Song of Ice and Fire: Dragons at War (Inactive)

Game Master Deiros


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Welcome to the Discussion thread were we can fine tune characters and any other smaller details + things I have to add for you to consider.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Hazzah, If you will take a look at the updated backstory for me and give me a critique I would appreciate it. Otherwise, I think with all the questions and what not...I am pretty much done.


Agility 3
Animal Handling 2
Athletics 2
Awareness 3
Cunning 3
Deception 4
Endurance 3
Fighting 2 1B Thrown, 2B Spear
Healing 2
Language 2
Knowledge 2
Marksmanship 2
Persuasion 5 1B Charm, 2B Seduce
Status 3
Stealth 3
Survival 2
Thievery 3
Warfare 2
Will 3

So you like horses but have Animal Handling 2 and not even Ride 1B at least?

Thrown is Marskmanship specialty in GoT edition.

Language 3 allows you to read and write, otherwise you don't know how.

You are kind of a roguish lordling, that can use spears, but are not going to hit much unles you get Fighting 3.

Persuasion 5 is good, I would drop it to 4 since you have a lot of qualities and specialties to help you with that.

If you do drop it to 4, I suggest getting at least Fighting 3 and Language 3, so at least you can actually write letters...


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Alright, I can see your point. I will adjust all of those things. I didn't realize I needed Language 3 or I would've gotten it so that he would be able to read and write. I'll take the 1B Thrown and change it out with 1B Ride and increase Animal handling to 3. (That should be all the freed up XP from dropping Persuasion from 5 to 4)


Fighting 3 is the minimum to deal with mooks, or they will lay a smack down on you lol


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran Fain is ready to go, I think. You want to take a look at him?


That is one scary bowman that the Blackwoods might feel you out to be serving them lol.

The background is short but to the point.

Sample Character:

Spoiler:

Athlestan Pyke
Age 22 / Adult
Destiny Points 3 / 3

Health 12
Composure 9

Combat Defense 11
Intrigue Defense 9
Movement 5

Abilities / Specialties
Agility 4
Animal H. 4 Ride 2B
Awareness 3
Athletics 4
Cunning 3
Endurance 4
Fighting 4 Axes 2B, Spears 2B
Marksmanship 3 Thrown 1B
Persuasion 3
Status 3
Stealth 3
Survival 3
Warfare 3 Command 1B
Will 3

Qualities
Axe Fighter I, Massive, Fast
Drawbacks
Bastard Born, Haughty, Cursed
Flaw
Thievery

Gear: Long Axe, war lance, splint armor, shield, padded armor, knife, common clothes, courtier clothes, travelers clothes, backpack, palfrey, rounsey, saddlebags, flint & steel, waterskin, whetstone, belt pouch.

This character will not win the Joust in a tourney but can get you to Round 4 (final 16), and in the melee it will reap people to shreds...

It also has some capabilities to do some schemes, and if you change bastard, then it's not so bad against higher status characters.

House Rules - Will add to Campaign tab later.

Spoiler:

Adaptable weapons
Gain Powerful while wielded with both hands

Armor
Full Plate: armor penalty reduced from -6 to -5
Half Plate armor penalty reduced from -5 to -4
Superior armor: reduce armor penalty by 1
Extraordinary armor: reduce armor penalty by 1, increase AR by 1
Armor Penalty does not apply to knockdown tests.

Battle axe
Damage increased to Athletics +1, Powerful when held two handed and has a +1B Axes requirement. This damage bonus doesn't apply when using Axe Fighter III.

Knives/Daggers
Users can switch between using Athletics and Agility when determining damage with these weapons, whichever is most efficient for their character.

Mace
Damage increased to Athletics +1. This damage bonus doesn't apply when using Bludgeon Fighter II or Bludgeon Fighter III.

Shattering Quality
Only reduces armor AR for the duration of the combat to represent the impact of consecutive concussive hits.

Long Blade Fighter II
Allows you to make an attack as part of your "maneuver action", capturing your ability to attack and defend simultaneously with a sword's flexibility.

High quality equipment
Superior items cost 5x the price of the base item.
Extraordinary cost 10x the price of the base item.

Armor
Superior -1 Bulk minimum 1
Extraordinary Reduce Armor Penalty by 1, and superior benefit.

Shield
Bonus dice required for shield use = to training level required to attack while using a shield or lose -1D on all fighting tests while using shield.
This applies even if attacking with a different weapon rather than your shield. Therefore, anyone can use a medium shield and attack with their main weapon without penalty, but you'll need shield training to avoid penalties to ALL attacks while using a Large Shield.

Abilities
Cost for ability and specialty ranks have now been altered as follows:
Raising an ability from 2 to 3 costs 10XP.
Raising an ability from 3 to 4 costs 30XP.
Raising an ability from 4 to 5 costs 50XP.
Raising an ability from 5 to 6 costs 70XP.
Raising an ability from 6 to 7 costs 90XP.

Specialties
Raising a specialty from 0 to 1 costs 5XP.
Raising a specialty from 1 to 2 costs 10XP.
Raising a specialty from 2 to 3 costs 15XP.
Raising a specialty from 3 to 4 costs 20XP.
Raising a specialty from 4 to 5 costs 25XP.
Raising a specialty from 5 to 6 costs 30XP.
Raising a specialty from 6 to 7 costs 35XP.


House Naelaron

History
Ser Baevor Naelareon joined with Maegor Targaryen to aid in crushing the Warrior's Sons in [battle name here] during the Faith Militant uprising. For his service, Ser Baevor was awarded land and a title, for he acquitted himself with Valor and Loyalty to the King. Ser Baevor also aided several Victories over other armies of the Faith Militant. Ser Baevor's son, Lord Laegor Naelareon was one of those who bent knee to Rhaenyra in 105 AC, promising to support her rule on the Iron Throne. In 111 AC, he acquitted himself well in the Grand Melee at the tourney in King's Landing, earning favor from the King. Unfortunately, he died in a riding accident returning from King's Landing, Ser Domeric became the head of the House. Somewhat sickly, the house's influence has declined during his tenure to where it is now.

Defense 29 Hall
Influence 32 Firstborn Daughter, Second Son, Married well, Happily Remarried, Landed Knightx2
Lands 34 Plains, river; Hills, dense woods, Plains, road, coast
Law 39 Bailiff, Magistrate
Population 34 Hamletx2
Power 32 Trained Garrison, Trained Archers, Trained Cavalry
Wealth 29 Library, Maester, Master of the Hunt, Food Agriculture, Trading Inn, Tolls, Timber

House Naelareon
Lord Domeric Naelareon
Coat of Arms: Unknown yet
Motto: Unknown yet
Seat: Unknown yet

Lord Domeric Naelaron (age 42)
Lady Saera Naelaron – Paege (age 34)
Lady Gwynet Naelaron – Deddings (age 30) - NPC
Ser Matthias Naelaron (age 29) – Cousin/Nephew (I think)
Maid Cassondria Naelaron (age 19) - Paege Daughter
Darne Naelaron (age 16) - Deddings Son

Retainers
Maester - Lucen Rivers
Household Knight (I think) - Marcus Stormborn
Master of the Hunt - Garran Fain
Master of Arms - Ser Tobin Woodgard - NPC
Lady in Waiting - Maid Ayleth Veleris


Maester Lucen if he is still playing, he has a message in the Gameplay thread, so everyone can also Dot it.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Heh, seems interesting with House Rules

So we get more exp to spend on ranks / specialitiess - so to say - due to lower costs. Should we change our ranks then before ro after the game starts?

Also, I know my character is a bit choppy with his background so will be going it over at somepoint and refining (a bit short and crudely explaining his backstory) And that nemesis... I hope not really something I cant take on :). Also what about statwise

Ah, regarding my position Household Knight. Was thinking also that but do you have something else to suggest? Reflecting the position of my character in the House better or just stay like that


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Well, since discussion is open and I do find it relevant and also helping GM a lot :)

1) Added EXP/Glory/Coins Page on the House Naelareon

2) Edited the docs a bit for easier reading & seperating the information

3) Trying to work now with Loss mitigation resource panel & House Fortune Roll
(meaning I will try to combine our (a) House Fortune Roll with (b)Resource Loss Mitigation in order to make it smoother and easier to input the information)

4) Added some missing information


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Once you dot the gameplay thread, you can also delete the post and the campaign will stay in the campaigns tab of your profile.

I am also curious if we should redo our characters to reflect the house rule changes, or if those take effect after play begins.

I think our motto is supposed to be Loyalty, Valor, Glory. I'm calling our seat Naelareon Hall in my backstory, if that helps.


The initial experience is spend normally.

Those charts are for when you gain EXP during game play, and each ability rank and specialty rank has a cost.

So it is cheap to get to rank 3, but it gets progressively more expensive.

I gave other weapons boost in damage to see some variety of them.

By all means I should leave you as Sworn Sword, you have Status 2 which means you are at the same level as Sworn Swords, Household knights can be also counted as members of the House for some purposes, but you are also retainer. You can fill multiple rolls, but you could also be the House Castellan (general of the troops), but you need to bump your Status to 3, same level as the Heir and other real Household members.

House Max Status is 4
So Lord Naelareon + Lady have status 4.
No confirmed Heir and other family of the lord have Status 3.
Important Household retainers, need status 3
Rest like the Master of the Hunt, Sworn Swords, etc... Status 2

Maester can be anything from Status 2 to Status 3, recommend Status 3 for Intrigue reasons.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Understood.

Getting Status 3 (Awareness dropped from 4 to 3). Does House Castellan bring some upgrades to the Domain/House and what would exactly be my work?


House Castellan brings no upgrades, it is just a position during military Campaigns, but I can give you partial bonus of the Master of Arms were you can get discount of 1 Power to your unit specialty.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Made final changes/ adjustments to my character to better reflect my position as a House Castellan

- Agility from 3 -> to 2
- Knowledge from 2 -> 3
- Endurance from 3 -> 2
- Animal Handling from 2 -> 3

- Agi: +1B Dodge -> Know: +1B Streetwise
- End: +1B Res -> Status: +1B Stewardship
- End: +1B Sta -> Animal Hand: +1B Ride

As I get more forward with Marcus and his background + his position: I can imagine him more of bitter & cruel adult who believes in youths of Naelareon house (Darne & Cassondria) although he hates to see them pickering at each other.

Due to background he is especially merciless and cruel toward everyone not doing their job and harsh with his words but extremely loyal & hard working on his job. He is especially believeing in Laws -> more of "literally" type and rewards those who follow things to letter.

This can also been seen in his fulfillment of job and doing work as told. He is doing everything in a good heart but do have tendencies to shake people up along the way


Well you can eventually work your way to steward XD or why Stewardship, instead of another warfare specialty.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Good ser, kind Ser Marcus You are at 190 xp spent on your stats. Remember when you switched from a 4 to a 3 you get back 30xp not just 10


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

Garran might think Marcus has a bit of a stick up his ass. Still, he respects him for his loyalty to the house, which Garran echos.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

I have no idea :D Just seemed like a good idea. I have no idea how much work or relations does House Castellan have with the management to do.

I mean, when I did read about Stewardship
....You can also test Status to oversee improvements on your keep, round up conscripts, hire mercenaries, improve trade, communities, or roads

it seemed like I could also need it as a Castellan for some management. Hah, a Steward :D Would be funny to see one who is more fighting orientated instead of normal Cunning, Knowledge, Persuasion. Otherwise I might change it to +1B Tactics

Actually, I can easily see Marcus liking and favoring Garran for his service plus being straightforward person although he is having his "ideals"

EDIT: @Darne thanks for the notice about stats


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Psh don't thank me, you're the sword and armor between me and death. Lol


I think our maester took the weekend off lol


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Bah, there is supposed to be no rest for the wicked


Tell me about it, somehow I think a lot of PC's went AWOL for the weekend lol guess we can't start yet.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Lol, well I mean in the states it is Memorial day weekend, the weekend of beer and bbqing. Though I wanna say most of the players are in a different time zone then I...you might be in mine or at least carrying the same posting times as I


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Living in Germany and I got long weekend (Friday till Monday free) so its just party party.... with my Rulebooks hehe

Ah g%!#@~mit, I will change my +1B Steward to +1B Tactics


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

I'm Eastern US time zone. Memorial Day weekend is typically a busy weekend for family in the states, so anyone else in the US is probably busy.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

Yep yep, Central US time zone myself. But I enjoy the weekend away from family. I earned that right ^^


Intrigue: Init 3D; Def: 9; Comp: 9; Combat: init 3D; Def: 8; Hlth: 9; Move 4

I am here, sorry, less time to post on weekends, also this week is a holiday here, so I'll be on a bit less due to kids taking up my time.

Any adjustments I should make, I don't have particularly high in anything really, except persuasion.

And it's British (BST or GMT+1 through summer) time for me here.


US pacific, I'm a veteran and lost friends so, yes I know why it's an important weekend.


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

You aren't the only one, Marine Corps here myself.


Male Human Fighter 9 | AC 26 29, T 14, FF 24 27 | HP 69/85 | Fort +10, Ref +7, Will +9 | Init +2 (+4 with bastard sword drawn) | Perception +11 | Stamina 11/11

My best and longest friend's dad is a Chief Warrant Officer in the Army who was over in Iraq for a while. My respect for both of you.


He has an easy life lol, darn WO.

ARMY, I got retired with the Kiowa Helicopter, since my MOS was going bye bye with the helicopter.


Canadian, Mountain time...still here..system was not updating...kept meaning to ask if my character was OK...new to this system so just want to make sure I developed him correctly


You get 240 ability XP to spend Lucen and 100 XP for specialties so it seems you are a bit short in XP expenditure.


Hmm...I checked and it looked like I used all my points....let me check and insure that I recorded it correctly on my character sheet.


Then maybe I miss counted, but I thought you only spent like 200 XP in abilities and like 70 XP in specialties.


No worries. As I said I am new so thanks for checking. I think all is good!


Combat Initiative 3d6 Defense 13 Health 9 Intrigue Initiative 3d6 Defense 9 Composure 9

So ready to begin, hazzah for medieval fantasy. I am ready for the drama and intrigue.


Cassondria are you suppose to have 7 or 8 specialties, because I'm counting 80 XP points spent on specialties.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

I guess we are starting soon with the game so is there still anything we need to consider or plan ?


Intrigue: Init 3D; Def: 9; Comp: 9; Combat: init 3D; Def: 8; Hlth: 9; Move 4

How many specialties am I supposed to have? The table says 80xp for adult and cost 10xp /die


Shadow's Status

Dot.


that means a total of 8 bonus dice worth of Specialties.

Each Bonus die you buy in specialties equals 10XP

So you could have ie:

Agility Quickness 1B
Bluff Act 1B
Fighting Longblades 2B
Persuasion Convince 2B, Seduce 1B
Status Reputation 1B

That's 80 XP = 8 bonus dice worth of Specialties


Intrigue: Init 3D; Def: 9; Comp: 9; Combat: init 3D; Def: 8; Hlth: 9; Move 4

I should be okay then:
Abilities (starting rank 2) 210xp max 7
Agility: 3
Animal Handling: 2 (Flaw 1D)
Awareness: 3 (Empathy 2B)
Cunning: 3
Deception: 3
Endurance: 3
Knowledge: 3 (Education 1B)
Language: 3
Language: High Valyrian: 2
Marksmanship: 2 (Bows 1B)
Persuasion: 4 (Charm 2B)
Status: 3 (Breeding 1B)
Warfare: 3
Will: 3 (Courage 1B)

I do look to be only at 180xp on base values though, not sure how that happened.

Hmmm, still not sure what happened there, I definitely seem to be 30xp down, do I up Persuasion to 5? or increase either High Valyrian or Will?


Increase on Will gives you more Composure (Intrigue combat life), so it's a good option or get a higher Awareness that increases your chances to read people and both you Combat and Intrigue Defense.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

Damn, already waiting here for the IC to start picking up. Having a bad case of "gameholic" issues I have to admit.


Well the ball started rolling, Maester Lucen got a raven with a message to attend to, and deliver to his liege lord.

Besides were is your House located?

Near Lannister territory in the coast, since there are some Mountains and could explain the hills but not much of a forest, so you could be around were Oldstones are a bit more South West on the Coast as another NPC house is to the West of Oldstones Castle, the last Ironborn House remaining in the Riverlands.


Destiny-P: 0 | Intrique: 9 Composure: 9 / Combat-Defense: 7 Health: 11/11 Armor: 9 information: House Naelareon

I would say so. There is not so much choice with our domain selection and I do like the idea of being near Oldstones. It does offer some interesting chances for possible expansions & interactions


Male Knight / Destiny Point 2 / Intrigue Init: 3d6, Defense 9, Composure 12 / Combat Init: 3d6, Defense 6 (Scale) or 8 (w/Shield), AR 6, Health 9

Did I read that someone was indistrious enough to create a compiled document related to our house? If so, where can I find it. Of course I can scour what I've read, but looking for a convenient (read that as lazy) way to get it.

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