Skyfall - Colonies of the Shining Sea

Game Master Corerue

Battle at the lift

Crosses vs


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Mir, Ael, Cassian

Gave everyone about a day to chime in, pushing forward now.

Cassian nearly falls over as memories surface, memories that are not his.

Cassian Only:
The creature the Tabaxian warrior identified is that of the Thoon. A type of Illithid that is a mortal enemy of the elves and any creature that is sentient by any means. This particular foe is the more deadly version known as a Thoon Destroyer. They are the newest evolution in a long line of Aberrations (You know all aberration's traits) that began with the Aboleth empire.

The Aboleth's had waged war with all manner of sentient beings and these Illithid's were a engineered soldier for the millenia long war's that were being waged by their Aboleth Masters. When the Aboleth empire fractured, broke apart and eventually died these creatures went rogue. Creating their own ill-gotten communities of death and tyranny, serving no greater purpose than feeding on the minds of sentient beings.

Memories of fighting these creatures surface with what little knowledge you've gained thus far. One is of an elven warrior, having been stunned by a mind blast from an illithid, having his brain literally eaten from his skull by an enemy mind flayer. Another of a mindflayer stunning a long line of warriors who were entangled with fighting it's lesser minions. THe resulting fallout left over a dozen soldiers stunned and being beaten to death by flayers mindless thralls.

The other creature is a deplorable cretin of known origins. The Cephalyx, often elven machinesmith's gone completely mad with the need to advance their craft in ways that bend the natural order. They enslave others to their will, modify them and usual 'enhance' them as guardian's, cannon fodder or worse as they constantly pursue whatever goals that suit them. They vary in strength but they are not a foe to take lightly, even if you kill them their slaves will continue to fight on until unconscious or destroyed.

With those rolls that is all you can garner about what Mir sw, if you have any other direct questions let me know.

Bed time, wife's order's and you don't argue with a pregnant lady. Posts coming in 8 hours, Crosses are next!


Crosses

The angry duel wielding undead woman is approaching swiftly just as you finish off her armored comrade. The final blow elicits a whine from the armored undead akin to that of a dying child instead of a raging undead. The red light within the diving bell fades as your undead foe collapses into the puddle of water that has formed from the short bloody fight. As soon as it hits the ground, it too disappears into a fine mist that sinks into the wooden boards of the ship.

Your newest opponent, clad in skin tight dark leather and wielding its bloody claw like weapons. It sways in what appears to be a horrible mockery of dancing, but not appearing to be any type of defensive fighting style. As part of it's movement though it weaves left, drawing Leon's defense that way before spinning around, contorting itself backwards and lashing out at his right side instead in an insane feint attack by the undead...

Improved Feint: DC 19 LEONS Sense Motive: DC 10+9 = 19 Success No Dex Bonus to AC against Mr. Leather1d20 + 10 ⇒ (9) + 10 = 19

Attack (Normal No bonuses) 1d20 + 6 ⇒ (17) + 6 = 23

Damage +Sneak Attack 1d4 + 1d6 + 1 ⇒ (4) + (3) + 1 = 8

If your having a hard time picturing what you're fighting, imagine Voldo as the best representative of how this guy moves, attacks and sounds. Sorry for the lack of creativity but these guys are varied and low this is a set encounter from way back in the day. Just had to convert these suckers from 3.5 to pathfinder >.<; FUN!

Duel wielding undead will arrive in two rounds. Mr Leather has AC 24, Hp 30/30

CROSSES GO! LEON GIVE ME A ACRO DODGE PLEASE! >:D


Male Human, Cygnan

Tyrn's pain seemed almost tolerable at the beautiful scenery laid before him. With the aid of the alien mechani, he was able to reach into his vest pocket for his medley and pipe. Though the task was difficult, he was convinced he was going to live, and so he enjoyed the view the way he would enjoy most views.

"This is quite... unearthly. Such a thin veil exists here; one seldom found in the known world. Thank you for showing me this." The old scholar managed to light his pipe with a snap of his fingers (Sparks, 0-lvl cantrip). His medley of various herbs and nectar completed this moment for him. In this instance of clarity, he sat down to help tolerate the pain. Attempting to relax while he casually puffed on his pipe, he figured he should gather more information.

"Tell me, dear: What exactly threatens your kind? And where do I fit in? I am clearly not as healthy as I was in my youth.... I am still strong, and surprisingly quick for my age. But my heart seems to be more sensitive ever since the first heart-attack."


TYRN

She sniffs at the lack of recognition in your voice before apparently thinking better of it and acting more relaxed as she too watched the enchanting scenery. "The Old World had views like this, especially in the less traveled places where few humans or even elves had ever set foot." She watched the rolling sea of white, her ears flicking ever so much when the glimpses of the land below appeared when the cloud cover parted ever so slightly. As if you were staring into a pool of water and seeing what lay far below the surface. Sadly the moment is short lived as her ears flatten out once again, an almost imperial like tone entering her voice once more as she speaks.

"I don't expect you to follow how we are ranked here but for your knowledge they call me Mistress as I am the Mistress of Gears, or MOG for short. We don't know what threatens us yet as they started and continue this war through proxies. However the few we've captured have led us to believe that the worst of our enemies has found us here. The Illithid, your kind wouldn't know them as your generation hadn't seen them before and I doubt any exist in your world today as we banished them to Oblivion long ago. Or so we thought. They are the creation of the Aboleth Empire..."

She shakes her head, dismissing the topic for a moment as she continued. "You and the rest of the chosen are part of a prophecy, a time where those of varied skills, selected by the Great Equation and through the Sacred Calculations of Cyriss herself to aid in a time of most dire need. What the need will be and when is unknown. Only that we must be ready for when it comes."[/smalle] She smirks ever so slightly when you speak about your age and weakened heart. [smaller]"We have the ability to aid you more thoroughly here. In ways that your kind have yet to discover and if Sylandra impressed you with her skills just wait until you see what we are capable of."


Male Human, Cygnan

"I truly cannot wait, MOG," said Tyrn with an obvious depletion of energy in his voice. "I would like to see this equation. Maybe you'd even let this old scholar have access to your libraries...."

"It is true. Those places untouched by civilization have a certain ethereal-like quality. I have been blessed to have seen such frontiers in my youth as a young explorer. This view takes me back to those times; much like a time-machine."

Tyrn perked up at the mention of the Aboleth Empire. "Their creations? I can only imagine the terror such an ancient race can manifest. Like, many advancements, they often replace or trump their creators. Much in the way our automatons will inherit the world and beyond. The Illithid must be truly dangerous."

"Well then, Mistress of Gears. Though you have not asked for my permission, I will gladly provide whatever abilities I can to prevent the destruction of worlds, past and present.... or present and future.... either or. Omni-temporal instances! However, I must establish my rights and powers as a sovereign individual, for my beliefs separate me from any and all obligations required of citizens belonging to any particular nation. My own laws and ethics guide me along similar paths as other civilizations, so there will be no foreseeable quarrels from me. Now that I am a time-traveling transient, my freedom must be established and respected. You may be more powerful than me, but I would be of no use to you if I am threatened or harmed in any way. And if we are not on a casual first-name basis, then I am to be referred to as Dr. Jade."

Though Tyrn was stern, he was professional and confident in establishing just where he stood as an individual. This rekindled sense of separation from any one society empowered him, and swearing fealty to anything seemed more like a step-back. Even still, he felt oddly at home here; as if he was finally put in the right time.

"With your permission, I would love to explore your home and your world. I am also anxious to meet the other Chosen. Have they been recruited as well?"


Male Human, Cygnan

Knowledge the Planes to determine whether I am on an entirely different planet or not, though it is probably obvious. I expend a round of Arch. Luck +1 for all of these rolls.

1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19

Knowledge History to recall any further information about the Aboleth Empire and their creation of the Illithid

1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32

Knowledge Nature to identify the plants in the hallway and outside. I am assuming none to be native to "Earth" (what's the name of the planet in your campaign, Cori?), but he would be looking for evolutionary similarities between these plants and the flora back home.

1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

How did the Elves generally view the Cephalyx? The Elves in this campaign seem pretty neutral on most things, where do they draw the line clarifying what is/isn't socially acceptable? You can hit me with a PM if MOG's Mind Meld (new band name; called it) gives Cassian a lot of insight.

Specific Knowledge Checks:
Knowledge (dungeoneering): 1d20 + 7 ⇒ (7) + 7 = 14 Aboleth Masters
Knowledge (history): 1d20 + 8 ⇒ (16) + 8 = 24 Aboleth Empire/Wars
Knowledge (engineering): 1d20 + 10 ⇒ (12) + 10 = 22 The Cephalyx (particularly their tech power sources/weaknesses)

The influx of yet another series of foreign memories gave Cassian a fleeting sensation of vertigo. "Illithid," he sighs with a waning smile. "A Thoon Destroyer, to be specific, accompanied by a Cephalyx; and here I thought our luck had reached its nadir. What do we know? The Cephalyx are elven augmentation fanatics and Illithids are brain-munching psychopaths. Both are slavers. Both demand power. It seems unheard of that the two creatures would conspire together for anything so perhaps they have negotiated some sort of shaky terms which one or both of them are destined to betray by the time it comes to end."

"Tell me, Miri, did your astute eyes spy any sort of scarring or mechanical device on either of these creature's chests, particularly where the heart would rest?" He pushes the deciphered slip of paper forward to her and Ael. "If the answer is 'no' then I may know what their looking for."

Cracked Cryptogram:
THE HEART IS SECURED IN THE LOWER LEVELS. THE SUBJECT CONTINUES TO PROVE UNCONTROLLABLE AND WILL LASH OUT WITHOUT PROVOCATION OR REASON. IT IS UNKNOWN WHO OR HOW IT ARRIVED AND THAT HE 'ARRIVED TOO EARLY' BY ITS OWN WORDS. REPORT HAS BEEN FILED AND HEART IS IN CONTAINMENT. IT MUST REMAIN SEPARATE AT ALL TIMES.


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Tyrn

K: Planes Check:

From what little you have gleaned thus far, the fact you've never seen a machine temple, that so many elves in one place was completely unheard of and that this place is warmer than any part of Earth that you've traveled to. Leads you to deduce with certainty that your not in kansas anymore buddy. ;)

You've read several accounts of men and woman who found themselves in otherworldly places, where they were either lost for days, years or mere moments before they returned to the real world. From one such account you believe this world to be known as Terra-Nova. One person's account called it the Shining Sea.

K: History:

Holy snickers batman a critical roll! Now now mister what are you trying to do! Make me work! Jeez!

Through historical lore and many days of tireless research you suddenly have an epiphany. A number of elven conflicts appeared to correlate with what once appeared to be unrelated events. Several times in documented history the Elves stepped in to fight unknown forces or aid humanity in throwing off oppressive tyranny. But your heavy research and understanding of the long dead Aboleth race led you to believe they had the ability to manipulate weak minded individuals into doing their will.

It wouldn't be a stretch to deduce that the elves were infact combating forces that mankind in their infantile stage couldn't comprehend nor combat. Aside suddenly putting together the correlation between the Elves, Aboleth's and Illithid you remember a book you were able to 'borrow' shortly before it vanished from your study.

It was an old elven document, a journal more or less that described much of the Aboleth's savage and power hungry nature. As befits their hideous primeval appearance, the hermaphroditic aboleths were among the world's oldest forms of life. Ancient even when the gods first turned their eyes to the Material Plane, the aboleths had always existed apart from other mortal life, alien and cold and endlessly plotting. They once ruled the world with vast empires, viewing most other forms of life as either food or slaves—and sometimes both. They disdained the gods and saw themselves as the true masters of creation. An aboleth was believed to be upto 25 feet long and weighed 6,500 pounds as adult's.

They once lived in the darkest reaches of the sea, dwelling in grotesque cities built in nauseating and cyclopean styles. There they were served by countless slaves culled from every nation, air-breathing and aquatic alike, although the air-breathing slaves were doubly bound by magic and the need to constantly replenish their water-breathing ability via the excretions of their aboleth masters. Lone aboleths were considered to often be advance scouts for these hidden cities, seeking out new slaves and fresh grounds to expand to.

Their constant plotting and seeking of power proved to be their downfall when they expanded too far, too quickly and were unable to maintain their vast borders. This, among many other horrible acts, led to the creation of a great alliance of the old Demi-human races. Elves, Dwarves, Halflings, gnomes and beastmen rose up against the Aboleth's. Assaulting them with so many different forms of combat and with such superior numbers that the Aboleth's vast and massive army of thrall's were unable to combat them efficiently.

The Aboleth's however were undeterred, turning to their dark arts they created a race that was just as foul and savage as they were in the mental and magical arts. The Illithid's. Aptly named Mind Flayers for their ability to stun enemies with blasts of psionic energy commonly referred to as Mind Blast's or Blasting. Were able to stun multiple opponents and, as they laid stunned, promptly ate out the brains of anything sentient in nature.

Despite this thought the Aboleth Empire was torn down to its base and they scattered across the globe away from their foes. There were other desperate and short lived attempts to resurrect their once great empires and the last attempt was met with their destruction as the Elves completely wiped their race out. Xenocide.

The Illithid scattered like dust in the wind and continued the dark legacy of their masters. Taking slaves, creating thralls out of the brainwashed or crushed minds of those they manipulated mentally. Before they could be stopped they created the Thoon, an even more advanced and monstrous version of themselves. Where the Mind Flayer had been weak and frail these Thoon were not and it is unknown as to what became of them as the last known accounts were during the height of the Bright Empire just before the exodus of the Demi-Human races. Yet another twist in the dark tale of that tome you read so long ago.

K: Plant:

The best you can determine without further study is that it is a type of creeper plant or vine. Obviously one that is able to cling to most alien structure. But for it to survive at such heights is astounding and lends credence to the fact that wherever you are is far from home. It is also far warmer as even at this great height you feel warm and comfortable, despite the thin air which appears to be lessening the pain in your chest some.

Computer battery is dying, more posts coming tomorrow. Waiting on the crosses and hopefully Ael is still with us. :/


Mir:

Just in case~

You didn't spot anything of the sort on either creature, although the one in the tight clothing would be impossible to tell if anything was in it's chest or not. The Thoon was completely nude other than what appeared to be rags hagging about it's waist and down to it's feet. Almost as if whatever clothing it had before had been burned or torn apart by a great amount of force.


Mog arches her high born eyebrow at your display of personality and independence. She says nothing to contradict what you're trying to establish here and now, merely listens to you as you speak. Finally after a long moment she speaks, her voice still carrying it's usual tone but not completely directed at you as part of her words sound more like a well rehearsed speech. "Mog is my name now Dr. Jade, I gave up my true name the day I transcended the flesh to be what stands before you. Sadly only those who are part of our order and highly regarded can see and interpret the great equation. Perhaps, once you've reawakened we can see if you wish to join us and become an Enumerator in time."

Her voice softens but just barely as if the official speech were over with and her powerful armor clad shoulders tense up, rising visibly as she takes hold of the pommel of some mechanical weapon strapped to her hip. She stared off into the distance as if lost in a memory and by the growing scowl on her face, it wasn't a pleasant one. "The illithid's would have conquered the world if left unchecked. They were beyond dangerous as they were the exact same as their masters but more maneuverable and vicious. They, like their masters, got exactly as they deserved..." She relaxes ever so slightly as she continues.

"We will do our best to allow you to remain free but whatever the great equation becomes will tell us exactly what it is you chosen must do. Only then will we be able to make guarantees on freedom's and such, for now though you must first be healed and once that is done we will see about you traveling around the temple. The land around us is too dangerous for you to wander just yet. Perhaps when this war is over we can see to it but for now we cannot. As for how many were chosen... Thus far there are over two hundred of you housed in the lower levels. They are all in a deep sleep a form of suspended animation and soon you will join them for a time as well while we work to heal you."

Sorry was a little lazy about converting the below into elven, but since you know the language Tyrn I didn't think it would be too big of a deal. ;)

"Excuse me, Mistress."

The sudden interruption catches you by surprise, this elven woman's dialect was a perfect match to what you learned in the college and from the few half-elves you had the pleasure of talking too during your long years.

She, much like the rest of her kind, is stunning beautiful and surprisingly you can see a sort of youthfulness in her high cheekbones and long ears. Her hair is tucked up in a bun and she has another of those curious looking mechanical weapons hanging at her side. More curious though is the strange looking floating mechanical device that appears in some parts to be the same as the ones that were assisting you now. Except this one had a single glass like face, as if it was cyclopean in nature and more interesting is that it apparently couldn't fly straight as it flew tilted over to one side and every time it righted itself it would slowly tilt in the other direction.

The Mistress didn't look at all pleased for the interruption and regarded the malfunctioning Servitor with a disapproving sniff. The elven woman doesn't wilt under her scrutiny and merely waits until the Mistress finally waves her to continue. "V's Courier is down again and he sent me to tell you that the chosen's medical unit is prepared. Also both combatants have been separated and will survive, although we lost a walker unit in the Old World regrettably. It however self-destructed prior to their jump."

The scowl on her face lightens as the Mistress nods and waves V's messenger to leave you both. The elven woman bows her head respectfully and turns to leave with her malfunctioning Servitor trailing behind her.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

Re-reading the paper several times, I eventually whisper, "If this is an actual, beating heart then maybe we could just destroy it?"


Male Human, Cygnan

"Ah! Well with the extenuating circumstances of transcending flesh, I suppose knowing you as MOG is a first-name basis. Then by all means, call me Tyrn. This world intrigues me. It reminds me very much of a description of one particular scholar's records of other worlds. He referred to this place as the Shining Sea, bearing two moons and air so thin it permeated the skin. Maybe he exaggerated a bit. But I do say, his words did not do this justice. I have many questions of the flora and fauna on this world. It seems life is more hospitable at higher altitudes compared to the Old World (What would the Earth be called in this campaign, Cori?). Ugh, listen to me. Clearly there are more important things at hand."

When MOG mentions becoming an Enumerator, Tyrn increased his frequency of inhales as he imagined life in such a new form.

"Such a gift... such a gift could only be provided by the "gods", according to lay people. I always knew technology would one day lead to our idea of salvation. Our biology is severely limited in so many aspects; such as perception and strength, or even problem solving. Your body, your mind... you must see this scenery entirely different than I. Such a gift would be beyond gratefulness. It could provide me with the freedom I so adamantly seek to achieve. Liberation from my own biology. Such heightened thoughts.... MOG, you mustn't tease me so!"

"Asleep? Will I emerge a transhuman? What will this stasis do? Forgive my questions. I am a chimera of emotions right now. Perhaps I should appreciate a nice long nap."

Tyrn is ready to proceed.

Hell yeah NAT 20!!! Thanks for the bunch o' info. I love immersion factors. I hope you find T a fitting character for your campaign.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Acrobatic Dodge: 1d20 + 21 ⇒ (7) + 21 = 28

Leon is fooled by the strange movements of this new enemy but manages to through himself out of the way of the leather clad undead's claws just before they managed to rake his flesh.


Crosses it's your turn to react, The duel wielding undead woman is a couple rounds out and mr leather is dancing about of course.

Sorry everyone I Had to return to work early for this promotion and now I have a head cold. Fantastic~ So I may be in an out over the next couple of days. Nyquil for the lose...


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
Aelessaer wrote:
Re-reading the paper several times, I eventually whisper, "If this is an actual, beating heart then maybe we could just destroy it?"

”I would imagine so, Aelessaer. ‘Heart is in containment’ so the note says. You and Bera awoke in a containment facility, did you not? Do you think this mystery creature’s heart could have been stored in the same area?

”I’ve always found coincidence to be too simple an explanation; so assuming these pieces – the heartless anomaly, the Thoon Destroyer, the Celephax and The Shadow – are all part of the same grand scheme, how could we go about understanding and unraveling their plans?” Cassian asks aloud without hope for an answer. ”The anomaly ‘arrived too early.’ Perhaps it had meant to get here after the Shadow’s invasion? If they had disabled it by removing the heart then it would be unlikely that it triggered the attack. The Celephax, however, would have reason to be here and could have initiated the attack or given the Thoon the means to summon The Shadow here. Celephax strive for power so I wouldn't rule out his involvement as a means to get access to the wonders and horrors developed here. Both the anomaly and The Shadow arrived here by unexplainable means. Typically, one could simply assert that this means the dirty work of an arcanist. Elves and Ilithids are well versed in the field of magics so it would be a safe bet to pin this on either or both.”

I’m looking for a connection between the Ilithid and the Shadow (if there is one):
Knowledge (arcana): 1d20 + 7 ⇒ (1) + 7 = 8
Knowledge (planes): 1d20 + 7 ⇒ (20) + 7 = 27
Knowledge (dungeoneering): 1d20 + 7 ⇒ (6) + 7 = 13

He glances upwards to the others apologetically. ”Forgive me. Voicing my thoughts often helps me to organize them.”

I wouldn’t mind spending a Hero Point for a little GM guidance if I’m not the only one in the group fumbling to force real or imaginary puzzle pieces together. I can picture Corerue and his little magnifying glass laughing at my feeble attempts. If so: SHUT UP! Cassian has an INT 16, mine is somewhere in the 10-12 range.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

I've been informed to just have Aurora use her wand to heal.

UMD: 1d20 + 12 ⇒ (11) + 12 = 23
inflict light wounds: 1d8 + 2 ⇒ (4) + 2 = 6
Mine

Avoid AoO: 1d20 + 21 ⇒ (7) + 21 = 28
Attack: 1d20 + 10 ⇒ (5) + 10 = 15damn...

Leon grimaces as the claws skitter across his Cryxian leathers. As soon as he come back up from his impromptu roll he dashes forward coming up behind the strangely clad undead. He gives a half hearted slash with his sword in an attempt to distract the undead from Aurora.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

Aelessaer has got Int 16; I have not. I'm a bit baffled by now.


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

Miri's got an Int of 11 and a culture with a Native American level of tehnology at best, probably closer to Amazonian. She's not gonna be much help.


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6
DM Corerue wrote:

Di

1d100

Your rousing speech gets mixed reactions. Several soldiers look ready to push forward, while just as many look grimly at the fighting and continue with their duties. Smitty crosses his arms before his chest and Joey looks ready to jump at the opportunity to bring the fight to the cryxian's. Your aunt and her entourage maintain a neutral face, broken only by the broad smile your aunt gives you as she lays a hand on your shoulder. "A true Stormwin is what you are my dear, but who will protect this district if this old warship leaves it's post? The Vigilant is far faster than we are and far more advance in it's tech as well. Smitty had no small part in its design..."

The old salvager gave a loud hrmph at being mentioned and ignored the praise entirely. "The most we can do is give you a squad to help retake the streets my dear. Can you take on such a command?"

Hiding her disappointment, Diyeana gives a determined smile in return as she answers "I understand Auntie, and you are right, these people below here need to be defended as well." Pausing to take in those soldiers and crewmen who seemed to be most eager to fight, she nods at them all and then finally turns to Smitty, her grin growing "So old man? You think that hunk of junk of yours has any more life left in her? If so, I say we take that squad and go look for some trouble! I'm thinking we keep low and look for ground patrols that we can hijack from the air, engaging them at street level only if necessary. What do the rest of you think?"

Aaaaaaaand, she's back! Sorry for the long delay y'all! But loved catching up on all your awesome adventures. Diy will try to hold down the fort in "our" world for now, seeing as she's the "only one" left in it! ; )


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

We're still here we've not been teleported yet.


Tyrn

"It is a gift bestowed by the goddess, we do not decide and the Enumerators are mostly of the flesh Tyrn. I was graced by her wisdom, now I work to expand her wisdom and increase our knowledge of her understanding of the universe. While simultaneously cultivating and embracing our ties to the land. If she decides to grace you with the gift of transcendence you will find immortality to be either fulfilling or tedious."

Once you finish your smoke she waves for the Servitor's to lift you again before entering the temple proper. Again you pass the clinging plants, the multitude of young elves and the strange machines that flew about the temple. Everything seemed to be busy, orderly and on task, the perfect machine. Perhaps even the perfect society.

Sadly the moments pass all too quickly, you enter the lift that had brought you to the surface before and descend back into the temple proper. As the lift descends you feel a sudden tightness in your chest, pain returning almost ten fold. If the servitor's weren't holding you up, you'd have collapsed. Mog, seeing your distress, presses a golden symbol to the lift's controls and for a moment you felt nearly weightless as the lift's descent triples in speed.

Shortly after a metallic screech alerts you to the sudden braking of the lift and the lifts inside dim and flicker from the surge of power being performed. As the doors open another elf stands at the ready to receieve you both, accompanied by the same woman from earlier and her tilted servitor. He smiles lights up his face but when he looks at you it fades immediately. "The temple can no longer halt the progression, open the stasis chamber NOW!" He waves the servitor's off, quickly scooping you up as if you weighed nothing. Sitting in the elven man's arms you could easily tell he was extremely strong, beneath his robes and smiles this man was more then some mere acolyte. Another oddity among the elves of old.

"Clear the way!" He shouted as he crossed a long distance in quick strides, leaving his companion and MOg behind as he dashed down unknown hallways. Each light he passed made your head explode with pain, you were gasping for breath and for a moment you passed out. You awoke in complete and utter panic, a mask had been slipped over your face. Your throat felt strained as if you were gagging on something. As you struggled you felt a stinging pain and then, relief.

You relaxed, your vision blurring as you came to the realization you were laying naked, where you weren't sure. Despite blurred vision you could make out Sylandra, looking concerned as she worked frantically to secure you into somesort of tightly bound cloth, it felt almost like silk except moist as it was pulled up the length of your bare arms and legs. You could barely make out Mog, looking down on you with a neutral expression. She was surrounded by hundreds of glowing orbs, you could hardly make out if they were Servitors or something new, your vision was fading again. Your chest felt solid, the tightness gripping so hard that you could hardly breath. After several long moments you were lifted once more and set into something, a great lid slid down and the last thing you glimpsed was the elven man breathing a sigh before the lid slid completely shut.

How long you were out? Why were your clothes missing? Dozens of questions rose up but soon you drifted off. INto blackness...

Dream:

You sat upon the hill once more, looking on to the twin suns of an alien world, far different from the Earth you grew up upon. Over many long months the twins came and went, replaced by the three moons that danced across the night sky before they too set. You saw an eclipse that took your breath away, two of the moons blocked out the twins and the third sat at the pinnacle sitting like the crowning jewel of the perfect event. Then you saw the skies burn, fire rained down across the most distant parts of the land and the great mountain range you had watched for what felt like millenia cracked and splintered under what could only be the greatest magical devastation witnessed by man.

The grass by your feet died, all of it near the temple shriveled up and before long bare earth remained. A darkness hung over the place, mournful cries rang out and soon there was nothing but silence. The view was changed, no longer boundless and beautiful like before as if it were tainted...

Then you saw it...

An Airship, a black hulled one at that, cutting through the skies. A Cryxian Raker hovering at the highest of its range and hiding within the cloud cover of the broken range as it scouted out the lands below. Looking for prey. Searching for corpses to be made. Lands to be plundered.

Eventually it too faded from view, never to return but a sense of foreboding made you uneasy...

Then came a voice, ringing with the sound of metal and a hard feminine undertone. "Chosen, I bestow upon you the gift of time, use it wisely human. This world is changed, weakened and vulnerable to the poison that now kill's it. It is in need of guidance, logic and wisdom, lest it fall forever into darkness."

You look around and yet you're unable to see who is speaking, the voice seemed to echo from everywhere and nowhere. Yet it continued to speak as you stood up from where you had sat all these long years.

"When you awaken move quickly. They're coming for you. Don't let yourself be taken by Shadow. Your needed. Rally the Chosen, Awaken the Machine, find the White Wind the time walker, the last prophet and the chosen of Shilacon..."

"AWAKEN NOW!!!"

A New Beginning...:

You awaken in the dark, suspended in the air and your gut twisting with a nauseating feeling, almost like bile sitting in the back of your throat. The air is dry and stale. You can feel something pressing at the center of your back and something, like a mask, covering the lower half of your face from your nose to underneath your chin. Aside from the nauseating feeling in your gut you can feel something in your throat, making it hard to swallow.

Your arms feel leaden, stiff, like you hadn't used them in a long time and as you start to move you feel something moving tightly over your skin. As if something was covering everything but the top of your head. As you continue to come to your sense a low light pulses somewhere nearby, gllowing faintly for a moment and then fading away into nothing several seconds later. After another couple of seconds the light appears again, glowing faintly for a moment and dying once more, plunging you back into darkness.

Str check please DC 12

You can remove twenty years from Tyrn, retain his wisdom, cha, int modifiers and remove the second detriment of age from his str, dex and con. Your heart is healed, beating heathy and strong for the first time in ages.

Thank you all for your patience, its been a rough transition from nights to days and head cold to boot. More to come tomorrow, I will get this show rolling again. :)

Liberty's Edge

The Explored Lands Downrightamazed

Welcome back! I'm going to be playing catch up all week. Been rough rolling back to days. Having been sleeping at all >.>;

DI!

Just going to make this a little quicker ;)

Smitty looks at you incredulously, then giving his apprentice a withering glare as the younger man started to laugh. "Hunk of junk?! Missy that there is fighting words. She may not be the Vigilant but she can hold out just as long. Joey get to your post before I swat you one!" Joey gives your aunt a smug smile and eyebrow wiggle before retreating back aboard the battered Salvager.

Your aunt gives the young man a smile when his back is turned and her head maid gives a loud hurrumph at the impertinence of Smitties apprentice. efore you are able to turn away your Aunt gives your shoulder a strong squeeze. "You've a sound plan and make sure to be careful with that young man, they tend to fall hard." Releasing your shoulder your aunt begins barking a series of orders to the the crew of Old Ironsides. Several men and woman break away from their duties and soon you find yourself staring in disbelief at what stood before you.

Somehow the gods had smiled upon you, as those who volunteered to join you carried weapons much like your own. Some carried the Long Gunners military grade rifle with a six shot rotating chamber. They were all lightly armored but armed with short swords for close combat. They're breastplates would protect them from a stray bullet but they would suffer heavily if they involved themselves in melee. They quickly array themselves in a loose but military fashion and cross back over to Smitties Salavager before one of them addressed you respectfully. "Lieutenant Stormwin, your orders?"

They're is multiple sections to this city, most of which are being hit hard save for the upper districts where more soldiers and such are stationed. The lower city: The Slums, Docks and seaside residents reside in this area. THe middle district: A number of shrines, factories, shops markets and middle class residents reside in this area. The temple district: just as it name implies a number of temples, shrines and holy places reside here and a number of people would retreat to there in times of crisis. The Upper District: Merecenary companies, upper military branches, the main castle and a number of high ranking nobility live in this district.


my new position is killing me... apparently the my predecessor really sucked and the high expectations equals I get to clean up a huge dam mess. :P

Oh well here we go!

Crosses!

Leons slash is met with a taunt, the strangely lithe undead leaves it's throat mere inches from his blade. As it passes though his momentum leaves him open for the undead to counterattack...

Improved Feint: DC 19 LEONS Sense Motive: DC 10+9 = 19 Success No Dex Bonus to AC against Mr. Leather 1d20 + 10 ⇒ (8) + 10 = 18

Attack (Normal) 1d20 + 6 ⇒ (6) + 6 = 12

Damage 1d4 + 1d6 + 1 ⇒ (3) + (1) + 1 = 5

However this time Leon isn't so easily tricked by this undead's wild strikes and it's claws skitter across his armor once more. Was this thing really fighting or was it dancing?

The dual wielding undead was still oncoming, both blades out and ready to go. She had a particularly cruel grin on her face as she focused on Aurora.

Sorry for the long wait, back around to you!


Aelessaer wrote:
Aelessaer has got Int 16; I have not. I'm a bit baffled by now.

Ael:

Remember the first few posts had you awakening in a room where their were a multitude of tubes in the wall much like the one you were in. It was also one of these tubes that you found Bera as well. So Cassian's Idea isn't very far fetched~

Mir:

Your dream walk ended when some sort of shadow fell upon the warriors that had followed the Formian's to face the Misshapen ones. Whether this information helps or not is yet to be known.

Cassian:

PM coming tomorrow I had something typed up and lost it... damn forum. thank you for your patience~

There is a connection between the Illithid's and the Shadow, both creatures are psionic in nature. One is physical and the other is supernatural. In this way they attack things differently, Illithid's can stun their opponents and this Shadow type Illithid feeds on mental energy instead of brain matter of sentient creatures. However the Shadow goes beyond that, feeding so much on its prey that either it leaves them a twisted wreckage that is completely burned out from being mentally drained by it. Some however disappear completely. THere are rare instances that some survive the attack but it's rare and usually leaves them twisted and insane.

The Shadow however is aptly named as it's weakness is light. Pure Sunlight will destroy it, or the use of daylight spells can greatly harm it.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Attack: 1d20 + 10 ⇒ (5) + 10 = 15Come on!


UMD: 1d20 + 12 ⇒ (13) + 12 = 25
Heal: 1d8 + 2 ⇒ (7) + 2 = 9
Hit Points back back to full.

Aurora active her wand once more causing the of hee wounds to heal over. She slides the wand back into a sheath at he hip and reforms her Wakizashi. Ready for the dual wielding undead.


Male Human, Cygnan

Oh boy! Thanks, Cori. That's a decent present. Shit, he's like, 15, 21, 11, 20, 15, 20 in attributes.

Str check: 1d20 + 2 ⇒ (11) + 2 = 13


Crosses!

The leather clad undead dances again and takes another stab at Leon, this time casting aside attempts at distraction and using both its claws to inflict pain and suffering on the Dhampir...

Attack 1 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6

Damage 1d4 + 1 ⇒ (1) + 1 = 2

Attack 2 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5

Damage 1d4 + 1 ⇒ (4) + 1 = 5

The leather clad creatures strikes didn't come close, instead it tore at the rotted wood of the support that Leon s aptly danced around.

The dual wielding undead charged the final distance between her and Aurora, giving a whopping laugh as she brought one of her blades to bare on the dhampir woman...

Attack +Charge AC-2 due to charging 1d20 ⇒ 6

However when he blade missed she gave a curse before mocking Aurora. "You little s&*^'s got lucky! How does it feel to be one on one!? Not so damn tough now are ya?!"


Tyrn[
As you struggle your feet tap something hard, stubbing your toes and sending a surge of pain up your leg. You realized now that not only were you suspended but your were inside something with a glass lid that was covered in filth which was causing what little light there was to be nearly blacked out by it. As you continued to struggle the suspension at your back creaks and you hear something snap causing you to fall slightly and giving you the leverage to break free the rest of the way after a few minutes more of struggling.

As you fall your legs give and you collapse in a heap in the tight confines of your medical chamber. The mask still clung to your face and you became disgustingly aware of something being forced down your throat, causing you to swallow and barely avoiding gagging at the forced reflex. You're able to struggle to your feet in the tight confines and are forced to prop your knees against the dirty glass and place your back against the wall to avoid falling down again.

DC 12 STR if you press against the glass, Will Save as well please :)
Str 1d20 + 2 ⇒ (3) + 2 = 5 Will 1d20 + 6 ⇒ (11) + 6 = 17

You struggle for a time, the Mask comes off easily enough, but you gag as you pull a long strange looking set of tubes out of your throat and just as they pull clear you cough up a thick gunky liquid that the tubes are now slowly leaking onto the floor by your feet. The liquid smells terrible and leaves a lingering metallic taste in your mouth akin only to the foulest bile you'd ever experienced in your life. However you refocus your efforts on attempting to escape and despite a strong effort you find your unable to budge the lid. Instead you sag, with your back against the wall and your knees holding you up as their braced against the lid once more.

The gunky liquid eventually stops seeping onto the floor, not soon enough to avoid a decent puddle forming at your feet however.

This just isn't your week...

You may reroll the above Strength check and your will save allowed you from retching your guts out. The next strength check will beat -1 to your roll however.


Male Human, Cygnan

oh boy oh boy oh boy oh boy!!!

Str 1d20 + 1 ⇒ (9) + 1 = 10

Will 1d20 + 5 ⇒ (7) + 5 = 12

:( Does Tyrn die!?!??!


Tyrn!

No your not going to die, you're merely tiring yourself out and the more you struggle with the lid the more likely your going to pass out from said exhaustion~

Your efforts prove useless despite how much stronger you feel. It's apparent that you're suffering from the beginning's of starvation and fatigue from being inside this chamber for too long. How long you've been there though is a mystery. The last thing you remember was being on some sort of table, surrounded by elves and their flying servitors. This place once hummed with life, the walls vibrating as thousands of mechanical parts moved with unearthly precision and now it was quiet, unsettlingly so. The walls start to shake suddenly for several long moments, the lights surging so brightly you're forced to cover your eyes despite the thick dust and filth that covered the lid of your chamber.

As quickly as it came though it ended, leaving your vision blurred and in darkness. The pulsing lights outside of your small chamber continued their rhythmic glow. Surging up dimly and fading off, only to surge up again...

What happened? How long had you been in Stasis...

You didn't have long to ponder as you heard a metallic grown from outside your chamber and the dulled sound of bursting glass...

You can attempt another strength check -2 this time. any Will save below DC 10 will result in you passing out however. Sirry to drag this out... If it's too annoying I can speed things up let me know~ ;)


Male Human, Cygnan

Not annoying at all, sir! It's most enjoyable.

Str 1d20 ⇒ 13
Wll 1d20 + 6 ⇒ (12) + 6 = 18

HUZZAH!!!


Tyrn

With a metallic groan the lid gives and you're able to push it just far enough out of your way so that you can scramble out. At first you don't see anything around you, the pulsing lights illuminating the room errily. With each pulse you make out a little more of the room, you spot the chamber that opened only a minute before yours did and from where you're sitting it appears to be empty. It sits along the far wall of the room about eight chambers away from you and to your surprise there are several more chambers in this room, around fourteen in all.

None of the other chambers appear to be open and you don't see any apparent door in this room. All the walls appear to be seamless except for where a stasis chamber is installed. On your wall there are four chambers and five on each wall except the one directly across from you which appears to be completely flat and featureless except for several orbs that line the upper, shoulder height parts of the room. THese glowing orbs appear to be the meager source of lighting throughout the room. similar orbs are installed between and just above where each of the stasis chambers are. Some of the orbs though appear to be shattered.

Still though you see no sign of the other chamber occupant...

DM only:

1d20 + 15 ⇒ (4) + 15 = 19

Roll a Perception check for the first spoiler below. If it fails you may roll two more afterwards no more than two please~

Perception DC 19:

THe hairs rise on the back of your neck as you hear something tapping lightly against metal. Slowly you look over your shoulder and out of the corner of your eye spot movement between the light pulses. Something fairly large is literally crawling across the roof of the room, it has also apparently spotted you as a single glowing eye looks down on you from where it is hanging from the roof if the room.

You don't get much more time to react as the creature drops from the roof, lands on its feet and rises with a loud hiss. As the lights pulse behind it, it's obvious its a sort of humanoid reptile with a long sinuous tail along with being at least a foot taller than you if not more...

Roll Initiative!

Tube 1 - Automatically known:

This tube appears to have been man handled open by someone or something extremely strong. A mask lays broken on the floor with the same gunky liquid seeping out from the pair of tubes that are laying on the floor. There appears to be a suit of sorts laying in the chamber as well. discarded obviously by whoever awoke in the chamber mere minutes ago. The suit crumbles at the touch, but reminds you vaguely of a snake skin that has been shedded.

Tube 2 Perception DC15:

Through the filth covering the glass you see some items wrapped in a protective cloth and what appears to be gladiatorial armor. From what you can make out of the armor though it isn't worn by anything human.

Tube 3 Perception DC 15:

The poor creature within this tube has sadly died during stasis or other unknown causes. From what little you can make out however it was clearly not human...

Tube 4 Perception DC 15:

Through the filth covering the glass you see some items wrapped in a protective cloth and what appears to be gladiatorial armor. From what you can make out of the armor though it isn't worn by anything human.

Tube 5 - Automatic Success:

This was the tube you crawled out of silly~

Tube 6 Perception 15:

Inside this tube lies your missing equipment, all of which appears to be unphased by the passage of time and your weapons appear to have been wrapped in a protective cloth.

Tube 7 Perception 17:

This stasis chamber appear to be filled with darkness, even when the lights pulse it does nothing to brighten the inside of this chamber.

Tube 8 Perception 15:

Same as the adjoining chamber, a murky darkness fills this and nothing inside is viewable.

Tube 9 Perception DC 15:

For a moment your shocked, inside is Talmarren's grandson the inquisitor that saved you in Argos. However from the look of him he appears to be in a near death state. A set of tiny robotic hands appear to be repairing the damage that had been dealt to him but they don't seem to be completely finished yet. Removing him before they do may be deadly... THe machines continue their work between each power surge and stop when everything dim's again.

Tube 10 DC 15:

Tal'Adon's gear lies enshrined here, his inquisitorial clothing of rank and office are neatly repaired and folded. His armored pauldrons and such lay neatly stacked and what could only be his weapons are wrapped up in a protective cloth in the back of this small chamber.

Tube 11 Perception DC 17:

The glass of this tube is much more milky than the others, perhaps a flaw in its design. However as you stare at it you realize it's not a flaw in design, it's in fact filled with liquid and something appears to be inside. However your unable to make anything out save for the fact that whatever is in there isn't dead or else the water would be filled with decomposition...

Tube 12 Perception DC 15:

What lays in here is rather strange, a mighty trident and armor that is barely suited to be named that. Aside from that a great coral conch sits on top of what appears to be a bag.

Tube 13 Dc 17:

This tube contains a shockingly beautiful woman with ebony skin and a pair of bat like wings tucked in behind her back. She appears to be in stasis but for some reason it's hard to look away from her...

DC 16 Will Save please~ Failure - Roll a strength check + Will save Will save below DC10 means you pass out from over exertion as you try and pry open the lid.

Tube 14 Dc 15:

Within this chamber sits gear more appropriate for a brothel then for civilized society, the wearer of these thin articles of clothing, if they could be called that, must be shameless to say the least. Aside from the *ahem* inappropriate attire sits a large tome, a dual bladed sword and a shield that appears to be hovering in the center of the chamber...


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Leon: 1d20 + 4 ⇒ (1) + 4 = 5
Aurora: 1d20 + 4 ⇒ (8) + 4 = 12


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Male Human, Cygnan

Expend round of Arch. Luck +1
First Perception Check1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24

HUZZAH! And oh boy... battle with nothing but my birthday-scepter to fence with! I will roll initiative and will hopefully be able to find something to defend myself with in one of the chambers, though it is highly doubtful.

Initiative 1d20 + 5 ⇒ (8) + 5 = 13

guuuhhhll.....

EDIT: Initiative should be 14. I forgot to add +1 for Arch. Luck.


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Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
Tyrn Jade wrote:
HUZZAH! And oh boy... battle with nothing but my birthday-scepter to fence with!

Lol!


Tyrn

1d20 + 5 ⇒ (10) + 5 = 15

Despite the sudden surge of adrenaline, especially because you realize your completely unequipped for fighting an unknown opponent. The Reptilian moves faster than you.

It closes the distance, reaching out with it's clawed hands and attempts to grapple with you.

Initiate Grapple +10 CMB (It has) CMD 21 (Tyrna ia) CMD 19 1d20 + 10 ⇒ (10) + 10 = 20

You get an AoO its Ac is 18 if you hit apply the damage as a penalty to its attack above and if its enough to drive it below you CMD of 19 its Grapple will fail. If not you are grappled and a post will follow asap. ;) good luck.


Male Human, Cygnan

I am expending another round of Arch. Luck +1 as an immediate action.

AoO:: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 DMG: 1d3 + 2 ⇒ (2) + 2 = 4

Tyrn barely breaks the hold of the reptilian humanoid with quick deflecting strikes with his hands. He then dodges backwards (free 5-foot step) and casts his trusty spell, Vanish.

Vanish will last for 3/rounds. I will make my first Stealth check with a +40, as I observe Tube 1d14 ⇒ 1(redo: already know that one)1d14 ⇒ 1(redo again >:()1d14 ⇒ 6

Stealth: 1d20 + 10 + 1 + 40 ⇒ (3) + 10 + 1 + 40 = 54

Perception: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25

Yes! Holy shit, that's lucky.

His heightened senses quickly acquire the location of his belongings. Before making his way to them, the old man fused with the air, awaiting the creature's next move.

EDIT: Damage should actually be 5. I forgot the +1 from Arch. Luck... again.


Tyrn

The lights surge up as you quickly jab the reptilian in the face, the blow isn't lethal but it sure does cause it to lose its hold on you. In that brief flash of light you see pitch black scales and your opponent is far thinner than you initially believed as the dark tends to blur perceptions. It is however tall, even more shockingly than before. It is roughly eight feet tall, from its initial attempt at grappling you know for a fact it is stronger than you are by a fair margin and as you vanish it appears to look surprised for a moment before narrowing its slitted eye at where you once were.

The lid is still secured and will require you to pry it open if you want to reach your belongings. It's then you notice the reptile’s strange movements and realize with a shock that it is tasting the air with its long forked tongue. After a few quick flicks of its tongue it starts to slowly and cautiously make way in your general direction…

MA: Use Scent Ability

MA: Move towards Tyrn’s general direction (1 Within 5ft of Tyrn, all others within 10ft) 1d4 ⇒ 2

Thankfully the large reptilian veers off meer feet to your right and is standing almost directly behind you, tasting the air once more....

Same strength check as before to pry open the lid, no need for a Will save as your running on adrenaline now~

Tyrn your turn!

DM Only:

18


Male Human, Cygnan

The old rogue was as cryptic in his movement as he was back in his reconnaissance days in the Cygnian military. He arrived at Tube 6, while taking notice of the reptiles ability to still potentially discern his location.

Tyrn begins to pry the Tube open.

Free action to maintain Arch. Luck. 7 rounds available for the day. 1 round available for Vanish (or would it be 2?).

Strength: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23

I would like to also take a free action to identify this creature. Even if it would be completely out of his knowledge, he would be looking for biological understandings of creatures like this to better combat it.

K-Nature: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20

I believe that is it for his round. Move action to get over to the Tube, and then a Standard action to pry the door open. I am not sure how Hero points work nor am I aware of any that I have, but if I do, I'd like to grant myself another move action to pick up my Qin blade.


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6
Corerue wrote:

Welcome back! I'm going to be playing catch up all week. Been rough rolling back to days. Having been sleeping at all >.>;

DI!

Just going to make this a little quicker ;)

Smitty looks at you incredulously, then giving his apprentice a withering glare as the younger man started to laugh. "Hunk of junk?! Missy that there is fighting words. She may not be the Vigilant but she can hold out just as long. Joey get to your post before I swat you one!" Joey gives your aunt a smug smile and eyebrow wiggle before retreating back aboard the battered Salvager.

Your aunt gives the young man a smile when his back is turned and her head maid gives a loud harrumph at the impertinence of Smitties apprentice. efore you are able to turn away your Aunt gives your shoulder a strong squeeze. "You've a sound plan and make sure to be careful with that young man, they tend to fall hard." Releasing your shoulder your aunt begins barking a series of orders to the the crew of Old Ironsides. Several men and woman break away from their duties and soon you find yourself staring in disbelief at what stood before you.

Somehow the gods had smiled upon you, as those who volunteered to join you carried weapons much like your own. Some carried the Long Gunners military grade rifle with a six shot rotating chamber. They were all lightly armored but armed with short swords for close combat. They're breastplates would protect them from a stray bullet but they would suffer heavily if they involved themselves in melee. They quickly array themselves in a loose but military fashion and cross back over to Smitties Salavager before one of them addressed you respectfully. "Lieutenant Stormwin, your orders?"

There is multiple sections to this city, most of which are being hit hard save for the upper districts where more soldiers and such are stationed. The lower city: The Slums, Docks and seaside residents reside in this area. THe middle district: A number of shrines, factories, shops markets and middle class residents reside in this area. The temple district: just as it name implies a number of temples, shrines and holy places reside here and a number of people would retreat to there in times of crisis. The Upper District: Mercenary companies, upper military branches, the main castle and a number of high ranking nobility live in this district.

Returning the smile to her Aunt and unable to resist giving a quick, yet fierce embrace as well, she breaks away and gives one last, knowing nod to beloved mentor and hero. Then, turning with a crisp, she marches aboard the Salvager, bellowing without hesitation her answer to the Long Gunners "To the temple district! There'll be the most civilians there and they're likely to have the least amount of protection, and I'll be damned before I let one more innocent fall to them hell's blasted Cryxians while I still draw breath! Smitty! If you think your girl can take it, get us there as fast as you can! Low and stealthy-like my friend! Gunners! Form up on the rails, fire at will but choose your targets carefully! And keep an eye out for a new kind of Cryxian officer or some such, seems they regenerate, the abominations! I think their glowing lanterns may have something to do with it, so if you get a chance to take those out, do it! Let's give'em hell boys and girls!"

Orders given, the grim and determined Gunslinger mage makes her way to the prow of the ship, putting one foot up on the railing and peering ahead with a focused, eager gaze. Her rifle slung over her shoulder, she can't help the grin which spreads across her face at the idea of killing some more of the cursed enemy.


Leon Cross wrote:

[Dice=Leon]1d20+4

[Dice=Aurora]1d20+4

Apologies for the wait, flying back to work due to my new position, I will be working 1-2 days before flying home again lol. The ticket costed more than what they're gonna pay me... But Long flight and work day ahead thus spotty posting, again apologies.

CROSSES!

Leon being so focused on killing his opponent doesn't come to the same startling conclusion that his wife Aurora does...

Int Check Result:

Seeing that the duel wielding undead is completely restored, with its gear and memory intact brings you some concern as for what little you know of undead is that once they are destroyed they remain. DESTROYED. All except one type, the thought of which you believed was only a myth until now...

These undead have to be what the Cryxian's called Reaver's, a unholy and undying servant of the Dragonfather of Cryx. These Reavers were reputed to be created from the worst scum to ever sail the sea's before airships and were known to be unkillable lest their ship was completely destroyed as well. They propagated their numbers by offering the same infernal pact to the people they attack and if they accept they became part of the crew. But from what you can tell they aren't reforming the moment you strike them down, thus the story of being bound to the ship still seems off.

You guys are still up~


Aurora realizing what these undead might be calls put to Leon. "Leon these are Reavers! We have to let Barnabus know!" She calls out before flinging a small ceramic orb at the cutlass wielding undead.
Once the flash goes off she heads towards Barnabus avoiding the worst of the fighting.

"Barnabus! Some of these bastards are called Reavers! Rumor is as long as their ship is intact they won't stay dead. Though I don't entirely buy that. But they are not staying dead. We need to find out why." She explains to the Captain.

flash powder reflex dc:13 blind one round.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Leon nods to his wife as his movements suddenly become more fluid and reactive falling into himself focusing totally on defense.

fighting defensively current ac:23


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Leon nods to his wife as his movements suddenly become more fluid and reactive falling into himself focusing totally on defense. He dodges back and follows Aurora.

Acrobatics: 1d20 + 21 ⇒ (7) + 21 = 28
fighting defensively current ac:23

Err yeah....I'm changing something....


Tyrn

Way's to use hero Points:

Using Hero Points

Hero Points for GMs
Although all of the options presented here should be carefully considered before they are added to your game, hero points deserve closer inspection. Although hero points do not drastically increase the power of the PCs, they do grant the PCs the ability to greatly increase their chances of success during critical moments. While the game itself is set up to give the player characters an edge, hero points take that a bit further, possibly more so than you might be comfortable with.

The value to hero points is that they add dramatic tension to the climax of your game. Most uses of hero points do not guarantee success, making the moment they are used even more important to the players. Hero Points are a very limited resource and their use should be described with additional detail and dramatic style. Used in this way, they can help create very memorable sessions for both you and your players.

Although NPCs do not generally receive hero points, there are ways that they can use these mechanics. A number of spells and magic items, as well as the Hero’s Fortune feat, grant hero points to a character. Such hero points should be used sparingly, and should be reserved for major villains or truly important characters. If you use them too much, the players will begin to resent the system, making it more of a problem than an opportunity to enhance the game.

Hero Points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character’s turn as normal). You cannot spend more than 1 hero point during a single round of combat. Whenever a hero point is spent, it can have any one of the following effects.

Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.

Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero Points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).

Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.

Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.

Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.

Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.

Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.

Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character’s holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.

You only get hero points in certain ways, you automatically get one every time you level. So they are useful but quite precious. I won't stop you from using it, only that you consider it. As for your other actions you've easily opened the tub and vanish is still in affect until the end of your next next round. So despite it knowing where you most likely are you still have some advantage's. As I said its up to you bud. :) If you do use it this battle will definitely will be one sided lol.


Male Human, Cygnan

Noted! Thanks for the info. I'll save the Hero Point and let the reptilian douche have his turn.... for now...


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

The swordsman's smile swiftly shifts to a look of shock. His breathing tumultuously hastens then halts and finally he sighs a light whimper as the spasm comes to an end. "Dammit MOG," he whispers, wiping a drop of blood from his nose. "Our gentle hostess has trickled a touch of information for us..."

He explains the following to Ael and Mir

Critical Knowledge Info:

The Shadow is aptly and also falsely named. It isn't a mere shadowform type creature it is the manifestation of disembodied psionic energy and undead.

Soul Draining is merely an after effect of it draining a target of it's mental faculties and thus rendering it either brain dead (running on instinct alone) or insane (some if not all mental faculties remain but suffering from a state of constant confusion and a need to feed.

It's a strong grappling opponent and has little in the means of ranged attacks, but it has a reach far greater than most creatures of it's size.

IE. If you encounter a Medium size portion of the Shadow, an offspring if you will, it will have the reach of a creature one size greater. So it would have 10ft reach.

As stated before Sunlight will completely destroy it. Daylight spells Greatly harm it Lesser light invoking spells will stagger or daze it temporarily as well.

Once grappled you will have only 3 rounds to break free, if it engulfs you then you will suffer the worst of its effects. It has to pull you in to drain you of energy. The first round of grappling it will solidify its hold. The second round it will partially engulf you, thus you'll suffer an energy drain affect. The third round it will attempt to fully engulf you, thus you will have to make both Fort/Will Saves to avoid the worst of it's effects.

THE THOON

Unlike the Shadow this creature is more straightforward. Unlike a regular Illithid it doesn't have the same Mind Blast ability but it can and will grapple opponents with it's tentacles. If it succeeds it will eat its opponents brain to remove them from combat, the Thoon are merciless killers in that regard. They don't need to feed on sentient beings like their lesser creators, but they won't hesitate to kill to survive.

Besides that they are a strong physical specimen and excel at magical combat. Much like magus's they are adept at using weapons and spells in conjunction in combat and don't hesitate to use their strongest spells to eliminate what they perceive to be the strongest threat. To take them lightly is to invite a soon and certain death...

"A tad far-fetched, but would either of you happen to have access to a light source reminiscent of the sun? Aelessaer, do you think there was anything useful in this regard stored in your containment facility?"


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

"I cannot do anything like that." Miri says hesitantly.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

"The containment facility had a huge range of creatures and their equipment but I did not have a chance to examine everything: when Bera awoke she nearly struck me in her initial confusion."

I shrug, as best I can in the confines.

"It might be worth exploring but I'm not sure I would know the way back."

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