Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

I merely went with Mongolian because of how it looked. Had all the right and proper amount of angles.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

That works for me. Though I assumed that Dwarven was the language we all typically spoke in and that we would represent common with some other language.


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

That is also very fair, we are a bunch of dwarves so why would we need to speak in anything else?

I think it'll be easier this way though, rather than figuring out a way to may Common a strange language every time we talk to a non-dwarf. I also like the idea that Ukrim speaks very well in Dwarven, it is common that his accent makes everything terrible. :P

@GM - From what I remember, you may attempt up to a DC 10 Knowledge check untrained for Pathfinder. If you get higher than 10, it is still treated as a 10. I'll go checking soon to see if I am wrong, however.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

I believe that you can only attempt DC 10 checks untrained as well.

For the language, perhaps we could say we're speaking Dwarven when just between us, then use Mongolian when we speak it near non-dwarves.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:
Snorri Tharnhammer wrote:


For the language, perhaps we could say we're speaking Dwarven when just between us, then use Mongolian when we speak it near non-dwarves.

I agree with this as well, I assumed we're speaking dwarven in group.

I also like to think Ukrim's accent is perpetual, for some reason :p


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

I am glad people have been enjoying it. I hope it hasn't been too unintelligible. :P


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

I sometimes have to read it more than once but I do not have an issue with it. And if it gets too unintelligible I will just nod and agree with you ;)


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

No problem with your accent! Myself, I'm not a native speaker, so I'm mostly using plain English. Writing accents is pretty hard.


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

I am 100% being lazy and using that English to Scottish slang translator. I just do my own edits if I think that it makes no g*+@%*n sense lol.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur is going to be a buff/battlefield control wizard, so there will be more spells where that came from, Ukrim.

Just uh... please protect the squishy, my glorious meatshields.


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

I will try. Going to be going down the Jabbing Style feat tree eventually and going to be quite the mobile fighter. I'll be able to (usually) quickly move to the back line if something comes through.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

I should be meatshieldy enough as well, and there are some nice bard spells to divert the enemies' attention.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Though lightly armored, at least until I spend a feat on heavier armor, I intend to take Nalnear to the front much of the time. Spiritualists can make brilliant tag teams of violence, as far as I have read. Though it may take her a little while to play show and tell with the voice in her head.

Also I just realized I messed up my spells. I have armor and mage armor as a spell. Opps.


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

I hope you all have a great holiday! Take care of yourselves!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

The holiday madness continues. Hope it's all treating you well.

I'll be traveling between the 29th and the 1st for New Year's. Might still be able to post but I can't make promises.


Just got back from my vacation. I hope everybody had a nice holiday. :) Look for a new post tomorrow!


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Yay! Hope you had fun and welcome back.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Back from my trip. Onward, brave dwarfs, and strike the earth.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Traveling and participating in a wedding for the next two days. Post likelihood is low, please DMPC as needed.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Back from the wedding.


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

Welcome back! We're just waiting on the pretty bald gnome to lead us into glorious danger!


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Mwahahahaha! Glorious danger! I like this group :D Also welcome back wizard of the randomness!


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Now let's not get into anything that will make me be givin' last rights this early!


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Hmm, I wonder if Ivy will be the Snow White to our Seven Dwarves. Or possibly, Ash Grey.
And let's dive headfirst into danger, screaming bloody murder at those filthy creatures desecrating the home of our ancestors! Ah, the Skald is so metal.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Hehe :D And Glenda I will try to avoid dying.. at least until you have some spells to deal with that. Try is the important word here though.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:
Nalnera Tharnhammer wrote:
Also welcome back wizard of the randomness!

Haha, it may seem random but I'm actually emulating the mannerisms of some incredibly intelligent and strange people I have worked with and known in my life. Bosses, professors, classmates, peers, etc...

For instance, in my building there is a brilliant scientist that is obsessed with birthdays and knows every single person's birthday in the building. Within days of a new person being hired he will somehow figure out their birthdays without asking them, and seems to remember them forever.

Sometimes he will make comments to people in the hallway about their age/ask how their birthday was... Needless to say it can freak some people out :p


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

I think Dwarven Death Metal should 100% be a thing. They can even take the photos out in the northern forests looking dangerous and edgy too.

I'm enjoying everyone's roleplay so far, I like that we have differing opinions that aren't conflicting bad enough to make us bash heads :D


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

So do I!
Except that we haven't heard from Hogun in a bit, are you there?

Also, as one who grew up among mathematicians, I find Dasur's behaviour very familiar


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

I manage so weird behaviors with my average intelligence but I love what you are doing! I have seen it in some people. The really brilliant mathematician I know is a very strange and hilarious man.


I've sent a message to Hogun. Hopefully we hear back from him/her soon, otherwise... this is why I recruited seven of you! :)

Also, it seems like I lost track of the Patron stuff over the holidays. I'm going to do a little backtracking and see where we left off.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Poke poke


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

-all the poking-


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Ouch!


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Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

We poke from the depths of the earth! Dammerhall's pokes will shake the Underdark again!


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Hehe! I started a poke off :)


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

All the poking that has ever been poked. Let the earth quake with our pokings! Let the ground shatter under our power!


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Sorry, guys. Been extra busy lately. :)

I'm still here.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

No worries GM. This game makes us an excited bunch!


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Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)

If Hogun really has vanished, you might also be able to get one of the other applicants and have then been following after us for some reason and finally catch up, since we have barely started this endeavor.


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

I agree with Dagmar, we should grab another applicant if we've lost Hogun. It isn't that far ahead in the campaign and would still work well. Perhaps he wasn't able to make it and there was a last minute change in who was coming with us? :D


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Yeah,I agree. After all, seven is a good number for dwarves...


Hogun actually got back to me over a week ago and mentioned he'd get back to posting ASAP. I guess he couldn't manage it.

I'll check out the applications and shoot somebody a message.


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Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I guess gnome-body knows what happened to him.


Oooookay. Time to vote on the sins and virtues. Pick your three favorite from both categories and we'll tally up the votes.

VIRTUES

Constructive creativity or innovation that is used to further benefit the Dwarves as a whole is something held in the highest of regards.

Performing a daring or risky act to recover lost lore.

Bringing together the dwarven people in a cooperative effort to build a culture and a legacy through united efforts

Uncovering, documenting, and practicing The Old Ways for the benefit of future dwarfkind.

It is a virtue to always seek knowledge and enlightenment, be it in study, in searching the world around you, or in conversation with your fellow kinsmen.

No dwarf can do everything, but dwarves working together can do anything. This comes together with humility.

When Dallhammer fell, much knowledge was lost. The legacy of Dwarvenkind is disappearing. Whenever Dwarven knowledge is found, it must be shared with Dwarvenkind to help restore the people to where we once stood.

SINS

Complacency is a vile trait that is viewed as one of the worst vices.

Destroying or abandoning lost knowledge or forgotten traditions. To discover knowledge or tradition, only to ensure that it is forever lost is a grave sin.

Forgetting, defiling, or disrespecting the memory, legend, and sacrifices of prior generations

Purposely sharing secret knowledge with non-dwarfs, especially blasphemous if done for personal gain.

It is a sin to willfully ignore any knowledge obtained or to deny the pursuit of such from anyone else.

Those who work against the common good put everyone in jeopardy.

Knowledge that is destroyed is knowledge that may be forever lost. The secrets must be protected, both its physical form and its knowledge. Giving away Dwarven lore for free to other races is a sin, as is destroying a source of lore.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

My picks:

Uncovering, documenting, and practicing The Old Ways for the benefit of future dwarfkind is a virtue.

Those who work against the common good put everyone in jeopardy.

Forgetting, defiling, or disrespecting the memory, legend, and sacrifices of prior generations is a sin.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

My picks:

• Constructive creativity or innovation that is used to further benefit the Dwarves as a whole is something held in the highest of regards.
• Bringing together the dwarven people in a cooperative effort to build a culture and a legacy through united efforts.
• No dwarf can do everything, but dwarves working together can do anything. This comes together with humility.
~~~~~~~~~~
• Those who work against the common good put everyone in jeopardy.
• Forgetting, defiling, or disrespecting the memory, legend, and sacrifices of prior generations.
• (That's it, I'm not really sold on the knowledge ones, sometimes there are things that Dwarves Really Aren't Meant To Know)


Male LG Dwarf Unchained Monk 1 | HP: 12/12 | AC: 17 (17 Tch, 13 Fl) | CMB: +4, CMD: 18 (22) | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (+9), SM: +7 | Speed 20ft | Stunning Fist DC 14 | Active conditions: None

Picks, These Are Mine:

Virtues:
1)Performing a daring or risky act to recover lost lore.
2)Constructive creativity or innovation that is used to further benefit the Dwarves as a whole is something held in the highest of regards,
3)When Dallhammer fell, much knowledge was lost. The legacy of Dwarvenkind is disappearing. Whenever Dwarven knowledge is found, it must be shared with Dwarvenkind to help restore the people to where we once stood.

Sins:
1)Purposely sharing secret knowledge with non-dwarfs, especially blasphemous if done for personal gain.
2)Complacency is a vile trait that is viewed as one of the worst vices.
3)Forgetting, defiling, or disrespecting the memory, legend, and sacrifices of prior generations.


Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)

picks:
- VIRTUES -
It is a virtue to always seek knowledge and enlightenment, be it in study, in searching the world around you, or in conversation with your fellow kinsmen.

Constructive creativity or innovation that is used to further benefit the Dwarves as a whole is something held in the highest of regards.

Bringing together the dwarven people in a cooperative effort to build a culture and a legacy through united efforts

- SINS -
It is a sin to willfully ignore any knowledge obtained or to deny the pursuit of such from anyone else.

Complacency is a vile trait that is viewed as one of the worst vices.

Forgetting, defiling, or disrespecting the memory, legend, and sacrifices of prior generations


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Picks:
VIRTUES
Constructive creativity or innovation that is used to further benefit the Dwarves as a whole is something held in the highest of regards.

Bringing together the dwarven people in a cooperative effort to build a culture and a legacy through united efforts

No dwarf can do everything, but dwarves working together can do anything. This comes together with humility.

SINS

Complacency is a vile trait that is viewed as one of the worst vices.

Destroying or abandoning lost knowledge or forgotten traditions. To discover knowledge or tradition, only to ensure that it is forever lost is a grave sin.

Those who work against the common good put everyone in jeopardy.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

You need a pick to dig:

Virtues
1) No dwarf can do everything, but dwarves working together can do anything. This comes together with humility.
2) Bringing together the dwarven people in a cooperative effort to build a culture and a legacy through united efforts
3) Constructive creativity or innovation that is used to further benefit the Dwarves as a whole is something held in the highest of regards.
Sins
1) Destroying or abandoning lost knowledge or forgotten traditions. To discover knowledge or tradition, only to ensure that it is forever lost is a grave sin.
2) Complacency is a vile trait that is viewed as one of the worst vices.
3) It is a sin to willfully ignore any knowledge obtained or to deny the pursuit of such from anyone else.

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