Estelle Numbduster |
Estelle will put on the ring, also laying claim to the necklace she puts it around her neck tucking it into her shirt.
"We could look like right nobility with these on, maybe bring in some bigger haul from Pirating."
GM Foxy |
Also looking around you notice two more things. This tree lurking chokers seem to have a nest some 70 feet into the trees. And there is a spyglass affixed to the stockade.
Jarrus Darkhaven |
"Whatcha got there? These clothes could definitely come in handy aye. They look fine enough. Might even get us some people on the inside when takin down one of them fancy ships."
Goes ahead and checks out the clothes.
"Well lookit this then." Jarrus says and holds up the fine pistol. Then checks to see if it's functioning properly. Checks the chamber and so on. Then holsters it. And then grabs the stick and looks at it quizzically. "Any of ye scallywags now what this is?"
Lito de'Anora |
Its most likely a wand. Let's see
Lito casts detect magic.
Then looks to see what's magic.
Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14
Lito de'Anora |
Yep, its a magic wand. Oh and the ring and pistol are magic too. I might be able to work out what they all do given a bit of time.
Arcana ring: 1d20 + 6 ⇒ (7) + 6 = 13
Spellcraft ring: 1d20 + 5 ⇒ (5) + 5 = 10
Arcana pistol: 1d20 + 6 ⇒ (18) + 6 = 24
Spellcraft pistol: 1d20 + 5 ⇒ (3) + 5 = 8
Arcana wand: 1d20 + 6 ⇒ (3) + 6 = 9
Im assuming the wand will take my spellcraft check from the last post
Trytton, I'll let you collect the stuff for the ship's store. I'll be outside, I want to look at that spyglass.
Lito leaves the others to fight over the loot and goes to look at the spyglass.
Jarrus Darkhaven |
Jarrus points the new pistol towards Trytton "Aye easy there water boy, this may or may not be Th' captains but I'll be sure to present me findings to 'er once we get Sandara back. An' right now these 'ere trinkets could help make that happen aye. Is that not the purpose of this trip?" he lowers the pistol and loads and holsters it then begins scratching vigorously at some of his mosquito bites. Red spots covering all his exposed skin.
"Lets get Sandara back aye. Whatcha find there Noonan'?" Jarrus says walking outside to the tree.
Lito de'Anora |
Hey! I found where them Goblin/squid things are that have Sandara!
Looks like we are going to get wet!
Hurry up there we should get going!
Then he motions down at the bay.
Jarrus Darkhaven |
"Bah. Don't try confusicate me with yer wordisms. We don needs a wet blanket. B'sides I'm gratuitous for yer help." Jarrus says as he bows to Trytton and then starts scratching vigorously at his bites. Then turns to Lito's announcement.
"Aye lad. Let's go git our cleric yeah."
Estelle Numbduster |
Estelle stomps over the Lito, leaving the men to argue over whos is bigger.
"If wes go through that range we leave the boat and have ta come back, if we go by thee boat we miss out on more pillaging."
Pirates get all the loots
Lito de'Anora |
Those things can swim better then us. If we take the boat, we risk them flipping it over or putting s hole in it.
That would be bad.
I vote we head over the mountain.
Gm can I get a HP count on everyone? I'm hurt and Jarrus is hurt, who else?
GM Foxy |
So the group moves over the ridge of the mountain towards the grindylows. High cliffs surround a deep cove churning with dark seawater. The cliffs around the cove vary in height from 40 to 80 feet. The walls ar enot easy to climb. The tidal waters churn considerably.
Top and side view of the coves.
The one with the crater on the left is the one where you're standing now.
Jarrus Darkhaven |
"Thank ye sea singer. This'll come in handy."Jarrus says and downs the potion. "not as good as some rum would be right now am I right." Jarrus says nudging Lito and giving him a wink.
CMW: 2d8 + 3 ⇒ (6, 3) + 3 = 12
Lito de'Anora |
Noonan, you took 5 from the Grindylows back on the ship.
Lito looks down at the water and seems unusually distracted.
Rum, right.....
They were out in the bay and I see a cave here... Oh CRAP. They probably live under water! We are going to have to fight them while swimming.
He Suddenly focuses on Jarrus's gun.
That thing uses fire right? So will it work underwater?
Jarrus Darkhaven |
"Hmm, it needs to be able to spark aye. So that night be a problem. We got any other solutions? Trytton 'ere looks like he might have some powers that could come in handy."
Then Jarrus holds up the new pistol. "Anythin' special 'bout this one?" He asks Lito.
Jarrus Darkhaven |
Jarrus kneels at the edge of the cavern. "How deep do ya think the water is down there. Climbin' down might be better but once we get to the water?"
Jarrus puts the powder from his guns into his waterproof powder horn and packs the ammo away and draws the Tidewater Cutlass and checks the blade before sheathing it again. Then looks back down. "Up close an' personal like."
Then starts the climb down.
Climb: 1d20 + 9 ⇒ (11) + 9 = 20
Estelle Numbduster |
Estelle not to be out done by a man, jumps in similar to Trytton but makes a rather large splash, she surfaces beside Trytoon.
"Twas fun, ye got to make a bigger splash next time little man."
Lito de'Anora |
If there is nothing here, I guess we head in.
Trytton you act as Scout as you can swim the best of us.
Nonnan, Estelle stay close to Jarrus an I.
Remember we are looking for Sandara.
Oh and one thing I learned as a kid... poke don't swipe at people in the water, it works much better.
Ah the joys of being a river rat.
GM Foxy |
To go to the open sea makes no sense, so you go inward. There are two ways to continue from there: D3, D4, D5, D8, or D7, D6, D5, D8. Assuming you are fine with getting your comrades and then leave again. If you want to make sure you got everything you can take the other path when leaving.
Left or Right: 1d2 ⇒ 1
Trytton swims through the tunnel which is - luckily for those without gills - not completely flooded at this time. The first larger chamber you enter is inhabited by eight of these despicable creatures - grindylows.
Initiative GL: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative GL: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative GL: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative GL: 1d20 + 2 ⇒ (19) + 2 = 21
Initiative GL: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative GL: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative GL: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative GL: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative Trytton: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative Noonan: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative Lito: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative Estelle: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative Jarrus: 1d20 + 4 ⇒ (12) + 4 = 16