Skorn |
Hey this sounds like fun! Count me in. It reminds me a little of Spell Jammer.
So, stats. Here goes.
4d6: 4d6 ⇒ (3, 3, 2, 5) = 13 -11
4d6: 4d6 ⇒ (4, 4, 2, 4) = 14 -12
4d6: 4d6 ⇒ (2, 3, 5, 4) = 14 -12
4d6: 4d6 ⇒ (3, 1, 6, 5) = 15 -14
4d6: 4d6 ⇒ (3, 6, 6, 5) = 20 -17
4d6: 4d6 ⇒ (3, 4, 5, 5) = 17 -14
4d6: 4d6 ⇒ (4, 2, 1, 4) = 11 -10
4d6: 4d6 ⇒ (6, 3, 4, 2) = 15 -13
4d6: 4d6 ⇒ (1, 1, 2, 5) = 9 -8 ouch.
4d6: 4d6 ⇒ (2, 5, 5, 2) = 14 -12
4d6: 4d6 ⇒ (5, 5, 6, 5) = 21 -16
4d6: 4d6 ⇒ (4, 6, 6, 1) = 17 -16
4d6: 4d6 ⇒ (5, 2, 1, 3) = 11 -10
4d6: 4d6 ⇒ (2, 4, 6, 1) = 13 -12
4d6: 4d6 ⇒ (5, 1, 2, 1) = 9 -8
4d6: 4d6 ⇒ (1, 1, 1, 1) = 4 -3 wow!
4d6: 4d6 ⇒ (3, 3, 5, 2) = 13 -11
4d6: 4d6 ⇒ (2, 2, 6, 1) = 11 -10
4d6: 4d6 ⇒ (3, 2, 3, 3) = 11 -19
4d6: 4d6 ⇒ (4, 4, 1, 5) = 14 -13
4d6: 4d6 ⇒ (1, 2, 1, 6) = 10 -9
4d6: 4d6 ⇒ (4, 1, 3, 2) = 10 -9
4d6: 4d6 ⇒ (4, 3, 2, 2) = 11 -9
4d6: 4d6 ⇒ (6, 3, 1, 2) = 12 -11
17, 16, 16, 14, 13, 13 - Very playable. I am willing to take most any roll. Any recommendations?
Gothnique |
1 person marked this as a favorite. |
ok go to the this link for pathfinder classes and races. the only ones that are not allowed in this campaign is dwarf and anything aquatic
pathfinder website
you roll your stats on here you use the dice type from under the the area you write post it has a thing that says "how to format text" then has a button that says show click that and it tells you how to make spoilers, roll dice, make links, bold, ect. to roll your stats on here roll it 18 times and take the lowest of each roll out to equal the number then pick highest 6 :D you would type [/dice] 4d6 [/dice] (take out the slash in the first set of brackets. i put it there to show you what to type so type that 18 times and post. that's your starting stat rolls. were level 4. and so far minus the race restricted mentioned above you can pick whatever seems interesting to you. you make a character off the website and link it on here somehow for the dm then make an alias on your profile for the character for the campaign, that alias will get its own profile that is your character sheet on here. follow the DM's alias's profile sheet for an example of what they want. any other question feel free to ask :D we are also taking 3 traits you can find those on that website i linked above. they just add stuff to your character.
Let me know or anyone else if you have questions oh after you make an alias for your character. under the area you type it says post as and you select your character(alias) to post as them then you only have an hour to edit a post once its posted.
:D
Azih |
1 person marked this as a favorite. |
Aw, I was thinking of a channeling cleric for healing and support :). Do you want to coordinate somehow so we don't step on each other's toes? I'm kinda thinking of my cleric making sure people can fly if we need to.
In any case Silvertongue the standard way of doing it on these boards is you can create your character with whatever tool you wish. As long as you can create an alias and put your information in the profile in a manner similar to this:
http://paizo.com/people/AnodyGearonProf
That's just an example. Other people have much nicer ones that mine are.
Of course Oz is new on these boards as well so we might be doing things differently anyway.
Silvertongue18 |
Aw, I was thinking of a channeling cleric for healing and support :). Do you want to coordinate somehow so we don't step on each other's toes? I'm kinda thinking of my cleric making sure people can fly if we need to.
In any case Silvertongue the standard way of doing it on these boards is you can create your character with whatever tool you wish. As long as you can create an alias and put your information in the profile in a manner similar to this:
http://paizo.com/people/AnodyGearonProf
That's just an example. Other people have much nicer ones that mine are.
Of course Oz is new on these boards as well so we might be doing things differently anyway.
Thank you and i was more thinking i would roll a dhamphir negitive energy channeling cleric if that is acceptable. I had alot of fun with a character like this before.
Silvertongue18 |
4d6 ⇒ (1, 1, 1, 1) = 4 3
4d6 ⇒ (6, 4, 1, 6) = 17 16-
4d6 ⇒ (1, 4, 1, 4) = 10 9
4d6 ⇒ (1, 5, 2, 3) = 11 10
4d6 ⇒ (5, 4, 2, 5) = 16 14-
4d6 ⇒ (3, 6, 3, 2) = 14 12
4d6 ⇒ (3, 5, 2, 3) = 13 11
4d6 ⇒ (2, 2, 5, 4) = 13 11
4d6 ⇒ (4, 6, 5, 6) = 21 17-
4d6 ⇒ (4, 4, 1, 6) = 15 14-
4d6 ⇒ (5, 4, 2, 5) = 16 14-
4d6 ⇒ (6, 2, 1, 5) = 14 13
4d6 ⇒ (1, 2, 3, 1) = 7 6
4d6 ⇒ (1, 4, 3, 5) = 13 12
4d6 ⇒ (5, 1, 3, 2) = 11 10
4d6 ⇒ (3, 3, 1, 3) = 10 9
4d6 ⇒ (6, 3, 5, 3) = 17 14-
4d6 ⇒ (6, 2, 3, 4) = 15 13
16,17,14,14,14,14
Wondering_Monster |
4d6 ⇒ (2, 4, 6, 4) = 16 14
4d6 ⇒ (4, 2, 2, 3) = 11 9
4d6 ⇒ (4, 1, 5, 4) = 14 13
4d6 ⇒ (5, 2, 4, 4) = 15 13
4d6 ⇒ (6, 5, 4, 5) = 20 16
4d6 ⇒ (5, 2, 2, 3) = 12 10
4d6 ⇒ (1, 3, 3, 4) = 11 10
4d6 ⇒ (4, 6, 1, 3) = 14 13
4d6 ⇒ (4, 3, 1, 6) = 14 13
4d6 ⇒ (5, 2, 1, 4) = 12 11
4d6 ⇒ (6, 2, 1, 1) = 10 9
4d6 ⇒ (3, 2, 4, 3) = 12 10
4d6 ⇒ (4, 4, 5, 3) = 16 13
4d6 ⇒ (6, 2, 2, 1) = 11 10
4d6 ⇒ (5, 1, 6, 1) = 13 12
4d6 ⇒ (2, 4, 2, 6) = 14 12
4d6 ⇒ (5, 6, 2, 1) = 14 13
4d6 ⇒ (4, 6, 6, 6) = 22 18
FINAL STATS
18
16
14
13
13
13
Gothnique |
idk any sites off the top of my head. but i make mine in a pdf on my computer then use it to transfer the information to the alias profile if that makes sense. unless others have better ideas. idk how to link the pdf to a website to then post on here :( but earlier someone posted a link to their character sheet.
Oz Folklore |
I will be accepting the first 10 people with finished characters. Then I will be closing recruitment until we need more people, or if we lose people due to dying or quitting or other circumstances. But not until I get the first 10 finished characters. But I will make a Post when that happens. Just so all knows.
Dragonflyer1243 |
1 person marked this as a favorite. |
Here's my character. I threw him together pretty quickly, so let me know if anything is messed up. He is a sky pirate whose hippogriff mount was injured in combat and is still healing(this is just to explain why he can't ride it yet), and has joined up with a crew in the meantime. I can put together a backstory later, but I have to leave the computer now and wanted to put this out there first.
Stats for Hal the Sky Stalker
CN Medium Outsider (Native)
Init +5; Senses Low-Light Vision; Perception +9
====================
Defense
====================
AC 20, touch 14, flat-footed 17
HP 40/40
Fort +7, Ref +8, Will +4 (+2 vs fear)
CMD 22
Electricity Resistance 5
====================
Offense
====================
Speed 20 ft.
Melee
Masterwork Glaive-Guisarme +10 (1d10+7/X3)
Warhammer +9 (1d8+5/X3)
Range
Masterwork Composite Longbow +8 (1d8+5/X3) 110 foot range
BAB +4
CMB +9
====================
Statistics
====================
Str 20, Dex 16, Con 14, Int 12, Wis 14, Cha 15
Skills Acrobatics +4, Climb +6, Disable Device +3, Escape Artist +4, Handle Animal +6, Knowledge(Geography) +5, Knowledge(Nature) +6, Perception +9, Ride +5, Sense Motive +6, Sleight of Hand +6, Stealth +6, Survival +6, Swim +6, UMD +3
Feats Monstrous Mount, Power Attack, Mounted Combat, Endurance
Languages Common, Auran, Draconic
Traits Reactionary; Courageous, Vengeful
Favored Enemy Humanoid(Human)
Favored Terrain Mountain
====================
Special Abilities
====================
Elemental Assault (Su) Once per day as a swift action, a suli can shroud her arms in acid, cold, electricity, or fire. This lasts for one round per level, and can be dismissed as a free action. Unarmed strikes with her arms or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type.
Shockshield (electricity): Once per round as an immediate action, the suli can shock a creature that touches or attacks her with a natural attack, unarmed strike, or metal melee weapon, dealing 1d6 points of electricity damage to the creature.
Favored Enemy (Ex): At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.
Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Favored Terrain (Ex) At 3rd level, a ranger may select a type of terrain from Table: Ranger Favored Terrains. The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
At 8th level and every five levels thereafter, the ranger may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired), increases by +2.
If a specific terrain falls into more than one category of favored terrain, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.
Hippogriff Companion: At 2nd level, a sky stalker adds Monstrous Mount to the list of bonus feats made available to him by his chosen combat style, regardless of the style chosen. He can only use this feat to select a hippogriff mount. If he does so, he treats his ranger level – 1 as his effective druid level. A stalker who takes this option does not gain the hunter's bond class feature at 4th level.
At 6th level, a sky stalker adds Monstrous Mount Mastery to the list of available bonus feats granted by his chosen combat style. If he takes this feat as his 6th-level combat style bonus feat, note that he must wait until 8th level before he meets the effective druid level prerequisite to utilize his mount's mastery abilities.
====================
Gear
====================
1 Breastplate
1 Masterwork Glaive-Guisarme
1 Warhammer
1 Masterwork Composite Longbow Str. +5
1 +1 Cloak of Resistance
1 Potion of Cure Moderate Wounds
2 Potions of Cure Light Wounds
2 Vials of Alchemists Fire
1 +1 Ring of Protection
1 Waterskin
Silk Rope
1 Blanket
2 Belt Pouches
1 Small Treasure Chest
1092 gold
10 Animal Feed
Stats for Flit the Hippogriff
N Large magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +5
DEFENSE
AC 18, touch 13, flat-footed 14 (+3 Dex, +1 dodge, +2 natural, –1 size, +3 Barding)
hp 22 (3d8+6)
Fort +5, Ref +6, Will +2
Evasion
OFFENSE
Speed 40 ft., fly 50 ft. (average)
Melee bite +6 (1d6+3),
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 16, Dex 16, Con 14, Int 3, Wis 12, Cha 9
Base Atk +3; CMB +6; CMD 19
Feats Dodge, Light Armor Proficiency
Skills Fly +8, Perception +5; Racial Modifiers +5 Perception
GEAR
Studded Leather Barding
Exotic Military Saddle
Saddlebags
Westley Sikes |
4d6 ⇒ (5, 5, 4, 5) = 19
4d6 ⇒ (1, 6, 4, 4) = 15
4d6 ⇒ (5, 2, 5, 5) = 17
4d6 ⇒ (4, 4, 3, 6) = 17
4d6 ⇒ (2, 6, 5, 4) = 17
4d6 ⇒ (4, 4, 6, 5) = 19
4d6 ⇒ (5, 5, 3, 2) = 15
4d6 ⇒ (4, 4, 5, 4) = 17
4d6 ⇒ (2, 3, 5, 2) = 12
4d6 ⇒ (6, 6, 1, 5) = 18
4d6 ⇒ (1, 4, 5, 3) = 13
4d6 ⇒ (6, 2, 4, 3) = 15
4d6 ⇒ (5, 2, 4, 2) = 13
4d6 ⇒ (5, 5, 6, 6) = 22
4d6 ⇒ (4, 3, 1, 6) = 14
4d6 ⇒ (3, 2, 5, 3) = 13
4d6 ⇒ (1, 1, 4, 4) = 10
4d6 ⇒ (4, 5, 1, 1) = 11
Freyja* |
OK. Freyja is neutral good at least for the moment, but Besmara is great with her. As the group spends more time as pirates she may begin to shift away from good and towards pure neutral. Or maybe she will influence those around her to do good in the world and everyone else will become good. :)
She will pick up elven too.
And I second the thanks to Gothnique for without her, I would not have found the game. :)
BigBenClockTower |
So, I'd like in. I have a few characters whom could fit this setting very easily. I'll detail them in a moment, but first, stat roles!
4d6 ⇒ (1, 5, 3, 1) = 10 9
4d6 ⇒ (5, 5, 1, 2) = 13 12
4d6 ⇒ (1, 5, 2, 2) = 10 9
4d6 ⇒ (6, 4, 1, 6) = 17 16 => 16
4d6 ⇒ (6, 2, 2, 3) = 13 11
4d6 ⇒ (6, 2, 2, 6) = 16 14 => 14
4d6 ⇒ (6, 4, 3, 4) = 17 14 => 14
4d6 ⇒ (4, 5, 5, 1) = 15 14 => 14
4d6 ⇒ (5, 3, 3, 4) = 15 12
4d6 ⇒ (2, 1, 5, 1) = 9 8
4d6 ⇒ (4, 4, 1, 1) = 10 9
4d6 ⇒ (2, 3, 5, 1) = 11 10
4d6 ⇒ (3, 1, 2, 3) = 9 8
4d6 ⇒ (5, 3, 1, 2) = 11 10
4d6 ⇒ (5, 5, 1, 5) = 16 15 => 15
4d6 ⇒ (3, 5, 4, 1) = 13 12
4d6 ⇒ (6, 2, 3, 5) = 16 14 => 14
4d6 ⇒ (2, 1, 1, 5) = 9 8
16,15,14,14,14,14. Not bad. Not good either, but not bad.
blondebandit |
Alright I'm definitely intrigued, lets see how nice the dice are.
4d6 ⇒ (6, 6, 2, 4) = 18 - 16
4d6 ⇒ (5, 4, 5, 3) = 17 - 14
4d6 ⇒ (3, 4, 3, 5) = 15 - 12
4d6 ⇒ (5, 2, 5, 3) = 15 - 13
4d6 ⇒ (2, 1, 3, 3) = 9 - 8
4d6 ⇒ (3, 2, 5, 6) = 16 - 14
4d6 ⇒ (5, 3, 6, 5) = 19 - 16
4d6 ⇒ (1, 2, 2, 5) = 10 - 9
4d6 ⇒ (1, 1, 2, 4) = 8 - 7
4d6 ⇒ (2, 2, 4, 1) = 9 - 8
4d6 ⇒ (3, 1, 1, 4) = 9 - 8
4d6 ⇒ (6, 4, 3, 4) = 17 - 14
4d6 ⇒ (4, 2, 5, 2) = 13 - 11
4d6 ⇒ (2, 6, 2, 5) = 15 - 13
4d6 ⇒ (1, 3, 1, 1) = 6 - 5
4d6 ⇒ (3, 5, 4, 5) = 17 - 14
4d6 ⇒ (5, 3, 6, 4) = 18 - 15
4d6 ⇒ (1, 3, 6, 3) = 13 - 12
so let's see.
16, 16, 15, 14, 14, 14.
Alright, not great, but not horrible either. I'll be creating my Sylph Sky Druid. Will have everything posted tomorrow likely.
Rolling for HP:
1d8 ⇒ 8
1d8 ⇒ 5
1d8 ⇒ 5
JuanAdriel |
I feel bad for constiently asking questions, now that i have the stats where would i go to build the character that i can link to the page.
Go to your "My acount" and search "create new alias". Once you named and selected portrait, go to your new alias, and take, Freija's (e.g.),as template to write your statistics. Fill the blanks as you are ready. Now, under the post box you will be given the choise to post with any alias you make.