Something Wicked This Way Comes (Inactive)

Game Master Fanguar

Horn lower level
Horn upper levels
Xanos' Annotated Map


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Male Elf Wizard 2 | HP:22/22 | F:+3 R+4 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+4 | Perc +10 |

I could craft a lyre of building. The DC would be 16 (5+6+5, 5 base, 6 for item CL and 5 for not having fabricate prerequisite skill), and with my +13 spellcraft I could take 10. Then we could use it and sell it later for the same that we paid for the materials.

Dark Archive

| HP 77/106 | AC:25 | Fo:+14 Re:+14 Wi:+15+ | Ath +13, Acr +14, Dec +14, Itm +10, Med +11, Perc +13 | Fangs/Fists +16 2d8+6 | Ki 1/1, HeP: 2/3 | Active Conditions:

Sounds like a plan! I've not really thought about magic items - an Am of Mighty Fists is probably the biggest thing for me... not a priority though.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

How long would it take to make?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I'm using the annotated Roll20 map I made as my training wheels map to learn more about the program.

A few of you have Roll20 names that don't match your Paizo handle.

Can Dave B and Marc C chime in so I know which character they play?

Also, can everyone tell me what light sources (if any) their character usually has going?


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

I would be Dave B. Haruk has darkvision. I suppose if he were to carry a lightsource, it would a torch.

Dark Archive

| HP 77/106 | AC:25 | Fo:+14 Re:+14 Wi:+15+ | Ath +13, Acr +14, Dec +14, Itm +10, Med +11, Perc +13 | Fangs/Fists +16 2d8+6 | Ki 1/1, HeP: 2/3 | Active Conditions:

Sari has darkvision and doesn't carry light sources.


Inactive

Rose also has darkvision. I think all of us except Xanos do?

I can start memorizing Light the future.


Male Elf Wizard 2 | HP:22/22 | F:+3 R+4 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+4 | Perc +10 |

It would take 13 days for Molasbar to craft the lyre. I logged into Rolld20 and posted a comment with the map on the link above.

Molasbar has darkvision and an everburning torch; sometimes you want to see things in color. :) If you want to have an undead minion carry it around for you, I'd be glad to loan it to you.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Xanos can make his own light. I just wanted to be sure I had everyone's sight radius correct.

The roll20 dynamic lighting system is really neat. I think I have all of the token permissions and stuff set up right so if any of you want to take a virtual tour, it should work. Please let me know if it doesnt. My plan is to slowly populate the map as we build and recruit, so if you can think of anything you want me to add or change let me know in the roll20 chat log


Xanos Doom wrote:
Can I get a head count of how many boggards live in the caves right now?

17 + the shaman.

Xanos Doom wrote:
Isn't a Glorious Gorget a scaling magic item? Do those exist in this game?

I'm unfamiliar with that item. Post a link and I'll take a look.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

It's on this list

Scaling items are cool, but the balance issue is that they get more powerful as you level up, but that added value isn't reflected in their cost. The flip side of that is that you can't sell them for what they end up being worth either, so it's arguable that it's a wash. The scaling items rules recommend reducing treasure rewards if you use scaling items, so it seems like something that should be planned for from the beginning, and maybe paired with Automatic Bonus Progression or something.

I've never used them in a game. The boards seem enthusiastic about the concept, but there's mixed feelings about their comparative value to other items and the "less treasure" optional rule.


Albrέkt has a wish list of stuff, but they are pretty niche and unlikely to be available on the "open market" - stuff like

Death's Head Coffer

Belt of Teeth

Urgathoa's Breath

Plagueborn Mantle

Anyone able to fashion these?

Have a bunch of notions for weapon and armour special abilities but we might need a smithy/Magic Armourer for them? Unless our vampanzer goes that route...

Dark Archive

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| HP 77/106 | AC:25 | Fo:+14 Re:+14 Wi:+15+ | Ath +13, Acr +14, Dec +14, Itm +10, Med +11, Perc +13 | Fangs/Fists +16 2d8+6 | Ki 1/1, HeP: 2/3 | Active Conditions:

I'd offer, but no magic and not enough skill points.

Ideally, at some point, I'd like to get something with either a permanent or turn on/off Source Severance


Male Elf Wizard 2 | HP:22/22 | F:+3 R+4 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+4 | Perc +10 |

I think Molasbar could craft many of those things. The Source Severance I don't think so, however. That looks like it is strictly a divine function.

And I don't mind doing so, especially if we will be here for a while. I believe the group is significantly behind WBL, so I wouldn't think it would harm anything. As long as the GM doesn't feel like we are getting carried away and tipping the balance too far the other way.


Male Elf Wizard 2 | HP:22/22 | F:+3 R+4 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+4 | Perc +10 |

Xanos, have you priced out or itemized the things you want to buy to enhance the Horn? That would tell us how much we have to split between us individually.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

No. That's a good idea. I'll do that tonight.

As for crafting, we effectively have three party members with Craft Wondrous Item, (and one of them doesn't have to stop to rest), so we should be able to crank out gear for the party pretty quickly.

I'll put together an expense list for the horn, we can argue about it, then once we have a finalized list we'll split whatever's left over.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Do the caverns count as a Swamp for the purposes of Boggard special abilities? Seems to me they wouldn't live somewhere that they didn't, but I want to check to be sure.


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25/25 HP, 20 AC, Fort +2, Dex +2, Will +5 Current Spell Effects: Prestidigitation

Ok, here's my basic expense list for the Horn's defense and renovations. This is for infrastructure.

Boggard Gear
700 gp Light Underwater Crossbow x10 (for boggards)
2000 gp Ballista x4 (for home defense)
900 gp 3 lb of Adamantine (for crafting tools)
500 gp worth of mithril (for crafting golem heart)
334 gp alchemical reagents (for golem animation)
450 gp superior lock x3 (for capture cells and holding cell)
50 gp masterwork smithing tools (for smithy)
50 gp masterwork torturer tools (for torture chamber)

total: 4984 gp

Justifications-

The underwater crossbows will allow the Boggards to stay in the water while they fight. That gives them a +8 AC vs anyone on the land, and concealment for stealth purposes.

3 lbs of Adamantine lets us make a drill, a pick, and a shovel, which combined with the lyre of building, will make our renovations very fast. When we are done we can reuse the adamantine, or sell it at cost.

The Ballistas are one of our defensive linchpins for the 1st and 2nd floor. It's the biggest single expense, but with the defenses I have in mind, they'll go a long way towards making the Horn a very tough nut to crack.

Thoughts?


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Well,

4,984g/6 = around 830g from each of us, I believe, yes?

That seems more than reasonable. I'm assuming the idea here is that we're gonna be at the Horn for a considerable amount of in game time, yes? Several weeks, at least?

Seems like a good idea to bolster it's defenses, as well as making the whole place more inhabitable for our stay.

I'm definitely OK with pitching in at least the above 860g to help out.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Oh, and the 5000 gp worth of reagents for the Lyre of Building as well. When we are done with it we can sell it for what we paid for it, so it will end up costing us nothing but the crafting time.


Echoing Haruk - am pretty open to whatever funds we need to make it Fortress Horn we go with it.

With the savings we'll make on in-house crafting all of us with recoup coin and get tailor made gear.

Does anyone have Craft: Weapons or Craft: Armour? Might be we need to recruit (or enslave) a smithy?

On a side note are our vamps just going to continue to feed on boggards? Don't want to weaken our forces when we could easily return from Farholde with some potential larder fillers.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Fang, how close are we to level 7? If we're not gonna level for a bit, would it be OK to give Haruk 1 rank in Linguistics(choosing Abyssal) now, so he can more easily help decipher the murals?

Also, forever ago, you said to just use the Dragon Disciple skills for the Infernal Disciple, but DD lacks a few that I feel the Infernal version should get, notably: Bluff, Disguise, Linguistics, and Sense Motive. Maybe also Intimidate.

Would you be OK with adding those skills to the Infernal Disciple's class skill list?

Dark Archive

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| HP 77/106 | AC:25 | Fo:+14 Re:+14 Wi:+15+ | Ath +13, Acr +14, Dec +14, Itm +10, Med +11, Perc +13 | Fangs/Fists +16 2d8+6 | Ki 1/1, HeP: 2/3 | Active Conditions:
Albrέkt Heißhungrig wrote:
On a side note are our vamps just going to continue to feed on boggards? Don't want to weaken our forces when we could easily return from Farholde with some potential larder fillers.

No! I don't want to be chief of a tribe with one sickly boggard in it! We need to import grub!

Fine with tossing the money in. Sari is really unconcerned about items anyway so until we find some better belts she's good :)


Inactive

More than happy to contribute to the cause. And somehow I imagine you vampires will find some food on the outside.


Male Elf Wizard 2 | HP:22/22 | F:+3 R+4 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+4 | Perc +10 |

That is totally reasonable. I'll work on the stuff that Molasbar will order from town as well, which will mostly be ingredients for crafting. Mostly run of the mill kind of stuff: cloak of resistance, amulet of natural armor, etc.

I do not have craft arms and armor yet. 7th level will be a lot of Kirin feats, so it may be 9th or so before I take it.


Molasbar wrote:
I do not have craft arms and armor yet. 7th level will be a lot of Kirin feats, so it may be 9th or so before I take it.

Nicht worries I can wait :)

Will be looking to add the following qualities/abilities to my armour and weapons:

Armour:Putrid

Shield: Bloodfeast Shield

Weapons: Rusting (+1), Corrosive (+1) & Unholy (+2)

Loads of fun stuff :)


Male Elf Wizard 2 | HP:22/22 | F:+3 R+4 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+4 | Perc +10 |

GM, we now have 40,000 gp worth of silver and gold wares to make use of. Should we assume it will sell for half price, or will our connections in the city allow us to get a higher value?

Xanos, did you want any of the potions of cure moderate wounds, or should Rose and I split them?


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

I'll take any cure potions the party can spear. They're an important part of making my undead army.


Male Elf Wizard 2 | HP:22/22 | F:+3 R+4 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+4 | Perc +10 |

Then let's go ahead and split them, four each for Xanos, Rose and Molasbar. If you need more down the road, we can redistribute them.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Sounds good


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Poor Haruk, no love for teh healing :(


Re:Glorious gorget: That particular item seems mostly fine, I'm less sure of allowing scaling items as a whole into the campaign. (I'm a big fan of the concept, but not sure about balance, etc, especially when we have crafting messing with WBL already)

Re: Leveling up: You're supposed to hit 7 after completing the survey of the horn, which you've almost completed. As such, you can level now if you want.

Re: Haruk skills: You can swap the skills with others already on the list, but for balance sake, no to just adding them.

Re:Value of the loot: I think the intention is that items should be treated as art objects, so you should be getting full value for them. Mechanically, this should be brokered through the Baron, as the town isn't big enough to absorb that type of influx.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar
Haruk wrote:
Poor Haruk, no love for teh healing :(

Do you need healing stuff?

I'm surprised you don't have a wand of Infernal Healing by now. We can put it on the crafting list for you.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

I do!! Just a few potions would be nice as well. Not super important though.


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Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I know we've been keeping track of loot somewhere, but I don't remember where now.

What do you guys think of treating the Horn like a 6th party member and splitting the loot that way? That would give us a communal pool to renovate the horn out of, and to pay and feed our minions with.

Anything left over after we are ready to leave the horn gets divided between us then.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

I'll swap Escape Artist and Fly for Bluff and Linguistics.

However, the Dragon Disciple has all knowledges as class skills. Can I thus limit it to Arcana, Planes and Religion, and then keep Fly, and swap 3 other knowledges for Linguistics, Disguise and Sense Motive?


Male Elf Wizard 2 | HP:22/22 | F:+3 R+4 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+4 | Perc +10 |

Haruk, I am so sorry! For some reason it keeps escaping me that your character is human. Still human? Mostly human? Well, at least not undead. Let's do a four way split then, with three potions each.

Having the Horn as a seventh party member for purposes of this treasure split seems a reasonable solution. We could treat it like a party pool, and use it for other things related to the common mission too.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

I forgot to count myself when counting party members. >.<

Dark Archive

| HP 77/106 | AC:25 | Fo:+14 Re:+14 Wi:+15+ | Ath +13, Acr +14, Dec +14, Itm +10, Med +11, Perc +13 | Fangs/Fists +16 2d8+6 | Ki 1/1, HeP: 2/3 | Active Conditions:
Xanos Doom wrote:
I forgot to count myself when counting party members. >.<

Heh heh!


Male Elf Wizard 2 | HP:22/22 | F:+3 R+4 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+4 | Perc +10 |

Counting the coinage that we found in the treasure room, that is 45,500 gp in value for us. That works out to 6,500 gp for each PC, and 6,500 gp to the renovations budget.

It sounds like Rose will be going to town to work out details with the baron on liquidating these items, and then buying the items (and/or crafting supplies) that we need. I won't be able to start crafting until they get back with the first round of supplies. I believe the lyre will be the first priority. Molasbar and Handy can work on crafting items, but don't count on having them before we have a hostile encounter; I'll work on a crafting schedule once I know what people want crafted, and the order they prefer to receive those items.

A http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Corset%20of %20Delicate%20Moves will be Molasbar's first priority.


Having the Horn as a separate slush fund makes sense. Likewise if we need to be tithed for renovations, alternations and improvements.

Changing one of the baroque rooms to the Krypta des Vampirfürsten (Crypt of the Vampyr Lord) has a certain air of necessary grandeur about it :)

Also Level 7... Vunderbar!

Dark Archive

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| HP 77/106 | AC:25 | Fo:+14 Re:+14 Wi:+15+ | Ath +13, Acr +14, Dec +14, Itm +10, Med +11, Perc +13 | Fangs/Fists +16 2d8+6 | Ki 1/1, HeP: 2/3 | Active Conditions:

More Vampirism! :D

Dark Archive

| HP 77/106 | AC:25 | Fo:+14 Re:+14 Wi:+15+ | Ath +13, Acr +14, Dec +14, Itm +10, Med +11, Perc +13 | Fangs/Fists +16 2d8+6 | Ki 1/1, HeP: 2/3 | Active Conditions:

Levelled to 7 - except for my level feat... I've got so many now I need some ideas!


Inactive
Molasbar wrote:

Counting the coinage that we found in the treasure room, that is 45,500 gp in value for us. That works out to 6,500 gp for each PC, and 6,500 gp to the renovations budget.

It sounds like Rose will be going to town to work out details with the baron on liquidating these items, and then buying the items (and/or crafting supplies) that we need. I won't be able to start crafting until they get back with the first round of supplies. I believe the lyre will be the first priority. Molasbar and Handy can work on crafting items, but don't count on having them before we have a hostile encounter; I'll work on a crafting schedule once I know what people want crafted, and the order they prefer to receive those items.

A http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Corset%20of %20Delicate%20Moves will be Molasbar's first priority.

Rose is very demanding and has the following list of items in mind:

Belt of Dexterity +2
Amulet of Natural Armor +1
Pearl of Power (1st)
Quick Runner's Shirt


Inactive

Cleric 7
+7 HP
+1 BAB
Feat: "Fallen" Angelic Blood (i.e. Angelic Blood converted for evil characters)
Skills: Heal, Knowledge (religion), Perception, Perform (oratory)
Channel Negative Energy 3d6
Access to 4th level spells


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Wizard 7
5 HP
10 skill points
Feat: Leadership
Access to 4th level spells, 3 per day
Animate Dead and Black Tentacles added to spell book


25/25 HP, 20 AC, Fort +2, Dex +2, Will +5 Current Spell Effects: Prestidigitation

Predictably, I'm going to be building Xanos' other hand as his Cohort. I'm starting with the Crawling Hand stats (effective level of 1). Then I'm going to layer class levels on that. I'll end up with a 5th level Cohort.

Here's what I need to know from Fanguar-

Should I use the stat array out of the bestiary, use the heroic NPC array (15, 14, 13, 12, 10, 8), or use some method of point buy?


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HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Last level up issue-

Based on my leadership score I'm going to attract ten 1st level followers and one 2nd level follower. My thoughts on that are that when the crew going into town start their recruiting push, Xanos' name has enough star power to draw people in almost immediately.

I'm not sure who I want them to be, so here's a few ideas. Feedback is welcome-

Option 1) There's a small sect of revivalist Xanos cultists in town. They'd be young upperclass social outcasts (probably from the Baron's extended family and their friends). They're analogous to modern day satanists who play with occultism as a form of social rebellion. Xanos would probably hate them. Adept NPC class inspired by the Southpark goth kids. This one is mostly for comedy purposes, but having a dozen low level spellcasters around could be handy.

Option 2) There is a splinter faction of Sariana's order nearby. They're a bunch of martial types (Warrior NPC class) obsessed with becoming undead. They'd immediately latch on to Sariana as Xanos' "top student" and would be ready to become Vampire Spawn as soon as Sari and Albrekt get that ability. This idea entertains me for the roleplay possibilities, and would give us some much needed guards for the first and second of the Horn.

Option 3) Xanos' followers are all crawling hands. They would be the beta test subjects that Xanos has been playing with while he perfected how to animate his own right hand into a superhand. They'd all be slightly more powerful than a regular crawling hand (adding hit dice instead of class levels). This is the weakest and least useful option, but thematically interesting to me. Having Xanos walking around in a carpet of crawling hands is creepy cool.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

I'm not sure if we're allowed Leadership or not. I know I've raised the question before, due to the 3 NPCs in Haruk's backstory, and I believe Fang turned me down then, or at least I don't think he was too keen on the idea.

Don't get me wrong, I would love it if we were able to take Leadership, cuz it's a feat perfect for Haruk, but I feel like we were already told no.


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

He was going to allow Vank to take it at 6th level before he dropped out of the game. I don't remember anywhere that he mentioned it not being allowed for the rest of us.

I know the AP has an entire subsystem for creating an evil organization when multiple PCs have Leadership, so it's built into the story. Fang might not be using that system though.

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