Solo Vrog (Inactive)

Game Master bookrat

Map 1
Combat Map (Updated 7/26/2018)



Go ahead and make your character here.

Rules:

Level 20
Standard Point Buy.
Roll once on each Magic Item Table A-I.
Pick 1 Legendary, 1 Very Rare, 2 Rare, and 6 combined Common/Uncommon
Pick any non-magical that seems reasonable. If you're uncertain, ask and we'll figure it out together.

Any questions in the rules now or during play, we'll figure out together. 5e has a lot that's a GM call, and I'm always open to suggestions. This isn't about me dictating a game to you, it's about the enjoyment of the game and the discovery of what a Moon Druid can handle.

I have two adventures ready to play. The first is a Level 15 game, designed for four hours of table time for live play. The second is a Level 17-18 game, designed for two hours of live play.

Using PBP and posting once per day, I expect the longer game to take about 3-6 weeks. Of the Moon Druid cannot defeat the longer game, we won't play the shorter one.

If the moon druid cannot defeat the longer game in the first try, I'll leave it up to you to decide what to do after that: try again, make a new PC, or move on to other games and groups. I honestly don't know if there's a way using magic or magic items to gauruntee a ressurection or anything like that, so if you find one, that would be nifty. :)

Link to Gameplay Thread

Ready?


Table A: 1d100 ⇒ 54 Cantrip Spell Scroll
Table B: 1d100 ⇒ 17 Potion of Fire Breath
Table C: 1d100 ⇒ 20 Spell Scroll (4th Level)
Table D: 1d100 ⇒ 37 Potion of Speed
Table E: 1d100 ⇒ 65 Spell Scroll (9th Level)
Table F: 1d100 ⇒ 22 Sentinel Shield
Table G: 1d100 ⇒ 43 Gem of Seeing
Table H: 1d100 ⇒ 63 +2 Chainmail Armor (changed to breastplate to meet class requirements)
Table I: 1d100 ⇒ 74 Well of Many Worlds

Legendary: Ioun Stone of Mastery (a)
Very Rare: Tome of Understanding
Rare #1: Daern's Instant Fortress
Rare #2: Folding Boat
(Un)Common #1: Decanter of Endless Water
(Un)Common #2: Cloak of Protection (a)
(Un)Common #3: Dagger of Warning (a)
(Un)Common #4: Bag of Holding
(Un)Common #5: Gloves of Thievery
(Un)Common #6: Goggles of Night


WP/VP: 100/668 | AC: 47; T: 33; FF: 29 | CMB: +34; CMD: 38 | Init +32 | Fort: +53; Ref: +45; Will: +34

Okay, here is Vrog's character. I ended up swapping the Gloves of Thievery with a Lantern of Revealing.

I should be good to go. Let me know if you have any questions!


M Rattus norvegicus

Hi!

A few questions:
How do you have 9th level spell slots? Warlock spell slots don't stack with other casters. (If you didn't know this and want to pick a different class, that's ok).

What warlock invocations did you choose? Patron? Pact? All I see are the spells and cantrips.

Is the Well of Many Worlds something you can use? If not, you can reroll that. Same is true for any of the random items that you can't use.

Also, a new link to the game play thread, in case you can't see it on the upper tabs.


I knew I was forgetting something! Turns out it was warlock class features.

As for casting, as I'm a multiclass caster, they use the chart for multiclass casters on page 165 of the PHB (As a matter of fact, if you have two classes that cast spells, that Have to use that chart). Note that I just get the spell slots, not the ability to cast spells of that level.

Warlock spells specifically do stack with spellcasting, as mentioned on page 164:

Pact Magic wrote:
If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.

I'll get my warlock stuff posted presently.

EDIT: updated.


M Rattus norvegicus

Yes, but the paragraph which explains that chart does not mention Warlock:

Quote:
You determine your available spell slots by adding together all your leveIs in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.

Notice how Warlock is not mentioned? It's specifically excluded. Pact Magic does not mix with Spellcasting, and you don't get the higher level spell slots from it.

Per the rules, you're a Caster Level 11 Druid. Every other caster class would add to that on the table, but Warlock does not. Only two classes with the Spellcasting Class Feature uses that chart, and the warlock does not have that Class Feature - they have the Pact Magic Class Feature.

The quote you provided only says that you can mix and match Spells learned from the various classes and use Spell Slots from either class to cast those spells. So you could use a Warlock Spell Slot to cast Cure Wounds from your Druid list, or you could use a Druid Spell Slot to cast Dance Macabe from your Warlock list. Remember that the you use he Ability Score from the original class the spell is from, so even if you use a druid slot for Dance Macabe, it would still be a Charisma based spell.


M Rattus norvegicus

So for now, the options are to scale back the spell slots or to make a new PC. I'm ok with either, since we haven't started yet and there is a rules misunderstanding.


I think I'm going to go ahead and scrap my concept and go with a Cleric/Wizard. I'll keep the same items I rolled before and get him rebuilt.

For Deity selection, is there a particular set that you want to go with, or would anything from the PHB work?


M Rattus norvegicus

It's all good.

Any from PHB is fine. Any alignment.


Rerolling Well of Many Worlds:

Table I: 1d100 ⇒ 91 Ring of Air Elemental Command.

Legendary: +3 Plate Armor
Very Rare: Belt of Fire Giant Strength (a)
Rare #1: +2 Mace
Rare #2: +2 Shield
(Un)Common #1: Cloak of Protection (a)
(Un)Common #2: Lantern of Revealing
(Un)Common #3: Goggles of Night
(Un)Common #4: Bag of Holding
(Un)Common #5: Wand of Magic Missiles
(Un)Common #6: Wand of Secrets


WP/VP: 100/668 | AC: 47; T: 33; FF: 29 | CMB: +34; CMD: 38 | Init +32 | Fort: +53; Ref: +45; Will: +34

Okay, I have him updated.


M Rattus norvegicus

Everything looks good! I'll be starting up the game later today.


M Rattus norvegicus

To help with the focus of the game, you don't need to kill all enemies. To win the scenario, you have to stop the ritual from happening.

The champion PC made this happen by flat out killing the lich, wizard, and the ritual priests. Although he died before he could finish off the last priest.

He's the only other one who's played this scenario.

I had a level 20 Necromancer play a lower level scenario, but it was way too easy for him. He hasn't tried this higher level scenario yet.


WP/VP: 100/668 | AC: 47; T: 33; FF: 29 | CMB: +34; CMD: 38 | Init +32 | Fort: +53; Ref: +45; Will: +34

interesting. Have you lost anyone to the disintegrate trap yet?


M Rattus norvegicus

I have not.

But I had planned that if I did, I'd just say so, keep a mental note that the PC died at that spot, and then continue on as if they'd saved so the game didn't end. Otherwise, it's not as fun. :)

It may be a bit before I can update. Lots of creatures to move around, and I'll need a solid bit of time to sit down and think it all through. Hopefully tonight after I put the kids to bed - if I don't pass out first. :)


No worries =)

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