Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Narrator

The bolt hits the ship. But a little bit more off and it would have missed.

Captain Portia Runescar gives all to make it hard for the pirates on the last few hundred feet.
Prof(Sailor): 1d20 + 12 ⇒ (19) + 12 = 31

Even though the Kraken is faster the captain of the other ship manages better and the maneuver to avoid the rocks costs speed.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan helps Besmara, using his big muscles to steady the rudder and wheel
Prof-Sailor aid: 1d20 + 6 ⇒ (2) + 6 = 8


Male Gillman Water Kineticist 2 ____ 34 HP

"Want me to try slow them down?"


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"What stupid question is that. Do it!" Besmara replies.


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton dives overboard dives down and swims after the other boat about 60ft below water level. Swim 120ft per round as a run action. Once he closes the distance he overtakes slightly and begins concentrating before throwing a blast of water at the sails. Gather power, extended range blast. No idea what the AC I am trying to hit is.
Attack; Damage: 1d20 + 7 ⇒ (14) + 7 = 212d6 + 6 ⇒ (1, 1) + 6 = 8


Narrator

Trytton hits the sails damaging them.
8 points down. 472 to go ;). No effect until you manage to give them the broken condition.


Male Gillman Water Kineticist 2 ____ 34 HP

Can we assume average rolls to save on the hundreds I will ned to do?

2 rounds of attack, 1 of move, should keep me in range.
That means I do 26 damage every 3 rounds. (2 rounds at 2*3.5+6).
I need to deal 240 damage, ((240/26)*3)=27.something.
So 28 rounds and I have dealt sufficient damage.
Call it 30 to allow for some leeway.
That means 5 Minutes


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito tries to aid the ability to close by coordinating the non weapon manning crew to best react to the changes in wind.
Sailor aid another: 1d20 + 7 ⇒ (16) + 7 = 23


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Prof(Sailor): 1d20 + 10 ⇒ (6) + 10 = 16
Let's change roles. I aid you.

"Yeah, what he says. And don't forget to make sturdy knots. That looks loose ever there." Besmara adds.


Narrator

Captain Portia Runescar still doesn't give up.
Prof(Sailor): 1d20 + 12 ⇒ (18) + 12 = 30

Pirating is hard. The other ship's captains know their business too.


Male Gillman Water Kineticist 2 ____ 34 HP

Seeing how small his blast was on the Sails Trytton swaps targets and starts attacking the rudder.
Attack, damage: 1d20 + 7 ⇒ (10) + 7 = 172d6 + 7 ⇒ (3, 2) + 7 = 12


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"Get us in there or this ill be short lived piracy."

Prof Sailor Motivation: 1d20 + 10 ⇒ (11) + 10 = 21


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Can you Damage t'ar sails? That might slow 'em down!
Lito calls out to the weapon crew.


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips will attempt to aim at the sails.

Light Ballista: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 153d8 ⇒ (1, 5, 1) = 7


Narrator

Flips shoots the sails of the enemy ship. In the meantime they managed to reload their catapult and shoot back.
Catapult Targeting DC 20: 1d20 + 4 + 5 - 2 ⇒ (11) + 4 + 5 - 2 = 18
Damage: 6d6 ⇒ (1, 6, 5, 4, 2, 2) = 20
Off Target: 1d8 ⇒ 22d4 ⇒ (1, 3) = 4
And another rock falls into the sea close to the Kraken.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

I guess another round of sailing? We really need a long range spell-caster

Lito continues to try to direct the sailing crew to support the captain.
Sailor aid another: 1d20 + 7 ⇒ (6) + 7 = 13


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Screw these games, set course for ramming!" Besmara orders.
Prof(Sailing): 1d20 + 15 ⇒ (20) + 15 = 35


Narrator

Captain Portia Runescar still doesn't give up.
Prof(Sailor): 1d20 + 12 ⇒ (6) + 12 = 18
But this time it doesn't work well and the Kraken gains a good distance.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle braces for impact.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan burns with generic rage!


Narrator

Change of plans. The Kraken is faster and gains 20 feet per round. This means starting at 400 feet you can fill that with shooting at the ship or whatever you like. If Trytton manages to break their rudder this might even be shortened. Every five rounds they will shoot back.


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton in the mean time has been continuing to attack the rudder. Another 6 rounds I think, so 4 attacks
Attack, Damage: 1d20 + 7 ⇒ (17) + 7 = 242d6 + 8 ⇒ (6, 6) + 8 = 20
Attack, Damage: 1d20 + 7 ⇒ (17) + 7 = 242d6 + 8 ⇒ (4, 1) + 8 = 13
Attack, Damage: 1d20 + 7 ⇒ (10) + 7 = 172d6 + 8 ⇒ (4, 1) + 8 = 13
Attack, Damage: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 8 ⇒ (6, 4) + 8 = 18
Total damage to rudder, 51, that is with hardness deducted


Narrator

Suddenly the hunted ship slightly changes course. Next thing you see is the sails flapping in the wind and the ship losing speed. You think you can hear the curses of the Captain carried by the wind over the waves.

The ships speed is reduced to 0 in three rounds. Which reduces the hunt to five rounds until you're in entering distance. You want to enter or shoot at them a little longer?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

ENTER!!!!!


Narrator

The hunted ship gets off another shot with the catapult but you're already too close. The rock flies over the Kraken and hits the water once more. Pulling up alongside the Truewind you get an idea what you're facing. On a first glance you count over 40 men/women at arms standing on deck to defend their ship against you.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Jarrus readies his pistols and says. "Cap'n you rally the men, I'll bring the Kraken in close."

Prof. Sailor: 1d20 + 7 ⇒ (10) + 7 = 17


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan eyes the other ship. Uhh..Anyone got magic to thing them out?


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara steps up. "Go for the officers. If they surrender their goods we're satisfied. They don't have to die if they don't want to! But if they don't surrender - paint their ship red in their own blood."

"Estelle, lead the attack."


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I got yer back! RAWRWRRRRRR!!!!


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle Jumps from the Besmara to the Truewind.

Jump: 1d20 + 8 ⇒ (6) + 8 = 14

Once she is on the ship Owlbear will follow her over flanking her right. Estelle will launch a Knock out punch to the first man/woman in front of her.

Knock Out punch: 1d20 + 9 ⇒ (5) + 9 = 14 DC 16 Fort
unconscious rounds: 1d6 ⇒ 1

"Surrender yer good and no one dies, so says the Might Cap'n Besmara."

Intimidate: 1d20 + 9 ⇒ (11) + 9 = 20


Female Human Cleric of Besmara (3)

Sandara concentrates on casting a spell and behind the enemy lines appears a wolf. She continues casting for the next round.


"I thought ye knew how ta do a proper boarding ye crazy b@&~&!" Rosie shouts after Estelle "Throw the hook, tie that hooker down and lay the planks!"


Narrator

The crew does as told and soon the Truewind is ready for boarding.

Until then there are three rounds for all that are crazy to help out Estelle.


Narrator

The wolf attacks the first one in front of it.
Bite: 1d20 + 2 ⇒ (4) + 2 = 6

Estelle breaks into the lines but misses the one she wanted to knock out.

Six sailors drop their bows and draw their scimitars to attack the wolf.
Attack: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 1 ⇒ (2) + 1 = 3
Confirm: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 1 ⇒ (5) + 1 = 6
Confirm: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (1) + 1 = 2
Which is the end of the wolf

Six more sailors do the same to Estelle.
Attack: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (10) + 2 = 121d6 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (3) + 1 = 4
But she is a good deal harder to hit.

The remaining 30 or so shoot their bows at the crew of the Kraken
Attack: 1d20 + 2 ⇒ (10) + 2 = 121d8 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 2 ⇒ (7) + 2 = 91d8 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (12) + 2 = 141d8 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (12) + 2 = 141d8 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 2 ⇒ (12) + 2 = 141d8 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (10) + 2 = 121d8 + 1 ⇒ (7) + 1 = 8
Attack: 1d20 + 2 ⇒ (3) + 2 = 51d8 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (8) + 2 = 101d8 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (8) + 2 = 101d8 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (2) + 2 = 41d8 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (13) + 2 = 151d8 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (19) + 2 = 211d8 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (18) + 2 = 201d8 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (17) + 2 = 191d8 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 2 ⇒ (1) + 2 = 31d8 + 1 ⇒ (8) + 1 = 9
Attack: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (10) + 2 = 121d8 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (5) + 2 = 71d8 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 2 ⇒ (12) + 2 = 141d8 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 2 ⇒ (16) + 2 = 181d8 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 1 ⇒ (8) + 1 = 9
Attack: 1d20 + 2 ⇒ (8) + 2 = 101d8 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (13) + 2 = 151d8 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 2 ⇒ (3) + 2 = 51d8 + 1 ⇒ (8) + 1 = 9


Male Gillman Water Kineticist 2 ____ 34 HP

From underwater Trytton focuses. Water begins to flow up the walls of the ship and starts to form a solid wall of water along the side of the Man's Promise Modified Kinetic Cover, 30ft long, along the railing so people can get complete cover from the archers


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara asks Jarrus "Not interested in some fight?" She leaves the steering wheel to him and prepares herself by casting returning weapon on two of her daggers while walking to the main deck to go over in second row.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Jarrus yells to Besmara. "Aye Cap'n I can help from here too."

Then draws his pistol and moves to the edge of the deck and starts taking shots at the archers to help the crew.

Gonna use 2 grit points to make the range increment for touch AC Attacks up to 60ft

Round 1
Attack with Deadly Aim: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Damage: 1d8 + 2 + 4 ⇒ (6) + 2 + 4 = 12

Jarrus reloads and takes another shot at an archer.
Round 2
Attack with Deadly Aim: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
Damage: 1d8 + 2 + 4 ⇒ (1) + 2 + 4 = 7

Then reloads and takes one more shot.
Round 3
Attack with Deadly Aim: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Damage: 1d8 + 2 + 4 ⇒ (4) + 2 + 4 = 10

"Take that ye scurvy dogs! Someone get on there and help Estelle!"


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Round 1

Noonan rages and leaps over.Acrobatics: 1d20 + 9 ⇒ (3) + 9 = 12
Round 2
Assuming he gets over, Noonan stands near Estelle and starts chopping
Power attack,rage: 1d20 + 8 ⇒ (13) + 8 = 212d6 + 12 ⇒ (2, 4) + 12 = 18

Round 3
Power attack,rage: 1d20 + 8 ⇒ (8) + 8 = 162d6 + 12 ⇒ (4, 4) + 12 = 20

Rage left 9/12


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

After narrowly missing the first person she decides jumping wasn't the best idea but Hell she is here now and might as well have some fun.

Flurry Kick: 1d20 + 7 ⇒ (4) + 7 = 111d8 + 4 ⇒ (7) + 4 = 111d4 bleed

Flurry Knee: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (2) + 4 = 61d4 bleed

"Owlbear lets show em' how to brawl."


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Damnit they are going to get cut down! We need a bloody Mage to cut down the archers!!! Maybe this might help.....

Casts Glitterdust on the biggest concentration of enemy crew/officers in sight.
10' radius burst someplace in the other ship. Everyone in there Will vs. DC 16 or be blind.


Narrator

With Jarrus shooting the first sailor, Noonan cutting down another, a good number of them blinded and another wolf appearing behind them chaos breaks out on the other ship. Estelle gives one the knee sending him bleeding to the deck.
Wolf: 1d20 + 2 ⇒ (5) + 2 = 7

Attacks at Wolf
Scimitar: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 1 ⇒ (3) + 1 = 4
Confirm: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 ⇒ (1) + 1 = 2
Scimitar: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (6) + 1 = 7
Scimitar: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (2) + 1 = 3
Scimitar: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 1 ⇒ (2) + 1 = 3
Scimitar: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (4) + 1 = 5
Scimitar: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 1 ⇒ (5) + 1 = 6
This time Wolf survives
9 Damage

Attacks Noonan
Scimitar: 1d20 + 2 ⇒ (10) + 2 = 121d6 + 1 ⇒ (1) + 1 = 2
Scimitar: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (1) + 1 = 2
Scimitar: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 1 ⇒ (1) + 1 = 2
Scimitar: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 ⇒ (4) + 1 = 5
Confirm: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (6) + 1 = 7
Scimitar: 1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (1) + 1 = 2
Scimitar: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 1 ⇒ (3) + 1 = 4
Noonan gets hit some too
9 Damage

Attack Jarrus
Crossbow: 1d20 + 4 ⇒ (11) + 4 = 151d10 ⇒ 5

Attack Estelle
Scimitar: 1d20 + 2 ⇒ (2) + 2 = 41d6 + 1 ⇒ (2) + 1 = 3
Scimitar: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (5) + 1 = 6
Scimitar: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (6) + 1 = 7
Scimitar: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 ⇒ (6) + 1 = 7
Confirm: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (4) + 1 = 5
Scimitar: 1d20 + 2 ⇒ (15) + 2 = 171d6 + 1 ⇒ (2) + 1 = 3
Scimitar: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 1 ⇒ (3) + 1 = 4
Confirm: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (1) + 1 = 2
20 Damage


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito pulls out his bow and starts calling out instructions to the crew to coordinate the attack.
Inspire courage + 2 to attack and damage, Round 1/16


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"For the infamy of Besmara - the goddess' and mine - for the loot and the fun of it! Run them through with your blade!" Besmara shouts as she leads the charge of the crew over to the Truewind.

Throw+FE+IC-DA/+Str+FE+IC+DA: 1d20 + 9 + 4 + 2 - 2 ⇒ (13) + 9 + 4 + 2 - 2 = 261d4 + 2 + 4 + 2 + 4 ⇒ (1) + 2 + 4 + 2 + 4 = 13


Narrator

The boat is tied down the planks are put in place int the chaos that Noonan and Estelle create with help of Lito and Sandara. As Besmara walks over she throws her knife into the throat of a sailor who lets out a short death rattle and then falls face first onto the deck.

The whole crew of the Kraken storms over to the Truewind. Only Jarrus stays back. The Truewind has the bigger numbers, but what's a sailor vs. a battle hardened pirate.

I won't roll all. I just do some assumptions about how many of the enemy sailors are not bound by fighting one on one with the crew. So the game is about how fast you can get this fight to end. The longer it lasts the more people will die on each side.

As the battle spreads out over the deck and no one is surrounded by half a dozen enemies you notice the officers who stood behind the closed rows. The Captain, a half elf woman with a crossbow and the first mate, a human man with a rapier trying to coordinate the defense.


Male Gillman Water Kineticist 2 ____ 34 HP

Tryttons two other rounds from earlier.
Trytton concentrates and pulls a thin film of water out from the wall to slicken the area in the biggest concentrations of archers.
Grease for 1 round each, twice, Reflex DC 15


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan does what he does best because he is the best at what he does
Greatsword,rage,PA: 1d20 + 8 ⇒ (15) + 8 = 232d6 + 12 ⇒ (1, 4) + 12 = 17

Rage 8/12


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Is there any way that Jarrus can grab a hold of a rigging or something and swing over to the other ship behind the closed rows where the officers are?


Narrator

Jarrus has to stay on the bridge, he is the one at the wheel until the captain is back.

Noonan cuts down another sailor. Some fall down on the grease. The sailors that are not occupied yet attack
Estelle
Attack: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (5) + 1 = 6

Noonan
Attack: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 1 ⇒ (4) + 1 = 5

and Besmara
Attack: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 1 ⇒ (4) + 1 = 5

Estelle is one round behind. Give a double post.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle picks a random Sailor and leads with a double punch.

Right hook: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 4 ⇒ (7) + 4 = 11 1d4 bleed

Left Jab: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 4 ⇒ (3) + 4 = 7 1d4 bleed

Estelle moves to 5 feet to get closer to those leading the defense.

"Standing behind like a bunch o' liverlillies eh?"

Intimidate: 1d20 + 9 ⇒ (18) + 9 = 27

Estelle then trips the closest sailor so she can move by.

Trip: 1d20 + 12 ⇒ (3) + 12 = 15


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Estelle, you forgot the +2 to both those attacks and damage from the Inspire courage.

Lito keeps up the instructions to coordinate the battle and then focuses his will on human officer coordinating the attack.
Laugh it up you codfish!

Casts Hideous Laughter on the officer coordinating the defense. Also keeps up the Inspire Courage as a free action.

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