Something Wicked This Way Comes (Inactive)

Game Master Fanguar

Horn lower level
Horn upper levels
Xanos' Annotated Map


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HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

After they had acquired their rooms , Xanos gathered a wash tub, a tray, a bottle of distilled spirits and laid out a very finely made chirurgery kit.

He looked around the room at the Knot of Nessus. "I have asked for your attendance to aid me with an operation. My left hand must be cut off."


Albrέkt looks at the kit, then nods toward his own war-scythe;

"Old Vun. I kan remove dein hand... Schnell und easy..."


Uses per day remaining:
Wisdom of the Ancestors 1/1; Blood of Heroes 2/2; Ancestral Weapon 6/6; 1st lv spells 7/7; 2nd lv spells 6/6, 3rd lv spells 3/3
Hobgoblin; Oracle 6 (Ancestor)
Status:
HP: 57/57; AC: 18/12/16; Saves: F +4, R +4, W +3; Init: +4; Per: +2 Darkvision;

"I assume some deeper purpose than the surface level stupidity? I can stanch the bleeding after it is cut, unless that would interfere with your plans. After I will be going scouting, I want to find a place where secret messages can be passed between the knots if we need to."

Vank wants to head out of town in the direct we are likely to take when looking for the horn. Then looking for something subtle (a moderate size rock that could be moved alighting, bird's nest that could knocked down...)that could changed by the other knot to let us know something is up. Then somewhere less that a note could left if the signal was given"


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HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"It needs to be done carefully." Xanos said to Albrekt. He tapped on the broad manacle encasing his wrist. "These are unbreakable, so far as I can tell. Hitting it rather than my wrist would likely damage your weapon. The bone saw is more precise."

"As for the reason, you will see shortly."

He tied a tourniquet above his elbow and twisted the bar until circulation was completely cut off. He arranged the saw and gave the two ends to Vank, directing Albrekt to hold his hand down. He put a leather scrap between his teeth and nodded.

It was over quickly. The chain of the saw tore through flesh with brutal efficiency. Xanos barely moved. He was clearly in pain, every muscle strained and taut, but he did not cry out or pull away.

When it was done he let the wrist stump drain for a few moments. The blood flow was light and poured rather than pumped. He inspected it clinically and pulled the manacle off. No longer held in place by his hand, it slid free trailing old blood and strings of necrotic ooze.

The flesh beneath was putrid. A wound of some kind in the center of the forearm, previously covered by the manacle, was shades of white, black and purple. It looked as thought he skin had swelled and tried to grow over the wound, but it had festered. It tripped foul smelling puss now that it was no longer confined.

Xanos ignored the foulness of it, rinsing it with water and pulling away dead tissue until the wound was exposed. Carefully, he made incisions with a scalpel and then dug into the wound with a pair of medical pliers.

He pulled free a metal spike more than two inches long and dropped it in the tray with a clank. Involuntarily, he breathed a sigh of relief.

"This was how they captured me. I was in the midst of a ritual engaging in an important negotiation, traveling in spirit to a distant plane, not within my own body. Mitra witch hunters pushed the nails in without disturbing my projection and sealed the manacles around my wrists. When my spirit returned, I was trapped and powerless."

"Because of this tiny sliver of metal, my command of magic was locked away. All my former sorcerous might, gone. All for the want of a nail."

"They did not consider that magic was not what makes me what I am, nor that there are other ways of accessing the arcane."

He touched his severed hand where it lay on the table and it twitched, coming shakily to life and rolling over to push itself up on it's fingers like a spider.


Vank Stormfist wrote:
Vank wants to head out of town in the direct we are likely to take when looking for the horn. Then looking for something subtle (a moderate size rock that could be moved alighting, bird's nest that could knocked down...)that could changed by the other knot to let us know something is up. Then somewhere less that a note could left if the signal was given"

Yup, totally doable to set up some sort of backup dead drop with the Ravens.

@Xanos: Very cool.


@Xanos: +1 on the cool front. Very macabre Old Vun :)

Albrέkt watches the ritual take shape with fascinated eyes.

As the necromancer's severed paw twitches and jerks into undeath, the vampire smiles;

"Der transition. Truly wunderschön (beautiful) izit nicht?..."


So is commune getting cast? Do you folks want to just want to ask around? Gathering information? Listen for rumours? Finish buying stuff? What do you want to try to do?


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

I think a mix of all of the above. Haruk has solid diplomacy, and can either be the main talker, or back somebody up. Also, totally not above charming people, which I can do 6 times per day, lol


Apologies - as the group's tank I'm standing by waiting for the commune and divination to play out. In the evenings Albrέkt will be venturing out to hunt for food and information. Hopefully one source will provide both... I'll put up a post on that front later today.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

I had my scene, so I want to let some other characters have some spotlight time. I think Haruk and Vank are running point for the divinations and information gathering. I'll jump in as needed.

Janos carefully bandaged his wrist stump. He was exhausted. He hated the limitations of his body, but his endurance was spent. It would take some time to recover from the ravages of the infection.

He drank some kind of medicinal tea and lay back on the bed.

"I need to rest." he said like he hated himself for the words he was saying. "Wake me should you need my council."


Albrέkt dutifully nods as Xanos sought rest.

The massive wretch reverently backs out from the necromancer's room casting one final look toward the disembodied hand standing vigil o'er its master.

"Wunderbar."

Turning to Vank and Haruk, the towering vampyr grins;

"I go to hunt und feed... and learn too of zhis place..."


As he leaves the inn Albrέkt assumes the form of Dosten, the barbaric member of the 7th Knot.

Vhat sveet music vil I make zhis eve? I vunder...

Smiling to himself he moves into the streets of the Farholde seeking both information and to feed.

GM Fang:

Albrέkt will seek to move away from their base, perhaps head to another inn or tavern where he can ply a local or two for information (at the cost of ales or such).

He is particularly curious about the abbey and if there are any orphanages or asylums in the locality. (these places are potential feeding grounds - the abbey less so as they are likely his greatest threat at the present time.

Diplomacy Check (Gather Information): 1d20 ⇒ 16
Diplomacy Check (Gather Information): 1d20 ⇒ 19


Haruk wrote:
I think a mix of all of the above. Haruk has solid diplomacy, and can either be the main talker, or back somebody up. Also, totally not above charming people, which I can do 6 times per day, lol

So what do you want to do? The world is your oyster.

Albrekt:

The city has a large orphanage. It was founded by Baron Vandermir (the same Baron you had dinner with). It teems with children of all ages, is well maintained and overseen by its headmaster, Bergill Mott

The Abbey of Saint Cynthia-Celeste: Saint Cynthia-Celeste was a powerful cleric of Mitra who frequently ventured into the north. Her greatest achievement was single-handedly defeating a powerful
ice devil known only as Skathyl. Unfortunately, the saint herself was dealt a mortal blow in the fight and was brought back here by her distraught devotees. Her incorruptible body lies enshrined in a perpetually guarded sarcophagus looking as if she died yesterday.

The Order is well regarded throughout Farholde thanks to their many good works. Led by the Abbess Temperance Avigail, the sisters are quick to offer aid. There are more than 300 nuns in the abbey and owing to their founder being a devil-hunter, every sister of the abbey receives some basic military training. With the garrison having left to help with the war against the bugbear army, they are probably the most dangerous force in the city.


Still wearing the skin of Dosten, the vampyr eyes up potential victims for feeding amongst any drunkards, destitute or the like...

GM-F:

As he hunts Albrέkt mulls the knowledge he has gleaned, weighing how (and if) he should share with his fellow Knotten.

Of the orphanage (larder) he immediately see's an opportunity to gain entry using the name of Mott.

I kan only prezume zhat Schulleiter (headmaster) Mott ist related to der dear departed Kaptain Mott of Talingarde...


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk's first order of business is to summon an imp to perform a Communion. He'll ask the following three questions first, with the other three dependent on their answers:

1) Is the Horn defended by forces of good?

2) Can Cardinal Thorn be trusted?

3) Are the Cocytian Knot intending to betray us?


GM-Fang:

Forgot to add that Albrekt is also actively looking for somewhere to nest temporarily... Old burial grounds or ruins would be ideal...


Haruk wrote:

Haruk's first order of business is to summon an imp to perform a Communion. He'll ask the following three questions first, with the other three dependent on their answers:

1) Is the Horn defended by forces of good?

2) Can Cardinal Thorn be trusted?

3) Are the Cocytian Knot intending to betray us?

Haruk receives the following replies:

1: Unknown, but possible.
2: In all things. Obey him.
3. Unclear.

Albrekt:

If they are related, it is distantly so.

The city has a grand old cemetery with plenty of ancestral crypts, which might serve your purposes.


GM-F:

Albrέkt takes in a tour of the cemetery as he mulls his next move and next meal.

Conscious that the dawn comes ever closer, the brute searches for a suitable crypt among the mausoleums...

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

He is effectively looking for a place to nest, where his coffin (or one of) can be stored (he took a sackful of Taligarde dirt with him remember - mixed with cinder and dried blood, as I figure the fallen city was his "[re]birthplace")

Easy access and not been tended to is key. Don't want family mourners suspicions causing clergy or the pious zealots to come a' knocking...


Albrekt:

The cemetery is pretty well kept and you imagine that the Sisters of Saint Cynthia-Celeste probably devote time to its upkeep. The crypts are all locked tight, but you do notice that some of the locks are poorer condition than others, suggesting they haven't been opened in a while. They are all easily accessed, but will need to be broken into, without a key.

In your survey you see that the two largest crypts belong to the Vandermir family (the Baron you met) and the Welshire family (the Duke, currently away fighting the war). All the crypts are marked with the family names, so you could find out more about them, if you so choose.


GM-F:

Albrekt reasons that the grander family crypts are more likely to be tended to, than some of the those older and less used.

He focusses on the families whose crypts are in poorer condition in the first instance, and will attempt to find out more on those names.

Diplomacy (Gather Information): 1d20 ⇒ 15


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Unsure what else to ask, so I'll leave that scene open for now, and come back to it later, if allowed. Or I will only ask the three now, and summon another imp later on when we have more information

After the communion is complete, Haruk will wander into town, and find a good inn/tavern, preferably upscale, or close enough. He'll buy a few rounds of drinks for anybody that seems agreeable or talkative, and slowly tease out any information about the Horn.

1d20 + 12 ⇒ (12) + 12 = 24 Diplomacy

1d20 + 17 ⇒ (7) + 17 = 24 Bluff, if necessary


Albrekt:
With a little nosing about, you find what you are looking for. The last living member of the Briarwood family died nearly 20 years ago. With no surviving descendants. their lands reverted to the crown. There is no reason for anyone to visit their crypt.

Haruk:
[ooc]Going to say no about pausing the commune spell, you can recast it at a later date if you want.

Asking around, you find a number of people who have heard of the horn. Most agree that it lies close to the town, in a great stone spire. The problem is that within a few days travel of Farholde there are at least a hundred stone spires any of which might contain the Horn. Another thing that comes to light during your conversations is another man had been asking around about the Horn recently. He had been staying at “The Wandering Friar” inn in the Newchurch district. Apparently the man was a scholar investigating the Horn for a book. Several of the locals mention that they haven't seen in a while, but he would be the man to talk to.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Depending on the time of day once his investigations are complete, Haruk will either return to the inn where the Knot is staying, or go and seek out this 'scholar of the Horn'.


Haruk returns to report on the results of his investigation (see spoiler). With little else to go on, the knot decides to head to The Wandering Friar in search of more information.

A few inquiries with the innkeep are greeted with a sour face, "Aye, I know the one you speak of. Went by the name Aiden Kael. He paid in advance and was a quiet enough sort when he was about. Been gone some three weeks now. He's overdue on his account and if he don't show soon, I'm going to pitch all his junk in the midden."


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

"That's unfortunate, we're friends of his, trying to find him. He's supposed to have some information for us. Would you mind if we looked through his room?" Haruk asks, with sincere politeness. 1d20 + 17 ⇒ (6) + 17 = 23 Bluff


"Your his friends? That's great! Tell you what, if you settle up his bill and clear out his junk, I'll let you into his room right now."

He pulls out a ledger and flips through it until he finds the account, "Let's see here....25 gold will settle everything up nicely."


This is ridiculous. Literally anyone can reply here.


Apologies GM-F - I've not been getting any updates for the game thread for some reason.

Having returned from his crypt hunting Albrέkt is no longer wearing the form of Dosten, having now assumed a form of an old magister.

At the innkeeper's request he nods and smiles wryly;

"Of korse. He vas such a good man."

The vampyr hands over the 25 gold, and bids the innkeep lead them to Kael's room.


The innkeep brightens at the show of coin. He counts them carefully and then draws a line on his ledger. "Excellent. If you will follow me, please." He grabs a set of keys and leads you upstairs. Finding the correct door, he opens it for you and leaves you to your cleaning. "Please just close the door when you are done."

The room is mostly bare. A few articles of clothing are strewn about and the bed is unmade. On a small desk is a map of the region. On the map there are several small Xs around the city and one area that has been circled several times.

Perc DC20 (if you toss the room):
Under the mattress, you find a sackcloth full of mixed coinage (134gp total).


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

1d20 + 11 ⇒ (16) + 11 = 27 Perception

Haruk searches the room, looking for anything useful. He'll toss the bag of coins to Albrekt "I'm guessing this should more than make up for what you just paid to get us in here"

Anything revealed via Detect Magic?


The vampyr-in-elderly-skin smiles as he takes the coin;

"Ja. Vhat else kan you disern?"


@Haruk: Nope

@All: I've got some recruiting going on for some more players. If you have any thoughts let me know. Otherwise, I'm just going to recruit based on need.
*Edit* I see that Albrekt is already there....


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

"Nothing magickal, but this map is interesting" He'll gesture the others over to the desk. "He likely found something important, which is the circle. The Xs could be a few locations of less import."

Fang, are any of the marked spots within the city? or are they all outside it?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

In their rooms nearby, Xanos slumbered lightly, hating every minute of it. His hand wandered away.

I'm going to try something fun to let myself do the "recovery" thing I had in mind but still be part of the action.


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25/25 HP, 20 AC, Fort +2, Dex +2, Will +5 Current Spell Effects: Prestidigitation

Stealth: 1d20 + 18 ⇒ (8) + 18 = 26

The hand skittered down the hall keeping to shadows and under furniture until it found the open door where Xanos' companions were rifling through things.

It leaped onto the bed and then to the bedpost like a spider, sitting still as though watching.


@Haruk: All the spots are in the wilderness, most appear to be within a day's ride of the city.

@Xanos: The fact that you made a profile for your non-speaking familiar is hilarious. A+


The Hand is indeed awesome...

Albrέkt sheds the facade of the old man, leaning in to eye the map with his devilish companion.

"Der Horn perhapzh? Ve schud investigate zhem all. Ja?"

As the appearance of Xanos' hand, the vampyr wretch cracks a jagged tooth smile;

"Truly wunderschön..."


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk studies the map for a few quiet moments, pondering their best course of action. "My personal suggestion is to look into these other spots first, see what they are. Could be nothing, but if they are something I would prefer to know what."


Albrέkt nods in agreement, his face drawn and pale... his features more feral;

"Ja. You schud der map to Xanos. Plan our kourse of action... I must feed..."

The towering vampyr licks the air, then smiles and points toward the necrotic hand;

"I zhink perhapz Xanos already knows?"


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25/25 HP, 20 AC, Fort +2, Dex +2, Will +5 Current Spell Effects: Prestidigitation

The hand balanced on the stump of it's wrist and made a circle with it's index finger and thumb.


...Horribly hilarious.

With a nod to the hand and the infernal sorcerer, the undead wretch shifts to the door and assumes the form of the old magister he wore earlier.

The lanky wizard hobbles out leaning heavily on his "staff", as he leaves the inn he acknowledges the innkeep in his quiet, weak voice;

"Danke."

Once out onto the street, the old man smiles and slowly makes his way toward the cemetery...

Dark Archive

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| HP 120/120 | AC:26 | Fo:+15 Re:+15 Wi:+16+ | Ath +14, Acr +15, Dec +15, Itm +11, Med +12, Perc +14 | Fangs/Fists +17 2d8+6+d6 bleed | Ki 2/2, HeP: 3/3 | Active Conditions:

From her perch on top of a particularly large mausoleum Sariana watches as an old man makes his way amongst the gravestones. His appearence changes, but this is the scent. Having tracked the scent across town for the last two nights Sariana is certain of it.

Leaping lightly down from the mausoleum she lands quietly in front of him, a dark silhouette cut precisely out of an even darker sky. "Wo wohnen sie, Grossvater? Her tone is clear and unaccented, although the honorific is laden with irony.

It's official - german is the language of the undead!


Albrekt steps slowly backward eying this shadowy newcomer, whose question as an undertone of derision.

"Pleaze. I am just un old man, vischiting my family grave. I haf no koin nor valuables...

He leans heavily on his staff;

"Your vurds... tongue is nott known to me. Do you schpeak zhe Kommon tongue?"

Bluff: 1d20 + 6 ⇒ (10) + 6 = 16

Bluff DC16:

Though bowed, the old man's stance has shifted to one a man at arms would take in combat...

The "old man" speaks slowly;

"Opa Briarwood at your zervice my dear."

Dark Archive

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| HP 120/120 | AC:26 | Fo:+15 Re:+15 Wi:+16+ | Ath +14, Acr +15, Dec +15, Itm +11, Med +12, Perc +14 | Fangs/Fists +17 2d8+6+d6 bleed | Ki 2/2, HeP: 3/3 | Active Conditions:

SM: 1d20 + 14 ⇒ (8) + 14 = 22

"Please, Opa. Your bluff may fool the living - but we are not living are we? I find lies tiresome and I have no skill in it, therefore the truth. I was sent here by a significant churchman to aid his servants in their endeavors, and you dearest opa know something about it."

Easily reading the shift of the old man into combat stance Sariana bares her teeth, exposing pointed fangs. "Defend yourself!"

Attack: 1d20 + 10 ⇒ (15) + 10 = 25 Damage (NL): 1d8 + 4 ⇒ (3) + 4 = 7

Her strike hits with considerable force, blunted only by the fact that the blow was delivered with an open palm - obviously not intended to do any real harm.

Hope you don't mind Albrekt - Sari likes to get to know people by hitting them a bit :D Besides, she's sure that you're like her and undead don't even notice NL damage!


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Not at all. Superb entrance :)

The old man stumbles backward under the force of the blow... then begins to laugh - a dry, empty sound.

"Bravo Fraulein. You are stronger zhan you look... but I do nicht play."

As he shifts forward the visage of the aged scholar fades, replaced with a towering wretch encased in baroque armour. In mailed hands he no longer holds the crooked walking staff now a great blade is gripped in its place.

Albrέkt bears his jagged fangs in a hissed reply;

"You are Unvergänglich. For zhat alone you have mein attention. Of vich Kirche do you schpeak? Der Blassen Prinzessin? Or Der infernalisch Asmodean?"

Dabbling of Necril:

Unvergänglich: Deathless
Kirche - Church
infernalisch - infernal

The pale warrior maintains a guarded stance as he watches the lithe woman and awaits her reply...

Dark Archive

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| HP 120/120 | AC:26 | Fo:+15 Re:+15 Wi:+16+ | Ath +14, Acr +15, Dec +15, Itm +11, Med +12, Perc +14 | Fangs/Fists +17 2d8+6+d6 bleed | Ki 2/2, HeP: 3/3 | Active Conditions:

"Ich spreche auf Kardinal Thorn" Sariana replies, sidestepping lightly around Opa who, as she had suspected was far more than he seemed.

"I care not for his Kirche, the regeln of Hell do not interest me. I owe him a debt. It will be repaid, that is all."

Seeing the armored figure tracking her movements with ease Sariana stops, places her palms together and bows briefly, acknowledging a worthy opponent. "You are a worthy foe Krieger, my respect to you. Now - have I found the ones I seek or must we fight truly?"

Dabblings of Necril:

Ich spreche auf = I speak of
Krieger = warrior
regeln = rules


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Male Elf Wizard 2 | HP:22/22 | F:+3 R+4 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+4 | Perc +10 |

Molasbar pushes himself up from the floor, replacing the floor plank and covering the hole that allowed him to eavesdrop on the Baron and his conversation with the newcomers. He grimaced and brooded, deep in thought as he made his way out of the attic and into the main part of the Baron's mansion. A quick whisper of a spell rendered him unseen long enough to silently drop down into the pantry and out into the kitchen unnoticed. He made his way outside to where Rose waited.

"Hello, Rose. The meeting is over and it certainly didn't last long. As we suspected, the Baron was not receptive to their ask. But I don't think they were deterred at all. I believe they will advance, regardless of the Baron's disposition."


Inactive

Rose shakes her head, disappointed. "The Baron's a flippin' coward!" whispers Rose forcefully. That kind of dissenting talk was dangerous, she knew, but her frustrations had boiled over. "He's more interested in protecting his pretty little hide than in doing something that'll bring down these Markadian fools!"

Rose peered around to make sure they weren't being watched, feeling nervous about such collusion. "So, what do you wanna do, Molasbar?"


The hulking vampyr lowers his blade and returns her bow as is customary when meeting another of their... ilk.

As he mulls her words the armoured wretch once again hacks a rasping laugh;

"Würdiger feind? In der Tat, solange ich einen solchen Kampf wünschte, um zu dauern!"

He then introduces himself formally, head raised in arrogant pride;

"I am Albrέkt. Ein Unheiligen Krieger des Blassen Prinzessin! I serve Der Kardinal und his Nessian Knotten for her."

As his voice calms he nods sharply once again;

"Ja. Ve are those who you seek..."

Necril Notes:

Würdiger feind = Worthy foe
In der Tat, solange ich einen solchen Kampf wünschte, um zu dauern! = Indeed for as long as I wished such a combat to last!
Ein Unheiligen Krieger des Blassen Prinzessin = An Unholy Warrior of the Pallid Princess.

Dark Archive

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| HP 120/120 | AC:26 | Fo:+15 Re:+15 Wi:+16+ | Ath +14, Acr +15, Dec +15, Itm +11, Med +12, Perc +14 | Fangs/Fists +17 2d8+6+d6 bleed | Ki 2/2, HeP: 3/3 | Active Conditions:

Sariana nods sharply. "Then I must meet your 'knot'. Discuss what the next moves are. Herr Kardinal did not tell me anything." Her smile becomes slightly more feral. "But we must eat first, no?"

Following Sariana shows Albrekt a new way of feeding. Instead of draining a person Sariana moves carefully around town, picking on isolated individuals and leaving them unconscious with a precise blow. She then exposes the victims chest, driving two nails beneath the skin and inhaling a fine mist of pale red. Each time she leaves the person alive.

Once both vampires have fed Sariana looks up at her hulking companion, face perfectly clean and unmarred by blood. "So, der knotten?"

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