DM Repentance |
Hello and welcome to the Shackles.
I am looking for some interesting characters to take on the perils of the pirate infested region known as the Shackles.
If you think the life of a pirate is all rum, booty (both kinds) and treasure, then jump aboard and let's have a grand adventure together.
Post your interest here and ask any question you need to. You don't need to create a new alias if you don't feel like it.
For a PC to be complete I need a backstory (at least a couple paragraphs or more), describe your looks and personality and then a character build (least important).
Read the players guide which you can download for free here as you will need to at least select a campaign trait to help you have a connection to port Peril which is where you find yourself moments before blacking out.
Feel free to have connections with other PC's if you feel like it or role play your night in Port Peril, where you spent at the tavern named Formidably Maid. Please use spoilers for this role playing however, so as not to force walls of text on anyone.
Last but not least,
Your character must be ok/will-put-up with living the life of a pirate, otherwise we going to have problems.
Level 1 YAY!
Point buy = 15
All paizo classes are ok, however keep in mind guns are super rare. And alot of this is going to be on the open seas, cavalier may not be a good idea etc.
All paizo races are ok, no custom races though.
All alignments, NO PVP.
1 campaign trait, 1 other trait. (1 drawback allowed)
Average starting GP for your class.
At least 1 post a day and 1 on weekends.
Alyat B'Sihir |
I've been working on a scarred witch doctor from Mwangi. She'd make an excellent addition to any crew.
I am considering playing her in a manner similar to PotC's Tia Dalma, an' mi be tekin libati wit de Jumeikan Patwa anles ebribadi no andastan wa mi a se.
*I might attempt Jamaican Patois unless it's distracting or no one knows what I'm saying.
DoubleGold |
Dot, Barbarian, yes smash and then tank all damage.
Of course he won't be reckless, just powerful hitter with lots of HP as well.
I'm going for good or neutral alignment, but if we pick a race that is generally seen as evil, will we be treated like a monster?
Also, what is your view on Gold gaining traits?
Googleshng |
Since it's really the only AP where it's remotely viable, I'd like to bring in a mermaid. And if ACG classes are on the table, might as well go with an Aberrant-blooded Bloodrager. Ancestors had some prolonged encounters with aboleths, you know how it goes.
Traits- Acrobat, Buccaneer's Blood, Worldly.
Drawback- Hedonistic.
Appearance- Long straggly black hair hiding a face with teeth just a little too sharp, above a tail and arms that look just a touch too long and flexible.
Rough backstory I'll flesh in more if I'm not cut from the potential roster-
Eventually, this spilled into a habit of cutting deals with sea captains, wherein she would help read the currents, scrape parasites from the hull, and warn of any hidden reefs in exchange for passage and a modest pay, taking advantage of the safer and speedier travel a ship could provide, and the readier supplies of food and rum.
Probable mechanical bits-
Stats- 16 16 15 7 7 16
Skills- Acrobatics, intimidate, profession (sailor)
Feats- Power Attack
General plan going forward- Really play up the reach and reflexes side of things to make up for the 25' land speed, take real advantage of the eventual spellcasting to generally splash around buffs and further compensate for generally being a creepy fish girl that's a few cards shy of a full deck.
Silvas |
Saltykid here, the alchemist is not working in this setting so I made a bard with the sea singer archetype.
Back-story and crunch in the profile
KBoom |
Ooh, I've been dying to play this one. Submitting my magus. Needed to tweak her a little. Will make an alias if accepted.
Female Human (Keleshite) Magus (Bladebound, Kensai) 1
CG Medium humanoid (human)
Init +2; Senses Perception +1
Defense
AC 15, touch 14, flat-footed 11 (+1 armor, +3 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +2
Defensive Abilities canny defense
Offense
Speed 30 ft.
Melee scimitar +2 (1d6+1/18-20)
Magus (Bladebound, Kensai) Spells Prepared (CL 1st; concentration +4):
1st—shield
0 (at will)—detect magic, read magic
Statistics
Str 13, Dex 14, Con 12, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Dodge, Weapon Finesse, Weapon Focus (scimitar)
Traits besmara's blessing, magical lineage, reckless
Skills Acrobatics +7, Climb +5, Perception +1, Perform (dance) +1, Profession (sailor) +5, Spellcraft +7, Swim +5
Languages Aquan, Common, Cyclops, Kelish, Varisian
SQ arcane pool, chosen weapon, paranoid, spell combat
Other Gear haramaki, scimitar, belt pouch, flint and steel, ink, black, inkpen, soap, spell component pouch, spellbook, trail rations (5), waterskin, 104 gp, 2 sp
During a stop in Port Peril to offload some cargo and take some new passengers on, Ellowin wandered into town. She only had a few drinks, so it's strange that she can't remember what happened next...
(Will be fleshed out a LOT more if accepted.)
Thanks!
DM Repentance |
Saltykid - Barnacles the First - Elf - Male - Bard(Sea Singer) - backstory added
Androssi - Aria Shuraiel - Female - Merfolk - Bard - backstory added
Helikon - Jack Handsome - Human - Male - Swashbuckler - backstory added
Seth Parsons - Nicpic Whitefeather - Male - Tengu - Rogue(Swordmaster) - backstory added
Googleshng - ?name? - Female - Merfolk - Bloodrager - backgstory added
Ka-boom - Ellowin Jax - Female - Human - Magus(Bladebound/Kensai) - backstory added
Extinct_Fizz - Alyat B'Sihir - Female - Half-orc - Witch(Scarred Witch Doctor) -
OmniChaos - Shisen Sura - Male - Merfolk - Sorcerer -
DoubleGold - Hunter William - Male - Hobgoblin - Barbarian(Elemental Kin) -
Devastation Bob - Chumbeard - Male - Dwarf - Barbarian -
Fiendish Zen (Arcane Duelist Bard?)
Azten (Summoner/Oracle/Druid?)
Interesting so far. Feel free to flesh out your backstories more if you feel like it. The more I can get to know your character the more things I can work with to tie in to your character in this AP.
Decided to keep this open until next sunday the 20th australian time (saturday night for some people). Will likely choose 4 or 5 then and we can start soon after that.
Leopaldon Root |
Dotting for interest. Will be submitting a Spellslinger or Siege Mage (this is the only AP where they might be a good choice thematically). I have a profile up that needs to be filled in. Will be done by the deadline. I also need your opinion on using SLAs to get into prestige classes. RAW it works out, but a lot of GMs have mixed feelings about it.
Gmpastrana |
Here's my submission for the game. I started playing a similar character in another shackles game and we only made it to the first morning before the GM bailed (Something about getting engaged to a Canadian) so I'm really excited to be able to take part in this one.
Joseph Fletcher
Male Halfling Rogue 1
N Small humanoid (halfling)
Init +3; Senses Perception +7
Defense
AC 17, touch 14, flat-footed 13 (+2 Armor, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +6, Will +2 (+2vs Fear)
Offense
Speed 20 ft.
Melee Dagger +3 (1d3-1/19-20)
Ranged Sling +3 (1d3/x2)
Statistics
Str 6, Dex 16, Con 12, Int 14, Wis 12, Cha 14
Base Atk +0; CMB -3; CMD 10
Feats Weapon Finesse
Traits Ship’s Surgeon, River Rat
Skills Acrobatics +9, Climb +4, Craft (Carpentry) +7, Diplomacy +6, Disable Device +7, Heal +5, Perception +7, Profession (sailor) +5, Profession (cook) +5, Slight of Hand +7, Stealth +11, Swim +3
Languages Common, Halfling, Goblin, Dwarven, Elven
SQ Sneak Attack +1d6 , Trapfinding
Other Gear Dagger (4), Sling, Sling Bullets (10), Leather Armor, backpack, belt pouch, crowbar, flint and steel, grappling hook, 50’ silk rope, masterwork thieves tools, trail rations (6), waterskin, 9 sp
Joe’s parents had been pirates. They’d birthed him on the open sea and raised him as a pirate and a sailor, training him in all the skill he needed aboard ship mostly by forcing him to do all the things that no one else wanted to, or was sober enough to after a night of grog swilling to celebrate the capture of a booty ship. He’d learned to swim before he could walk and would swimming to ships moored in a harbor to cut their anchor lines so the pirates could steal the ship while the crew was in town on shore leave. But fortune didn’t always favor the stealthy and the last ship that his parent’s crew attacked was a privateer. They’d been captured and hung from the yardarm, Joe had hidden himself in the bilges and escaped a similar fate only because the skeleton crew could not afford the time to properly search the ship.
When the privateer had come to Port Peril to sell the ship they’d taken he waited for the crew to leave then snuck off the ship and into town. He was in the Formidably Maid looking to pick up some coin so that he could afford a place to sleep, drunk humans in large numbers were like fishing in a barrel.
The Morphling |
I am thinking either a cheery halfling swashbuckler with numerous halfling "Adaptive Luck" feats, for a daring sailor swordsman who trusts in Lady Luck and is the epitome of the phrase "I'd rather be lucky than good"...
...or the exact opposite, and be a halfling witch who brings terrible misfortune and luck penalties to the enemies of her crew, and specializes in the numerous halfling jinx feats, combining halfling jinxes with the power of her witch hexes. Maybe I'll submit both, and you can decide which you like best if I'm lucky enough to be selected. :)
Googleshng |
Googleshng - ?name? - Female - Merfolk - Bloodrager - backstory added
Nori. Because doesn't every culture tends to name a few girls after some of the local vegetation?
If the mer-people don't like the situation aboard the ship, what's to keep them from just dropping over the side and swimming away?
Aside from a general sense of solidarity? Chain'em to the deck, lock'em in a hold, if one really gets out of line, lash'em to the prow and you've got a nice living figurehead getting blasted with sea spray in the eyes for a while...
Reinald Malcoms |
This is Reinald. He needs some tweaking to meet your character creation guidelines. I made him for another S&S campaign that ended up falling through.
In the interest of full disclosure I am running S&S for my table top game and I have played in 2 separate failed S&S campaigns. Neither made it very far.
DM Repentance |
So am I Googleshng. Though i'm not bothered if party balance doesn't cover all roles or options. I won't necessarily choose a crew on those reasons. Actually i'm surprised too that people haven't tried role playing the night in the Formidably Maid bar/tavern yet.
@Reinald. Enjoyed reading the backstory. Nicely detailed.
DM Repentance |
Saltykid - Barnacles the First - Elf - Male - Bard(Sea Singer) - backstory added
Androssi - Aria Shuraiel - Female - Merfolk - Bard - backstory added
Helikon - Jack Handsome - Human - Male - Swashbuckler - backstory added
Seth Parsons - Nicpic Whitefeather - Male - Tengu - Rogue(Swordmaster) - backstory added
Googleshng - Nori - Female - Merfolk - Bloodrager - backgstory added
KBoom - Ellowin Jax - Female - Human - Magus(Bladebound/Kensai) - backstory added
Devastation Bob - Chumbeard - Male - Dwarf - Barbarian/Inquisitor - backstory added
Gmpastrana - Joseph Fletcher - Male - Halfling - Rogue - Backstory added
Gnomezrule - Reinald Malcoms - Male - Human - Fighter - Backstory added
Extinct_Fizz - Alyat B'Sihir - Female - Half-orc - Witch(Scarred Witch Doctor) -
OmniChaos - Shisen Sura - Male - Merfolk - Sorcerer -
DoubleGold - Hunter William - Male - Hobgoblin - Barbarian(Elemental Kin) -
TheNine - Rrruh - male - Catfolk - Ninja -
Fiendish Zen ?name? - Aquatic Elf - Magus)
Azten (alchemist?)
Uncle Taco - Leopaldon Root - (straight wizard... something wrong with a gay wizard? jks)
The Morphling - (lucky/unluck halfling)
Ok so I won't update every night unless there are alot of posts that day. Now for a few questions.
@Morphling. I would prefer you pick the one you would like playing the most and only submit 1 character for me.
@Reinald. It's ok to have knowledge if you can keep it separate from your character. How far is you table top game so far? and how far did you get those two times?