Solstice Scar GM Thread - Session Two (Inactive)

Game Master Granta

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Sovereign Court

Please make sure to delete your dot-post, so that we don't clutter up the thread. I would like to use gameplay solely for announcements, so that it is an easily searched reference for you.

Sovereign Court

MAPS & TOKENS

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PRE-FORMATTED POSTS

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IMPORTANT DATES

  • October 6 - Start scenario
  • October 7 - Begin “A. The Museum Entrance”
  • October 15 - Begin “C. Confronting the Intruders”
  • October 19 - Begin “Securing Passage”
  • October 22 - Begin “Up the Flood Road”
  • November 2 - Begin “Blood on the Snow”
  • November 12 - Begin “Voice of the Shadow”
  • November 17 - Finish scenario

*Overseer posts will advance the timetable in the evening EST (UTC-4)

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REPORTING SUCCESSES

Successes should be reported here.

And here is a list of the encounters where reporting is required as well as the conditions for each:

A1. Haunted by Memories (1 success):
If the PCs successfully overcome this
encounter, report one success to the Overseer GM.

A2. Guard Creatures (1 success):
If the PCs successfully overcome this
encounter, report one success to the Overseer GM.

A3. Magical Wards (1 special success):
If the PCs successfully overcome this
encounter, report one special success to the Overseer GM.

B. Upper Floors (1 success):
If the PCs successfully overcome this
encounter, report one success to the Overseer GM.

C. Confronting the Intruders (kellid slain):
Do not report successes to the Overseer GM. If Medda is killed, report a Kellid Slain to the Overseer GM.

D. Take Them Head On (1 success):
If the PCs successfully overcome this
encounter, report one success to the Overseer GM.

E. Protect the Convoy (1 success):
If the PCs prevent the orcs from stealing five or more armfuls of loot, they have successfully overcome this encounters. Report one success to the Overseer GM.

F. The High Ground (1 success):
If the PCs successfully overcome this
encounter, report one success to the Overseer GM.

G. Orc Leadership (1 special success):
If the PCs successfully defeat the orc leaders, report a special success to the Overseer GM.

H. Blood on the Snow (1 success):
If the PCs successfully overcome this
encounter, report one success to the Overseer GM.

I. Seeking Aid (1-2 diplomatic success):
If at least two members of the council vote to stay and fight, report one diplomatic success to the Overseer GM. If the vote is unanimously to stay and fight, report two diplomatic successes.

I. Spirits of the Past (1 success):
If the PCs successfully overcome this
encounter, report one success to the Overseer GM.

I. Planar Opportunities (1 success):
If the PCs successfully overcome this
encounter, report one success to the Overseer GM.

J. Voice of the Shadow (1 special success):
If the PCs successfully overcome this
encounter, report one special success to the Overseer GM.

And the following encounters do NOT report successes for anything:

  • The Devil’s Due
  • Securing Passage

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TRACKING SUCCESSES

You may view the number of current successes here. The spreadsheet updates automatically, and should always be up to date.

A: The Museum Entrance & B. Upper Floors

  • # Successes < 9: High Stress
  • 9 < # Successes < 15: Subdued Defenses
  • # Successes > 15: Peace in the Museum

A3: Magical Wards

  • # Special Successes = 2: Failing Wards

C. Confronting the Intruders

  • # Kellid Slains = 2: Tragic Death

Part 2: Ivvora’s Path

  • # Successes =< 12: Devastated Army
  • 12 < # Successes < 18: Bloodied Convoy
  • # Successes >= 18: Twinhorn Champions

G. Orc Leadership

  • # Special Successes = 1: Scattered Leaders

H. Blood on the Snow & I. Twinhorn Camp

  • # Successes =< 12: Deepening Shadows
  • 12 < # Successes < 18: Uncertain Opportunity
  • # Successes >= 18: Bolstering Light

Seeking Aid

    # Diplomatic Successes = 2: Twinhorn Comrades

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TRACKING SUCCESSES (updated for 9 tables)

You may view the number of current successes here. The spreadsheet updates automatically, and should always be up to date.

A: The Museum Entrance & B. Upper Floors

  • # Successes < 14: High Stress
  • 14 =< # Successes < 23: Subdued Defenses
  • # Successes >= 23: Peace in the Museum

A3: Magical Wards

  • # Special Successes = 3: Failing Wards

C. Confronting the Intruders

  • # Kellid Slains = 3: Tragic Death

Part 2: Ivvora’s Path

  • # Successes =< 18: Devastated Army
  • 18 < # Successes < 27: Bloodied Convoy
  • # Successes >= 27: Twinhorn Champions

G. Orc Leadership

  • # Special Successes = 2: Scattered Leaders

H. Blood on the Snow & I. Twinhorn Camp

  • # Successes =< 18: Deepening Shadows
  • 18 < # Successes < 27: Uncertain Opportunity
  • # Successes >= 27: Bolstering Light

Seeking Aid

    # Diplomatic Successes = 3: Twinhorn Comrades

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Our backup GMs will be:

And here is a calendar for tracking their availability.

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SUBTIER 1-2

SUBTIER 3-4

SUBTIER 5-6

SUBTIER 7-8

SUBTIER 10-11

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CURRENT STATUS (effective 10/4/17)

Accessible Areas Beginning Part 1 (page 7)

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CURRENT STATUS (effective 10/6/17)

Accessible Areas

  • A. The Museum Entrance (page 10)
  • B. Upper Floors (page 14)

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CURRENT STATUS (effective 10/14/17)

Accessible Areas

  • A. The Museum Entrance (page 10)
  • B. Upper Floors (page 14)

Failing Wards In the Guard Creatures (area A2) and Trapped Twinhorns (area C1) encounters, reduce the DC of Bluff, Diplomacy, Handle Animal, and Intimidate checks by one step (Hard to Average and Average to Easy). All creatures in the Automated Defenses (area B1) and Magical Wards (area A3) encounters take a –1 penalty to AC and on attack rolls, saving throws, skill checks, and ability checks.

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CURRENT STATUS (effective 10/15/17)

Accessible Areas C. Confronting the Intruders (page 14)

Subdued Defenses Run the encounters in area C as written.

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CURRENT STATUS (effective 10/23/17)

Accessible Areas

  • D. Take Them Head On (page 22)
  • E. Protect the Convoy (page 24)
  • F. The High Ground (page 27)
  • G. Orc Leadership--must complete encounter D, E or F first (page 27)

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IMPORTANT DATES (As of 10/31)

  • October 6 - Start scenario
  • October 7 - Begin “A. The Museum Entrance”
  • October 15 - Begin “C. Confronting the Intruders”
  • October 19 - Begin “Securing Passage”
  • October 22 - Begin “Up the Flood Road”
  • November 5 - Begin “Blood on the Snow”
  • November 15 - Begin “Voice of the Shadow”
  • November 17 - Report scenario
  • November 20 - Finish scenario

*Overseer posts will advance the timetable in the evening EST (UTC-4)

Sovereign Court

1 person marked this as a favorite.

CURRENT STATUS (effective 11/3/17)

Accessible Areas

  • D. Take Them Head On (page 22)
  • E. Protect the Convoy (page 24)
  • F. The High Ground (page 27)
  • G. Orc Leadership--must complete encounter D, E or F first (page 27)

Scattered Leaders All humanoid enemy creatures must succeed at an Easy Will save or immediately become shaken for 1 minute. Additionally, all humanoid enemies attempt to flee combat if reduced to half their hit points or fewer.

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CURRENT STATUS (effective 11/5/17)

Accessible Areas

  • H. Blood on the Snow (page 32)
  • I. Twinhorn Camp--must complete encounter H first(page 33)

Devastated Army Any combat encounter in are H or I that has two or more of the same creature (such as two ragewights) gains one additional creature of that type. If there are several types of creatures that qualify, add only one additional creature of the creature type with the highest CR in that encounter.

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CURRENT STATUS (effective 11/12/17)

Accessible Areas

  • H. Blood on the Snow (page 32)
  • I. Twinhorn Camp--must complete encounter H first(page 33)

Devastated Army Any combat encounter in area H or I that has two or more of the same creature (such as two ragewights) gains one additional creature of that type. If there are several types of creatures that qualify, add only one additional creature of the creature type with the highest CR in that encounter.

Twinhorn Comrades The next successful melee or ranged attack made by each PC before the end of the adventure automatically gains the benefits of the boosted Allied Offensive aid token effect (see page 5).

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CURRENT STATUS (effective 11/15/17)

Accessible Areas J. Voice of the Shadow (page 38)

Uncertain Opportunity Run the encounter in area J as written.

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CURRENT STATUS (effective 11/20/17)

Scenario concluded

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