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Skyfall - Colonies of the Shining Sea

Game Master Corerue

Battle at the lift

Crosses vs


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Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

Diyeanna sort of remids me of Rogue from the X-men.


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6

Ha! Ya I can kinda see that. Hadn't planned on the Southern accent, but that's just how she wants to speak ; )


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

I'm going to have to create a weapon of legacy since there are none they show thqt would remotely work for Leon. The closest is Shishi-o but it doesn't fit Leon's personality or style.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
Aelessaer wrote:

The problem I foresee with the archetypes is that our characters were not designed with them in mind.

I have had a look through the archetypes and none of them seem to fit this character: she is not divine/arcane/archer in any way and the martial don't really suit her: when the book of sneaky/lucky archetypes comes out then there might be something that fits.

That's understandable. There's nothing really striking me for Cassian either. I'd much rather have more skill points and better class skills than another +1 to attack and damage with heavy blades. The Blacksnake seems interesting though. I've always admired the versatility of whips in D&D.

Leon Cross wrote:
I'm going to have to create a weapon of legacy since there are none they show thqt would remotely work for Leon. The closest is Shishi-o but it doesn't fit Leon's personality or style.

Good luck brother. The rules for crafting your own are convoluted as hell, at least from what I remember. Here's to hoping these alternative rules are accepted before going through all the trouble.


Male Human Rogue 1 (Thug) / Monk 1 (Martial Artist) / Fighter 2 (Brawler)
Leon Cross wrote:
I'm going to have to create a weapon of legacy since there are none they show thqt would remotely work for Leon. The closest is Shishi-o but it doesn't fit Leon's personality or style.

None of the pre-made legacies really appealed to me. I think any decent legacy weapon would be designed from the ground up (well, the Nine Swords from ToB were pretty cool).

Cassian Vespertine wrote:


Leon Cross wrote:
I'm going to have to create a weapon of legacy since there are none they show thqt would remotely work for Leon. The closest is Shishi-o but it doesn't fit Leon's personality or style.
Good luck brother. The rules for crafting your own are convoluted as hell, at least from what I remember. Here's to hoping these alternative rules are accepted before going through all the trouble.

Eh, they weren't THAT bad. But...they also weren't that good. :) Honestly, while I loved the concept of Legacy Weapons, the actual execution was a bit lacking.

1.) I don't feel you should take penalties to use them, personally. I especially feel that having to invest 3 feats just to use your GD weapon is b*#+~$@s.

2.) The creation system weighted different abilities poorly, and was fairly wonky to design.

To use the KISS system...I'd simply design a legacy weapon to gradually improve from a +1 weapon to a +10 equivalent weapon over the course of 20 levels. If you want special stuff (like SLAs or whatever), make them the equivalent of a +1 or +2 ability or whatever.
Maybe some abilities need certain feats or whatever to unlock (like a greatsword doesn't reach full potential unless the wielder has Power Attack or something).

Incidentally...while I like Legacy weapons, I don't have any urge to use one in this campaign, for fairly obvious reasons. :)


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Well you could use some set up like the bullybashers gauntlets.


Male Human Rogue 1 (Thug) / Monk 1 (Martial Artist) / Fighter 2 (Brawler)
Leon Cross wrote:
Well you could use some set up like the bullybashers gauntlets.

I suppose...

*muses*

I'm off to design a set of leather legacy gloves. :)


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
Weapons of Legacy; pg 9, paragraph one wrote:
A legacy item’s wielder who completes a given ritual immediately gains a bonus legacy feat: Least Legacy, Lesser Legacy, or Greater Legacy...

That little tid-bit may help to take the 'b' and 's' out of "b~!&+%*s".

I agree after looking through the book the rules were easier to follow than I remembered. They would just be substantially better if they wrote up lists or tables for each of the ability groups... O wait! Someone did!

Remember that the Heroic Distinctions don't stack with other enhancement bonuses so your weapons will likely go to an effective +5 in special qualities rather than the +(n) bonus. Same with ability scores if someone would rather have a ring, amulet or armor instead of a weapon.

Probably just repeating a lot of what everyone already knows but every now and again a conglomerated post is helpful. Especially when a page changes.

I'll wait to build something fun until after I know what (if any) character creation alterations are being applied.

Good Luck, Team! :D

***EDIT***

A few other helpful links:

Mitigating the Drawbacks (for all you shameless optimizers)

Building a Weapon of Legacy, for dummies (a good companion to the book itself)

Clever Google-ers can/will find the pdf out there next to the rest of the 3.5 books...


I definitely appreciate your post Cassian, being home from work has only complicated my posting tims. Sorry for the slow pace everyone. I only have a few times a day to get on and post.

Heroic Distinctions looks really interesting and I will have to look at the SGG archetype later.

As for weapons of Legacy, its a favorite book of mine and sadly I've NEVER got the chance to use it. Granted with how heroic this campaign will be we may get a chance to changed favored weapons into long lasting items.

Back to the Heroic distinctions. I'm getting the feel a lot of people like the idea of that system, or am I mistaken? it'll take some more reading but it looks like it opens up a lot of possibilities but it will require everyone to control their character sheets more. Granted I trust the players here enough not to be the ChaSheetNazi. :P Always hate when a DM calls me out on a simple mistake and more often then not I find the mistake before they do lol!


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

I think as far as I can tell everyone seems to like the heroic distinctions it makes it feel like our characters are important, rather than our gear. Like needing boots and a cloak to make my acrobatics and hiding better "I" am actually getting better at it.

I'd like to ignore some of WoL pretty much just the drawbacks. It has a feel like I found this awesome sword and suddenly became worse at fighting... I don't ever remember reading a book where the amazing magic sword made the character worse of a fighter... Bloodcrier's hammer at 5th level is. +2 hammer but at 9th level it might as well be a +1 since you take a -1 to all attacks....


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Ok so I'm possibly ditching power attack for one of these two feats any suggestions.

Black Balm
You can wrap your wounds in cool, healing shadows.
Prerequisites: Heal 1 rank, any class feature that includes the word “shadow” in its name.

Beneft: When you are in an area of dim illumination or no illumination, you may make a Stealth check as a standard action to treat deadly wounds on yourself. This acts as the treat deadly wounds option of the Heal skill except for the time taken, and that it doesn't require uses from a healer’s kit.

Or

Shadow Salker
You are most at home in the dark places.
Prerequisite: Wis 13, any class feature that includes the word “shadow” in its name.

Beneft: You gain a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks when you are in areas of dim illumination or no illumination. You normally leave no trail and cannot be tracked when moving through areas of dim or no illumination (though you may leave a trail if you so chooses). The bonuses gained from this feat do not stack with those from the favored terrain class feature.

Going towards

Into The Darkness
When you hide in shadows, you are nearly invisible.
Prerequisites: Shadow Stalker, Stealth 8 ranks, Wis 13, any class feature that includes the word “shadow” in its name.

Beneft: Whenever you are in an area of dim illumination or no illumination you may make Stealth checks to hide, even against creatures able to see you.


Male Human Rogue 1 (Thug) / Monk 1 (Martial Artist) / Fighter 2 (Brawler)
Leon Cross wrote:

Ok so I'm possibly ditching power attack for...

Shadow Stalker

Going towards

Into The Darkness

This looks like a better choice, especially for your character (from what I've seen). Since you have deadly focus, you probably don't need PA as badly as otherwise.


Male Human Rogue 1 (Thug) / Monk 1 (Martial Artist) / Fighter 2 (Brawler)
Cassian Vespertine wrote:


That little tid-bit may help to take the 'b' and 's' out of "b~!&+%*s".

Thank you, I can't believe I missed that...but it makes me wonder why the heck they even bothered with the feats. Why not just say "if you complete the ritual, you get the abilities", rather than "you get a free feat that gives you the abilities"?

Thank you for the links as well, very helpful. Particularly the list of accumulated abilites...I was in the process of documenting them myself, but it's nice that someone already did the heavy lifting. :)

(I will note that the latter 2 do seem to full of ways to "get around" things, which I don't feel is particularly good cricket. Also, they point out how crazy-nuts awesome Cunning is, particularly the low cost...honestly, a D ability is cheaper than a C ability, if you don't mind waiting until 10th level to get it.)

Quote:
I'll wait to build something fun until after I know what (if any) character creation alterations are being applied.

I was just going to do it for kicks & grins, not that I expect to use it. :) I'm funny that way.

corerue wrote:
Back to the Heroic distinctions. I'm getting the feel a lot of people like the idea of that system, or am I mistaken? it'll take some more reading but it looks like it opens up a lot of possibilities but it will require everyone to control their character sheets more.

If necessary, I'm perfectly willing to break down and itemize all my bonuses. Not even a problem. :)


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

So I'd go

Lvl3: offensive training
Lvl4: either lucky or the skilled one Donovan came up with put towards acrobatic
Lvl5: strong
Lvl6: either wis or lucky if I take skilled


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
Donovan Lynch wrote:
Cassian Vespertine wrote:


That little tid-bit may help to take the 'b' and 's' out of "b~!&+%*s".

Thank you, I can't believe I missed that...but it makes me wonder why the heck they even bothered with the feats. Why not just say "if you complete the ritual, you get the abilities", rather than "you get a free feat that gives you the abilities"?

Thank you for the links as well, very helpful. Particularly the list of accumulated abilites...

No problem brother. It's my responsibility as a team player to make sure we each have a level playing field. Besides, these links are helpful to me as well. Its nice to keep them all in one place. :)

My guess is that they put the feats in there to confuse and pi$$ everybody off or to have them as prereq's to other feats. Mind you none of them are really "feat worthy" IMO.

Donovan wrote:
If necessary, I'm perfectly willing to break down and itemize all my bonuses. Not even a problem. :)

I keep a break down for the attack/damage for all my weapons in the Combat Stat Block tab on my character sheet. It's helpful when you have really friendly allies buffing you with spells and performances. Lets you know where you're getting all of your bonuses.

Leon Cross wrote:
Ok so I'm possibly ditching power attack for one of these two feats any suggestions?

If you're going for "Into the Darkness" I'd say Shadow Stalked since it's a prereq.


Coreue, since there is an extra 'blank' for almost all classes could I take extra shadow style as my third level feat since I don't qualify for combat expertise?


Aurora, That's fine. :)


Hmmm either twf style or another shadow blade style... Opinions?


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Phew For a moment there I was afraid Cassian had more weapons than me. :)

Now I just need an adamamtine katana preferably my legacy blade and a silver or mithrial pesky -1 damage :) wakizashi to go with my cold iron one.


Female Tabaxi Ranger/ Barbarian 6 (Skirmisher, Natural weapon style/ Invulnerable Rager)

I can's help finding the Legacy Weapons discussion a bit amusing since I happen to not really use weapons and carry minimal gear.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

You could have one like the amulet of might claws/fists...


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
Leon Cross wrote:
Phew For a moment there I was afraid Cassian had more weapons than me. :)

I carry only what I feel is needed :-) In retrospect I'd have grabbed a bludgeon weapon to cover my bases...

Mirrianissa wrote:
I can's help finding the Legacy Weapons discussion a bit amusing since I happen to not really use weapons and carry minimal gear.

Personally, I was thinking about modifying a ring with bunch of great defensive and auxiliary powers as my legacy artifact. Between fighter bonus feats and weapon training, there's no legitimate reason to demand a nuclear powered weapon on top of what you already dish out. Especially since no one objected to the heroic distinctions.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16
Cassian Vespertine wrote:
Leon Cross wrote:
Phew For a moment there I was afraid Cassian had more weapons than me. :)
I carry only what I feel is needed :-) In retrospect I'd have grabbed a bludgeon weapon to cover my bases...

I've got a fist of steel for those occasions. :)

I feel at some point my arsenal will be needed. :)

I've been toying with the idea of recreating the black ka'kari from the night angel world as a legendary item.

Edit: is it a negative to skill checks across the board or to a specific skill?


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6

Sorry I've kept quiet during this discussion, but it's just because I don't have an opinion about it one way or another. I'm totally fine with our PCs as they are now, but it's it's decided to go the Legacy/Heroic Distinctions way, that's fine too (course I'll then need all your expert help, as I'm not much of a min/maxer ; )


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
Diyeana Stormwin wrote:
... course I'll then need all your expert help, as I'm not much of a min/maxer ; )

Well you're a good role-player from what I've seen and that's an infinitely better quality than min/maxing. Even more important during a PbP since it's much better for story telling than combat.

Google around and you'll find the book for download then, if you want, use some of the links I posted earlier. The way that I plan to make mine when I get around to it (my 2 year old son has been especially wild this week) is to put up a bunch of fun abilities a mundane fighter would never have a access to otherwise. Want the ability to cast Fly? Or Fireball? Or Suggestion? Go for it! Be creative, have fun with it.

We have until level 5 to worry about these things so there's not really a lot of pressure to get to the drawing board. I'm more concerned with the "legacy" part, personally. I'm going to want a neat story behind my Godly equipment.

Edit

Leon Cross wrote:
Edit: is it a negative to skill checks across the board or to a specific skill?

Across the board, sir. I was wondering about that too. Pgs 24 & 25 outline the personal costs but they're really easy to overlook if you're skimming.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Hmmm that messes with acrobatic dodge..


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

After thinking about it an eventual -3 isn't to bad especially when compared to the bonuses I get to the relevant skills.


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6
Cassian Vespertine wrote:
Diyeana Stormwin wrote:
... course I'll then need all your expert help, as I'm not much of a min/maxer ; )

Well you're a good role-player from what I've seen and that's an infinitely better quality than min/maxing. Even more important during a PbP since it's much better for story telling than combat.

Google around and you'll find the book for download then, if you want, use some of the links I posted earlier. The way that I plan to make mine when I get around to it (my 2 year old son has been especially wild this week) is to put up a bunch of fun abilities a mundane fighter would never have a access to otherwise. Want the ability to cast Fly? Or Fireball? Or Suggestion? Go for it! Be creative, have fun with it.

We have until level 5 to worry about these things so there's not really a lot of pressure to get to the drawing board. I'm more concerned with the "legacy" part, personally. I'm going to want a neat story behind my Godly equipment.

Gee thanks! : )

And, Thanks! ; )


Still working on catching things up, its been a busy couple of days and the wife is laying the honey to do list on me. lol Please bare with me~

Still looking over the heroic distinctions and having a difficult time getting my hea around it. Mainly because of lack of time >.<;


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16
DM Corerue wrote:

Still working on catching things up, its been a busy couple of days and the wife is laying the honey to do list on me. lol Please bare with me~

Still looking over the heroic distinctions and having a difficult time getting my hea around it. Mainly because of lack of time >.<;

Anything I can help explain? I think I pretty much get it...though I don't understand if that means no more bypassing dr with enhancement bonuses...


Male Human Rogue 1 (Thug) / Monk 1 (Martial Artist) / Fighter 2 (Brawler)
Leon Cross wrote:
DM Corerue wrote:

Still working on catching things up, its been a busy couple of days and the wife is laying the honey to do list on me. lol Please bare with me~

Still looking over the heroic distinctions and having a difficult time getting my hea around it. Mainly because of lack of time >.<;

Anything I can help explain? I think I pretty much get it...though I don't understand if that means no more bypassing dr with enhancement bonuses...

As I read it on there, the "offensive training" line gives you a training bonus...which is NOT an enhancement bonus, but which doesn't stack with them.

So basically, you still need a magic weapon to hit stuff with DR/Magic. For simplicity, I would simply say that all magic weapons are "bonus equivalent", without any actual enhancement bonuses...instead of a +1 Flaming Burst axe, you would just have a Flaming Burst axe (or a Keen axe of Speed, or whatever).


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

I meant more of the +3 and higher counts as silver and cold iron type stuff.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
DM Corerue wrote:

Still working on catching things up, its been a busy couple of days and the wife is laying the honey to do list on me. lol Please bare with me~

Still looking over the heroic distinctions and having a difficult time getting my hea around it. Mainly because of lack of time >.<;

No worries DM, take your time. I think the majority of the team is in the middle of fighting so changing all the rules right away would only complicate things.


True that. ^^;

Slowly catching up between my sons naps and breaks in spring cleaning. >.<; fun times~


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Naptime and bedtime are basically the only hours I get to check the internet while I'm at home. Ironically, it's much more accessible while I'm working.


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6

I;m sure your employers appreciate the irony too ; )

Or are you among we self-employed types? : )


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

I wish I was self-employed :(
Then I could possibly get out of a normal JustOoverBroke


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Nope, just some schlub who mastered the humdrum of his job only to realize that there's nowhere to move up to in this fantastic economy. Basically means I've got time to spare. I mean, what's the point over overworking if there's no incentive?

O! btw, I'm an American. Can you tell? :p


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

So am I and I feel the same..


Human Skyborne Sorcerer 1/ Myterious Stranger Musket Master Gunslinger 4; HP 46/46, AC 22/18/14, Init +8, Perception +9, F7/ R11/ W6

Then make a different choice gents! That Choice is Always available to ya : )


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

I suppose that's an option but stability isn't something I've got a full handle on. I've got my priorities and a fulfilling career isn't very high at the moment; my current paycheck, however, is. :/

Now where did I put my soul? *looks under couch cushion*

Num-rah - Very paladin-like. I'm really interested in seeing how all of our characters will interact together. Or if they will for that matter. It would be pretty neat to watch a handful of stories being told over the same thread with the possibility of crossover campaign arcs.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16
Diyeana Stormwin wrote:
Then make a different choice gents! That Choice is Always available to ya : )

Me and Cyra plan on it. Why do you think I've offered so often to do drawings. Its part of the reason we play, or write such long (and hopefully enjoyable histories)

As such I'm putting out my offer. If we do the weapons of legacy I'll draw anyone's who wants me to. Also Khaladon, I have not forgotten to draw your stuff just haven't gotten the free time to do it.


I'm working on getting into College, currently work in the oilfield and despite the awesome pay I spend over half my life in a remote field working and then I get the other half of the year off. The class I am going for applies for a lot of Process orientated industries and where I work it'll equally a double or triple in my current pay. So yeah :P i'm working on moving upward.

also I'm american as well, Alaskan TBS :)

Working on catching things up, again. My son has been really fussy and this spring cleaning is a darn nightmare...


Male Human Rogue 1 (Thug) / Monk 1 (Martial Artist) / Fighter 2 (Brawler)
Diyeana Stormwin wrote:
Then make a different choice gents! That Choice is Always available to ya : )

Meh. While there are infinite different choices you can make, the number of them which are likely to lead to something better than your current circumstances are often quite limited. Or nonexistent.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]
Donovan Lynch wrote:
Diyeana Stormwin wrote:
Then make a different choice gents! That Choice is Always available to ya : )
Meh. While there are infinite different choices you can make, the number of them which are likely to lead to something better than your current circumstances are often quite limited. Or nonexistent.

Amen to that, brother. A man has to provide for his family first and foremost.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Nightmare Fist (Combat)

You are even more deadly in magical darkness.

Prerequisite: Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness.

Benefit: While fighting within an area of magical darkness, you gain a +2 bonus on damage rolls with unarmed strikes, or a +4 bonus against opponents that are shaken, frightened,or panicked. You also gain a +2 morale bonus on Acrobatics and Intimidate checks.

I so want this feat. Add this one on to it.

Unseen Terror

You know how to make your atacks from concealment unnerving.

Prerequisite: Stealth as class skill, any class feature that includes the word “shadow” in its name.

Beneft: When you successfully atack a creature that cannot see you, you may make an Intimidate check to demoralize that creature as a swift action.

Since the Youxia archetype allows my katana to count as unarmed it awesome!

Also this feat for Aurora and Leon looks fun.

Stealth Synergy (Teamwork)

Working closely with an ally, you are able to move like twin shadows.

Benefit: While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all take the highest roll and add all your modifiers to Stealth.


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Hmmm.... Can someone go over my skills...I think I may have messed up somewhere...I'm not sure.


Male Human Rogue 1 (Thug) / Monk 1 (Martial Artist) / Fighter 2 (Brawler)
Leon Cross wrote:
Hmmm.... Can someone go over my skills...I think I may have messed up somewhere...I'm not sure.

Your Craft: Alchemy should be +7, not +8. Other than that, your math checks out, and I was able to find all of your bonuses (after a bit of searching; breaking them down would make that easier, honestly).

I count 28 skill ranks, total...assuming Shadow Assassins get 6/lvl(?), you should have 26 ranks. Favored class bonus?


Shadow Assassin/Shadow Warrior 6 (HP 90 AC 19, T 16, Flat 13 F+5 R+10 W+11 Init +8/10; Senses: Darkvision 60ft Low-Light Vision (X2), Per +16

Yes Shadow Assassins get 6/lvl. Thanks and sorry for that I just had a mental break....and couldn't think while going over my stuff.


Human Lore Warden // Talented Monk 6
Stats:
HP 84/84, Nonlethal 84/84; AC 28, touch 23, Flat Footed 19; CMD 36 (+2 v Trip, +1 v Heavy Blades); Fort +9, Reflex +11, Will +9; Blindsense 30ft; Perception +12; Initiative +5; Acrobatic Dodge (+16) [8/8 day]

Ninja gets 8/lvl so you should have 26 (1(8+0) + 3(6+0)) ranks to work with before adding any favored class junk.

As long as peer review is in session, feel free to critique my sheet as well. It's easy to miss stuff when your looking at your own work.

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