and banners woven of fungus fibers and surface silk. The warm orange glow of the fire keeps this room well lit by svirfneblin standards. The room is also warmer than anywhere you have been for many days, and you can feel your joints relaxing. The smoke from the fire rises to the ceiling and is drawn away, leaving little smoke behind.

It occurs to you that the Lord isn't very safe. You could probably take the whole hall in a matter of seconds.

Awaiting you on the large throne is a gnome wearing an exquisite suit of plate mail armor and a matching sword and shield.

One of the guards intones, "Lord Geirni, Knivy Ivy has brought this group of dwarves who claim not to be hostile to show their respects to you. How shall we great them?"

The Lord stares at you intently but somewhat vacantly. After a moment, he says, "We welcome them in peace with the fires of our fathers. Welcome overlanders, what brings you to our beautiful city. Truly we are blessed with the attention of the larger folk as of late."

He remains on the throne but leans toward you, clearly trying to take your measure.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Snorri lookes around the hall uneasily. For all the good craftmanship (remarkable, for non-dwarves) and the greeting of the Lord, he can't help but feel uneasy. Drow have woven their webs in this place, their poisonous intrigues, he won't be surprised if Geirni is under mental compulsions. And the lack of defense smelled rotten, a bait to goad them into dishonorable action. But no bait could ever bring him to attack a host.

"By the blood of my ancestors, I welcome your hospitality in your beautiful city, my Lord. My name is Snorri, son of Starri and Edda. We are travelers seeking the ancestral places of our forefathers, to recover their ancient wisdom and crafts. We would like to bargain for your assistance in our quest." It's true, if not all the truth. Let's not show our hand too soon.


"Bargain. And what is it that you have to offer?"


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

"Our assistance in matters you may have at the moment. A part of any treasure we may find. And a promise of friendship, trade and collaboration for the future."

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur glances around the hall once, taking in the sights. Nothing catches his interest compared to the Gallery of the Gods outside and the mysteries it may hold.

The arcane-inclinded dwarf finally settles on looking up to the Deep Gnome Lord's throne. This place is rich if the lord can afford such fine armor and weapons.

He takes a moment to contemplate Lord Geirni's lineage, and if he has siblings. His granfather founded the place, but what before that? What of his father?

knowledge:Nobility: 1d20 + 9 ⇒ (1) + 9 = 10
knowledge:History: 1d20 + 9 ⇒ (6) + 9 = 15

Does Dasur know if Geirni has siblings? Children? What was his father known for? I expect no considering how they just reached the underdark, but he could have heard stories. Probably not much with those rolls...


Dasur racks his teaching, but he doesn't recall anything about the family line of this tiny family in a tiny village underground.

Geirni's eyes widen at the mention of treasure. He thinks about the legends he has heard of how greedy dwarves can be. Surely these dwarves would find much treasure if they survived.

"That sounds a bit like nothing and some promises, but I have much faith in the ability of your dwarven noses to find treasure. We don't have any particular needs just at the moment. It does not seem that your little band would be of much use against your slaver cousins, the troglodytes mostly ignore us. Our people have long had a peaceful relationship with the nearby Drow. My grandfather negotiated a truce with them that they would give us peace in exchange for our beautiful stone. Perhaps you saw our quarries as you came in. If not, I shall have Ivy show them to you. She isn't good for much else. I have just negotiated a new agreement that will keep us safe from the aggression of the Drow for my lifetime. They have even agreed to establish a permanent residence here so that we may better know each other. Now then, what would you require of us?"


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Drow are here. How incredibly lovely. And how coincidental that the sheriff, who opposed Geirni, got murdered by spiders, of all things. How can we bring forth a change in management without acting dishonorably? Should we even act against them before establishing a foothold in, or near Dammerhall?

"We would not ask much of you, my Lord. Food to support us and a map of the surroundings, showing the way to the ancient mine of Zaraketh, where we hope to retrieve ancient metalworking techniques." And more. But he does not need to know that. "We would also welcome Iverna's assistance, should you be so generous as to lend her services to us."


"We can provide you with provisions and allow you to copy some of our maps. If you are seeking a mine, you should talk to Tamar Even-the-Stones-Listen. He is the leader of our stone cutters, and is ancient and versed in the ways of the stones and veins. If he does not know, you could seek the knowledge of the troglodytes in their ziggurat. They have been here longer than any of us, and they and their dragonlord know all. But of course, they would just as soon eat you as talk to you."


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spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Again half listening to what is going on and half to the conversation in her head. Seeing nothing to add for the time to verbal conversation.He is going to be a problem Nalnera. This Lord thinks he is safe with the Drow and seems to not like the Dwarves. No one likes being a slave Regnir and would it not be better to make allies with this Gnomes and the Drow. I would much rather have peace than bloodshed. That is because you are a child who knows nothing. And you are a dead man.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur patiently listens to the exchange. I would like to speak with this Tamar. Opportnities to learn more from the stone abound here! How unexpected.

With the important business concluded, the wizard makes his own request. "Lord Geirni, I am Dasur Deepborn, nautral philosopher and elementalist of the stone. The Gallery of the Gods holds beauty the likes of which pale to surface stone. May I have your permission to study the refractive properties of the crystal minerals within? They will be light-based, non-destructive techniques only. I guarante their safety- harming the integrity of the pillar's crystal structures would be detrimental to my research and your heritage."


"We are the pastors of the flowstone, not its owners. Its secrets are for any who will listen. That is what my grandfather always said. As for Ivy's 'assistance,' please take her as far away as possible if she will go with you, and if she ends up eaten by a mushroom or drowned in a lake, all the better. Ivy, take our new guests to the Blue Bat. See that Miatha gives them a nights rest on the house and whatever she is has to eat. Take them to see Tamar if they wish. Know that if they get up to any mischief, it will be on your head. Harvald, you and your men stay here and explain what happened to our trade goods and where my Sheriff is. Dasur and Snorri and all of your merry band, you are welcome so long as you cause no harm or offense. Now, we have much business to attend, if you will excuse me."

Geirni stands and motions Harvald closer, awaiting your departure.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Glenda bows, then looks to Snorri to follow his lead.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur seems pleased with thee outcome of the meeting, nodding his head in thanks to Lord Geirni.

As they exit the house of lordship Dasur grabs his staff, the surface wood making pleasant tones as it strikes the marble floors in time with his steps. "I will see our lodgings and take dinner, and then return to the flowstone. I must make the most of our time here. We will speak to Tamar after a night's rest I assume?"


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

After bowing respectfully, getting out of the palace and taking back his axe, Snorri violently kicks a pebble in a fit of rage, snarling in frustration. Trouble! We haven't yet set eyes on Dammerhall's ruins, and already we have to deal with Drows threatening the neighbouring settlements!
With a sigh, he heads towards the inn. "Yes, rest will be fine, then we'll have to gather food, so you are free to study the stone all you wish. Iverna, sorry if I brought you into this, but I had a feeling you would want to get away from Geirni. I'm sure that we can come to a mutually beneficial agreement. I'll tell you more about our quest on the road."
Thoughts were racing in his head, strategies and tactics taking each other's place. "Reaching our destination should be our primary objective, the seven of us are ill-equipped to deal with any other trouble. And all of you, be careful about what you say, stones may have ears down here."


Iverna speaks quietly as you descend the steps back toward the gnome city. "Yes, despite what Geirni says, I do not trust these dark elves that he has made guests in our city. I will take you to the Blue Bat, as he says. It is the only public house and the best place for you to eat, but I will see if I can make other arrangements for your rest. The problem is that you are so large, I'm not sure where we can accommodate you. If you would like to hire me as your guide, I would be happy to guide you. But what is this destination. You mentioned a mine, but you have no idea where it is? If you are ill equipped for trouble, you have come to the wrong place. Fasturvalt may be the safest place in the Azathyr."

She speaks quickly, mixing undercommon with the dwarven that she has picked up after a few days with you.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Quietly bowing and following her companions out of the company of Lord Geirni. Feeling better and that Regnir is more comfortable once she has collected her weapons.

Waiting for someone to translate the undercommon Iverna uses. Responding in gnomish, "Middle of the street is not the place for that and if I must sleep on a floor then that is what I will do."


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

"Don't worry, Iverna. We are ready for trouble, just not of the social kind. As for the destination... We will explain on the road. For sleeping, I hope that we can find some accomodations."

As much as Snorri is prepared to sleep in a bedroll, the thought of having to do that in a city nags at his pride, but he does his best to hide it.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur walks with the ggroup, staying near the rear, lost in thought about the mysteries of the pillars. He sees to be particually listening at least, considering he chimes in. "Iverna, your skills would be invaluable. We are searching for an ancient and ancestral Dwarven mine called Zaraketh, whose location has been lost to time. We do not seek the material riches of the mine, whatever they may be, but instead knowledge and heritage. Within the mine is a guide to a lost Dwarven kingdom we seek to reclaim, which is our charge, and our destiny. When we are on the road I can tell you the full history of our lineage, but tonight I will be tending to my studies."


Iverna leads you down the stairs and back into the town. She leads you across the town square to a building with a large mushroom bark sign adorned with a flying bat, a mosaic in bright blue marble. You go inside and are pleasantly surprised to find that the ceiling height is not too cramped.

Iverna warns, "The Blue Bat is owned and operated by Mother Mee, Miatha is her real name. She is our town doctor, match maker, and a great singer. Be nice to her. Everyone loves Mother Mee. If you can earn her respect, you can earn the favor of the town. With the blessing of Lord Geirni, she will feed you for free. Oh, and pay attention to Watch-Out-He-Bites, give him a treat and he will treat you well, but he still might give you a nibble."

Once inside, you find the place full of gnomes. Two gnomes are dancing and playing something like fiddles in the center of the room. The rest of the common room crowd is clapping and singing along. Iverna gets you a table and a round of black beer appears from the hands of two young gnomes. A few minutes later, pottery bowls of stew are delivered. The stew tastes of earth, and seems to consist of mushrooms and what you guess are cave fish and some sort of mussels and crustaceans.

Seeing you eat, Iverna says, "I'm going to go see about lodging somewhere other than here. I'm not sure we enjoy the company..."

At that, you follow her gaze to the staircase coming down from the second story. Descending the staircase, you see a trio of dark elves. Two come side by side down the stairs, and you quickly assess them as bodyguards. They carry hand crossbows and short sword worn openly, and have close cropped white hair. They wear beautiful leather armor with a scorpion motif, each piece of armor outlined in mithril edging. Behind them follows a taller drow, dressed in long silk robes or a deep violet. His long white hair cascades to his ankles. The three move to a table a few tables away from you and take seats.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur glances up at the sign as they enter, and wonders aloud- "Are there actually blue bats in the Azathyr, or is this a stylistic choice?"

The wizard props his staff against the table and takes a seat in a too-small chair. They were clearly not made with dwarven stoutness in mind, and finds uncomfortable wooden edges cutting into his buttocks. Engulfing a small flagon of black beer in one hand, he just shrugs and begins to sip on it. "They know the bounty of Torag's earth, here. It is in their beer, their food, dwellings, and culture. We would do well to observe and make notes- dwarfs on the surface have taken their ears from the stone and instead turned their eyes to the sky. Too much has been lost."

His eyes turn to the Drow coming down the stairs, immediately taken in by the tasteful mithril-trimmed armor. The Dark Elves certainly shared the aesthetic pleasures of their surface kin. Otherwise Dasur returns to his stew, ignoring the Drow. If the beds were going to be too short for us, did they slept on the floor?


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Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

The meeting with the lord went exactly as expected; he had generally no idea what was being said and had decided that is would be of utmost importance that he learns their tongue as quickly as he could. The thought of allegiances with the Drow, however, put a tightness in his belly as his mind drifted back to the monastery and the training he put in. The Drow were an ancient enemy, fighting the Dwarves in the deepest and darkest of tunnels. He had learned old ways to combat them and the nightmarish creatures that called the Azathyr home. Like Snorri, he too was flustered that the first place they have arrived has made a treaty with such wicked creatures and treats them with disdain.

"We'll be duin tae deal wi' th' menace shuid thay prove a threat. A guid night's rest wid be maist appreciatit`, then we kin huv a go tae learn whit we kin aboot th' mines 'n' aboot thae Drow." When the Drow appear, he watched them with furrowed brows for a moment. His body stays tense just for a bit, just in case they should try something foolish, but he seems to relax once they settle into their table.

"Ah dinnae lik' thaim." He mumbles, drinking his mug of beer and eating his stew quietly.


Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)

Dagmar, knowing her own temper, does her best to remain quiet during the meeting with Geirni. Though she does have to agree with Ivy, He's a bleedin' idiot alright.

At the inn she is most fascinated by the tastes and flavors, and is considering asking Ivy for an introduction to this Mother Mee, when the drow come down the stairs. Suddenly the interesting stew doesn't taste as good.

Well ye can't be missin' them now can ye. Chosing to pretend that their appearance doesn't phase her she turns towards Ivy.

"Miss Ivy, before ye go. Do ye think it would be possible to have an introduction for a wee chat with Mother Mee? I run a tavern myself and would love to ask her about the cooking techniques for some of these local plants 'n critters? Would help us a lot out on the road, wouldn't wanna butcher the flavor by boilin' sum'thin' that should be grilled, ya know."


"Dasur, there are blue bats in the Jungle, big ones. Probably no gnome here has ever seen one of them, though. I've seen a few, but most of us don't travel much. Dagmar, just hop to the bar over there, that is Mee behind the bar. I'm not sure how much she'll be able to help you, she mostly just makes this one stew except for holidays and such. All of this comes from here in Fasturvalt. There is plenty of food, but not so much variety."

The drow are only about 5' 6", but they tower over the svirfneblin. The tallest gnome is barely reaching 3'.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

"Mind what you say, Dasur." Snorri's tone is friendly, but his face is frowning. "We don't want foreign ears knowing about our business."

Later, at the table, he looks more relaxed, taking up most of a bench and eating the uncommon, delicious stew. "It is a shame indeed, to see what our forefathers have given up. But there is hope, isn't there? That's what we should focus on. On what was saved, rather than what was lost. On what we can remember, restore, recover. We are dwarves, we are stubborn and tenacious, and we remember." I only wish you hadn't given up hope, Mother. I wish you were here with us.

As the Drow enter the room, fire swells in his chest. How dare, how dare the filthy dark elves handle the precious metal, the lifeblood of the Stone? Despite the raging hate, he forces himself to mantain the illusion of calm, but the spoon in his hand bends as he clenches hs fist.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur bows his head slightly to Snorri. "My apologies, Snorri. However, Iverna should not be expected to trust and guide us if we keep our destination hidden from her."

-------------

Dasur picks apart a prawn at the bottom of his soup bowl, carefully extracting the last bit of meat. "There is more than hope. This is our destiny, etched in stone when Torag forged the caverns around us, and so too will it be etched in stone by the hands of our descendants."

Without noticing why Snorri has suddenly gone quiet, he pushes his bowl aside to make room on the table. A brass-tipped pen,inkwell, and parchment are set on the table, and Dasur uses various eating implements to hold down the edges.

He starts writing strings of Dwarven numbers and letters connected by symbols with incredibly tiny script- laying the mathmatical groundwork for the experiments he hopes to perform on the Gallery of the Gods after their lodging is secure.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Glenda somehow maintains her composure at the sudden appearance of their old enemies. She sips placidly at the mushroom soup and waits for the expected verbal excoriation.


After introducing Mee to Dagmar, Iverna disappears, likely to make sleeping arrangements. As you near the end of your meal, the taller drow rises from the table and approaches, "Hail, fellow outsiders. You are the first visitors we have met in Fasturvalt. My name is Damiel Malathorn, and I represent Baroness Satha of Vothys. Allow me to extend the greetings of the Elven people."


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Keeping her head down and quietly digging into the food. Before Iverna leaves Nalnera says, "Thank you again."

Resuming her quiet eating and ignoring anyone not at her table.If you let me out I could kill him.That will not be necessary Regnir. Looking up at the Drow with a smile, "It is a pleasure to met you, I am Nalnera."


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

Ukrim wouldn't necessarily move too much when the Drow approached their gathering, the young monk watching the man approach openly for the moment. He watched his hands and, just as importantly, the others that had traveled with him. Their reactions would be just as telling as Damiel's in the next moment.

He had expected Snorri to have spoken up in that moment but when Nalnera there, his eyebrow would raise only for a moment but along with it came a smirk as well.

"She didnae blether fur maist o' th' week bit wis th' foremaist tae speak up tae th' Drow. Howfur interesting." Ukrim thought to himself. He continued to sip at his ale and eat his stew, casually watching the draw for any shady movements and watching his companions to see how they react.

Sense Motive: 1d20 + 7 ⇒ (7) + 7 = 14


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Ignoring the blood pumping in his ears like war drums, Snorri rises and bows his head slightly at the elf. Good that she spoke first. the less they know of us, the better.
"It is my pleasure to make your acquaintance, Sir Malathorn. My name is Snorri, at your service. We have heard of an alliance between the Dark Elves and the Deep Gnomes, it is pleasant to see that the underground races are working together for a better future."
Ancestors forgive me for being friendly to this black evil beanpole, but we can't afford enemies now.

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9 I guess that Ancient Enmity racial trait is showing.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur's usual arrow-straight focus is broken by the sound of the Drow's strange, melodic voice- an outlier among the squeaking gnomes and bass ramblings of his compansions.

The wizard looks up from his algebraic formulations, and is briefly confused whether the Drow is male or female. All Elves look the same, even this far below the surface? The Drow certainly look different than their surface cousins in many aspects, but the classic elven characteristics are conserved.

Like all other dwarfs he had been raised on stories of Drow fighting millenial-long wars with the Dwarven people during the Quest for Sky, and knew that as a whole the Drow were cruel, untrustworthy, and hungry for power. The wizard preferred to judge on individual merit, but it would take much to overcome the knowledge that Dark Elves were well known for poisoned words and daggers in backs.

A simple non-commital nod of his head follows Snorri's voice. Barnoness Satha of Vothys? A look of thoughtfulness crosses his face.

What does Dasur know about this Drow Patron, if anything?

Knowledge: Nobility: 1d20 + 9 ⇒ (11) + 9 = 20


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Oh, right, I've got that too.
Knowledge (nobility): 1d20 + 6 ⇒ (2) + 6 = 8
...


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Neither Snorri nor Dasur know anything about Vothys or Satha. I'm applying some penalties for the lack of interaction between the surface and the Darklands.

"Nalnera and Snorki, what a lovely bunch of heroes you travel with. Yes, we have come to an agreement with the gnomes that will continue to supply us with the beautiful stone found here and ensure peace. The Azathyr is a dangerous place. It would be so easy for all of this to be wiped away by a stray orc army or wandering beast. You, too, should be careful here below the surface."

He reaches to touch the end of his nose as though it has an itch, and an instant later Dasur's inkwell tips and spills ink across his work.

"Oh my, what a shame. At your advanced age, friend dwarf, I hope you have enough time left to finish that work..."


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Fair enough! Also, that is the best use of Prestidigitation I have ever personally witnessed...

Also also- Snorki, LOL.

Dasur is staring off into space, long since sidetracked from trying to figure out the location of Vothys. Indeed, what color is the guano of a blue bat?

The wizard gives a start as the inkwell tips over, frowning as the black substance makes friendly with one of the spoons holding down the edge of the parchment.

Completely unaware of the sabotage and skulduggery, he sighs and retrieves his spellbook. "Faulty table leg, I suspect. Yes, a shame, but the humans have a saying I've always been fond of- A life's work never dies. Optimistic and possibly foolish for a species that only lives, on average, 50 years and changes customs every generation, but the human spirit burns brighter than the most illustrious diamond. Even they realize if there wasn't another human to pick up an important work, they would never get anything done! Why, my own work is built on the many dwarfs and other natural philosophers before me. Ah, but excuse me, I should clean this up."

Opening up the spellbook, he scoots away from the table to avoid any ink dripping onto the precious tome. This Drow seems strangely considerate, though I am not so old. Perhaps he is truly trying to be helpful, being a diplomat. "Do you know where I could buy some more ink in Fasturvalt? I hear fungal dyes leave particularly potent stains, though."

Fully intending to clean up the inky mess (the scroll could be salvaged at least!) Dasur flips to the page in his spellbook containing the catch-all cantrip Prestidigitation, and begins mouthing the words in Draconic to memorize the spell.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Eyes widening, "What sort of.." Turning as the ink is spilled and moving her things out of the way, "Are you ok? Do you need some help?" Nalnera will happily help Dasur move anything he needs moved while resuming the conversation. Flithy beast. Shut up or you are never coming out. I need to focus.

Turning back to Damiel with a sheepish smile, "Sorry about that. I was going to ask what sort of beasts you were talking about?"


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Kill kill rage kill kill murder kill murder kill murder rage murder kill...
Self-imposed Will save: 1d20 + 2 ⇒ (17) + 2 = 19
I'll see you in your grave, you insufferable fop.

With a strenuous effort, Snorri flashes a grin worth a thousand blood oaths of revenge. "Why, Dandiel, thank you for your concern. We did meet some unusually large and aggressive spiders on the way, but their soft, squishy skin was no match for good Dwarven steel. I recommend you take care as well, you know what tangled webs are woven beyond the surface."


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Glenda is visibly impressed at Snorri's shady wordsmithing.


"The Dark Elves need not fear even the most tangled web, Snorki. We move through them with ease. Let me make a gift to you, as a fellow scholar. There is, far below our current depth, a beautiful cephalopod which creates a beautiful ink. An ink that can be read even more easily in the dark than in this dim light."

He turns his hand palm up and it holds a beautiful inkwell, fashioned from what must be the shell of some sort of large snail. He places it gently on the table.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I laugh every time he says Snorki.

Dasur leans forward with fascination as the shell inkwell is placed on the table. "Interesting! I have heard of inks andother materials that are visible with only within the constrast of darkvision. Is this such an ink?"

The wizard picks up the inkwell to inspect it, opening the cork to peer inside. "This is most kind of you, Damiel, and will be remembered. As you know, a scholar without an inkwell is a warrior without a weapon. Thank you. If you are staying in Fasturvalt for a while perhaps we could collaborate on some theories I have on the flow of ley-lines through the Azathyr?" He sets the inkwell back on the table and continues studying the Presdigitisation until it is complete, using it to clean up the mess on the table.

The once-soaked parchment slowly becomes less black as the ink seems to vanish. In reality it's transported to a random location in the Elemental Plane of Fire- the trash incenerator for wizards in every dimension.


Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)

Dagmar converses with Mee regarding local vegetation & wildlife cooking. While doing so, she takes stock of her reactions to the drow's presence.

Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21

Unless you want me to play out the cooking methods conversation, I am good with brushing over it and just filing it away under Dagmar's cooking skill, instead just making notes of the important bits, like her reaction to the drow.

-Posted with Wayfinder


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

If I were a gambler, I'd bet it's somehow poisoned.

Reaching for his luggage, Snorri takes a plain javelin, presenting it to the obstreperous elf. "Then you must allow us to gift you something back. Nothing as garish as such a convoluted inkwell, but Dwarven craft, solid, simple and effective. You sure know that us dwarves are straightforward people, where you slide through webs we are more likely to burn them."
Come on, take it and then lose it. Give me a diplomatic insult, that next time we meet me may clash steel.


Dagmar Tharnhammer wrote:

Dagmar converses with Mee regarding local vegetation & wildlife cooking. While doing so, she takes stock of her reactions to the drow's presence.

[dice=Sense Motive]1d20+4

Unless you want me to play out the cooking methods conversation, I am good with brushing over it and just filing it away under Dagmar's cooking skill, instead just making notes of the important bits, like her reaction to the drow.

I'm happy to hand wave it. Mee is quite gregarious and will talk your ear off about food, cooking, brewing...A couple of times she uses the spatula that she uses to brush the head off of the beer to swat a cat sized dinosaur like a feathered compsagnathus who nips at your toes. She also recommends that you spend some time in the Mushroom glens that they grow here in the cavern. You can learn about which fungi are edible, which can be used for rope or furniture.

Mee seems wary of the Drow, but she is not one to turn away custom or deny hospitality. "Of course, they aren't much for the stew. They insist on being given raw fish and eat it without cooking. They will eat mushrooms fried in aurochs tallow that they brought with them."


Malathorn takes the javelin between his thumb and the first two fingers of his left hand, holding it awkwardly, as though not quite sure where to put it.

"The ink is visible in normal light. The dark ink that you speak of is distilled from the spores of a particular mushroom. Alas, I have not brought any of that along. Thank you, truly, for the gift, Snorki, and may you find everything that you wish for here in the Dark. I'm afraid that I just rejoin my companions now as they prepare our meal, but I trust that we will continue to bump into each other in this very small settlement."

At that, he turns to leave, allowing time for any final rejoinders.

Are we ready to move on?


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Frowning at the retreating Drow, "Never answered my question." That is because he is a cur and needs to have manners beaten into him. Smiling and mumbling, "Maybe."

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