Solstice Scar B session 2 (Inactive)

Game Master Merisal The Risen


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Maps and slides

Pathfinders Assemble

But only if you are one of the following:

Ietsuna
waynemarkstubbs
golfdeltafoxtrot
Baerlie
ElektraDawns
Lysle

At the Grand Lodge in Absalom

Grand Lodge

Half-elf Ftr 2 Inq 2 HP 18/30 - AC: 17 T: 14 FF: 13 - Perception +12 - F: +6 / R: +4 /W: +4 - CMB +4 (+9 with whip) - CMD 17 - Speed 30 - Init. 18

Jessana strides into the Grand Lodge, glad that, whatever the mission, they are not being sent to somewhere godsforsaken again, like Mwangi or Icecrown. At least in the City at the Center of the World she can get a drink!

Sovereign Court

***OVERSEER ANNOUNCEMENT***

@Table GMs: If you haven't already, please run "Beginning Part 1" on page 7 of the scenario, and then wait for the next announcement before continuing.

@Players: Please have fun, and remember to explore, report and cooperate at all times.


Maps and slides

The fourth and final day of training has come to a close at the Grand Lodge of Absalom, heralding the end of this year's Torchbearing. Pathfinders the world over attend this annual symposium to share their knowledge, teach each other new skills, and reinforce their connections across the Inner Sea and beyond. To celebrate the end of festivities, the lodge has hosted a grand banquet in the visiting agents' honor. A refreshing winter breeze blows through an open window, flickering torches and sending papers scattering. The smell of freshly baked desserts fills the air while initiates clear away the remnants of the first course.

Restful Pathfinders’ Lounge: Members Only!:
If you are a member of the Restful Pathfinders’ Lounge (by possessing the vanity of the same name from page 61 of Pathfinder Campaign Setting: Pathfinder Society Field Guide), you can attend a special private banquet that grants you the benefits of hero’s feast for the duration of Part 1. Each player character with this vanity can invite one guest (such as another PC or an animal companion) to gain the benefits, too.

During the annual Torchbearing, the Three Masters, along with other notable Pathfinders, taught a variety of seminars and panel discussions, from Golarion’s history to spellcasting techniques, and ran obstacle courses and a triathlon. Rumor has it, Janira Gavix offered an unauthorized but popular filking class for aspiring bards and other social misfits under 30--inches, not years. You also heard some salacious gossip about an exclusive, late-night VIP experience Zarta Dralneen arranged for some her favorites. According to one hungover Pathfinder who claimed to have been there, a disgruntled Drandle Dreng was turned away at the door.

Speaking of the imp, ever the social butterfly and self-appointed mentor-to-the-masses, the halfling bard Janira Gavix approaches your small group. “Hi, friends. It’s been awhile since last we met. Have you enjoyed the Torchbearing? I volunteered to organize all the classes again this year. Kreighton Shaine always said I should have been a teacher. Did you learn anything useful?”

Janira looks over her shoulder as she catches sight of another group of Pathfinders refilling their tankards at the grog bowl. “Oh, those are some more students of mine!” She bounces on her toes as she waves at the group and they wave back. “Excuse me? I’ll need to check in with them too!” Pleased that you appreciated her pedagogical efforts, she excuses herself with a smile and moves on.

.So after giving your standard introduction each of you should choose one skill. For the duration of this adventure, you will either treat it as a class skill or gain a +1 bonus on checks with that skill if it was already a class skill. Then post behind spoiler something like this

There was that time in Confirmation (5-08) where perception came in useful:
For example including spoiled scenario and skill to gain and then little story of how that skill helped you save the day in said scenario. This where I was heading when I asked you to list scenarios but apparently the schedule is on Australian /New Zealand time

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

A tall, pale, elf walks in the room. He pauses for a moment at the doorway, taking in the room. The crowd is intimidating, but he slowly walks into the room. "Hello, Janira. I have heard so much about you! I'm glad to have finally met you." He is very intentional about keeping his hands within the cloak, not wishing to touch the bouncy little Pathfinder. "Good fortune on you, friend." The elf smiles and watches her leave, his fingers twitching in almost-arcane patterns.

He turns to the rest of the group. "Good to meet you! I hear that we're going to be table mates! My name is Puck Fields. This is my second time at a Torchbearing, and I'm just as excited as the first time!" He chuckles and continues. "I must confess, I don't have much formal training. I, well, can make things happen. I'm not quite sure how, but my friends tend to be luckier and my enemies tend to be weaker. But I guess that won't matter for tonight! Tonight is for fun!" He smiles and winks.

That one time in 7–07: Trouble in Tamran, where Knowledge(Local) came in useful:
Wandering around the town of Tamran, it was amazing how much easier life was when someone in the group was comfortable amongst the locals! Puck was forced to use his poor diplomacy skills while others were getting things done with Knowledge Local. Without it, we might not have made it to the secret fort in time!

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

A somewhat elderly man, his remaining hairs white from both age and experience, comes forward. He bows to Janira and assembled Pathfinders in a proper, courtly manner. "My name is Sir Froderik Breckenwall Hiltonshire..." he begins, "But more important that an a man's name, are his deeds."

I am reminded of a time (in 7-21: The Sun Orchid Elixir), when my use of Perception was quite useful:
My fellow Pathfinders and I had been charged with ensuring the security of a caravan of the famed tonic of immortality, the sun orchid elixir. To do so, however, we had to first ascertain the potential gaps, shall we say, in the existing security measures by attempting to make away with the object of desire ourselves. Though the container for the elixir was protected by means both magical and mysterious, by observing the manner in which those who prepared the conveyance moved in circular and ritualistic, I was able to suggest to my colleagues--and most correctly, I may add--the locations of traps and the entrance to the conveyance in order to succeed in our heist. It again was a most useful skill to employ when the item made to appear as the elixir turned out to be something quite different and, after a tussel with a construct of considerable strength, we located the secret compartment containing the actual sun orchid elixir.

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Even though she worked more with Guaril Karelia Ree would *so* totally have tried to get into one of Zarta's late night parties too...

"Mmm! Reefclaw cakes! My favorite! <3"

A young woman with bronze skin and red hair that is so fiery it almost seems to lift with heat off of her shoulders when she moves arrives at the table immediately grabbing the eponymous snacks and going to town on them. She wears light almost see-through clothing revealing a mithral shirt for protection. At her hips are a pair of rapiers.

"Ree'sh the name. I dosh zh shtabbings n'shtuff" she manages to get out between bites.

That time in 8-00 the cosmic captive when Acrobatics came in useful:
So there we were hurtling through space on a comet filled with fire, earth, and water elementals of all kinds trying to kill us! My party and I went for the hottest side of things of course. We found ourselves in a villa owned by an Efreeti genie! After some "interesting" negotiations and some nimble demonstrations of our physical "abilities" we got some good intel to give to Sorrina Westir that helped the mission out!

Sovereign Court

***OVERSEER ANNOUNCEMENT***

The front doors of Skyreach burst open with a loud crack. Venture-Captain Ambrus Valsin strides to the edge of the platform, with a slender elf dressed in practical but expensive clothing trailing meekly behind. The red-faced venture-captain addresses the crowd in a booming voice.

“Pathfinders, I regret interrupting the festivities, but we have something of a situation. Approximately twenty minutes ago, unknown forces invaded the Blakros Museum. Fortunately for everyone involved, the Torchbearing is about cooperation and helping our colleagues, so let’s think of this less as an inconvenience and more as an opportunity to practice what we preach.”

The elf, Nigel, exhales sharply, then speaks, “Now, Ambrus, I’ve spent a king’s ransom fortifying the museum from all sorts of invaders: sentinels from the Golemworks, magical wards from the Arcanamirium, and even contracts for guard beasts, both magical and mundane—spared no expense. I didn’t want to come here, but I’ve got no choice.”

Valsin’s forced smile cracks slightly, showing his annoyance. “Out with it, Nigel. Get to the point.”

“Someone broke into my museum and set off the magical protections! I was preserving priceless Shining Crusade pieces for our new exhibit when the first alarm activated. I sent for district guards and went to investigate, but by the time I arrived, the thieves had already locked themselves in my study. They somehow caused the Shining Crusade relics to fly around the museum and attack my sentinels. Everything is going haywire! The magical traps started to target me, the sentinels are not responding to my commands, and—”

Valsin holds out a hand to steady the increasingly agitated elf. “The last you knew, the thieves were still in your study?” Nigel nods. “Very well. Pathfinders: the Seekers should prepare to teleport directly into the Blakros study—“

“That won’t work,” Nigel interrupts, “The study is magically sealed. After that dreadful Numerian exhibit, I turned it into a magical safe room. The robbers must have figured out how to activate it; no one can get in or out while the wards hold. I can work on breaking the wards, but meanwhile my sentinels are smashing up the collection. Some of those priceless relics are on loan from your own Society lodges, so helping me is really helping yourselves.”

“Fine.” Ambrus Valsin takes a deep breath and then turns to the assembled Pathfinders. “Pathfinders, go to the Blakros Museum, secure any relics you can, disable the security systems, and apprehend the looters if possible. Stay safe.”

@Table GMs: You have until May 16 to run Part A on page 10 and Part B on page 14, in whatever order you choose.

Grand Lodge

Half-elf Ftr 2 Inq 2 HP 18/30 - AC: 17 T: 14 FF: 13 - Perception +12 - F: +6 / R: +4 /W: +4 - CMB +4 (+9 with whip) - CMD 17 - Speed 30 - Init. 18

A youngish blonde half-elven woman - pretty, but with more worry lines than you would expect from one of her age - has been drinking rather more than is wise as this relatively early hour, but is obviously well accustomed to her liquor. She wears a yellow and black silk dress, with a scarf affixed with a tiny jeweled brooch of a wasp, and a silver pendant depicting three outward-pointing daggers adorns her neck.

"This is my second Torchbearing too. I've always been on the other side of the world when the opportunity to return came up before. I've been taking classes in interpersonal relations and smalltalk - I'm told I can be rather... blunt."

She takes another sip. "I've visited Tian Xia a few times, and the rules and rituals of etiquette there are mind boggling. I really had to choose my words carefully - Diplomacy - when negotiating with the restless spirit of a Tian princess in The House of Harmonious Wisdom. Anyway..."

She is interrupted by the unexpected arrival of the Venture Captain and the museum curator.

"Goddess's Sting!" she curses. "Can't Nigel keep himself out of trouble for ten minutes?

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

The Blakros is having trouble again. Excellent! Hopefully this time I have more time to examine the artifacts. Puck can't quite suppress his smile at the news. "Well, I suppose we better head over there! Let's hope the more experienced Pathfinders don't solve it before we arrive! " The pale elf looks over to the Seeker tables, hoping to catch one of them teleporting, or flying, away.


Maps and slides

What your characters may know already. Anyone can make these checks, but as a reminder if you don’t have any ranks in knowledge skills you cannot get above a ten

Blackroses: Knowledge (Nobility) DC 10+:
The Blakros are one of the wealthiest and most well known merchant families from Taldor. They own a variety of businesses with interests all over the Inner Sea.

Blackroses: Knowledge (Nobility) DC 15+:
For years, the Pathfinder Society and the Blakros family have been allies, even if only at arm’s length. Occasionally the family invites notable Pathfinders to one of its high-society affairs.

Blackroses: Knowledge (Nobility) DC 20+:
The Blakros family has been involved with some shady organizations during its rise to power, including the Onyx Alliance and House Thrune.

Blackros Museum: Knowledge (Local) DC 10+:
The Blakros Museum is located in the Wise District, owned by the Blakros family, and curated by Nigel Aldain (a former Pathfinder). It is open to the public when an exhibit is on display. Though the exterior of the building is ugly and squat, patrons marvel at how much bigger it is on the inside.

Blackros Museum: Knowledge (Local) DC 15+:
The museum has been closed for the past several months, ramping up for a huge exhibit, “Legacy of the Shining Crusade,” opening next week.

Blackros Museum: Knowledge (Local) DC 20+:
Rumors suggest that shadow magic makes the inside of the museum larger. A few years ago the inside changed drastically, which drew the curiosity of many in Absalom.

Blackros Museum: Knowledge (Local) DC 25+:
Ralzeros the Overwatched was a powerful wizard who owned the building before the Blakros Family. Evidence suggests he cursed the building on his death. The number of accidents and strange events that occur there would seem to support that rumor.


Maps and slides

Dozens of Wise District guards surround the Blakros Museum. The
sergeant nods to Ambrus Valsin as he approaches, a subtle smirk
dancing across the venture-captain’s face. The museum itself is
alight with swirling whorls of color and the sounds of metal and
stone clashing. Occasionally, brief flashes of light burst from the
front entrance, illuminating a toppled banner that says “Legacy of
the Shining Crusade.”

The Sergeant is a broad shouldered Ulfen Man who has been a prominent figure in the Wise district watch. He looks as though he has seen a few battles in his time and may have been seen as a sparring partner for the master of swords.

"The clockwork guardians and guard animals and some animated exhibits are all fighting each other. We were going to wait for them all to wear themselves out before mopping up the pieces.. Not that Nigel sees it that way." The sergeant says smiling at Ambrus

So there is the main entrance and a garden area full of animated magical wards You could also try and climb up the walls and try and enter the second level of the museum as well

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

Knowledge(Local): 1d20 + 5 ⇒ (18) + 5 = 23

"The Blakros museum is in the Wise district, I've been there before. There is supposed to be a new Shining Crusade exhibit being opened up. I do hope the artifacts have not been damaged." Puck's face is worried as the group leaves the Lodge.

---

At the museum, Puck strides past the guards and concentrates for a few moments. "Let's see what magical defenses I can Detect" Casting Detect Magic and holding for 3 rounds, targeting the magical wards around the garden area.

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

Knowledge (local): 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge (nobility): 1d20 + 8 ⇒ (2) + 8 = 10

Froderik nods in confirmation with Puck's assessment of the Blakros Museum. "The Blakros are one of the wealthiest and most well known merchant families from Taldor. They own a variety of businesses with interests all over the Inner Sea. I have been the museum before. I found evidence that Ralzeros the Overwatched was a powerful wizard who owned the building before the Blakros Family. It is said that he cursed the building upon his death. The number of accidents and strange events that occur there would seem to support that rumor."

At the museum, Froderik assess the situation. "These old bones are not much good for climbing these days." the elderly bard notes. "But if there are any relics to secure or looters who are, well, looting, then they are most likely to be found within. I suggest we use the front door."

"Who knows what they may throw at us? I am reminding of the time that I arrived at the home of the Lady Delestria unannounced..." As the bard tells his tale, he gains magical protection and sight.

Froderik casts resistance on himself and detect magic.

"No need to doddle, Puck." suggests Froderik, once his spells have been cast. As he approaches the museum entrance, he continues, "Trust me, the magic auras truly worth seeing are on the inside!"

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Before entering Ree will sidle up to the cutest person in our party who can use a wand of cure light wounds and will bat her bright blue eyes at them and ask if they'd be willing to hold onto her wand and hit her with it in between fights?

I can't even tell what classes we have in our party other than me, Puck, and Froderik so I don't know how else to approach that...

Ree will draw her cold iron rapier and keep it at the ready whenever the team wants to move in and from whatever direction. She leaves the strategy to spellcasters, usually, and tries to live in the moment...and also keeps munching on the plate of reefclaw hors doerves she snuck out of the feasting hall.

If no one seems to care about caution or stealth she'll just stroll in at the front of the group.


Female LN Human Psychic 4 | HP: 30/30 | AC: 16 (Tch 12, Fl 14) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 | Init: +1 | Perc: +9, SM: +8 | Speed 30ft | Spells: 1st 5/7, 2nd 2/4 | Phrenic pool: 3/4 | Active conditions: mage armour

A young woman dressed in fine blue silks hurriedly approaches the group, looking somewhat flustered at her lateness. She stops near the others, closes here eyes, and takes a few deep breaths. Centred and calm she introduces herself. "My name is Rivani, it's nice to meet you all," she says, but is cut off by VC Valsin's booming voice before she can say anything further.

She listens to the briefing and sets off with the rest of the Pathfinders. "I haven't been back to Absalom since my Confirmation," she says, listening to Puck and Froderick. "It's surprising how much you forget when you're away, and how much the city changes."

As they approach the museum Rivani goes silent for a second and closes her eyes. When she opens them again her eyes blaze with blue energy and there is a snapping sound of displaced air.

I'll cast detect magic and mage armour.
I'll take Spellcraft as my +1 skill, though as a pregen I don't have a cool story to go with it.

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

Puck gladly accepts Ree's wand. "Of course, I would be happy to help heal you, if it comes to that. " After his Detect Magic spell is complete, he twists his wrist and casts Mage Armor.


Maps and slides

The broad-shouldered, middle-aged Ulfen man salutes, a somewhat bemused expression on his face. “Well met, Venture-Captain Valsin. I am Svaralk of Asleifar, Sergeant of the Learned Guard. The Guard appreciates your assistance.” He points to his subordinates, “Our initial attempt to quell the animated relics within failed. I’ve ordered the Guard to withdraw and form a perimeter.”

Ambrus Valsin returns the sergeant’s salute, a gesture of mutual respect. “You once served in Grand Prince Stavian III’s Ulfen Guard, did you not?”

Svaralk nods, “That’s right. Afterwards, I retired to Absalom and have served this city for seven years. This is not the first catastrophe I’ve responded to at the Blakros Museum, though none has been quite so dramatic as this. As if anyone needed further proof of the museum’s reputation for trouble.”

The Ulfen confides to the Venture-Captain, “After Nigel Aldain harangued me for dereliction of duty in not immediately retaking the museum, I’m in no rush to sacrifice the lives under my command until the warring creatures inside wear each other down.” He holds up a hand and shakes his head, “I don’t hold Nigel Aldain’s outburst against him. I recognize the elf is rightfully concerned—albeit rather precious—about his exhibit.”

Svaralk turns to your team of Pathfinders and says, “Before you enter, I can provide you an overview of the museum’s layout and tell you that there are animated relics and guard animals on the ground level, and clockwork creatures skirmishing with each other on the floor above. We also have an especially challenging problem in the gardens at the southeast corner of the museum grounds. Some kind of magical runes displaying swarm-like behavior, more magical devices really than living creatures. They proved too complicated a challenge for me and my guards; we simply lacked the skills to disable them.”

-----A1. HAUNTED BY MEMORIES-----
Under a sign that reads “The Shining Armory,” priceless Shining Crusade artifacts displayed on pedestals creak and move by some unseen force. Eerie light seems to dart between the objects while the din of a raging battle echoes throughout the chamber. The central feature is a low, artificial hill atop which stand two stuffed owlbears surrounded by shattered undead foes. Each of the beasts wears chainmail barding and an orange-and-black caparison depicting a stylized owlbear. A dead man dressed in furs lies on the floor before a suit of full-plate armor. Two banners swirl and look menacingly towards you
-----

Knowledge (arcana) DC 13:
SHINING CRUSADE BANNERS animated objects
Dc18
Spoiler:
Thet fly clumsily and are made of cloth no hardness

Dc23
Spoiler:
They appear to be fuelled by some haunted energy and will be vulnerable to positive energy like undead

Party is up
The red and blue banners are your enemies you can start your characters in the green area there are two open archways into the room the banners are in. (One either side of the statue)

Grand Lodge

Half-elf Ftr 2 Inq 2 HP 18/30 - AC: 17 T: 14 FF: 13 - Perception +12 - F: +6 / R: +4 /W: +4 - CMB +4 (+9 with whip) - CMD 17 - Speed 30 - Init. 18

Jesanna, having changed rapidly into her leathers, eyes the scene. "I'm used to getting tangled up in the bedsheets," she observes wryly, "but not usually by the bedsheets themselves."

Her hand instinctively goes to the coiled whip at her belt, but then she reconsiders, instead drawing a long, slender dagger, before moving forward. "Alright, let's see what cloth you're cut from."

Move towards the blue banner and slash with a dagger.

Dagger: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

Knowledge (arcana): 1d20 + 8 ⇒ (6) + 8 = 14

"Those banners are animated!" Froderik cries as he draws his blade. "Quick, do any of you have the means to set them ablaze?"

As the bard rushes into the room, he suggests, "I will aid the half-elf...did she ever give us her name?...while those of you closer to it, take down the other!"

Double move. Will try to occupy ground space where desk is. if that is not possible, he should still have enough movement at speed 30 ft. to get atop the desk.

If an Acrobatics check is required:
Acrobatics: 1d20 + 4 ⇒ (16) + 4 = 20

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

Ah, inanimate objects, the witch's kryptonite.

Puck looks at Ree, staring. It's a little creepy, especially when he wiggles his left hand and whispers, "Good Fortune to you, Ree." Then he laughs quietly, almost Cackling.

Rey, for the next 2 rounds, once per round, you can reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made.


Maps and slides

Jesanna moves forward and stikes at the banner her dagger scrapes along it but doesnt make real contact (touch AC not actual) Froderick moves forward and finds the distance closes a little quicker than he thought Froderick acrobatics dc 10: 1d20 + 4 ⇒ (11) + 4 = 15 he also notes as he hops on to the desk that at their full length (rather than swirling back on theirselves) the banners would be ten feet long. Puck bestows Fortune on Ree

Bold to act

Jesanna
Puck
Froderick(standard only)
Rivani
Ree
Oloch

Banners

You should start anywhere in the green area I was trying to avoid the double move to get into combat range so Froderick you still have a standard action


Female LN Human Psychic 4 | HP: 30/30 | AC: 16 (Tch 12, Fl 14) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 | Init: +1 | Perc: +9, SM: +8 | Speed 30ft | Spells: 1st 5/7, 2nd 2/4 | Phrenic pool: 3/4 | Active conditions: mage armour

Knowledge (arcana): 1d20 + 11 ⇒ (14) + 11 = 25

"Some kind of unholy energy infuses the banners," Rivani calls out, having encountered objects like this before. "Positive energy will strip them of their animation."

Rivani draws a short, curved blade and focuses on the red-hued banner. A lump of rock on a nearby pedestal shoots towards the banner, powered by Rivani's mind as she tries to tear a hole in it.

Move Action to draw my dagger, Standard Action to cast telekinetic projectile targeting red.
GM - can I assume that there are objects around that I can throw with telekinetic projectile or do you want me to supply them myself (I can use crossbow bolts for that if needed)?

telekinetic projectile: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 ⇒ 2

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Ree grins and winks at Puck, not finding it creepy at all. "Hah! Thanks!"

She swiftly advances forward to attack the red banner! (using fortune from Puck's post above)

Attack!: 1d20 + 9 ⇒ (4) + 9 = 13
Attack!: 1d20 + 9 ⇒ (8) + 9 = 17

Damage!: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12 (if they can't take precision damage reduce that by 3)

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

Having closed the distance, and taken the high ground, Feideeik swings his magical blade at the closest banner.
Melee, longsword: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

Confirm Crit: 1d20 + 7 ⇒ (2) + 7 = 9

Froderik slices into the banner!

Damage from magic longsword (S): 1d8 + 2 ⇒ (7) + 2 = 9


Maps and slides

Rivani hurls a lump of rock at the red banner which billows as the rock strikes but doesnt take any real damage. Ree then dashes up and with a swift strike skewers the banner with his rapier and with a deft flick makes a small hole into a larger rip. The red banner responds by trying to slam in to his sword arm but fails

slam: 1d20 + 5 ⇒ (13) + 5 = 18

With the advantage of height Froderick also slices into the blue banner which responds in similar fashion
slam: 1d20 + 5 ⇒ (4) + 5 = 9 It also tries to counter his height advantage
fly dc15: 1d20 + 8 ⇒ (2) + 8 = 10

It gains the height but in such an ungainly fashion that Froderick and Jesanna have opportunity to strike

aoo for Froderick and Jesanna and then everyone goes again

Bold to act

Jesanna (aoo only)
Froderick (aoo only)
Jesanna
Froderick
Puck
Rivani
Ree
Oloch*

Banner Red -12 (ground level)
Banner Blue -9 (5 feet up still reachable)

* Oloch delayed last round giving player one last opportunity to post

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

Seeing an opportunity to strike, Froderik takes it.
Melee attack (longsword): 1d20 + 7 ⇒ (17) + 7 = 24
Damage from magic longsword (S): 1d8 + 2 ⇒ (7) + 2 = 9


Maps and slides

Froderik strikes true and another gaping hole appears in the banner but it is not done yet

Its beginning to look a bit fragile but constructs tend to have plenty of hp

Grand Lodge

Half-elf Ftr 2 Inq 2 HP 18/30 - AC: 17 T: 14 FF: 13 - Perception +12 - F: +6 / R: +4 /W: +4 - CMB +4 (+9 with whip) - CMD 17 - Speed 30 - Init. 18

Jesanna lashes out in a wide arc with her dagger.

Dagger: 1d20 + 7 ⇒ (19) + 7 = 26
Dagger: 1d4 + 1 ⇒ (2) + 1 = 3

edit for crit

Confirm: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Half-elf Ftr 2 Inq 2 HP 18/30 - AC: 17 T: 14 FF: 13 - Perception +12 - F: +6 / R: +4 /W: +4 - CMB +4 (+9 with whip) - CMD 17 - Speed 30 - Init. 18

Encouraged by the large holes she seems to be making, Jesanna completes a full spin and brings her blade to bear on the billowing monstrosity again.

Dagger: 1d20 + 7 ⇒ (4) + 7 = 11
Dagger: 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

Puck laughs at the flag as Re rips it to shreds. "Ooh, do it again, do it again! " He moves down the steps to get a little closer to the action, drawing his sling as he does so.

Cackle extends the Fortune for another round. (This one and next)


Maps and slides

Jesanna makes a very nice rip in the blue banner it is looking distintly shredded but still swirls threateningly

Bold to act

Jesanna
Puck
Froderick
Rivani
Ree
Oloch*

Banner Red -12 (ground level)
Banner Blue -25 (5 feet up still fighting)

* Oloch delayed last round giving player one last opportunity to post

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

"I say, it is time that we cut this ribbon to...well... ribbons!' Froderik declares as he swings his blade.
Melee attack (+1 longsword) v. blue: 1d20 + 7 ⇒ (19) + 7 = 26
Damage from magic longsword (S: 1d8 + 2 ⇒ (6) + 2 = 8
Confirm crit: 1d20 + 7 ⇒ (11) + 7 = 18
Additional damage from crit (S): 1d8 + 2 ⇒ (6) + 2 = 8

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Ree giggles a bit at the joke as she continues to stab and slice at the red banner! "Too bad! I kinda like the color on this one!"

Using Puck's fortune again

Attack!: 1d20 + 9 ⇒ (13) + 9 = 22
Attack!: 1d20 + 9 ⇒ (5) + 9 = 14

Damage!: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12 (if they can't take precision damage reduce that by 3)


Female LN Human Psychic 4 | HP: 30/30 | AC: 16 (Tch 12, Fl 14) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 | Init: +1 | Perc: +9, SM: +8 | Speed 30ft | Spells: 1st 5/7, 2nd 2/4 | Phrenic pool: 3/4 | Active conditions: mage armour

Seeing her psychically-propelled lump of rock fail to damage the banner, Rivani instead focuses her mind on a shard of pottery (from ancient Jistka according to the label beneath) and flings it towards the animated fabric, hoping to tear it to pieces.

Standard Action to cast telekinetic projectile at red. Yeah, it's not as effective as just shooting my crossbow, but it's way cooler.

telekinetic projectile: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 ⇒ 6


Maps and slides

Froderik does indeed cut his banner to ribbons. Another piece of pottery flies towards the red banner but misses it completely. Ree however makes another tear in the red

It responds by flicking at him

slam: 1d20 + 4 ⇒ (9) + 4 = 13 but Ree dodges with ease

Oloch calls out an apology "Left my sword at the lodge" and leaves

Bold to act

Jesanna
Puck
Froderick
Rivani
Ree

Banner Red -24 (ground level)
Banner Blue Lifeless in ribbons at ground level

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

Puck lets out a loud and harsh Cackle at Oloch as the warrior runs. It's just a bunch of fabric! What a coward. He raises his sling and tosses a stone at the remaining banner.

Sling @ Red: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Damage: 1d4 ⇒ 4

Cackle extends Ree's Fortune for another round. (This one and next)

Liberty's Edge

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Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

Froderik jumps down from the desk.

If doing so requires an Acrobatics check:
Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14

Then, with his sword still drawn, he approaches the remaining ribbon and slices at it.
Melee attack (longsword) v red: 1d20 + 7 ⇒ (6) + 7 = 13
Damage from magic longsword (S): 1d8 + 2 ⇒ (3) + 2 = 5

As he swings, the bard remarks, "Had Nigel wanted us to cut the ribbons announcing the opening of a new museum exhibit, there were certainly easier ways for him to have done so!"

Grand Lodge

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Half-elf Ftr 2 Inq 2 HP 18/30 - AC: 17 T: 14 FF: 13 - Perception +12 - F: +6 / R: +4 /W: +4 - CMB +4 (+9 with whip) - CMD 17 - Speed 30 - Init. 18

Jesanna dashes forward, around the other side of the red baner, flanking it, before slashing with her dagger.

Dagger: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

edit - rollin' hot!

Dagger confirm: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Maps and slides

Pucks Sling bullet rips another hole in the banner. As Froderik approaches it lashes towards him

slam: 1d20 + 4 ⇒ (12) + 4 = 16
the banner barely misses him putting Froderik's balance off so he misses in turn. He does provide a distraction for Jesanna who nips behind to cut another ribbon off the banner

Getting down does not require a check but getting close to a banner does. taking your acro as a tumble check it did not prevent the aoo. It appears not to have combat reflexes. If Ree hits it will not have any hp either

Ree and Rivani to act

You hear the sound of barking dogs to the west the sounds of battle upstairs and the glow of arcane wards in the garden outside

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

Puck stares in awe at the hole he made in the fabric. The normally quiet and reserved man laughs again. "Guys! I hit it! I never hit! "

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Ree grins at Puck's exclamation before giving her a thumb's up "Keep it up! If it's ribbon cutting now who knows what's next!"

Still using the fortune Puck gave her plus taking advantage of the flank from Jesanna

Attack!: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Attack!: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

Damage!: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8


Maps and slides

Reed skewers the final banner and it flops lifelessly to the floor

Success reported

There is the sound of barking dogs to the West , the glowing wards in the garden or fighting upstairs to investigate.

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Ree grins as she instinctively goes to clean the blood off her blade...then stops and blinks since her blade is probably cleaner now after stabbing through fabric that she'd normally use *to* clean the blade then before she used the blade to stab the fabric... in short the ifrit woman looks like she's a little bit at a loss and would just as happily follow all of you no matter where you decide to go next.

*waves to gm lady* if no one can decide Ree will just vote for whatever's closest or randomest!


Female LN Human Psychic 4 | HP: 30/30 | AC: 16 (Tch 12, Fl 14) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 | Init: +1 | Perc: +9, SM: +8 | Speed 30ft | Spells: 1st 5/7, 2nd 2/4 | Phrenic pool: 3/4 | Active conditions: mage armour

Rivani keeps her dagger out as she moves towards the others in the centre of the room. "From what Sergeant Svaralk said, the runes might be the biggest threat. We should investigate them before they can do too much damage."

Liberty's Edge

Male CG Human Bard 5 Active conditions: none. | HP 19/26 |AC 18 T 11 FF 18 | CMB +5, CMD 15 | F: +0, R: +4, W: +4 | Init: +2 | Perc: +6, SM: +8 | Speed 30ft |
Skills:
Acro+4, App+6, Bluf(P)+13, Dipl+11, Disg(P)+13, Esc+4, Heal+3, Know(arc, hist, local, nob)+8, Know(others)+7, Ling+9, Perf(Act/Or)+13/+11,SoH+4, Spct+8, Slth+4, Surv+3, UMD+10

"Not sure I an well-equipped to deal with what sounds like a swarm, but very well. I would hate see a lovely garden be ruined by being runed!" says Froderik.

Dark Archive

Male NG Elf Witch 3 | HP: 9/20 | AC: (17)13 (13 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +3, R: +5, W: +4 | Init: +11 | Perc: +2, SM: +0 | Speed 30ft | Hex DC: 16 | Spells: 1st 0/4 2nd 0/2 |

Puck smiles at Froderick. "Do not worry, friend. I have dealt with similar defenses before. I think your knowledge of the arcane will be of assistance. " He heads back towards the door. "To the garden it is. "

Silver Crusade

Rogue 3/1 Diviner AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 28 (3d8+3) Fort +3, Ref +7, Will +5; +2 vs. fear Percpetion +12, In +8

The Halfling enters into the room a spear on his hand and from a little sack on his side the head of bunny pops out when it is heard that rabbit stew is on the menu and it makes a disapproving grunt.

Hi. I'm Bennybeck Wabbittracks. This here is Thumper. How can we help?


Maps and slides

Jania Gavix the small halfling woman bursts in "Oh well done youve quelled the banners. Kreighton Shaine said you might need this" She tosses you a backpack with AID TOKENS emblazoned on it with the glyph of the open road. "If you have no need for this pass it on to another group Remember Explore report cooperate And wth that she dashes off to another part of the museum

Thousands of glowing glyphs form a protective shell around the outside of the museum, casting a sparkling aura of light that bounces off the fountain’s waters.

A PC that is adjacent to the runes can attempt to shut them down with Disable Device, Knowledge (arcana), Linguistics, Spellcraft, or Use Magic Device. Spells like dispel magic or erase can also help.
-----

Knowledge (arcana) DC 13:
LIVING RUNES
Tiny Constuct swarm
dc 18
Spoiler:
these swarms are set to catcdh and detain mode dealing non lethal damage. They also can move and trigger nearby traps

Initiative
Rivani: 1d20 + 1 ⇒ (14) + 1 = 15
Benny: 1d20 + 8 ⇒ (6) + 8 = 14
Froderik: 1d20 + 2 ⇒ (11) + 2 = 13
Jesanna: 1d20 ⇒ 14
Puck: 1d20 + 11 ⇒ (12) + 11 = 23
Ree: 1d20 + 12 ⇒ (2) + 12 = 14
Swarm: 1d20 + 6 ⇒ (18) + 6 = 24

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