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It's always sad to roll aftermath battles. Somenof my favorite npcs get removed, possible permanently.
Glad it wasnt too anticlimactic for you
Was trying to find a way to speed things up. Releasing the formians made the battle a lot easier but had the dice gone against you the bbeg's still could have won...
Now we need to stabilize the core and move onward. :)
My two cents...
I'm more than willing to keep playing. I think now that most of the party is together, we can experience your world on a different level. But I completely understand that it has been awhile (years) and GMing is a ton of work, so I understand if you feel this is a good spot to end the game. Did you have more planned for the campaign?
Hey, brothers & sisters! The Real World took me in its ugly mouth, chewed me down with tremendous tedious teeth and spat me into a heap of moldy coffee grounds at the bottom of the garbage. Gotta freshen up and I'll be back in action! Posts tonight! Much love and thank you all for your patience!
1d3 + 15 ⇒ (1) + 15 = 16
1d10 + 6 ⇒ (2) + 6 = 8
4d6 ⇒ (6, 2, 3, 2) = 13
4d6 ⇒ (5, 4, 1, 1) = 11
4d6 ⇒ (2, 1, 6, 2) = 11
4d6 ⇒ (1, 4, 4, 2) = 11
4d6 ⇒ (3, 5, 3, 1) = 12
1d3 + 15 ⇒ (1) + 15 = 16
1d10 + 6 ⇒ (10) + 6 = 16
4d6 ⇒ (2, 3, 6, 6) = 17
4d6 ⇒ (4, 2, 6, 5) = 17
4d6 ⇒ (6, 5, 2, 2) = 15
4d6 ⇒ (2, 3, 3, 2) = 10
4d6 ⇒ (2, 2, 3, 5) = 12
Having them make some characters for the Iobaria setting I am putting together. I've dropped out of a few games I was in due to inactivity. So I will be ramping up my normal games. However Iobaria is my first attempt at trying to do a more Cannon based game. Trying being the key word. Not a lot of info on the area save for a map (thank god!) and some sporadic (but nice!) information in the Varnhold Vanishing (Kingmkaer) AP and Mother, Maiden, Crone (Reign of winter) AP.
So far its going really well, got some great ideas , just the work involved is rough!
No major homebrew, other then my Stat rolls preference and allowing a more open race selection. Otherwise its gonna be gritty. Guns are a rarity in Iobaria. So Prices for ammo and such can be as high as +50-100%. I don't plan on making it ease as it is a rough land, plagued by sickness, the echos of a monster empire that isn't completely gone and sitting on the verge of collapse as each of the few remaining 'cities' vy for control and to recreate the Iobaria Empire of old. It is a place I can realistically say is under the sway of evil tyrants, de facto overlords and other none friendly types. There are a few good people leading the smalltowns and villages but the cities are ran by evil men, bent on bringing everyone under the heel.
It is a land of Dragonriders. Per Varnhold Vanishing so that will be a allowable class however it will be my homebrew version of it. (Picture Pern/Eragorn <- More like the books Eragorn not the movie >.<;)
Working on figuring out what levels everyone starts at.
Going for a Kingmkaer like campaign style as well. So players will eventually gain their own territory. Build towns and fight to defend it. Depending on party composition and alignment, evil alignments may be a possibility. Although Cyra and Havoc have expressed a want for Goodly alignments.
This setting will also allow for Centaur race choices. I have considered adding the SGG Lapith asit is pretty interesting and would fit somewhat well. But like I said I am trying to stay Cannon as best I can.
I am making my own Campaign traits as well! So it will be fun.
As before my current players are invited to apply, that gives us at least three and if we are lacking I can fill the final slot with an NPC to take up the missing slot/support the party needs. However I will try and go with four actual players.
Since this will be a Kingmaker like Iobaria I would suggest discussing classes ahead of time and chossing to build a party with optimal classes.
Once I have a chance to look over the Occult I may/may not allow classes from there as well.
However as of right now all Paizo related classes/materials are able to be used. As stated Gunslingers or special material classes may have a tougher time getting ammo. but they will have to be more conservative and crafting is heavily suggested. Downtime will be supported as will businesses. Like I said, Kingmaker like.
I have a hex grid of Iobaria, need to setup sq miles and we will be nearly set.
I have not abandoned my other games, merely figuring out how to allot my time as six of my Normal games have fallen into no activity mode. :/
Like I said Occult playtest is a MAYBE at this point, haven't gone over it enough.
I would prefer a balanced party because I honestly think this could become a grinder. But we will see. I could be mistaken and the dice rolls won't be as harsh as I think they might be.
So heres what we know about Iobaria and most people on its borders know as well.
->Disease is common in these parts, a major plague hasn't happened for some time but its pretty much a death sentence if you become ill.
->Various giant races roam Iobaria. Its open knowledge that a Cyclopean Empire once existed in Iobaria, its extent though isn't as well known.
->Undead, mad dragons (due to the Drakeplague years ago) and various bandits also roam the land.
->There is a ruined city filled with lost treasures that is overrun with slimes and mad dragons. Whoever could survive that hellish place would be wealthier then all the nobles of Brevoy combined.
->A certain mountain is believed to be the birthplace of giantkind in Iobaria and probably the world. It is also a place where artifacts and riches can be found.
->There are three major powers in Iobaria, each are vying for control of their respective areas but lack sufficient strength to do more then hold where they are.
->Mercenaries are quite popular in Iobaria, they often change hands though depending on the Highest bidder.
->Iobarian isn't a term depicting race, it generally means anyone not from the regular kingdoms.
->Wolves and other animals grow to unnatural sizes in Iobaria.
->Mad Druids roam some of the woodlands there, seeking sentient beings to sacrifice to their one eyed god.