Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Lol, that link looked really suspicious Snorri.

Good stuff on there though. Tonight I will put together a list of things for us to buy. Dasur is going to try and purchase several scrolls to add to his spellbook, as well as make some scrolls that may come in handy for diving down jungles waterfalls (air bubble, monkeyfish, feather fall, animate rope, etc).

I'm really not sure why Feather Fall or Air Bubble don't have the [air] descriptor (which would put it in Dasur's opposed elemental school), but they don't. Kind of weird.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Yeah, I think it was a triple mirrored link from a source that died long time ago. Google can wreak havoc on URLs.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

After doing some research I seem to have misunderstood the Elemental Opposition Schools. They are not concerning spells with [descriptor], but instead the spells on the opposite elemental bonus spell list.

So because Dasur is an Earth Elementalist, all the spells in the Air School are Dasur's opposition. Just those spells, and not the ones with [air] descriptor specifically.

I'm glad I clarified that for myself, though it means he can't cast Feather Fall spontaneously through his bonded object. So he might go splat some day. :p

Anyway.

Stuff to buy:

Scrolls (175 gp)

Monkey Fish
Endure Elements
Air Bubble (strangely not on the Air list?!)
Comprehend Languages
Identify
Animate Rope
Ant Haul

Potions (300gp)
6 potions of Cure Light Wounds (300gp, 2 for each non-Glenda)

Mundane Items: (290gp)
60 Trail rations (10 days worth for party of 6, 30gp)
Climbing Kit x2 (160 gp)
500 ft Silk Rope (100gp)

Alchemical Items: (165gp)
3 Alchemist Fires (60gp)
3 Acid Flasks (30gp)
3 Holy Waters (75 gp)

Magical Items: (1,150gp)
Traveler's Anytool (250gp)
Bird Feather Token (150gp)
50 charge Wand of Cure Lights Wounds (750gp)

Total: 2,080 gp

GM, could you look over this list and tell us if there is anything that would not be available in Fasturvalt?

Any suggestions/comments? Is this sufficient?


All of those are fine. I have never seen Monkey Fish. What a weird spell and spell name.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Yeah it's a weird spell, but highly useful! Of course, sending the wizard in to a situation where climbing/swimming is involved isn't always the wisest decision...

Before your eyes glaze over on the rest of this post GM could you please give Iverna and Erebos 1 potion of cure light wounds each? We should buy some potions for them, I'll add it to the total cost.

LOOT BREAKDOWN PLEASE ADD THESE ITEMS TO YOUR INVENTORY (Unless you don't want them)

Dasur;

Scrolls of:

Monkey Fish
Endure Elements
Air Bubble
Comprehend Languages
Identify
Animate Rope
Ant Haul
Stone Fist (added this one last minute because it amuses me, will add to cost)

2 potions of cure light wounds

Snorri:

2 potions of cure light wounds
1 alchemist fire
1 acid flask
1 holy water

Nalnera:

2 potions cure lights wounds
1 alchemist fire
1 acid flask
1 holy water

1 Traveler's Anytool
1 Bird Feather token (You suggested these, so they're your responsibility now!)

Glenda:

1 wand cure light wounds (50 charges)
1 potion of cure moderate wounds (we looted this off of Erebos, figure Glenda should have it)
1 alchemist fire
1 acid flask
1 holy water

Current group loot on wagon:

60 rations (10 days of food)

Climbing kit x2
500 ft silk rope

+1 spiked mithral full plate
heavy steel shield
7 scale mail

mwk greatsword
mwk lance

5 light crossbow
7 scimitar
20 unused bolts

Please tell me if you want anything from the group loot.

END LOOT

So far we have spent 2205/5600 gp and hopefully stimulated the gnomish economy!

Dasur is going to craft some scrolls so a little bit more of that might get spent. Any suggestions for purchases? Also, are we selling anything like the mwk greatsword or lance or scalemail shield? Guess we could dump them off on the gnomes if we really don't want them.

After Dasur has attempted to learn/craft scrolls, which will take several hours (a day or two even), he will be ready to hit the jungle.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Looks like a pretty good list. I have no need for a two-handed weapon right now, maybe in the future if I go Power Attack.
I'll see if I can think of any other useful items.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Dasur spent another 320 gp on magical crap, so we're at 2505/5600gp spent.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Any consensus on the mithral full plate? We going to keep it?

Unless there's objections I'm going to sell off the arms and armor except the mwk great sword (this is a good gift/bribe) and the mithral full plate (even better!) before the GM tells us we can't haul around an armory in our wagon. :P


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

I say we bring it around. The gnomes can't reforge it, and I doubt they'd have enough money to pay for it.

Something small to add to the list: Manacles (one Medium, one Small), Grappling hook (4), Oil (10), Tindertwig (10) for 45 more gps.
Also, weapon blanches, you never know when you need them: 1 adamantine, 5 cold iron and 5 silver would add up to 225 gp, for a total of 270.


HP .31/33. nat hits are magical vs DR

Weapon Blanches are very useful.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I've added the gear to my sheet.

I'm going to spend 100 gp to scribe four scrolls:
comprehend languages
detect charm
remove fear
remove sickness

I like having utility spells handy on scrolls, so you don't have to prepare them but you can have them available when needed.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I've never liked weapon blanches because they've always felt like cheating to me. I don't know why, I guess it just seems too easy. But I'm also playing a reality-warping wizard, so what do I know?

We have spent 2875/5600gp from the Treasury. I'm assuming the rest go directly to the gnomish leadership.

Group Loot (on wagon)

480 gp

60 rations (10 days of food)

Climbing kit x2
500 ft silk rope
Manacles (small)
Manacles (medium)
Grappling hook (4)

Oil (10)
Twindertwig(10)

Weapon blanches: 1 adamantine, 5 cold iron, 5 silver

+1 spiked mithral full plate with demon bugs on it
mwk greatsword
20 crosssbow bolts


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Sorry for the inactivity. I have had my internet limited due to a rather severe migraine so I have been slowly catching up.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Accounting error: Since I made the scrolls myself, only 50 gp, not 100 gp.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Does the wagon, loaded or unloaded, weigh equal to or less than 600 lbs? If so, enlarge person followed by feather fall will let me bring it down safely.


Internet seems to say a wagon weighed 600 in 3.5 without the load, so right at the edge of possible.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Now that's thinking with magic! I love it. Dasur can also use Ant Haul, if we don't want to unload the wagon. Oxen can be Feather Falled and led off the side too.

Feather Fall is an opposed spell for Dasur, so it's going to take him 30 minutes to prepare per cast. The other spells are 15 minutes I believe. So it's going to take a few hours of study/work to get down the cliff.

In any case, Snorri's Delivery Service coming right up.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Ah, I've had my days of casters wackiness and shenanigans. I remember a time as I was a Wisdom-dumped Favored Soul going down an enormous stairway using the warrior's greased tower shield as a sled. Not to mention what you can do with telekinesis and a willing adamantine warforged juggernaut.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Hi everyone, I've thought about it and (with GM approval) I'm retraining as a Paladin of Torag. This way we'll have a proper frontliner (and enlarge person will be good once again). Dasur, I gift you a Grease scroll I no longer can use.

Full changelog:
1) Initiative: lost bonus from skald archetype.
2) AC: If I can have it retconned so that we adapted it in Fasturvalt, I'll take the mithral full plate for now. If later we want to sell it, we'll discuss options.
3) HP: increased to 10 for the first level, rolling second level here. HP: 1d5 + 5 ⇒ (4) + 5 = 9. New total 23.
4) Saves: Adding Charisma to them for Divine Grace.
5) BAB: Increased to +2.
6) Weapons: Retconned my battleaxe to a greataxe.
7) Feats: Switched Skald's Vigor to Power Attack. Lost Scribe Scrolls.
8) Skills: reduced to 4+2 skillpoints/level. Lost Perform(oratory, wind), Use Magic Device and Spellcraft, switched Knowledge(local) for Knowwledge(religion). Lost class bonuses on Intimidate and Perception.
9) Background Skills: switched Knowledge(history) for Craft(armor).
10) Special Qualities: Lost the skaldic ones, gained aura of good, detect evil, smite evil 1/day, lay on hands 4/day(1d6).
11) Spells: lost.


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N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Will you still sing us a song now and then at least? D:

Really though, this is an awesome change. Can't wait to see Snorri wading into battle, smiting foes in the name of Torag! Also really glad to see the +1 spiked mithral full plate go to use. We... might want to file down those bug demons though.

Thanks for the grease! I will keep Enlarge Person prepared so Snorri can chop down even the largest of fungi.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Life just got a little chaotic. So bot me if I do not post.


What stats are we using for the oxen? I haven't found anything specific. I was thinking of just using a horse.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

A nerfed Auroch perhaps?

Also I'm trying to be unnerved, but that pteranodon in the image looks just so friendly...
I want to tame it.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I've never fought a dinosaur with a wizard before! I feel like I've reached some kind of milestone in my roleplaying career.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

The mitrhal full plate is +1, therefore magical, so it should automatically resize to fit Snorri unless Gm says otherwise.

Pathfinder SRD wrote:

Size and Magic Items

When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.

There may be rare exceptions, especially with race-specific items.

Hmm, though... it just says "clothing". Is armor "clothing?" Maybe I've been misunderstanding this rule the whole time. It's certainly not a weapon, those don't resize (I don't think).


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

It's possible, but since full plate is the only armor (iirc) that requires custom fitting, I thought it would be among those exceptions.


Female Dwarf Shaman (speaker for the past) 2; HP 20/20; AC 16, T 11, FF 15; F +2, R +1, W +7; (+2 v poison, +4 v spells/SLA); Init +1; Senses DV 60; Perception +9 (+2 v stonework)

All, I am sorry for my disappearance without notice. Life sometimes just sucks. Last few weeks have been chained events of stress and heartache. After the death of a close family friend, car accident and ER trip for my future roommates, trying to clean/pack and sell my house to move in with said future roommates, and health problems of my own, any remote freetime I have had is spent trying to make it to work so I can pay for all of the above.

I was really looking forward to this campaign, but I am just not able to keep up. Sorry again.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I'm sad to see you go Dagmar, but it sounds like life has been a cruel dealer lately. I hope you can be well and get everything stabilized soon.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Dunno about you folks, but I am unable to update my profile. I can't knock off the Channel that Glenda just used.

I haven't seen anyone post about it on the PF boards, so it might just be me. I can't seem to update any of my profiles - when I click "save" it just ditches the info and goes to the main store page.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Sorry to see you go, Dagmar.
I'm having site-wide issues, it was completely down earlier and it takes forever to load, so perhaps it's the servers' fault. I can update my profile, though.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I saw a thread where their programmers responded that they're knocking some goblins out of the system and expect to have an update soon.

Sorry that life is kicking you around, Dagmar. Hope everything resolves to your satisfaction!


I apologize for my absence the last few days. Depression and anxiety have gotten the better of me.


Dagmar, we will bot you and hold a place for you in the event that you can return if life gets back to normal.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I'm sorry to hear that GM. I personally know how debilitating depression and anxiety can be on all facets of one's life.

If you ever need help, or someone to talk to, please don't hesitate to reach out to me. I'm happy to do what I can.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

I know firsthand about depression, you can reach out to me as well, if you need to. I'd be glad to help.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Sorry to see you go Dagmar.

SuperTumbler that sucks about the anxiety and depression. That, plus money problems, is why I was out. I will echo Dasur and Snorri on if there is anything that I can help with just reach out. Depression has been a life long companion of mine.

But the drama of my life has lessened. I am at least managing it better and I am slowly making my way to catch up on games. I should be able to read though the gameplay and catch up after work or some sleep.


Nice to know we are all in the same boat, I guess. Thanks for the support.

It's weird, I've had these issues for all of my life, really, but for most of that time, they weren't associated with games. Games were always a refuge. But in the past 6 months or so the anxiety has been generalized to games. Face to face games are resulting in panic attacks (these are games with people I've played with for 15 years) and then just thinking of posting on the boards was freaking me out.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Nothing is worse than seeing a refuge turn frightening. You don't have to discuss it here if you don't want to, but if you can pinpoint it what about the face-to-face games or posting here worries you? I for one always look forward to your posts!

I have had a similar experience lately, if no one minds me sharing- I play a lot of video games on Steam, and usually load up on games during Steam Sales. I play every game I purchase to completion, to make sure I'm getting my money's worth. For the past year though I can't stand seeing uncompleted games in my games list, or on my shelf, etc. It was causing me physical stress and anxiety, whereas before I didn't care, I knew I'd get around to them.

Had to stop buying multiple games during sales and just buying games one at a time, finish them, then buy the next one. More expensive, but it helps my well-being.

It's an absolutely bizzare and baseless source of anxiety that I can't seem to shake, especially considering I've been playing games my whole life. I chalked it up to my obsessive-compulsive tendancies getting worse as I get older (I clean my house a lot more now, too) but who knows?


The root of it probably has something to do with fear of failure. I take a lot of pride in GMing, and I want to be at my best.

My logical mind understands that its a game and we are all trying to have fun, but the anxiety is taking too much responsibility for everyone's fun. Everyone has to be addressed, hey you are leaving people out, this is too easy, this is too hard, this map is stupid, this mini isn't finished.

Face to face, things pretty much calm down once everyone is at the table and things are moving along. It can be harder with the PbP, where everything is a micro transaction and new stimuli come at "random" times.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

PBP can be hard to get adequate feedback from too. Usually players simply won't say anything if they're satisfied, but will say something if they're having a great time or a bad one.

I'm pretty vocal about the quality of my games, so I'll say something if I see room for imporvement. So even if the anxious part of your brain won't listen, I at least want your logical brain to know I'm having a great time and I'm glad you're Gming for us.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Luckily I've never had anxiety problems, but I can understand fear of failure. What I can say is that I'm loving this game and I feel that you are doing an excellent job!


It seems to me that, usually, not enough is made of the weirdness of all of this. You are talking to an intelligent creature who isn't even composed of flesh. I'm hoping to make the Xan (what the shrooms call themselves) very confusing and weird. If that goes to far or gets boring, just let me know.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

You've done a great job honestly, the speech is just on the edge of understandable!

Hmm could Dasur make a linguistics check to maybe get a clearer idea of where it's saying we should go?


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

I concur that it's amazingly alien!


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Ok I am caught up and I think things are more stable for me. I am sorry that it took me so long to catch up. The number of posts became a little daunting.

Also everyone seems to be level 2 and I am only one. When did that happen? Did I missread something? What are the hitpoint rules?


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Welcome back Nalnera!

Our last level-up occured in May.

Hit point rules:

DM SuperTUmbler wrote:


After some consideration, I'd like to change the way we determine hit points. What I want to do is what my real life group calls half and half. You get half hit points for your hit die and then half of your roll. So a barbarian would get 6+1d6, a wizard 3+1d3. A fighter 5+1d5. That means you would always have average or better hit points. I'd rather be able to throw some tough stuff at you without worrying about killing you.

Also, I love the way Erebos is written. He constantly cracks me up.


Glad to have you back, Nalnera. And thanks for the praise, Dasur. Writing the drow is always fun. I just think, "If I had no social filters, what might I say." And that usually works.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

That conversation has been fun to read just so you all know!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Ooooooh this is so cool, great job building this up GM. Dealing with Thanksgiving stuff so i will post when able.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

I'm sorry if lately some of my posts have been shortish, school's getting into a brutal few months.

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