Snows of Summer (Reign of Winter I)

Game Master lucklesshero

Book 1 of the Reign of Winter Campaign


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”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

Lanfried looks up at the councilor. I am no stranger here. I may not be a town dweller but I live not 2 hours walk from here

I am no stranger. Grawlic and I live on the other side of the woods. I come to town regularly to sell furs. As for why i am interested, the balance of nature has been upset. I would do what little i can to right it, but first i must know the source and that is where my interestsnand those of these people allign.

He scratches his snow white beard and looks down at Grawlic who stands to Lanfried's right.

Is that reason enough to convince you to help us?

Dark Archive

male
spells:
0: (at will) detect magic, light, resistance| lv 1:expeditious retreat, mage armor, summon monster I
Dwarf: Init:+3:Perception +0| AC 16, touch12, flat-footed 14:/ HP.9/9 | Fort. +2, Ref. +2, Will. +2(+2 vs. spells and spell like abilities)| spd. 20' Wizard 1 (Conjurer)
Attacks:
att:warhammer+1(1d8+1/x3) or heavy crossbow +2(1d10/19-20),+2 acid dart 6/6 day( ranged touch)

Newmark pipes in, Yes indeed councilor, I've been sent by Acadamae Arcana of Korsovo, at the behest of the Stone of Seers in Magnimar. These are both schools of magic. The Stone Seers are gifted in divination magic and foretold of unusually weather events. One of the places they spot lighted was southern Taldor. They contacted my order in Korsovo, because a few of the Stone Seers tutored me many years ago. They also knew that I had studied at the Irriseni Bloodstone Conservatory. One of the few Non-Jadwigga ever to do so. They felt my experience in the cold lands of the white witches might help shed some light on the mystery that is your weather. Alas, I just arrived a couple days ago my investigation is just beginning. Truth be told, the mercenary and the rumors of the missing noble woman have nothing to do with why I'm here. However, if it pleases the town that, I should help investigate the mystery, I'd be more than happy too help, in exchange for the co-operation of the local townfolk, regarding my investigation to the unusual weather. Newmark lets out a breathe; uncomfortable at speaking at such length.


male Snows of Summer

Ionnia Teppen visibly relaxes as each person explains their presence. She seems to dismiss Hassan's silence with a nonchalant air and presses forward. Well, it is fortune that brought you all here at this troublesome time. I for one am not one to spit in fortune's eye. You have my leave to talk to the injured guardsmen. He is being cared for at the Temple of Erastil. Please inform Elder Safander that, the council gives it's leave for you to speak to the injured man. In the mean time I will call an impromptu council meeting. I would appreciate it if all attended. The council will meet shortly after lunch. I trust you all will attend? (assuming you all agree to attend the meeting)
Good, I will see you then. I understand the mercenary was quite injured when he was brought to us by the local Rangers. He hasn't been properly interviewed. Perhaps, you can bring the council a report after you're through speaking with him? Ionnia lifts an eyebrow questionably. Very well then, you'll find the Temple next door to my house. I will go gather the council and see you at half past one. Two of the council members are farmers and are struggling to keep their crops from freezing right now...so please don't be late...these men are needed at their farms.

your up group..what next?


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

Thank you councilor. We will go an speak to this man then meet you and the rest of the council after lunch.

Lanfried makes a clicking sound through his teeth and Grawlic's ears prick up. Shall we go to the temple? Together they head to the temple of Erastil.

Grand Lodge

Male | HP 12/12 | AC 16 T 13 FF 13 | CMB -2, CMD 11 | F: +5, R: +5, W: +0 | Init: +3 | Perc: +6 Speed 20 ft Hydrokineticist

Krestimbunt nodded a lot, much of what they were saying going over his head a little bit, but he got the idea. Yes! A meeting, with the gentlemen sounds good to me! We really just are trying to help, strange as we may be. Especially him. he jerks his head towards Hassan. Temple sounds good to me, let's get to that meeting!

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Happy to have not been picked out of the crowd by the village headwoman, Hassan follows the others to the temple to see the wounded man. Along the way, he recalls what he knows of the faith of Erastil, a deity who is at least aligned with the one true goddess, the Dawnflower.

Know Religion: 1d20 + 4 ⇒ (19) + 4 = 23


male Snows of Summer

Hassan knows most of what is on this Link about Erastil.

You walk up to a well manicured building with double arched doors and a wood carving mounted over the doors. The carving is of a bow apparently made of antlers. Newmark raps on the door and then steps back waiting for others to speak. A moment later, a beautiful woman with a tan complexion, opens the door. Yes? How may the house of Erastil, serve?

Remember this is not, PFS...I do not allow 'take 10' on knowledge checks..please roll it if you want to attempt it.

Hassan (automatically can look) DC:10 knowledge local:
Although somewhat diminished, this woman's accent and to lesser extent her appearance, probably indicate she is from somewhere in central Qadira.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan is taken aback as a countrywoman opens the door.

Keleshite speech:
"Hail, sister! The Dawnflower shines on our meeting! We are come to see the injured man, and listen to his story. It is good to a friendly face here in this forsaken place."

He give an exaggerated low bow with his palms together in front of his forehead, animated for the first time since you have met him.


male Snows of Summer

The woman looks equally surprised to see Hassan. Her eyes go even wider when she see's Arrac's large frame.

Kelish:
The woman's eyes focus on Hassan's holy symbol as she responds, Greetings Mulla, though it is unusually to see one of my countrymen so far north, you are welcome here. I am Zaarida Safander ,faithful servant of the Dawnflower and wife to the Goodman and Elder Priest of Eristal here in Heldern

After, speaking something to Hassan in Kellish; the woman, opens the door wide to the temple and gestures for all to come in.

On your way through the door she eyes Arrac and says, Is the injured mercenary a member of the Ulfen guard?....Is this business of the crown? Should I fetch my husband?

DC:12 knowldge local:
The Ulfen Guard exists to protect the bearer of the Primogen Crown. Its most visible role is the safeguarding of the Grand Prince. More than twenty Ulfen warriors surrounding him at all times. Others search for potential threats as surprisingly clever investigators. The Ulfen Guard care only for their oath and duty to the crown, without personal or political ties to the rest of Taldor.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan listens to the question and responds to the woman in the native tongue.

Kelish:
"Fortune is with us it seems to meet this way in this place. Your husband is priest of these faithless?" he shrugs, indicating what he thinks of that, but smiles all the same. "Tell us, the injured man is a northman, like this big fellow?"

Grand Lodge

Male | HP 12/12 | AC 16 T 13 FF 13 | CMB -2, CMD 11 | F: +5, R: +5, W: +0 | Init: +3 | Perc: +6 Speed 20 ft Hydrokineticist

Elven? I dunno, they didn't say a voice came from behind her. While they were talking, Krestimbunt had already entered the building and was looking around-though with her focusing on looking up at Arrac,she undoubtedly would've missed him enter as well.

Stealth for Kicks: 1d20 + 11 ⇒ (4) + 11 = 15

Either way, we spoke to Teppen, who told us to tell your husband to let us have the injured guy tell us the tale he has to tell if what happened. He paused for a moment, making sure that was right. so if you want to tell him that, I think yes, it makes sense to get him. Right guys?


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

We are not here on behalf of the crown. We simply are concerned people seeking the root cause of this strangeness of late. We seek to speak to the Ulfen mercenary. He may have information that will help us. We will be brief and he looks pointedly around the group not place the man under any undue stress.


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Arrac gives a smile and laughs No Maiden, no. No true Ulfen Warrior would turn and flee a battle while his brothers were dying fighting it.

Arrac looks between the two as they speak a foreign tongue Are you two friends? It is rude to speak a tongue others do not know while conversing together.

He waits a moment, before continuing. We merely want the man to tell us, or, preferably lead us, to the site were he was ambushed. And possibly describe what it was that attacked him.


male Snows of Summer
Arrac wrote:
Are you two friends? It is rude to speak a tongue others do not know while conversing together.

Zaarinda frowns at Arrac and replies (in common),In my country if a holy-man addresses you in our native tongue, it would be considered insulting to answer in the common tongue. Zaarinda turns to Hassan and says.

Kelish:
Yes Mullah, he is indeed a Northman, like the one in you travel with.

You all follow Zaarida Safander, in to the sanctuary. One of the first things you notice, as you traverse through the pews is; although the primary alter is dedicated to Old Deadeye, the temple also contains shrines to Abadar, Gozreh, Pharasma, and even a well maintained shrine to Sarenrae. Zaarinda answers Lanfried's and Arrac's question as you move towards the front of the sanctuary. I will leave the decision of the interrogation of the mercenary, up to my husband...ah! Here he is now... Zaarinda, pauses for a moment, to grasp the hands of a bearded man, perhaps in his late forties. He is dressed in a clean simple robe and carries a staff. The Holy symbol of Erastil, hangs on his neck.

I am Elder Natharen Safander a cleric of Erastil. The man announces. I tend to all of the village as one flock. The man pauses takes in your groups appearance and demeanor, his hand then motions toward the alters of other faiths and finally rest on the alter of Erastil. I do this, regardless of each villager's faith, so long as that faith's Patron, is not an enemy of, Old Deadeye.

DC:10 knowledge local, Religion, or Nobility:
It is common knowledge that, in most places in Taldor that the worship of Sarenrae is frowned upon and even forbidden. This is a most unusual exception.

Grand Lodge

Male | HP 12/12 | AC 16 T 13 FF 13 | CMB -2, CMD 11 | F: +5, R: +5, W: +0 | Init: +3 | Perc: +6 Speed 20 ft Hydrokineticist

Kres bows as the cleric enters the room, smiling up at him. Well met! I am Krestimbunt Gruth, and these are my l-lackey's. We spoke with Ms. Teppen not long ago, and she said if we wanted to sp-speak to an injured mercenary we could, just needed to tell you first. And we do want to talk to him, about what had happened. To him. And his group.

Religion: 1d20 + 2 ⇒ (20) + 2 = 22

*Weeps over a wasted 20*

Then the gnome's wide eyes grew a little wider. All religions you say. That's, ah, that-that's good to know Stammering more then normal, he reached into this pocket, thumbing his holy symbol. You seem like a wise fellow, any idea what's going on with the weather-could it be related to deific... stuffs? There was only one god involving snow that he knew of, and really hoped it that wasn't one of the others. They were less pleasant.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage
Arrac Velstromm wrote:

Arrac looks between the two as they speak a foreign tongue Are you two friends? It is rude to speak a tongue others do not know while conversing together.

Hassan turns to the northman, his eyes flashing with anger. "Rude? Interrupting a conversation between countrymen and calling them rude is what then, brute? Polite? Please. Keep your mouth closed if you have nothing to say that is nice, that is a saying in your lands, is it not? Perhaps you should follow it."

Taking a deep breath and trying to release his anger, he tells the others. "The lady Zaarida says the injured man is a northman, like Arrac here. Perhaps, she suspects he is one of the so-called king of Taldor's royal guards. I think that is unlikely unless the "king" is in the area currently. But a northman in this part of the world is ...unusual at best."

He bows again to the Elder as he enters. "The Dawnflower and your Deadeye are allies, as such let us be, mullah. Peace be with you. It is an unusual temple in Taldor that honors my goddess. I am at your service. We would have words with your guest, with your permission, of course, sir."


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

This gnome and inquisitor are sniping already. Maybe this mission is doomed to fail

I suspect that we will find what answers we seek with this man. Elder, is the man up to speaking to us? Even briefly?


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Arrac looks to Hassan. A frown showing for one of the first times. Perhaps you should Watch yourself, friend. I meant only to inform you, as a way of asking to return to a tongue everyone can understand when others are part of the conversation. I care not if you speak it in a private conversation. We are not in your lands. He turns to the Gruth as he starts to speak and Arrac places a hand on the gnomes shoulder.
Sorry, but I am no man's lackey little one. Other than that, though he speaks true. May we speak to him?


male Snows of Summer

Natharen Safander holds his hand up as several of your group seem to be on edge. This is a holy place gentlemen, let us keep our squabbles outside this place of worship. The man you seek is in the back. I've healed him of several superficial wounds but, his frost bite has left him scarred. The snow bank he was found in probably saved him from bleeding out, but he may yet loose a few fingers and toes. He is awake now I'll show you to him.

Elder Safander leads you to a small chamber near the back of the church. There sitting up on a cot is a heavily wounded man of obvious, Ulfen heritage. Wrapped in bandages, the Ulfen mercenary’s nose, fingers, and toes have taken on a black hue from serious frostbite, and he is still heavily wounded.

DC:15 heal:
Despite the best efforts of Elder Safander, it will take some time before this man is hale and hearty enough to travel again, much less wield a weapon.

The man sits up and says in a lurching groan, Elder Safander, what? ...oh you've brought guest?!

Natharen Safander, clears his voice and says, Yes Yuln, these people are here to ask you about the attack on Lady Argentea
Malassene’s caravan.
The priest pauses for a moment and looks to the party saying, This is Yuln Oerstag, hired guard of the Lady Argetea. Another pause by the priest and then he awkwardly ask, I'm sorry, I forgot to gather all your names for proper introductions.....?

Yuln's picture can be found on slide 3.


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

I am Lanfried, a local hunter and trapper. I'll leave a pause here to let other introduce themselves. I think it would be weird for me to introduce myself then jump straight in to questioning him.

When the introductions are done Lanfried asks So, you were found in a snowbank? What can you tell us of how you got there?


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Arrac crosses his arms.
Arrac, Arrac Velstromm and Well, it seems you certainly did take a beating. What exactly did you fight? And where?


male Snows of Summer

The Warrior looks at his Ulfen brethren and answers Arrac's question with downcast eyes. “We thought they were just bandits at first—....outlaws who hide like wolves in the forest. They were no match for us. But then came the cold fey of the north. They appeared among us and the battle turned quickly. My people speak of the winter-touched all the time, but I never expected to meet them this far south.”

Yuln seems to gather some courage and ask eagerly, Will you be going after them then? Will you attempt to rescue my charge?

“Would that I could go with you,” he says. “My ancestors would ridicule my lack of valor for fleeing rather than fighting to the end. But I faced enemies that even the greatest warriors in the Linnorm Kingdoms have faltered against, though I think I slew at least one of them before they dragged Lady Argentea away.”


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

I would like to see this for myself. Where did you say this happened, exactly?

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan raises an eyebrow at the discussion. Bandits in the forest is common enough, but winter-touched? He did not know what his was. In his experience, fey were the allies and pawn of witches, and witchcraft was an abomination in the light of the sun.

"Tell us more about these...winter-touched. What are they?" Hassan inquires when it seems like the dwarf's questions have been answered.


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Arrac let out a Harrupmh. Well, yes, we intend to go there. We shall see just how overwhelming these winter touched creatures are, and, if the old legends prove true. This could help greatly. He pats his cold-iron warhammer hanging at his side.
He really only cares about the location. Having been answered he remains silent.

Dark Archive

male
spells:
0: (at will) detect magic, light, resistance| lv 1:expeditious retreat, mage armor, summon monster I
Dwarf: Init:+3:Perception +0| AC 16, touch12, flat-footed 14:/ HP.9/9 | Fort. +2, Ref. +2, Will. +2(+2 vs. spells and spell like abilities)| spd. 20' Wizard 1 (Conjurer)
Attacks:
att:warhammer+1(1d8+1/x3) or heavy crossbow +2(1d10/19-20),+2 acid dart 6/6 day( ranged touch)

Newmark quietly ask, Did you see, Where did they take Lady Argentea?

Yuln replies, “Into the forest, back through the ice and snow. Beyond that, I don’t know." The Northmen looks frustrated as he continues. "I followed as far as I could, but the winter-touched were too many and too hard to fend off in the snow alone. I barely escaped, and they found me collapsed from my wounds, on my way to seek help here.”

Yuln replies to all the others as best he can. To Hassan he answers, “ The Winter touched are; Fey creatures who have sworn themselves to the White Witches of Irrisen, those who stole our lands from us during the Winter War. Tiny sprites no taller than the length of a man’s forearm."

"But don’t be fooled by their small stature. Legends say they have taken a sliver of ice into their hearts, and their touch bears the harsh bite of winter.” Yuln slumps back in his cot.

Elder Safander then ask, Are their any more questions? Yuln grows tired though he won't admit it. Ask a couple more questions if you wish and then allow my patient to rest.


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

Lanfried is done. He turns toward the door and begins to walk towards it.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan's dark eyes sparkle as the wounded northman mentions witches. "Aha! I knew it!" he says in his accented Common. "Witches are behind this weather, and behind the coming of the fey, and the attack. Tell me, northman, how do you fight these winter-touched minions of the winter witches in your land of cold and ice?"


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Arrac gives a shake of his head, he already had what he wanted. The location.

Hmmm. Farewell then. I go to find glory, or death. He says to the maimed Ulfen and the Elder.


male Snows of Summer
Hassan wrote:
"Witches are behind this weather, and behind the coming of the fey, and the attack. Tell me, northman, how do you fight these winter-touched minions of the winter witches in your land of cold and ice?"

The big warrior looks at Hassan thoughtfully, “With cold iron and burning f lame. Both burn them, and both are weapons they fear.” Yuln grunts as he struggles to reach for something at the foot of his bed; Elder Sanfander, interjects and says, here let me help you... Then hands the big north-man, his scabbard slug over the bed post.

Yuln looks for a moment at the weapon and then sighs. He holds out the blade to Hassan..offering it with both hands, I bought it many years ago with some of me trade earnings, it's a good blade and made of cold iron. If it will help you retrieve lady Argenta, I'd be happy to lend it to ye. Elder Sanfander nods in satisfaction.

After you make your decision regarding the blade Elder Sanfander ushers you out of the room. He says, It seems you are all to be our guest at an impromptu town hall meeting in an hour. I suggest you get some lunch or if you'd rather you may spend some time here in devotion. The middle aged man moves across the sanctuary and says something quietly to his wife. He then bids ,Farewell, I'll see you at the town hall in an hour. Please do not disturb Yuln's recovery any further today. If you wish to stay and worship, my wife will attend to any of your needs. With that, the Priest exits the church.

What next? Grab some lunch at the Silver Stoat?, Explore the town for an hour? Worship at the temple? or just wait at the town hall?


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

Lanfried votes for lunch then to the meeting at the town hall

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan is surprised by the offer of the cold-iron blade. "I accept this blade, which is meant for the destruction of the fey of the north. So it shall be used, if drawn. We will see about the power of these witches and their minions before long." He nods to the wounded warrior, and shuffled out with the others.

"Finding a shrine to Sarenrae is such an unlooked for blessing," says Hassan as the others plan their time before the meeting. "I will stay her and offer her my prayers and oblations, especially if we are to do battle soon. I will rejoin you for this meeting."

The Qadirian man enters the temple sanctuary, and kneels before the altar, praying and rocking slowly in his own tongue, to the Goddess he is dedicated to.


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Arrac will go eat, to the lovely barkeeps dismay

Grand Lodge

Male | HP 12/12 | AC 16 T 13 FF 13 | CMB -2, CMD 11 | F: +5, R: +5, W: +0 | Init: +3 | Perc: +6 Speed 20 ft Hydrokineticist

Krestimbunt, despite having been pretty bold with speaking earlier, had noticably fallen silent. At first, he was just a little freaked out when he realized Arrac's hand on his shoulder had been the size of his own head, making him think twice about being snarky. But then, hearing about sprites the length of an arm who were touched by wintry powers, and then to his own abilities... and then the negative reaction about such creatures... it made him uneasy. It wasn't until Lanfried spoke up again that he got his voice back Lunch anyone? Perhaps we could have something sweet before having to deal with the sour meeting Politics meant little to the gnome, though he was definitely hungry and wanted to kill the time till they would set off on their journey.

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

After he has made his devotions to Sarenrae and an offering at the temple, Hassan will look for the others, especially the warrior, Arrac.

"I accepted the gift of the cold-iron to save face with the northman, but I am not trained in the use of such a weapon, the weight and length are wrong for me." He indicates his curved scimitar for comparison purposes.

"Is this something you can use? If we do run into the witches' minions there, this iron is supposedly strong against them. What say you?" Hassan holds the blade out to Arrac hilt first, so he can heft and see for himself.

Hassan only has 3gp, but he leaves 2 in the offering box at the temple. If Arrac doesn't want the cold-iron sword, Hassan will carry it along, even if non-proficient.


male Snows of Summer

After Elder Safander leaves, Hassan leads worship at the simple yet beautiful alter made to the Dawnflower. He's impressed that all the ritual candles and other implements are arranged in nearly correct order. He says a devote prayer for guidance and then orates a couple catechisms. Afterwords he has a pleasant and polite conversation with Zaarida Safander. Roll and knowledge local(untrained Ok) and diplomacy check; add +2 (for leading worship) to result of each roll. As Hassan leaves and puts two golden coins in the tithes box, Zaarinda smiles and nods in appreciation, May the blessings of the dawn follow you wherever your journey leads you Mulla. she does a small curtsy lifting them hem of her robs an inch or two off the ground. Hassan is almost taken aback by this gesture. It is a gesture reserved for nobles and Martyrs in his homeland. Zaarinda turns and quietly walks back in to the church as Hassan walks across the way to the Town Hall.

Arrac, decides to fill his belly at the Silver Stoat. When he arrives, the place is already packed with customers. Kale Garimos sits him down in a corner and places a huge bowl of venison stew and a warm loaf of bread in front of him. After, a moment she returns with a frothing pint of Three Devil Ale. You'll only be receiving the one pint before the meeting so don't be asking for more! Me husband is on the council and he doesn't need to be dealing with an addle brained Ulfen while trying to conduct town business...ya follow? All right then enjoy your meal....You and your friends are already the talk of the town. Well besides the Snow and the killings... Kale trails off, troubled by the last utterance.

Despite the dire troubles in Heldren, the Silver Stoat is hoping with activity. Many of the farmers and craftsmen of the village have gathered at the Stoat and seem to be discussing recent events that have transpired. Arrac overhears more than once, I wonder what the sudden town council meeting is about? Several eyes turn to him when such is spoken. Apparently, word gets around this small hamlet fast. After he finishes the last bite of his meal, Arrac notices a very pretty blonde with several young men surrounding her.
She looks to be queen of the village, holding court with her numerous suitors. Arrac nearly spits out his precious drink when he sees one of the men/boys try to kiss her hand and then receive a viscous and apparently trained uppercut knock him to the floor groaning in surprise and pain. The bar erupts in laughter at the girl's antics and soon she saunters over to Arrac. Hello, my name is Xanthippe. Would you like to dance? she says with a wicked smile.

Arrac you may make a perform dance (untrained OK but make sure you take your armor check penalties), or a diplomacy check (backed with some dialog) to learn something about what's been going on in Heldren these past few days.

Sense motive DC:12 on Xanthippe:
The girl is obviously trying to make her suitors Jealous...However, she is genuinely curious about Arrac as well.

Newmark announces that he'll return to Willowbark Apothecary to gather his things. He invites anyone that wants to come to come and look at Tessaraea Willowbark's wares and perhaps explore the town a bit before the town council meeting. Newmark mentions, the woman has a surprising amount of alchemist fire in her shop, considering what we might be up against it might be wise to pay her a visit. Newmark murmurs to himself...Must be a story behind that..

Kres and Lanfried, if you want to go with Newmark, let me know. If you do go out and explore the town, let me know what kind of questions your asking the locals(and or Tessaraea). You may make both knowledge local and Diplomacy checks, to learn any rumors. Kres if you go to lunch you can converse with the locals in the Stoat as well.

Grand Lodge

Male | HP 12/12 | AC 16 T 13 FF 13 | CMB -2, CMD 11 | F: +5, R: +5, W: +0 | Init: +3 | Perc: +6 Speed 20 ft Hydrokineticist

Krestimbunt was tempted to go with Newmark, but at the phrase "Alchemist Fire" the little pale gnome shudders audibly Thanks Mr. Newmark, but I think I'll just grab some lunch. Maybe get into some trouble with Arrac. Right big guy? He turns to see the larger man is already gone. Dangit! Wait up! And he goes sprinting off after him.

By the time he got to the Silver Stoat, he saw The blonde asking Arrac to dance. Whistling loudly to cheer the larger fellow on, the gnome made his way over to one of the chairs at a different table-one with a good view, in case the larger fellow actually tried dancing.

Smiling at Ms. Garimos, he ordered a small helping of soup for himself, as well as some bread to dip into it. Small meal for a small fellow. Good seeing you again, Ms. Garimos. Tell me, who is she? he asked curiously, nodding his head in the direction of the blonde woman. Hearing other people talk about the town meeting, he would lean over to one of them Are town council meetings uncommon?


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

Lanfried also heads to the tavern to get a bite to eat. He sits and eat his food I assume the same type of meal (stew and loaf) that Arrac has been served and drink his pint of stout beer. He passes chunks of meat down to Grawlic who sits on the floor at his feet.

While eating Lanfried makes conversation with those around trying to hear of any new happenings around the town.

Diplomacy: 1d20 - 1 ⇒ (11) - 1 = 10

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Just a common soldier from a tribal village, Hassan is not used to the courtesy shown him by the Goodman's wife. Typically, he would be required to do her homage, but she is overly polite and extra courteous. He is greatly pleased to speak in his native tongue, and celebrate the worship service with others.

Diplomacy, circumstance bonus: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Know Local (untrained), circumstance bonus: 1d20 + 2 ⇒ (1) + 2 = 3

After making his offering, embarrassed because it is not more, Hassan joins the others at the tavern, curious at the goings-on. He asks for more of the delicious bread, but refuses any spirits or ale. "Perhaps a pot of hot tea, given the weather, if not too much trouble." he asks as quietly as he can to keep his accent from being detected. He eyes the others in the room warily, knowing he is a stranger, or even an enemy, among them.


male Snows of Summer

Will wait for Arrac to respond to the girl then move on..


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

sorry all finals week has got me half-crazed atm

diplomacy: 1d20 - 2 ⇒ (1) - 2 = -1
Loool. lets see if I can make it worthy of a 1

Arrac looks up from his drink at the girl.
Lassie, there's only one dance I know, and its not the kind you would be doing in this room haha! But you are more than welcome to make ya a comfy home right here. He pats his leg.

After all, seems I'm already the talk of this town. I'll even let you touch the hair.


male Snows of Summer

The girl Xanthippe looks shocked at Arrac's comments .
Arrac's sense motive: 1d20 + 1 ⇒ (15) + 1 = 16 Arrac can sense the lass is furious and is going to try and deck him with her surprisingly quick hands! Arrac's initiative: 1d20 + 2 ⇒ (6) + 2 = 8Xanthippe initiative: 1d20 + 2 ⇒ (7) + 2 = 9 Although Arrac senses the attack coming, the Ale has dimmed his senses a little and the petite girl hauls of with a vicious right cross aimed at the huge man's large chin. unarmed attack: 1d20 + 1 ⇒ (8) + 1 = 9non lethal dmg: 1d3 ⇒ 2 Arrac recover's his wits in time to turn his chin before the blow lands. The girl stares daggers at him, So your not as slow and stupid as ya talk you big brute! My father is going to hear about this!

Don't peek until you've acted Arrac:
Unless Arrac does some kind of reprisal ... The girl storms out of the Silver Stoat in a huff..

Krestimbut:
You learn that council meetings are held once a month usually and more often during harvest..during times of crisis (like now) it's not un-common to have a council meeting more than once a week.
You also learn through tavern gossip: Everyone says the weather is unseasonably cold for midsummer—it even snowed in the Border Wood!
Most suspect magic is involved, and some fear Qadiran agents played a role in it. A few villagers have taken note of Hassan's arrival and hus visibly when he enters the tavern.

Lanfried Whitbeard:
An old man sits next to you in the crowded Tavern..He acts like an old friend and immediately starts complaining;
The Old Man Dansby, claims that someone keeps stealing from his fields. His farm lies closest to the Border Wood, where half his crops have died from an icy frost and the rest have been carried off. When asked who stole from his fields he spits, If I knew that! There'd already be a reckoning to be sure my Stoat friend! If you ask where his place is located he tells you approximately where. After, some more muttering he pets your cat and waves hello to one of his friends as he excuses himself from your company.

Hassan:
While talking with Zaarida you learn that, she is off to go care for a sick boy while you tend the council meeting with her husband. It seems, a farmer’s son took ill a few days ago after falling
through the ice over Wishbone Creek. The boy said he spotted a white stag in the forest—and heard it talking—then tried to follow it. Zaarida tells you the location of the farmhouse should you want to investigate.

Grand Lodge

Male | HP 12/12 | AC 16 T 13 FF 13 | CMB -2, CMD 11 | F: +5, R: +5, W: +0 | Init: +3 | Perc: +6 Speed 20 ft Hydrokineticist

Krestimbunt nods, taking in the information.

More talking:
He was a bit worried that them asking for the meeting was causing a bit of worry in them, but figured the meeting would explain everything well enough. He did his best to dissuade those who seemed worried about it being something Qadira was doing, as to him it made little sense for a desert people to cause cold magic. Then that made him hungry, so he ordered a dessert.

Spotting the blonde woman taking a swing at Arrac, he looked around to make sure no one was looking at him when he did it, and spun his hands, reaching through the planes of existence to cause a healthy amount of water to appear directly above the angry, punchy lass.

Let me know if I need to make a check for that


male Snows of Summer
Krestimbunt Gruth wrote:

Krestimbunt nods, taking in the information. ** spoiler omitted **

Spotting the blonde woman taking a swing at Arrac, he looked around to make sure no one was looking at him when he did it, and spun his hands, reaching through the planes of existence to cause a healthy amount of water to appear directly above the angry, punchy lass.

Let me know if I need to make a check for that

Arrac don't look until you decide what your going to do about the girl..everyone else can:
Depending on what Arrac does..the water either hits the girl as she's moving out the door and she turns an accusing eye towards the common room, Who did that?! Whoever did that...you'll pay I swear! She slams the door on her way out of the Silver Stoat. If Arrac engages her...she says much the same thing except the water hit's both her and Arrac.
The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Hassan files the information about the sick lad away, in case the others find it interesting. Back at the Stoat, he watches the strange courting ceremony play out between Arrac and the saucy girl.

No woman would make a fool of him that way, assuredly, but he was enjoying the antics at the very least.


male Snows of Summer

Since Arrac seems really busy with finals...I'm going to assume he let's the girl's attempted assault on him slide and does nothing but laugh heartily, at her feeble attempt, to flatten the hulking Ulfen.

The Silver Stoat Quiets down after the girl Xanthippe storms out..Several of the young men suitors come up and clamp Arrac on the back congratulating him with comments like, " bout' time someone showed that snobby Xan..she's too full of her self! another can be over-heard saying, "yeah just cause she's the town beauty and her father is the best blacksmith in two counties..she thinks she's special. lastly you can hear..yep she probably went crying to her Pa' at his shop.. The last part is interrupted by, Kale Garimos interjecting, Her Pa...won't be at his shop...Master Euphram, will be at the town hall meeting with me husband and the other town councilors. Kale begins to wipe off Arrac's table, she raises an eyebrow at the man, Speaking of which, it's almost time for the meeting ..you and your lot should scurry over there...now hurry up! She says while shooing your whole group out of her tavern.

Newmark wrote:

After you walk across the street to the town hall Newmark comes running up to the group. His adventuring gear on and a warm looking cold weather outfit surrounds his frame. Traded some coin and me old duds for this warmer fair...also talked to Tessaraea Willowbark, she has some opinions about the High Sentinels. When Newmark sees the confusion on most of your faces...he elaborates. The High Sentinels are a group of rangers in the Border Wood usually keep bandit activity curbed. Newmark pauses to make sure everyone is following along.

Anyway Tessaraea thinks, they’re doing a poor job if brigands could attack a well-armed caravan and abduct Lady Argentea. Newmark looks to the rest of you and says as the tower clock strikes one..Well it's time shall we? Newmark points to the double doors of the Town Hall.


m Image of Arrac Barbarian 2| HP:25/29 | AC:16 [17] FF: 14[15] T: 12| Fort: +6(+12vs cold env.) Ref: +2 Will:+3, Perc: +6 Init: +2| Rage: 9/9

Arrac merely chuckles as he leans back away from the punch. I believe you were the one that was interested in me dear. Though I do admit, you are quite fiery. And I do like that in a woman. Send your father my regards, he has quite the daughter it would seem. He has to shout as the woman didn't seem intent to stop and listen to him. He shrugs with a sigh before finishing his drink.

------

When Kale speaks to him, he responds.

Ah, I had not intended to offend particularly, though perhaps I was too blunt and gruff. I am honestly not sure. However, you are right. I suppose I shall head that way. The food was quite good as well.

Grand Lodge

Male | HP 12/12 | AC 16 T 13 FF 13 | CMB -2, CMD 11 | F: +5, R: +5, W: +0 | Init: +3 | Perc: +6 Speed 20 ft Hydrokineticist

Slurping his soup as quickly as he could before being shooed out of the booth, he waved goodbye to Mrs. Garimos, bread still sticking out his mouth as he dashed out the front door. Walking with Arrac, helooked up to him curiously If she's your kind of woman, why did you drive her c-cracy til she swung at you? He asked as they ran into Newmark Nice outfit, looks quite cozy! should've gone with you, gotta grab some of those m-myself Then the gnome nodded, looking at the doors nervously.


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

This tavern is never boring, I'll give it that

Lanfried chuckles at the antics of Arrac and the young lady. His meal done and his tankard drained Lanfried moves to the door with Grawlic close at his heels.

Just out of curiosity what is the weather like outside, and is there a copse of trees or a field or something close by? Lanfried will await his companions while communing with nature a little.


”Lanfried” | Male LN Medium Dwarf Arctic Druid (2) | HP 19/19 | AC 15, T 11, FF 14; +4 vs Giants | CMD 15| F +5 R +1 W +6; +2 vs. poison; +4 vs. spells, and spell-like abilities | Init +1 | Perc +7 | Speed 20ft | Spells 1st 3/3 |Active Conditions: None.

As he sits, waiting for his companions to reassemble prior to going to the meeting Lanfried takes some time to play with Grawlic. He points toward the Silver Stoat and commands the cat to Fetch

Just having some fun while I wait. Was reading the text of Grawlic's tricks and thought I would see what comes of this. "Fetch - The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object." I am quietly hoping that Grawlic grabs something of Krestimbunt's, but that is the player talking and not Lanfried

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We'll be recruiting up to three more players for, a new Reign of Winter Campaign. Character's start at 1 level (no XP): For now build your character PFS legal (options may open by group consensus). There will be some additional book restrictions that, are currently PFS legal (but, don't worry about it for now). Players who use Herolab given preference ...but, exceptions could be made for an exceptional candidate.

We will choose 2 other players, based on past PbP Role-playing documentation. Also most importantly, enthusiasm and the willingness to post 6 times a week or more (planned vacations and family emergencies being the exception) is what will separate you from the crowd !

If you feel you might like to apply..please offer one or two character concepts in this thread. Include a simplified backstory ( a sentence or two of who they are and why they might want be involved is enough), What class, archtype (if any), and what particular trait or gimmick..makes your character special..

That's it! I will be handing out chronicles for anyone who wants PFS credit, once we complete the book (obviously we'll be playing in Campaign mode). There's no guarantee we'll go beyond book one. (unless we use a rotating GM strategy or, I have a change of heart)

Good luck..
Hope to hear from some interesting applicants!

Silver Crusade

dotting here.

Thinking either a druid(possible a wintry type) or an oracle of winter. Or I might just go go plain jane with a fighter. Love some fighters, such a versatile class in regards to RP aspects.


Argh! That was quicker than I was expecting, character creation go!

Just for the sake of convenience, Reign of Winter Player's Guide


Would you allow a Skinwalker with the Beast Talker alternate trait? Mainly because speak with animals at will is very appealing. Probably with Hunter in mind. No prep work done and one of a plethora of options so not a big deal if its a no go.


What the current party makeup? Any particular needs?


No particular party make-up so far...Two players are already in..and have not presented their characters but will shortly. This thread is for the remaining 2-3 players to present a couple character concepts (with short back-story 1-2 sentences) and tells us why you think you'd fit best in a campaign that will have an active posting schedule..with heavy emphasis on role-play over roll-play.

Your mechanics don't maters so much as to how you present your characters..We all know what a witch and or Barbarian does....But what about the Barbarian who becomes a witch because , the Hags of Irrisen stole his love many years ago when he was hunting Mammoths on the plains? (something along those lines..tell us more about what motivates you character(s) or what personality quirks they have. I'm sure most players that are active on the boards are quite competent in building a sound mechanical character...But, can you describe how he feels when he see's a horde of zombies with their mouth sewn shut approaching his campfire?


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Nass Marlus has been a wanderer since his Da kicked him out for being an "ugly freak" in his early teens. After years of living as a hunter and trapper in the wilds he rescued a freezing young woman, Kella, from the river nursed her back to health and fell in love. Kella did not care about his appearance, and for two years they lived in simple contentment until her witch Mistress tracked her down dominated Nass and forced him to kill Kella then jump off a cliff.

Born with an angry lumpy red birthmark that covers two thirds of his face Nass has a massive inferiority complex and prefers the company of animals to people. He would be a human Hunter with an Aristotherium AC, its essentially a double horned hairy rhino. They would attack in melee together, and I might consider the Mammoth Rider PRC down the line.

Nass always covers his lower face, usually with a simple piece of cloth, walks with a stoop, and rarely meets any bodies eyes. He is invariably self deprecating and hates to argue with others. He is truly terrified of being mind controlled again, loathes those who do such things, and seeks methods to guard against being manipulated again.

Silver Crusade

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Arrac, (human or half-elf, not quite sure yet) Is a young man that fancies himself a hero and master warrior. He grew up on stories of hero's and legends, and as he got older he would become the best swordsmen in his village, for his age. He eventually got a wanderlust and set out to find adventure worthy of his blade. That said, he isn't as grand as he often claims and sometimes, most times, gets in over his head. That said he is no pushover in combat and is adept at all manner of weaponry! While he can be a bit pompous at times, he truly cares about folk. While he does wish to be seen as a hero, like the characters in the stories he heard growing up, he becomes oddly down to earth when good folk have their lives on the line. He also uses jokes to ease his fear often time. Like the time he cracked several puns while defending a caravan from a goblin attack. He even stuffed a watermelon over a goblins head!

so, a light-hearted, well-meaning, naive lad. He believes that the world will turn out ok, as long as people try. Or, an optimist. Likely a type of frontliner. Probably fighter, archetype if any is undecided, though was looking at unbreakable.

Sczarni

Dotting, I use herolabs as well


I'll toss my hat in the ring and see what I can conjure up.

Liberty's Edge

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Putting forward a couple of character concepts for consideration

A dwarven arctic druid with a snow leopard companion. Coming from the Land of the Linnorm Kings he lives for the land. He is at home in the cold and has a cheery disposition.

A human witchguard ranger. He won an archery championship as a youth and was selected by the white witches to train as a bodyguard and protector. A little gruff he takes his job seriously, but any day where those he protects survive is a good day.


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Heldren and the town he was raised in bear his grandfather’s name. His grandfather was a retired Ulfen Guard who spent his fortune, and retirement, building this community but abruptly left for the north several years ago mumbling some about Witches. Like his grandfather young Heldren is a giant and massive man standing a full head over six feet, broad shouldered and deep of chest, with a massive corded neck and heavily muscled limbs gained from spending hours working at the town smithy. While Heldren is an Ulfen at hart there is more to him than meets the eye he is open and inquisitive as well as a lover of singing, debate, and physical challenges, embracing these as experiences which will please his ancestors. The young Ulfen often gives advice in riddles, aphorisms, and metaphors of his people. He yearns to leave the smithy and travel north for rumors of what happened to his grandfather.

Class: Skald
Trait: Northern ancestry

About me:

I have been gaming since the early 80’s, although there was a 20 year period where it was hard to find people to play with (1992-2011). I enjoyed playing pathfinder weekly in a home brew from 2011 until this summer when I relocated for work. The move helped (forced) me discover the pbp format and I love it!! I feel it is a much better medium to bring PC’s to life. Some of the games I have enjoyed over the years are D&D (and all its versions), AD&D, Champions, GURPS, Star Frontiers, Call of Cthulhu, Boot Hill, Gang Busters, Shadow Run, Marvel Super Heroes, Rune Quest, Mouse Guard, The One Ring, Traveller, Villains and Vigilantes and a few other I have probably forgotten.

I live in the Eastern Time Zone of the United States (Indiana) and can usually post in the morning (4-6am) and the evening (6-10pm). I have been married for almost 20 years and have two kids (one a freshman in High School and the other in fourth grade).


I'm just curious why using herolab matters. Accuracy?


Mustachioed wrote:
I'm just curious why using herolab matters. Accuracy?

Not just accuracy, Herolab is coded pretty good. It knows what buffs stack ect...So there's an ease of use factor. Also if we decide to maybe run a session on another board besides the Paizo boards it's a great back-up for record keeping.

The tactical council makes it easier to track combats.

Mostly if I want to look at a player closely Herolab tells me instantly what's going on.

note: If I like a character concept enough, there's no need for herolab..I'll just punch him in myself.
Plain and simple...I just like it.

The Exchange

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Here is Hassan, who is a witch-hunting Inquisitor of Sarenrae from nearby Qadira. He was sent to Heldren to find the cause of the strange weather nearby, as the Qadirans think it is some kind of Taldan weapon.

He was raised in a tribe that detests witchcraft as heresy to the sun goddess and his intolerance is quite apparent. Makes for an interesting dynamic if there is a witch in the party...Hassan is proud, quiet and determined to do his duty and honor the Dawnflower and her faith and tenets, which may come to protecting a village in Taldor, despite the enmity between his nation and that one.

Let me know if you need more details. His crunch is attached here:

Hassan Crunch:
Hassan al'Akbar
Male human (Keleshite) inquisitor (witch hunter) of Sarenrae 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Combat 53)
NG Medium humanoid (human)
Hero Points 2
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +6
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
scimitar +2 (1d6+2/18-20)
Ranged longbow +2 (1d8/×3)
Special Attacks judgment 1/day
Domain Spell-Like Abilities (CL 1st; concentration +5)
7/day—fire bolt (1d6 fire)
Inquisitor (Witch Hunter) Spells Known (CL 1st; concentration +5)
1st (2/day)—cure light wounds, hex ward[UM] (DC 15)
0 (at will)—daze (DC 14), detect magic, disrupt undead, light
Domain Fire
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 10, Int 10, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Favored Judgment[UM], Point-Blank Shot
Traits flame of the dawnflower, vigilante witch hunter
Skills Acrobatics -1 (-5 to jump), Heal +8, Intimidate +5, Knowledge (arcana) +4, Knowledge (religion) +4, Perception +8, Ride +3, Sense Motive +10, Survival +8
Languages Common, Kelish
SQ hero points, spell sage, stern gaze +1
Other Gear hide armor, arrows (40), dagger, longbow, scimitar, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], manacles, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Sarenrae, 16 gp, 1 sp, 1 cp
--------------------
Special Abilities
--------------------
Favored Judgment (Humans) Judgments gain +1 to bonuses for attacks to from foe chosen (on ranger's favored enemy list).
Fire Bolt 1d6 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor (Witch Hunter) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Spell Sage +4 (Ex) At 1st level, a witch hunter adds her Wisdom modifier on Spellcraft checks in addition to her Intelligence modifier when attempting to identify a spell as it is being cast, to identify the properties of a magic item using detect magic, or to d
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.

Some Fluff:
Raised in the desert Plains of Padesh of Qadira, Hassan grew up in a tribe of very fundamental believers in Sarenrae. While followers of other good-aligned gods were at least tolerated, others were persecuted including attacks and burnings. He was trained in the use of the scimitar and longbow as a youth as his tribe as the scourge of the steppes.

Arcane magic users were considered witches in his tribe, and he was raised to hate and fear them. In his early teen years, he lost both his parents to disease, which his tribal shaman attributed to witchcraft. Hence, his hatred which formed early was cemented. The rest of his education was with a church sponsored orphanage in Omash. The priests who run this church have heard of strange happenings in the Border Woods and have sent Hassan, now of age, to investigate.

Hassan has been in 2-3 failed RoW campaigns but not made it very far into book 1.

Full disclosure: I have run this full campaign in tabletop game, and am currently running it via PBP on another thread. Can help out with maps, advice etc, but if knowing the story, as written, disqualifies me, I understand. I am 100% a HeroLab user and find it utterly invaluable.


caps here. I created this character for another campaign that the GM ditched before we made it very far. I would need to rework the crunch (the GM was allowing some specific 3pp material) and that might lead to a few fluff tweaks, but I like the character concept a lot from an RP perspective. You can see a dozen examples of his RP in his posts from that campaign (he has 16 posts total).

I will repost his "fluff" in a spoiler here so you don't have to dig it out of his profile:

Fluff:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Scraggly graying beard, hair a mix of white, gray, and dark. Sometimes it is tied back, but never very well, so that many strands are loose. Teeth are in okay condition but are rather crooked. Piercing gray/blue eyes. Face craggy and wrinkled. Deep scratchy voice.
Consummate Woodsman
Viking-ish
Loner
Generally at least a little dirty
Somewhat superstitious
Doesn't revere a particular god, but believes strongly in the power and capriciousness of the gods
Carries Greatsword wrapped in blankets, strapped to his back. It is a weapon of war, and he is not at war, so he has no need of it at present. But he has fought in enough wars not to give it up. He uses his Longspear and Longbow for hunting.
Greatsword was a gift from a warlord that Kinnith served under
Longbow has been in family for several generations

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Kinnith is mostly looking to survive the harsh winters of the north lands without angering the gods, his neighbors, or the land and its creatures. He sees himself as part of a larger whole; he would never say or think anything of "balance" in a yin-yang sense, but he has learned that there is a natural rhythm to nature and he would seek to stop those who would disrupt that rhythm. His desire to avoid angering the gods also sometimes becomes a drive to actively please them. He is not generally a driven or goal-oriented man, however.
As a player, my goal for him is to try something new (I almost always play LG or NG characters with a strong moral compass that are frequently also devout) from a role play perspective.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character.

Kinnith has been married three times; he was widowed once, divorced once, and cuckolded once. He is still legally married to his last wife, but has not seen her in several years. He believes he has no heir.
He does in fact have an heir.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

His second wife hated him because of his outdoorsy habits. His third wife still likes him but is upset at him for leaving.
He has good relations with a noble/warlord that dwells not too far from Kinnith's home forest in the north. Most of the people he fought alongside value and trust him as well.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

He doesn't keep himself very clean.
He is very superstitious.
He doesn't like to sit in chairs or lay on beds. He prefers to squat or sit on the ground and likewise prefers to sleep on the floor.

I do not use or possess Herolab. I am happy to post my stat blocks using a template that Herolab generates, but I prefer to write them up myself, manually.


Also caps. This is another character from a previous campaign that could be a good fit here, namely because he is a witchguard. I really enjoyed playing him and he had one of my favorite RPG moments; he was scouting ahead of the party when he was ambushed by several kobolds. Outnumbered and outmatched (and not wearing his regular armor due to traveling in the heat) he took several of the kobolds out and eventually forced the one with class levels to run away.

Here is his background, which could be easily reskinned to fit this campaign:

background:
Chantif's entire upbringing was centered on training him to follow in his ancestor's footsteps in the foothills of Arkhym's Teeth as a witchguard. When he was given his first ward at the age of 18, he felt pride and delight.

He and his partner did not have long to learn to work together before their first expedition into Akrhym's teeth. They were ambushed by a party of Orcs and Chantif's ward went down in the fight. Although he managed to slay their attackers, he fell unconscious. When he came to, his partner was dead.

Ashamed of his failure, he did not return home, but instead went to answer Shem's call for heroes, hoping to redeem his name.


Wow this is going to be hard! some fantastic character concepts so far!


I will add that I do have herolab, albeit I just dusted it off and updated it. It did not have the animal companion I was going to go with so I will switch out for a wooly rhino.

That said those without herolab could just copy the profile of a herolab character and edit accordingly, that would at least cover the knowing where everything is aspect.

Liberty's Edge

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Pathfinder Adventure Path Subscriber

Hi there all!

I am one of two players that the GM invited to play, and he asked us to introduce ourselves and help moderate the discussion.

Mustachioed wrote:
I'm just curious why using herolab matters. Accuracy?

Speaking as a GM that uses HeroLabs: not only is it as LH pointed out, but when you use HeroLabs as a GM you can punch everyone into the same file along with all of your GM creatures. This makes running combats SSSSOOOOOO much easier in PbP because you never have to wonder who's effects are active or what modifiers are in play.. you tap a few keys and its right in front of your face. Everything from conditions to modifiers, to HP.. and if I have to secretly roll something for one of my players, I have all of the info right there and don't have to tip them off by saying "Hey, let me see your sheet for a sec!"

Other than that, there are some good concepts at work here!
Personally, I have no effing clue what I am going to play yet.. I am going to let the dust settle a bit on things before I see what might be needed and wanted at the table.

Anyways, glad to meet you and hope to be gaming with you soon!

Silver Crusade

A few possibilities are already floating around in my head. Outpost may have me occupied at the presently planned start time, but I'd love to make it work if I can.

Grand Lodge

Still going with being a PFS character? I might go straight up bard.


Raltus wrote:
Still going with being a PFS character? I might go straight up bard.

Go ahead a submit whatever concept(s) you like..We'll decide in about a week GL!

Grand Lodge

Do we have to pick a faction? I am doing this in HL since I agree it makes things easier, so no background skills or the such right?

Liberty's Edge

Posting a list of submissions for ease of review.

Rorek55 - Arrak - Human or Half-Elf Fighter (probably)
Placeholder of Doom - Nass Marlus - Human Hunter
Ietsuna - Dwarf Arctic Druid
Heldren - Human Skald
Hassan - Human Inquisitor of Sarenrae
Caps - Kinnith - Human Spell-less Ranger
Caps - Chantif - Human Witchguard Ranger
Vulf Sorgrim - TBA
Raltus - TBA
Awenydd83 - TBA


I started to play in a game of this a long while back. The character creation was process was very generous, so he would need to be rebuilt mechanically.

Grimgisli

Grim was a trained hunter who expanded into trapping, because, well, when traps work they make it easier to eat and have commercial pelts . . ..

After being driven from home because of bad blood between himself and his brother, Grim has turned to world exploration and mapping as his personal goal. In reality, though, he just wants to find a new home and family where he can be happy.

Original build is a Ranger (Trapper). Variations off of Rogue, Hunter, and Slayer would be reasonable builds, too.

Edit: I could also work an arcane angle of some kind. Either a pyromaniac Gnome who can't stand the cold, or a cold-based caster. Either way.

Edit2: I do not have Herolabs. I can't convince myself to pay a third party to use material I've already purchased. If that's a disqualifier, so be it.


I would also like to throw my "hat" in the Ring. I have several obstacles in the way however, shown below.

1. I don't have herolab nor want it currently. However I will be more than happy to format my character like herolab to make it easier after I find a poster that has used it before.

2. I'm not interested in PFS character so originally I was out on this thread however after watching for the last few days it seems like you are pretty much open to a lot of things, with the understanding that it will count against me.

So with that, I decide I would go ahead with my character concept, knowing that it is a longshot but because I enjoy creating characters and backgrounds I figured the worst you could say is No, I which case I will, "Talk to my emotional support animal, Fluffy the Snake for help." I know by my profile that it seems I'm new, but this is a new avatar and I'm willing to give you my old one if you need to look up other posting examples.

Ulif was born to One of the best carpenters in the region, even at a young age he was helping his father make beds, cabinets, snowshoes or even longbows to help hunt stags in the Fell Woods north of his home. When not helping his father he was always found in the woods seeking a rare Wytchebark tree, you see the leaves of the wytchebark were a striking blood red where the trunk was as black as the deepest night only his father has ever seen one and Ulif was bound and determined to find the sight that only his father has ever seen. Myths of it was that if you ever touch the tree a curse would befall you, but Ulif didn't believe in curses. finally one fateful day Ulif was traveling in the woods looking for another haul of firewood and Oak to complete a job for a local woodsman. When he came across a clearing with the Wytchebark tree even knowing that the myths surrounding the tree were fake Ulif couldn't help but be amazed. It was more beautiful than he could ever imagine. That's when he knew that he wanted it to make his masterpiece to honor his ancestors. so he took a axe and chopped it down. felling the large tree Ulif was surprised to see snow start to fall..... (start of the adventure)

build idea-
Ulif will be a Sylvan Trickster unchained Rogue (or regular rogue) at level five if the campaign lasts that long, he will take Master carpenter (craftsman) feat to enhance his weapon of choice, his Quarterstaff. Ulif will be a charismatic storyteller with a down to earth feel of a working man, he will not be the dexterous rogue due to the brutal hard life in the woods. He is enamored with storytelling, folklore, Spellcraft, and magic even though he cant cast a spell. (might change later) he carries a quarterstaff and a very long knife, (S.sword) and a handaxe.

Traits-
Signature moves- (masterwork Black Wytchebark staff)
Warded against witchery. (from the encounter with the Wytchebark tree)

Feats-
weapon focus- quarterstaff
skill focus- UMD-

If you like the Idea I will be happy to expand on the character and the history I gave a short summery and not the full background.


Raltus wrote:
Do we have to pick a faction? I am doing this in HL since I agree it makes things easier, so no background skills or the such right?

For now just make the character PFS legal or as close to it as you can...a full build isn't necessary...just concept(s) and demonstration of commitment, to regularly post.. and a desire to fully flesh out your character through roll-playing. (ie. if you prefer to just roll your dice for a diplomacy check instead of elaborate what your character is trying to communicate....this may not be the best campaign fit.)

As for Herolab..it's preferred but not necessary; one of the two people already chosen, does not own or use herolab and I'm fine with that.

You do not need to fully build a character yet when we select two more applicants to play; we will have a discussion about what house rules we want to implement.. that will include what books we allow in the campaign.

This is not a PFS game ..Rather a PFS sanctioned adventure path book that, we will play in Campaign mode. For those of you not familiar with the term, it means we get to play the book, with whatever house rules we want to implement. I will award a chronicles, only to players who want them at the completion of book 1.

Hope these answers some questions. Since I'm getting an abundance of very qualified applicants..I'm thinking of closing recruiting on Friday the 8th..Aywendd83 and letsuna are you OK with that?..please let me know in the discussion thread.

Liberty's Edge

Pathfinder Adventure Path Subscriber

Friday should be good. That will give me more than enough time to look over these applicants and get back to you.. and I agree, we have a pretty good pool here to choose from!


Going to throw my two concepts in as well. Please see below for the characters and their details:

Lotke Brevant:

Human (Ulfen) N ninja (frozen shadow) 1

Story: Lotke has been a henchman all his life. A boisterous, stupid Ulfen, he bounced around from orphanage to orphanage as a child, then gang to gang, then cult to cult, most recently a cult of Tien killers calling itself the Frozen Shadows. When a group of adventurers smashed through their hideout in the Land of Linnorm Kings and left him for dead, he went to ground in a small town where no one would think to look for him and began hiring out his services as an enforcer and assassin. He is desperate to find someone new to work for, literally asking anyone, even the baker or woodcutter, if they need help killing someone.

Mechanics: Lotke is a loud, simple-minded Ulfen ninja. He uses simple farming tools like sickles to rip into his foes due to not really understanding the intricacies of martial weapons.

Mirima Culdrif + Bonefeather:

Half-elf CN unchained summoner (fey-caller) 1

Story: Mirima was born from a tryst between a Taldane noble and an elf of the nearby forest. These children are sometimes sent to special boarding houses where they are cared for in groups without their parents' shame being known. In one such house, Mirima grew. The children of the house had a chant they sung every night, channeling their anger at their cruel house-mother. One such night, the children managed to call something from the fey world, a creature calling itself 'Bonefeather'. It began to torment the house-mother in turn, keeping her up all night hearing ghostly voices (using its ghost sound ability). She soon went insane and left the house forever. Unbeknownst to Mirima, who thought it simply good luck, but she had struck an alien bargain with the creature. The two have been inseparable ever since. Mirima, or Miri to her friends, is charismatic and jovial most times, with a shock of red hair flowing over pointed ears. Bonefeather is a gaunt, hunched bipedal creature, with pale green skin and its face hidden by the skull and horns of an unknown animal. They travel about the Inner Sea, seeking to learn more about the magic that connects them.

Mechanics: Mirima prefers to cast from the back, using her spells to aid her inscrutable fey companion. Bonefeather uses its ghost sound ability to create strange laughter or unfamiliar rhythms before closing in to destroy its foes. It prefers its victims to be unsettled before they go unconscious.

Liberty's Edge

Rorek55 - Arrak - Human or Half-Elf Fighter (probably)
Placeholder of Doom - Nass Marlus - Human Hunter
Ietsuna - Dwarf Arctic Druid
Heldren - Human Skald
Hassan - Human Inquisitor of Sarenrae
Caps - Kinnith - Human Spell-less Ranger
Caps - Chantif - Human Witchguard Ranger
Vulf Sorgrim - TBA
Raltus - TBA
Awenydd83 - TBA
Hustonj - Grimgisli - Trapper Ranger
DarkWingD - Sylvan Trickster unchained Human Rogue
DystopianDream - Lotke Brevant - Ninja
DystopianDream - Mirima Culdrif - Half-Elf Fey Caller Unchaines Summoner

Grand Lodge

Reign of Winter is definitely one of my favorite Pathfinder Campaign ideas. I admittedly do own only the first book, but also haven't read it since May of 2015, and even then I skimmed, hope that doesn't hurt me too much here. For your consideration, Krestimbunt Gruth.


I'm looking forward to seeing who is selected.

I should add that as far as party balance is concerned, I think the core of this character is really in his fluff. He could fill a wide variety of roles or classes. What matters to me is his personality, background, and beliefs.


Would love to throw this character into the mix.

He was used in one Reign of winter game that died within the 1st fight.
Only Change will be changing to Arsenault Chaplain

I will get him sorted to your specifications within a day or two.

Mokshai

Edit, I don't have hero Labs, but I do use YAPCG, which is also fairly accurate.


Forgot to mention in my original post, but I use hero lab as well.


So my internet is sketchy tonight . I want to review the finalists and go over the selections with the 2 seated players. So I’m going to push selection till tomorrow Sat. The 10th sorry for any inconvenience

Silver Crusade

no worries! it happens. so no real inconvenience. to me at least.


Good luck all.

The Exchange

Hassan stands ready to defend the interests of noble Qadira should he be chosen. If that means, he has to befriend the detested Taldans for a bit, then so be it.

Grand Lodge

Oh, and I have an old laptop that hates hero lab, but that may change in a week or so, for what that's worth.

Sczarni

If its not too late for submissions I'd love to toss my hat in the ring, or rather my Dwarven Gunslinger's hat. I exclusively use hero labs and can guarantee a minimum of 1 post a day, I'm usually able to do more though.

I present

Mortimer Mathias Argentum, bounty hunter:

Mortimer Mathias Argentum
Male dwarf gunslinger (musket master) 1 (Pathfinder RPG Ultimate Combat 9, 50)
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +5, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; Resist cold 2
--------------------
Offense
--------------------
Speed 20 ft.
Melee warhammer +2 (1d8+1/×3)
Ranged musket +4 (1d12/×4)
Special Attacks deeds (deadeye, quick clear, steady aim), grit (2)
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 14, Int 13, Wis 14, Cha 8
Base Atk +1; CMB +2; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Gunsmithing[UC], Point-Blank Shot, Rapid Reload
Traits never stop shooting, northern ancestry
Skills Acrobatics +5 (+1 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Craft (firearms) +5, Knowledge (engineering) +5, Knowledge (local) +5, Perception +6 (+8 to notice unusual stonework), Stealth +2, Survival +2 (+4 to track vs. humanoids of the Giant subtype); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
SQ giant hunter[ARG], gunsmith
Other Gear lamellar (leather) armor[UC], black powder[UC], bullet[UC] (20), musket[UC], paper cartridge[UC] (5), warhammer, backpack, belt pouch, flint and steel, powder horn[UC], donkey, bedroll, feed (per day), gunsmith's kit, hemp rope (50 ft.), mess kit, pot, torch, trail rations, waterskin, 10 gp, 5 sp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

and his trusty

Donkey:

--------------------

Donkey
Donkey
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee 2 hooves +2 (1d3+1)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run[B]
Skills Acrobatics -2 (+2 to jump with a running start), Perception +5
Other Gear bedroll, feed (per day) (10), gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Mort is a Dwarf hailing from the Five Kings Mountains originally who took up bounty hunting as a hobby that he found he was especially good at. Having a boomstick certainly helps but who's asking'? his family is a Clan of Dwarves that got there fame from being werewolf hunters and he always take bounties on known were-things pro bono.


Ok everyone the after conferring with the two seated players and double checking some stuff I'm going to announce the selections: Please note: if you were not picked there's no reason not to apply to one of my games again. Also, it's un-likely but we may PM one of you, asking to join the game (within a 3-4 days) if it's decided to play with a 5th player.

OK the winners are
Krestimbunt Gruth and
Hassan al'Akbar

Congrats to the winning applicants (expect a PM shortly) Thank you everyone for wonderful submissions.
lucklesshero


Congrats!


Have a fun game :)

Silver Crusade

Hi all, I've decided to make a barbarian. I haven't decided on a few aspects yet, I'm not sure if I will go unchained, and I am not sure if I will go Invulnerable rager or armored Hulk.

Luckless, are you ok with me taking one of the above archetypes as an unchained barbarian?


U mean the regular barbarian archetypes for an unchained barbarian? Um sure as long as it doesn’t mess with herolab I’m cool with it. Hassan do u see any balance issues with that?

Silver Crusade

I'm not entirely sure, but I think Invulnerable rager at least would work fine.

The main reason I ask is, because if I could, it would make the unchained a pretty tempting option due to it being a little more defensive in nature compared to the normal barbarian.

Liberty's Edge

Looking at it both the archetypes replace Trap Sense, a skill that the U.Barb doesn't have. The U.Barb gets Danger Sense instead. Not sure if there is an errata somewhere that makes Trap Sense and Danger Sense equivalent.

Silver Crusade

Well, I don't quite feel up to looking for one. (Danger sense seems to be just a slightly improved version of trap sense) but, Just to save on the hassle, I'll go with a "chained" Ulfen barbarian.


This still open?

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