Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

haha yes Flips.

Ok I will have them done up later.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Can I make Owlbear a Barbarian? I could just leave him as a fighter.


Kitsune Game Master

As I told, once they gain a level you can choose for that level whatever class you like. But who they are now is set by the book.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Ok done, I did them in hero lab. I personally think it is funny the way Owlbear is done since he is blind in 1 eye but has Throw anything


Kitsune Game Master

If you actually throw anything you have a range increment of ten feet and a max range of 50 feet. Who cares about depth perception for that. Just throw it into the general direction and see what you hit ;)


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

True, I was trying to figure out how to make it work for him. Something kinda comical.


Male Gillman Water Kineticist 2 ____ 34 HP

He throws it and gets lucky bounces. It goes wide, hits a post of a nearby market stall and hits his opponent on the back of the head.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I was thinking we just have a barrel of random stuff that Owlbear throws when we are attackign a ship. I am also going to make Tipps into our Siege engineer. With the feats and all.


Male Gillman Water Kineticist 2 ____ 34 HP

I thought Besmara was attacking one of the ones attacking the worker


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

I am. That doesn't mean I can't profit from Lito's inspiring words from across the place :)


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

She just knows he is singin' for her


Male Gillman Water Kineticist 2 ____ 34 HP

Which 1 did I kill then?


Kitsune Game Master

There were three wasps trying to get that worker. One is dead now. Two are still left.


Male Gillman Water Kineticist 2 ____ 34 HP

Ahha


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Ha... Lito Killed one, but Besmara has not yet. She is going to be so mad if combat ends without her taking one down...


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Foxy you ok? You have been oddly quiet this week


Kitsune Game Master

Our game is oddly quiet. And we're in a situation where I can't move the action on with my characters because of rounds. I thought it a good idea at the time to have multiple different fights in parallel, but I guess it only got everyone confused about when to post.

And before the fight I wanted to give some time for fun actions and roleplay, but besides the run buying with Jarrus and Sandara not too much happened. So who's turn is it? Last thing I was posting the wasps so everyone can post again. But that didn't happen yet. Everyone can join in that fight against the last two wasps.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Ok I will post for my characters.

I was thinking the other day I have the first 3 books of Wrath of the Righteous, I have run the first 2 in person but I feel like it would be easier to run them via PbP because Mythic was hard.


Kitsune Game Master

As you agreed to play Fipps and Owlbear I thought you would create aliases for them. How about that?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Yes I will get to that as well.


Kitsune Game Master

Please let Mr. Hartshorn keep his appearance. If you search for "Crowe", you have only half a dozen to choose from. You should recogize him.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Me being Captain takes a bit of the fun out of it as it robs you of the chance to f#$# up such encounters ;)


Male Gillman Water Kineticist 2 ____ 34 HP

Only reason not to f#~* with him is the "free captain" bit


Kitsune Game Master

That I mean. It won't make it easier to become accepted members of the Free Captains yourself when you get known for killing him. And I guess that would have been the result with them being all low level but the captain and them being outnumbered.


Kitsune Game Master

Anyone who is bored can walk off to go fishing. I'm sure you'd catch SOMETHING.

Also Trytton did a calculation on the money we get for selling all the stuff.

11969.6 Gold

So please think about what role you want to have in ship combat and what you would like to have to help you with that.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

@Estelle Is Wrath of the Righteous any good?

Sorry I haven't posted much. Weekends get pretty busybfor me :) Hope everyone's cool.


Kitsune Game Master

I hope you don't mind me answering your question too.

I've read a PbP Wrath of the righteous. And it's pretty much an instant start drop into the darkness underground in a good vs evil fight. If you ever wanted to make sure everyone you encounter is evil this is a good bet.

If you think all these social interactions (diplo and stuff) are overrated... ;)

In my opinion a pretty black/white setting. Not much shades of grey. What I read was only the first half of the first book or so though.

If Raltus decides to do a PbP I'd definitely come up with a LG pally with a stick in his behind and zero morale flexibility :D


Male Gillman Water Kineticist 2 ____ 34 HP

Hi guys.

There is a new tab in the quartermaster sheet with all the possible ship upgrades.

Have a look and give suggestions


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I'd go full Doom Marine RIP AND TEAR! in WoTR.

Noonan is pretty much a shock trooper where he gets the biggest weapon and jumps in. Enlarge Person would work wonders. Perhaps Pluck could feed him magic peanuts that are like potions.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Having read but not played/run all of WotR:

AP starts off as Foxy said. Lots of NPCs to deal with and many of them can span adventures. Over the course of AP things get a lot more grey in terms of Morality. It's not at all as Black and White as it starts out being.


Kitsune Game Master

For that it would need tech and firearms. It wouldn't be the same without shotgun and chainsaw.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Clawed gauntlets! The one named RIP is a bane weapon and TEAR is a holy weapon


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

This is my Boomstick!


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Ohh Ash.

Sorry was at a wedding for the most of the day, I will update now.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Re: Wrath of the Righteous

I just think in Golarion that the Worldwound is a nice place for some crazy stuff to happen. And if it gets run, I'd give it a shot. Either with a Cavalier, Monk or Slayer


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I will run it, i will tell you that Foxy is right that it starts off right away with fighting and survival. Mythic can throw some crazy stuff at you and having a solid party is needed.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Come on over

We will have a discussion before I start.


M Nerd 1/Geek 2

Goodnight guys


Kitsune Game Master

@Estelle
Cussin at the naga won't help you. Everytime you roll a save you can add the full attack too.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

This is funny


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

I wonder if familiars can get more feats as they level. Pluck gets leadership for a flock of parrots.


Kitsune Game Master

Just buy him a wand of summon monster II and let him use it to summon 1d3 parrots.


Kitsune Game Master

Please look in the players guide what things there are to improve a ship. And take a look at the wealth list Trytton offers (linked at the top). Then discuss what you want to have. And then tell rickety in game and make a deal about the price and payment.

You have to work with what you choose afterwards, so you get to choose.


Male Gillman Water Kineticist 2 ____ 34 HP

We have 9069.6 GP for upgrades and crew weapons and such


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

We could got with 4 of the Large light Ballista for 2000gp in total. 2 on each side of the steering castle and 2 at the front of the ship just before getting to the bow.

A Ram for the front 100gp (is our ship huge?)

Study upgrade gives more HP - 10% of cost of the ship

Broad Rudder at 500gp

All the crew should get the Lamellar Leather Armor, get them all an axe and a dagger. Some Shields, and boarding pikes. A few Harpoons, even some fishing nets to do that while we are just crusing


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Probably should also look into getting a Ship Mage, since we have no big time arcane caster.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Boarding pikes, short spears, small shields, daggers. This is so if they end up in the water we aren't losing so much.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Forget the ram, we don't want to sink the ship.

And I think there are already ballista on the front and back of the ship.

A couple smuggling chambers would help a lot, I'm sure we will have stuff we don't want to show when people come on our ship. Or we get searched.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Eventually we may have to ram someone and it really isn't that bad for the price.

If we go with thicker hull we lose 5% storage, are we planning on smuggling stuff? I guess we get boarded by the Sea police.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

FYI. Level 7 I was thinking of taking Leadership. Then I was going to try for a wizard as my Cohort. He could be our ship Mage and crafter. He would be great as a utility caster as well as possibly some artilary.

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