Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito thinks hard about what he has heard of the ship Deathknell.

Use Loremaster as a standard action so Knowlege history 28


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle was under the deck when the ship came by, once they reach the port she comes back up.

"What do ye all look so scared of, I am with you fine men remember." With that she disembarks the vessel.


Narrator

Lito:
You recall tales of the ghost ship Deathknell, captained by the terrible Whalebone Pilk, who sails the Fever Sea in search of sailors to feed his ever-hungry crew and fuel his ghostly ship. You hear rumors that the Deathknell always stalks its prey for two nights before dragging them down into a watery hell on the third.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito pulls the two women aside.

Ghost ship. Now I think that was the Deathknell.
Legends say she hunts the decor sea and is commanded by Whalebone Pilk. For some reason they stalks their target three nights. First two he comes by then let's them go, like last night. The third night he catches them and turns his crew loose to devour the crew and drag the ship to a watery grave.

We need to have a full crew, to be able to watch and run the ship all night, plus avoid those fog banks. I can help us ignore the Fog for a short time. But not all that long if we ever run into them again....

You two are going to have to come up with a way to keep us all safe.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Get more crew at a port? Maybe some mercenaries


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"How about you win a cleric of Pharasma over to become a pirate. They are strictly against undead aren't they?" Besmara suggests.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

I doubt they are just laying around to be picked up. But I will try to see what I can get.

So what's my priority here? Recruiting crew, selling loot or generally spreading our reputation?


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Take your time. We are not in a hurry. We won't leave until we're done." Besmara replies.

"Trytton, for how long do we have food for the crew?" she asks.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

If we are being hunted, crew and some weapons for them.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"You can go and talk to others in the bars around here about it and see what you get. But I don't think this ghost ship is going to appear in the harbour." Besmara replies. "If you hear such stories it always happened on the open sea with no one else around."

"But if you talk about it make sure to tell them that we are going to sink that damn thing. I don't want to get known as Captain Smellypants."


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Let's go, Lito. You talk the best. Noonan is ready to head into port.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle will come back on the ship a bit later smelling of booze.

"We needin' to be getin' more crew, a mage would be nice, since they could makin' fog like on the Wormwood. Think we can be findin' one o' them here?"


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito leaves the ship with Noonan, a couple crewmen and Estelle to take care of his tasks:

First he spends a few hours gathering information to find a merchant who will give a good price for their captured cargo.
Diplomacy To find a merchant to offload the loot: 1d20 + 17 ⇒ (11) + 17 = 28
Assuming that finds one, Lito sends the information back to the ship with one of the crewmen.

Then he stops by a few taverns telling a series of stories about the amazing crew of the Kracken and their fearless captain Besmara.
Oratory to boost The Crew's reputation: 1d20 + 17 ⇒ (13) + 17 = 30
He also grabs a drink at each tavern, so as to seem like he isn't there just to boost the crews reputation, but rather just a sailor on leave drinking and telling off what he has seen.

Finally after each story he'll mention the captain is looking for more crew to join her amazing adventure. Sailors, fighters and those of the arcane persuasion.
Diplomacy to gather crew: 1d20 + 17 ⇒ (9) + 17 = 26

Note Foxy: if we make it that far, at 7nt level I plan on taking leadership and making any Mage type we find my cohort. So I would have no issue playing whoever we find, whenever we find one....


Narrator

Lito manages to find someone who is willing or naive enough to buy the stuff at 100% value. And also the reputation of the Kraken and Besmara improves (Infamy and disrepute +2). Lito impresses some of the men and women at the bars that they follow him to join the crew.
New Crew: 1d20 ⇒ 9


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Captain, how much can we spend to arm them? I suggest leather and light shields. Cutlass and lightcrossbow since we'll probably be fighting soon with the Deathkneel on our tail.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"I suggest to put them into the armor we got from the Truewind's crew. It's even better than leather and I think we should have some left." Besmara suggests.

Ghostship around at night? Who ya gonna call?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

SOunds good. If there is undead, good hacking weapons and clubs to smash.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"Noonan is right, we need to get lots of things to kill the undead, Owlbear wants heavier armor. We need to find something for him."

Estelle will follow the group around inspecting the weapons and armor as she goes.


Male Gillman Water Kineticist 2 ____ 34 HP

"We could do with some nets to help catch food so we need buy less,
but we are running low now."
Trytton says to Besmara


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Swak! Everyone is on a strict cracker diet! Pluck nods his head. SOmehow he has gotten a small captain's hat.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

After a relaxed day on the deck with most of the crew on the way to get something done or to enjoy themselves Besmara decides to go on a shopping tour herself. Visiting a butcher she arranges a delivery of two large pieces of aged beef. And some pigs as life rations.

She finds a liquor shop to savour some rum and wine and orders a cask of each as well as a barrel of the simple rum for the crew.

Last she finds herself a pastry chef to serve her something delicious with a cup of tea. Before leaving she buys a pound of that tea to take with her on the ship as well as some cookies.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle will take Owlbear shopping for some new gear, "You will be our centre, once we board to attack or are boarded. Do ye want a shield and a sword or axe or club?"

They will spend most of the day out fitting him and training him with his new items.


Kitsune Game Master

As our quartermaster is obviously hindered at the moment and I'm not interested in doing bookkeeping here I define that we sell all plunder that no one wanted as plunder for 100% thanks to Lito's good rolls for 23000 gold.

That shared with 3000 for every PC and 5000 to equip the crew and buy provisions.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Did the crew get any spending money? Or is that assumed to be part of the 5K for crew equipment and supplies?

Assuming we will be in port another day:
When he can, Lito goes reciting for a cabin boy/girl and arcane practitioner as well as some more crew.
He will start to get picky now, picking the best people, particularly for the spell caster.
Diplomacy to get more crew, (trying to get 5 more): 1d20 + 17 ⇒ (18) + 17 = 35
Diplomacy to get cabin boy/girl: 1d20 + 17 ⇒ (18) + 17 = 35
Diplomacy to get an arcane caster: 1d20 + 17 ⇒ (5) + 17 = 22

Foxy, the arcane caster will long term be my cohort when I take leadership. So feel free to tell me I can't find anyone until I take the feat... but Lito is going to keep looking a bit in game until he finds one. That will be my named NPC once we get him/her. I assume from a mechanical perspective my cohort will just stay 2 levels behind us and level up with us on each milestone? Once you tell me I find someone, Icannwrite up a character, or work with something you create if you have something in mind.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Once it is clear how many gold the selling of all the stuff got them Besmara goes on another trip to buy a few nice things to improve her standing in battle. She finds a merchant trading in fine weapons and armor and buys a magically enhanced mithril chain shirt and two masterwork daggers. The old heavy chain shirt she sells back to the merchant as it's not really good at the sea.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito returns to Besmara and greets her with a smile, I think you are going to like the couple crew I found.

Following behind him is a pretty young girl. As Lito finishes she speaks up:

Greetings Mistris... I mean Captain. Your mate tells me that you are in need of a cabin girl to help serve the officers. I have plenty of experience at that, and would be happy to serve, if in return your crew teaches me the ways of working this har ship. I want out of this hell hole, and the sooner you sail, the happier I'll be.


From below a shout rings out.
Ho the boat! Permission to come aboard

Below on the dock stands a short, thin and dusky skinned man with a backpack, who seems to be looking very intently at the hull of the Kraken.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

And that must be the new ships mage. A bit longwinded some times, but some of my contacts spoke highly of him.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Sqwak! Fresh recruits for my kingdom!


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Come aboard." Besmara replies to the request.

"We're waiting for my delivery of wine, rum and good meat. Once that's here it's only a question how fast Master de'Anora can get us underway. But feel free to hide under deck until then." Besmara offers with a grin.


Narrator

Shortly after that the deliveries from the stores arrive in short succession.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara pays for the goods and retreats to her post at the steering wheel. "How fast can you get us to open waters?" she challenges Lito.
Profession(Sailor): 1d20 + 15 ⇒ (10) + 15 = 25

She leaves the shouting and commanding to him but points out if something slips his attention.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle will nod to all the new crew, sizing them up and out fitting them with armor if they want and clubs.

"Non ye get a bladed weapon until ye practice with me or Owlbear here."

With that Estelle goes and stores her new belongings in her foot locker. After that Estelle will training with the new crew, looking up to Lito after a bit.

"Where we goin' ta next?"


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"As soon as master de'Anora has us out of this port we're going to sail for Tidewater Rock. I want to see whats behind this old saying." Besmara replies.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito gathers the crew together before they head out of port.

We dpo be having enough crew now to properly sail the ship. As such we are going to be splitting into watches, and be running the ship 24 hours from now on.

He then proceeds to divide the crew into the port and starboard watches, and including the new crew. (considering most of the crew are seasoned sailors this shouldn't be alien to them) He then releases the starboard watch, and takes charge of the port watch to take the ship out.

Ok ye lubbers, let's move while the tide is still favorable. Riggers, raise the main topsail and prepare the mains. Olwbear, Jack Sims, man the for and aft lines and prepare to cast off. Jarrus, if you would please man the wheel and prepare to take us out. Rosie...

Sailor: 1d20 + 10 ⇒ (16) + 10 = 26
Lito heads off, making sure that the new crew is not dragging down his existing buccaneers. The whole process takes less time then one would expect and in not too long the ship is moving steadily out of the harbor to the open sea.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"What old saying?" Estelle feels mildly concerned.


Male Gillman Water Kineticist 2 ____ 34 HP

"There is an element of truth in all legends." Trytton says more to himself than to anyone else


Chay approaches Estelle
Mistress Carpender, I believe? I must say, this ship must be a joy to work on, she's a true beauty. Not like the leaky troller I was on last. She's a modified three masted ship of Ulfen design, correct? Have you ever considered making any upgrades her her. I saw you have lanterns down below, rather then risk fire, maybe continual flame could be used, and I see you have silk sails, has there been any talk about reinforcing the hull or lines? What about the weapons you have, what have you considered here, possibly hidden weapon ports in the side?

He finally pauses after rattling this all off to catch is breath. Then seems about to launch into a new set of questions.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Crack Tidewater Rock I believe.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Good fortune and sure sail await what one can crack the Tidewater Rock." Besmara gives the complete phrase.

With delight Besmara notices the mage's enthusiasm. "Do we have a spare cabin where we could place our new mage and his ambitious schemes? What's your name mage?"


Chay seems a little taken aback to be addressed by the captain, but tries to recover.
The name is Chey Heliot, Captain Sir, I mean Ma'am.
He seems really nervous addressing Besmara as he continues
I.. I don't need much space, just a bunk and some clear space where I can set up my equipment. With your permission of course.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Ambition needs room and you don't want all of the crew trample through your magic stuff. We'll see what you come up with. If it's not worth the hassle we can still reduce that space to a locker." Besmara replies.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle looks the man up and down, sizing him up.

"Mage are ye? Can tell by the skinny arms and lack of defined jaw bone. Not good fer takin' a punch. I 'ave been thinkin' about upgradin' this ship but magics aren't me thing. What can ye offer and what do we be needin' ta help out?"

Estelle looks at the Cap'n once she asks her question.

"We could be building him a lab if that be what yer asking, giving him his own quarters might be upsettin' to some o' the crew."


Chay adresses Estelle with more confidence.
Ma'am, I can take a punch if I must, but I try to avoid them if possible. Plus;
He holds up a hand and points a finger at a rope and says Glacio
A thin beam of blue light flashes out and a rope is covered in ice.
I might be able to help in other ways. Also, I can do more then just magic. I apprenticed to a ships mage, and much of my work was learning my way around a ship, so I can pitch in as crew if need be. I've also spent a fair bit of time working in the shipyard between voyages, so I can help out with your wood as well as your magic. Oh, and as I hobby I play with those... He points at the catapults at the bow of the ship. So I can build and repair those if need be. Hell, I even just learned a way to enchant them so the hit harder and more often. I've been itching to try that out.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

We have a catapult?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

the mage poof'd it in 70s cartoon style, didn't you see that?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"That be good that ye can help with the ballista and catapults and such. We will have this ship being the terror o' the seas real soon. I will be introducing ye to Flips Cummlett he be our gunner and ye will be working with him on the big guns."

Estelle will give the man a big smile and a wink going to find Flips and Owlbear.


Are they all Balista? Sorry I couldn't remember and we don't have it written anywhere that is easy to find


Narrator

That is the problem that we never finished statting out the ship. We have two ballista's on the sterncastle - because they were there to start with. Every pushing from my side to nail down what else we want to add to the ship lead to naught and so the money went into the shares. The quartermaster sheet would be the place to add it though once someone decides what to go for - siege weapon wise. You could even have taken the catapults from the Truewind. But the next encounter is Tidewater Rock so we can postpone it further. Just someone who wants to play with those things decide it and take care of buying and using these siege weapons.


Narrator

As this isn't moving anywhere on it's own I'll move it on.

The work on the ship is still hard. As the crew has to take shifts it's still at the verge to not being enough people for handling the ship. But at least now the ship can sail around the clock.

With the coming of evening, a nor’easter off the Eye sweeps across the Fever Sea, bringing a front of high winds and a purplish-black sky. Even before nightfall, the hurricane lamps must be lit to pierce the gloom. As the ship rides up and down with the swells and sporadic rain lashes the deck, the strained clanking of a bell can be heard once again coming over the water. A red ship’s lantern shines in the darkness as the dark bulk of a derelict whaler looms out of the night.

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