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Skyfall - Colonies of the Shining Sea

Game Master Corerue

Battle at the lift

Crosses vs


301 to 350 of 1,187 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

So I was wondering...for those what who can't find an archetype that fits their characters concept, what if they were allowed to use a normal archetype? I mean since we are getting these for free it doesn't matter what is lost or changed. I mean at least for the most part. Like if Aelessaer wanted to use the Dervish Dancer bard archetype or Cassian wanted to use the one handed archetype.

Since nothing is going to be play in the application of these archetypes it shouldn't mess anything up right? While opening up more choices for people.


Bad news guys... my laptop charger has crashed on me. So my laptop is effectively out of commission for a few days if not more. It sucks >.<; it was a 2 year old charger but i thought it would last longer :P

Will post more later. For now I guess we can work on the Heroic distinctions because posting on my phone will be extremely hard.

Sovereign Court

Leon Cross wrote:

So I was wondering...for those what who can't find an archetype that fits their characters concept, what if they were allowed to use a normal archetype? I mean since we are getting these for free it doesn't matter what is lost or changed. I mean at least for the most part. Like if Aelessaer wanted to use the Dervish Dancer bard archetype or Cassian wanted to use the one handed archetype.

Since nothing is going to be play in the application of these archetypes it shouldn't mess anything up right? While opening up more choices for people.

The only problem with that is that all of the SGG archetypes are supposed to be equal whereas the Paizo archetypes are not, some only make a few changes at the edges, some are major mechanical differences.

It is do-able but the GM would have to be happy reviewing every achetype a player chose and possibly rejecting some. Players would probably also have to agree to review their archetype and change it if it turned out to be too strong.
Those situations are reduced by the SGG archetypes' internal balance.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

I'll admit there could be some issues and it'd be case by case basis. I just meant to give a suggestion to those who didn't see any archetypes they liked.

@Coreue How many chargers have you gone through since I've known you? I think your own number two...what do you do to those poor chargers?


Well in 4 1/2 years i've gone through two. lol The first one exploded at camp >.<; and the other one simply stopped working right when I unplugged it :p I hope its working at the end of the day but my hopes aren't very high...

Edit Although I did just order a new laptop, because other then the charger i'm getting the blue screen of death and reformatting didn't help...


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

I guess I'd go with the Exemplar, it goes well with the whole "blessed by the Tigress" motif. Between that, and the Hardened, Blessed and Dextrous chains of heroic distinctions. Its a perfect combination for a character whose abilities are about 90% self contained requiring minimal equipment.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Coreue check your PM box.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

I have to agree with GE in the fact that the Paizo archetypes are ranged too much in power to be an effective solution. Given the trends I've seen, I imagine the arguments that would come up in trying to defend these choices could unravel the game quite a bit.

As much as I don't care for the SGG options, they're balanced. If everyone else supports them than I'll follow suit. I'm enjoying myself too much to want to drag my heels and cry for very long.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Well I'm happy with my SGG archetype the youxia archetype fits Leon perfectly. I wanted to give him a sort of battle trance and now he has it.

Aurora's blacksnake archetype will allow for some interesting combinations we think. So I guess if everyone else is ok with the SGG archetypes then theres no reason to use paizo's it was just a suggestion for those who weren't thrilled with the SGG options.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

I imagine Diyeana and any other gun-heavy characters might want to look at the archer archetypes, especially 'sharpshooter' and 'tempest'.

Exemplar and Weapon Champion are the martial archetypes which will be least visible, just adding a few bonuses and new choices to stats without giving any visible new abilities or powers.


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

Yeah but like I said, Exemplar's perfect for a caracter who is a living weapon since its all about increasing one's own ability.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]
Mirrianissa wrote:
Yeah but like I said, Exemplar's perfect for a caracter who is a living weapon since its all about increasing one's own ability.

Yeah, that definitely meshes well with what you've shown us of Mirrianissa so far.

Actually, if I put all of the bonuses in Dex and took the bonus feats in things like acrobatics then it could probably work for Ael too.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Ael, I noticed one thing on your distinctions. You can't take any of the ability modifying ones until 5th level.


Female Human Time Thief 6 [Current HP 37 Total HP 37, Init +5, Perception +9, AC 20/15/15]

Good catch, Leon. It was just an experiment anyway... maybe I should up my AC instead.


This heroic distinction system is very interesting, its still a little hard for me to follow but i'm learning. :)

I'm at work for another couple of days and will be heading home this monday to where I have a normal desktop and when I get there my posting will resume for a bit. I am hoping my Laptop shows up before I go back to work but we will just have to wait and see.

=/

Thanks again for your patience everyone and I haven't forgot about you. :)


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Awesome. And we all know you've not forgotten us.


Posting from phone. It's gonna be slow and my grammar may be worse then normal as well. :(


My laptop should hopefully arrive before I return to work but since I live in Alaska we tend to get hosed on shipping times/estimates :p


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Just missed the editing window.

I've been a fan of the variant/house rules you've presented so far. Keep em' coming!

Fingers crossed the sled dogs make it to you with your laptop on time :p


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

will post tomorrow, actually, later today


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

So I just picked up the pdf A Brace of Pistols. It is awesome. I really like the boarding gun, and the rules for melee flintlocks. Its all only early guns, but personally it only takes two seconds to say that they are advanced if you like what the gun does. Like how hard would it be to say the coat pistol is the old west's derringer and bam its now an advanced gun change its misfire rate and done.


I will definitely check that PDF out Mai sounds like fun :)

Posts coming soon sorry for the wait!


New Laptop is here trying to get used to it and should have ome time to post soon.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Excellent! There's no greater feeling than breaking in a new computer, it's always a *blast.

*EDIT*

I meant nightmare


Actually its been a breeze so far, just right when I started to get into it some of our trees fell down... Woo windstorm to add to my yard work. Not to mention I have a tiny lawnmower for an 1.5 acre lawn. one day I should by a sit down but my Pbp needs came first since my laptop cratered lol!

Of too do some chainsaw work, will return shortly~

@Leon, I'd love to see what you come up with per that email you sent me earlier. I was waiting to get a copy of the ARG and I just got it on PDF so go ahead and surprise me. ;)


Apparently this is the month of broken things. Chainsaw bit the dust now, just needs a few retaining nuts and a new chain as my brother in law returned it to me missing teeth along the inside of the chain...

Anywho still got the trees off the yard lol!

Back too typing!


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Lol! I love that you mentioned the chainsaw in that earlier post.

If it makes you feel any better, my carolla died a couple weeks ago and my cell stopped working Friday morning. Weird thing is I checked my email and everything was fine. Checked again an hour or so later and everything came up in Spanish. (Surprisingly, I figured out what "desconectado" means without a translator. Go me!) I then cycled the battery and it never came back. So your luck has some roots out here in New York too.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Does "Offensive Training" apply to a specific weapon (lets say: battleaxe) or does it apply to an entire weapon group (axes)?

Offensive Training:
Offensive Training: The character receives a +1 training bonus to attacks and damage with a single type of weapon. If a natural weapon is selected it can apply to a maximum of 2 of that kind of weapon. You can select this Distinction an additional time to apply to more of the same kind of natural weapon.

If it read: "...with a single weapon..." it would be much more clear to me but the word "type" kinda blurs my interpretation.

O, here's a link to an update on the Heroic Distinctions thread if you weren't already aware of it.


it sounds just like the fighter ability where if you choose Axes it goes for axes and so on and so forth. IMO anyway and thats how I would look at it. ;)

Everyone Currently in transit to work and will be working 12 hours a day (not including driving time :p) (5pm to 6am+) on nightshift per alaska time. My phone internet is capped out so it may be roughly a day or so before i'm awake enough to get posting again. Just to warn ya. ;)


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16
Kolokotroni wrote:
The only changes I intend to make, is to tighten up the wording of offensive and defensive training (they should apply to a single kind of weapon or armor/sheild each like longswords, or chainshirts)


Well that definitely settles it! :D Thanks Leon!


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
DM Corerue wrote:
it sounds just like the fighter ability where if you choose Axes it goes for axes and so on and so forth. IMO anyway and thats how I would look at it. ;)

See, that's how I saw it too and I thought to myself: That seems super powerful...

Thanks for clearing that up Leon. And thanks for posting the question on the actual board Aelessaer!


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

For all you gun slingers out there Here you go


Thanks for the post Mir :) I need to buy that PDF~

Sorry for the wait guys trying to get rolled to nights and I got a head cold now yay~

Will post more tomorrow. Stay Tuned!


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Coreue, I'd go one and buy the brace of pistols PDF soon SGG is having a 50% off sale for the time being. I'm going to be buying a number of PDFs when I get paid this Thursday.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
DM Corerue wrote:

LOL Awww if you need me to make adjusments to how I respond to you guys let me know. I'm still waiting for Num'Rah, donovan and Mir. I apologize in advance for the slow start, I guess my sandboxy beginning got a little complicated. :(

If you have any suggestions I'm all ears but I am working to getting everyone together here eventually. :) please let me know if I'm not detailed enough or not engaging you in some way.

I'm enjoying myself quite a bit to be honest. I like that we're not being railroaded through a bunch of scripted events to come to some contrived end (or that you're doing a kick ass job of hiding it). You've been very "player forward" and that's a pretty great thing, so thanks!

I've mentioned in the past that I wouldn't mind if this thread came together as an 8 person party or 2-3 derivative parties of interchanging folks going after their own specific goals. From your approach so far it seems like each of us is fleshing out their PC's well enough to not need any overwhelming DM hand holding or glaring macguffins. Although since I don't know what you're planning to do with your campaign I may regret saying that, haha.

The only suggestion that comes to mind would be including some sort of maps/visual aids for some of the more important areas. I understand the difficulty it would make even the crudest map for each and every place a character walks through in the 7 story lines your keeping together, so I'm not expecting that in the least. For the most part you've made exploration easy enough to go with just by putting up the options. My suggestion would be reserved mostly for bigger battles or complicated areas.

One Alteration Request:

I was thinking of swapping the 'Survivor' trait for 'Observant' seeing as Cassian has made a habit of being pretty hands on and studious with his surroundings. I hate that perception is a class skill for everyone. >:(

I figured I'd ask you before I started swapping things around on my sheet.

Also, I'm ready to add the Heroic Distinctions/Archetype whenever you feel its safe for me to do so. How would you like us to deal with the magic items we already have?


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6

OK, two questions:

One, am I doing this right and the rifle ignores armor when the target is just out of the first range increment? Or what?

And Two: Corerue, been thinking as we don't have any healbots along, and as she does indeed have the Dex for it, that maybe I should go for the Acrobatic Dodge feat after all.

She could drop Mobility and Quickdraw (neither of which she's used yet) to take Acrobatics and Acrobatic Dodge.

Oh, and if approved, would make sense to trade Dodge for Deadly Aim as well.

To All: I don't really actually understand the benefit of Quickdraw, when one can draw their weapon as part of a move action. I originally took it, as when a gunslinger has it, she can draw her weapon as part of her initiative roll. But how much of a benefit or useful is that?

Dark Archive

I'm gonna be busy with RL the next ten days, just to let you know. Sorry.


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)
Diyeana Stormwin wrote:

OK, two questions:

One, am I doing this right and the rifle ignores armor when the target is just out of the first range increment? Or what?

And Two: Corerue, been thinking as we don't have any healbots along, and as she does indeed have the Dex for it, that maybe I should go for the Acrobatic Dodge feat after all.

She could drop Mobility and Quickdraw (neither of which she's used yet) to take Acrobatics and Acrobatic Dodge.

Oh, and if approved, would make sense to trade Dodge for Deadly Aim as well.

To All: I don't really actually understand the benefit of Quickdraw, when one can draw their weapon as part of a move action. I originally took it, as when a gunslinger has it, she can draw her weapon as part of her initiative roll. But how much of a benefit or useful is that?

It's most useful when there's a surprise round ona you get to draw and fire with a single partial action.


Will post as soon as I can, its getting really hectic at work. New procedures and a few accidents. :P oilfield fun~


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Quick Draw opened the door for some fun feats in 3.5 but now the only other use for it I can think of is to get a full attack with thrown weapons. *save for the ones that count as ammo*

Good Luck DM.


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6

Right, and really, how often do surprise attacks happen?

Thanks for the input folks!


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

A lot of work seems to have to go in to get one and it seems to best benefit people who rely on sneak attack. Of course it's easy if you plan ahead for it; ie: a pistol at the bottom of your Kaboom breakfast cereal.

Actually, I'm kinda surprised Donovan didn't have that in his apartment.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Coreue check this out. It's a free PDF for the stormpunk world of Rhine. It has some pretty interesting guns and ammunition I thought you'd like to take a look at.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

That's a pretty fun pdf, good find Leon. I wouldn't mind dropping a few ranks into craft (clockwork)


Currently flying. Will post soonish as I am on my way home. Finally!

Just getting off of 6pm to 6am nights so my posting will be spotty for a few days as I roll to normal sleep schedule


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Should we do a rollcall? The game board is looking a little thin...


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Both Crosses are here we've just got a lot going on. Will be back to normal posting tonight probably.


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

Here as well


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6

Here!

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