Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Working on what I got, but given what was said about sonic, I'm probably gonna load up my 2nd-level slots with sound burst.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Gonna be a crazy busy these next couple of days for me so I'll be out until Sunday afternoon/evening. Apologies. Of all the times it's gotta be during the big battle scene. OF course.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Is the creature forming low enough for Garnet to reach with her Dwarven Longhammer?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Wait, is this thing flying? Or is it connected to the ground?


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

It's got wings, and the ground is like ledges, so I figured we need to get some folks aloft.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Oh, we're playing Joust!


Indeed it is flying. The floor below it is beyond your vision. It is hovering at about the same level as your group.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Ancestral home RECLAIMED.

It took 4 years 11 months, and 12 days; 4,312 posts, 9 players, 2 GMs, but we did it. Congratualtions everyone, it was an excellent journey.

Thank you, GM SuperTumbler. You rescued this game and made a memorable adventure out of the bare bones adventure path you were given. I salute you for your dedication to the craft and hope all your players know they are blessed with such a wonderful storyteller and individual.

The questions is: What now? Do we have a victory lap, where Dasur learns teleportation on the next level up and we return to Highhelm as the Heroes of the Dwarfkind? Do we stay quiet, continuing the game as is and shore up Dammerhall before announcing its return? Or do we close the book, marking our triumph over the Black Flame as the final chapter in the story?

Thoughts and comments, especially from the GM whose say is most important, are appreciated.


I could be interested in continuing. I'd need some time to get that going if there was interest from you guys.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I would play on. Wouldn't mind some of the "Kingdom rules" stuff, to get the place going, but I don't want the game to get bogged down into too much of that.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Apologies, Tumbler. It's been a long week for me. That's no excuse though. It's straight up my bad.

Now I feel bad because I thought it was a cool encounter and would've liked to have played it out. Man that's totally on me.


No need to apologize. I should have done a better job setting this last encounter up in people's heads. I didn't make enough of the environment clear, making one of the possible solutions impossible for you to come up with.

After thinking about it for the weekend, I think it is time for me to wrap this campaign. I can imagine some more stories here, but they are large and complex and probably not great for PbP.

I'm glad that I took this on. It was my longest running PbP campaign so far. Great players, interesting characters. I got to run some fun set pieces and play some unique NPCs.

Let's take some time to write some epilogues for these characters. It will not be easy to restore Dammerhall to its former glory, but over time dwarves will return, and Snorri's kingdom will solidify alliances and push back enemies. Certainly the heroes of Dammerhall will find places of prestige in the new kingdom.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Epilogues huh? That sounds pretty fun. Will work on that over the next few days. This has been a fun game with great folks all around. Well done, all. It's been fun.

I will say it appears we may have lost Glenda and Gunnar. Haven't heard from either of them in a while.


Glenda was always sort of reliably spotty. Gunnar is more surprising, but we live in crazy times, so I'm sure something took them away.


Epilogues can be as simple or complicated as you want. It feels to me like these characters deserve some closure and some "future history" if that makes sense.

For the two major NPCs I'm torn. What the story needs is for Iverna to become a sort of ambassador to the svirfneblin and bring them into the sphere of influence of Dammerhall. But over time she has become more of a Daryl Dixon. I wonder if she would be better off being giving some dwarven treasure as a reward and heading off into the wilderness.

Erebos is similarly dualistic. On the one hand, his dreams were to conquer his homeland with a dwarven army, but I can also see him tiring of all the scheming and becoming something simple like a librarian. He aspired to martial greatness, but surely his experience fighting alongside such martial beasts as you guys are would convince him that was not his destiny.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I think both of those are quite fitting for the NPC's. I can totally see the dwarves rewarding her and she going off to live the only way she knows how to live. Hard for me to see her being some type of ambassador. Especially the way she practically lives invisible and really doesn't talk much.

And I could see Erebos doing exactly what you just said.

I liked them both. They were both cool characters.

Anyway, I think they're great ideas! But that's just my two cents. Keep the change, I'd just lose it in the couch. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Dasur Deepborn wrote:
Thank you, GM SuperTumbler. You rescued this game and made a memorable adventure out of the bare bones adventure path you were given. I salute you for your dedication to the craft and hope all your players know they are blessed with such a wonderful storyteller and individual.

Now THIS is well said. Totally agree. Solid as they come, Tumbler. *thumbs up*


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I will humbly accept that. But it also can't be ignored that Javell stepped in to take over the roll of Snorri. The role of Prince was critical to the campaign, and you carried it well.

I'll be starting at least one new campaign in December/January. So if you like my style be on the look out for that/those.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

After some thought I also agree we should also put your game top rest.

An epilogue would indeed be fitting, I'll get something up in a while. Considering Dasur's entire motivation was "I told you so", I'm pretty sure I know what he's going to do.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

It's entirely possible that Erebos would wake up one morning dead, with an anonymous dorn-dergar lodged in his windpipe!

As for Torvi, I believe her future would cause her to become the Grand Architect of Dammerhall. She would turn her skills to rebuilding Dammerhall into the grandiose place it deserves. With artistic uses of the stone craft skills she had time to explore at times in this adventure, she would create something worthy of Snorri. She would need some of Dasur and Glenda's magical aid, to create strong defenses and such as well.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Garnet would be most interested in ensuring military readiness, both supplies (arms and armor) as well as heading up the homeland defense. With her metalcrafting skills, she could lead both the craftsmen and the warriors.

She could become a prime example of a female accepted and excelling in traditional male Dwarven roles…


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Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
Garnet "Garn" Ironshanks wrote:
She could become a prime example of a female accepted and excelling in traditional male Dwarven roles…

I should point out that, at this point, half of the "Sons of Dammerhall" are female.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:
Torvi Stonesinger wrote:
Garnet "Garn" Ironshanks wrote:
She could become a prime example of a female accepted and excelling in traditional male Dwarven roles…
I should point out that, at this point, half of the "Sons of Dammerhall" are female.

Well, “Daughters of Dammerhall” has much better alliteration, but perhaps a more egalitarian “Scions of Dammerhall” or some such would be apropos…..


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Torvi Stonesinger wrote:
It's entirely possible that Erebos would wake up one morning dead, with an anonymous dorn-dergar lodged in his windpipe!

Nooooooooooo, that will not be happening. Erebos is part of the team and we DO NOT kill a team member. Those are the rules, Torvi. You're just gonna have to live with them. YES YOU ARE! Don't talk back to your fearless leader. What? What was that? Was that some kind of cracky comment? I KNOW you just did not mutter under your breath, Torvi! Torvi! Where are you going?! I'm NOT done talking to you! Torvi! TOR-VI! Blasted skald. You know, I'm seriously thinking about replacing her. Maybe with someone... oh I don't know... nice? :)


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

There will not be an elf, especially a dark one, written about in the annals of our people with respect to reclaiming Dammerhall. No one else knows how dark Erebos' heart is, but Torvi does, she has SEEN it.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I'm still here, it's just been a difficult time keeping up with things due to *gestures vaguely around at the world* all of this.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM SuperTumbler wrote:
I will humbly accept that. But it also can't be ignored that Javell stepped in to take over the roll of Snorri. The role of Prince was critical to the campaign, and you carried it well.

Man I appreciate it. Thanks. I know he wasn't close to what Sapiens brought but I worked to at least keep him as close to that as I could. :)

GM SuperTumbler wrote:
I'll be starting at least one new campaign in December/January. So if you like my style be on the look out for that/those.

Will definitely keep an eye out.


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Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I would love to play with this group, or some subset of this group, again in another game.


Pretty sure my next endeavor is going to be a Stone Age campaign. Set in or inspired by the new Planegea setting for DND 5e. But still pathfinder. That’s pretty niche, I realize.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Bangin' rocks together! Very dwarfy!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

That was fun to write. Sorry about the kid, Snorri and Garnet! I"m sure it'll be fine. Dasur just had to follow in the footsteps of his father and infuse some babies with magic.

May the Stone shelter the Children of Dammerhall forever.


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Thanks again everyone for years of good gaming. As I said above, I'll be running a new recruitment in the near future.

I'll be making this campaign inactive at the end of the day on Sunday.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! Good one, Dasur. Pretty cool write up, bud. Quite fascinating. I'd love to read the book that continues the story of 'What happened to Dasur?' and 'What becomes of the King and Queen's child?'

Man there's an awesome story to be told in there somewhere. Maybe 3 novels worth. Fun! :)

Enjoyed it, all! We'll keep an eye on the recruit thread for sure. Outside of that, it's been fun and y'all be good!

Javell

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